Difference between revisions of "Shield Drain Computer"

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(Usage)
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==Usage==
 
==Usage==
 
{{main|Support Tool Systems}}
 
{{main|Support Tool Systems}}
 +
{|class="wikitable" style="float:right; margin-left: 10px;"
 +
!colspan="3"|Weapon Stats
 +
|-
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!Stat !! Value Per Module !! Value
 +
|-
 +
|Drain <span style="color: grey"><small>(Per Tick/Per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" | +10/+20
 +
|-
 +
|Tick Rate<span style="color: grey"><small> (Per Second)</small></span> ||style="text-align:center;"| -||style="text-align:center;" | 0.5
 +
|-
 +
|Burst Time<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 2.5
 +
|-
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|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 5<span style="color: grey">.0</span>
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|-
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|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
 +
|-
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|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 0.24
 +
|-
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|Transfer Amount<span style="color: grey"><small> (Per Tick/Per Second)</small></span> ||style="text-align:center;"| - ||style="text-align:center;" | +5/+10
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|-
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|Power Consumption<span style="color: grey"><small> (Per Tick/Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +100<span style="color: grey">.0</span>/+500<span style="color: grey">.0</span>
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|}
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{| class="wikitable"
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!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
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|-
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!colspan="2" style="text-align:center;"| [[Shield Drain Module]]
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|-
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|colspan="2" style="text-align:center;"|[[File:Shield Drain Module.png|link=Shield Drain Module| 150px]]
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|-
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
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|-
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|colspan="2" style="text-align:center;" height="40px"| ''Shield Draining Laser''
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|-
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!colspan="2" width="200px" height="30px"|<big>System Properties</big>
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|-
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!Slaving Effect!! Innate Effect
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|-
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|style="text-align:center;" height="40px"| N/A ||style="text-align:center;"| N/A
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|-
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!colspan="2" style="text-align:center;"| Unique Property
 +
|-
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|colspan="2" style="text-align:center;" height="40px"| ''Transfers a percentage of shield drained to own shield''
 +
|}
 
[[Category:SupportTools]] [[Category:Ship]]
 
[[Category:SupportTools]] [[Category:Ship]]

Revision as of 12:51, 8 November 2016

Shield Drain Computer
Shield Drain Computer.png
Hit Points50
Armor0.0%
Mass0.10
Luminositynone
Data Value (ID)46

The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer.  

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Sertise Capsule
x250
Sertise Capsule.png Shield Drain Computer
x1
Shield Drain Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Support Tool Systems
Weapon Stats
Stat Value Per Module Value
Drain (Per Tick/Per Second) Increases +10/+20
Tick Rate (Per Second) - 0.5
Burst Time (In Seconds) - 2.5
Reload (In Seconds) - 5.0
Shots (Per Activation) - 1
Range (In Sector Lengths) - 0.24
Transfer Amount (Per Tick/Per Second) - +5/+10
Power Consumption (Per Tick/Per Activation) Increases +100.0/+500.0
Primary Module
Shield Drain Module
Shield Drain Module.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Shield Draining Laser
System Properties
Slaving Effect Innate Effect
N/A N/A
Unique Property
Transfers a percentage of shield drained to own shield