Shield Drain Computer

From StarMade Wiki
Shield Drain Computer
Shield Drain Computer.png
Hit Points50
Data Value (ID)46

Shield Drain Computers are the main terminals of Shield drain systems. Shield drain systems fire beams similar to damage beams but instead of inflicting damage they drain the shield capacity of the target entity and add it to the parent entity .

Effects cannot be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of Damage Beams.

Item Description

"The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Shield Drain Computers cannot be linked to an Effects system, nor can they be slaved to another support or weapon system. All weapons systems can be slaved to Shield Drain Computers.

Press R to get in/out of the Computer.


Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Sertise Capsule
Sertise Capsule.png Shield Drain Computer
Shield Drain Computer.png
Crystal Composite
Crystal Composite.png


Main article: Support Tool Systems
Weapon Stats
Stat Value Per Module Value
Drain (Per Tick/Per Second) Increases +10/+20
Tick Rate (Per Second) - 0.5
Burst Time (In Seconds) - 2.5
Reload (In Seconds) - 5.0
Shots (Per Activation) - 1
Range (In Sector Lengths) - 0.24
Transfer Amount (Per Tick/Per Second) - +5/+10
Power Consumption (Per Tick/Per Activation) Increases +100.0/+500.0
Primary Module
Shield Drain Module
Shield Drain Module.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Shield Draining Laser
System Properties
Slaving Effect Innate Effect
Unique Property
Transfers a percentage of
shield drained to own shield


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