Difference between revisions of "Astrotech Computer"
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Note that for the full effect, | Note that for the full effect, | ||
you need to connect 1:1 in size. | you need to connect 1:1 in size. | ||
+ | |||
+ | Astrotech Computers cannot be linked to an [[Effects]] system, nor can they be slaved to another support or weapon system. All weapons systems can be slaved to Astrotech Computers. | ||
Press R to get in/out of the Computer. | Press R to get in/out of the Computer. | ||
{{production/Astrotech_Computer}} | {{production/Astrotech_Computer}} | ||
− | + | ==Usage== | |
+ | {{main|Support Tool Systems}} | ||
+ | {|class="wikitable" style="float:right; margin-left: 10px;" | ||
+ | !colspan="3"|Weapon Stats | ||
+ | |- | ||
+ | !Stat !! Value Per Module !! Value | ||
+ | |- | ||
+ | |Repair <span style="color: grey"><small>(Per Tick/Per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" | +60/+120 | ||
+ | |- | ||
+ | |Tick Rate<span style="color: grey"><small> (Per Second)</small></span> ||style="text-align:center;"| -||style="text-align:center;" | 0.5 | ||
+ | |- | ||
+ | |Burst Time<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 2.5 | ||
+ | |- | ||
+ | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 5<span style="color: grey">.0</span> | ||
+ | |- | ||
+ | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1 | ||
+ | |- | ||
+ | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 0.12 | ||
+ | |- | ||
+ | |Power Consumption<span style="color: grey"><small> (Per Tick/Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +240<span style="color: grey">.0</span>/+1200<span style="color: grey">.0</span> | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | !colspan="2" width="200px" height="30px"|<big>Primary Module</big> | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| [[Astrotech Module]] | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;"|[[File:Astrotech Module.png|link=Astrotech Module| 150px]] | ||
+ | |- | ||
+ | !colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small> | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| ''Block Repair Beam'' | ||
+ | |- | ||
+ | !colspan="2" width="200px" height="30px"|<big>System Properties</big> | ||
+ | |- | ||
+ | !Slaving Effect!! Innate Effect | ||
+ | |- | ||
+ | |style="text-align:center;" height="40px"| N/A ||style="text-align:center;"| N/A | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| Unique Property | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| ''Repairs damaged blocks'' | ||
+ | |} | ||
[[Category:SupportTools]] [[Category:Ship]] | [[Category:SupportTools]] [[Category:Ship]] |
Revision as of 13:12, 8 November 2016
This page is currently a stub. Please help us out by expanding it. |
Astrotech Computer | |
---|---|
Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 39 |
The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Astrotech Computers cannot be linked to an Effects system, nor can they be slaved to another support or weapon system. All weapons systems can be slaved to Astrotech Computers.
Press R to get in/out of the Computer.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Sapsun Capsule | x100 |
Astrotech Computer | x1 |
||
Crystal Composite | x100 |
Usage
- Main article: Support Tool Systems
Weapon Stats | ||
---|---|---|
Stat | Value Per Module | Value |
Repair (Per Tick/Per Second) | Increases | +60/+120 |
Tick Rate (Per Second) | - | 0.5 |
Burst Time (In Seconds) | - | 2.5 |
Reload (In Seconds) | - | 5.0 |
Shots (Per Activation) | - | 1 |
Range (In Sector Lengths) | - | 0.12 |
Power Consumption (Per Tick/Per Activation) | Increases | +240.0/+1200.0 |
Primary Module | |
---|---|
Astrotech Module | |
Primary Fire Left Click Focus Fire Right Click Unfocused Fire | |
Block Repair Beam | |
System Properties | |
Slaving Effect | Innate Effect |
N/A | N/A |
Unique Property | |
Repairs damaged blocks |