Difference between revisions of "Stop Effect Module"
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{{infobox block/Stop_Effect_Module}} | {{infobox block/Stop_Effect_Module}} | ||
− | '''Stop Effect Modules''' are the enhancer modules for [[Stop Effect Computer|Stop Effect]] systems. This effect system | + | '''Stop Effect Modules''' are the enhancer modules for [[Stop Effect Computer|Stop Effect]] systems. This effect system can either halt a ships movement or negate the force of gravity on a ship. Connecting this module to its computer will increase the potency of the desired effect. |
==Item Description== | ==Item Description== |
Revision as of 23:18, 10 September 2016
This page is currently a stub. Please help us out by expanding it. |
Stop Effect Module | |
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Hit Points | 100 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 461 |
Stop Effect Modules are the enhancer modules for Stop Effect systems. This effect system can either halt a ships movement or negate the force of gravity on a ship. Connecting this module to its computer will increase the potency of the desired effect.
Item Description
"Connects to its Computer"
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Zercaner Capsule | x25 |
Stop Effect Module | x1 |
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Mattise Capsule | x50 |
Usage
- Main article: Stop Effect Computer
Primary Computer |
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Stop Effect Computer |
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
Stop Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.
Offensively: Increasing the module count ratio on a Stop enhanced weapon will increase the amount of stopping force is applied to a target proportional to the weapon system's damage. At 100% ratio all of the weapon system's damage is turned into stopping power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.
Defensively:Increasing the mass-to-module ratio on a ship will increase the percentage of gravity that is negated when active. At max efficiency (100%) a ship will be able to fly through a Planets atmosphere without succumbing to its gravity and falling to its surface.