Shield Drain Computer
|Shield Drain Computer|
|Data Value (ID)||46|
Shield Drain Computers are the main terminals of Shield drain systems. Shield drain systems fire beams similar to damage beams but instead of inflicting damage they drain the shield capacity of the target entity and add it to the parent entity .
Effects cannot be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of Damage Beams.
"The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Shield Drain Computers cannot be linked to an Effects system, nor can they be slaved to another support or weapon system. All weapons systems can be slaved to Shield Drain Computers.
Press R to get in/out of the Computer.
|Produced in a||Standard Factory|
|Shield Drain Computer||
- Main article: Support Tool Systems
|Stat||Value Per Module||Value|
|Drain (Per Tick/Per Second)||Increases||+10/+20|
|Tick Rate (Per Second)||-||0.5|
|Burst Time (In Seconds)||-||2.5|
|Reload (In Seconds)||-||5.0|
|Shots (Per Activation)||-||1|
|Range (In Sector Lengths)||-||0.24|
|Transfer Amount (Per Tick/Per Second)||-||+5/+10|
|Power Consumption (Per Tick/Per Activation)||Increases||+100.0/+500.0|
|Shield Drain Module|
|Shield Draining Laser|
|Slaving Effect||Innate Effect|
|Transfers a percentage of |
shield drained to own shield
|Support Tool Systems|
|Astrotech Computer • Astrotech Module • Push Pulse Computer • Push Pulse Module • Salvage Computer • Salvage Module • Tractor Beam Computer • Tractor Beam Module|