Difference between revisions of "Astrotech Computer"
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{{infobox block/Astrotech_Computer}} | {{infobox block/Astrotech_Computer}} | ||
+ | '''Astrotech Computers''' are the main terminals of Astrotech repair systems. Astrotech systems fire beams similar to [[Damage Beam Computer|damage beams]] but instead of inflicting damage they repair it. They cannot be linked to an [[Effects]] system, nor can they be slaved to another support or weapon system. All weapons systems however can be slaved to Astrotech Computers. | ||
− | The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. This controller can be connected to other weapons | + | ==Item Description== |
+ | "The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. This controller can be connected to other weapons | ||
and systems (cannon, beam, damage pulse, missile) | and systems (cannon, beam, damage pulse, missile) | ||
to customize your weapon. | to customize your weapon. | ||
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you need to connect 1:1 in size. | you need to connect 1:1 in size. | ||
− | + | Press R to get in/out of the Computer." | |
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{{production/Astrotech_Computer}} | {{production/Astrotech_Computer}} |
Revision as of 07:06, 12 November 2016
Astrotech Computer | |
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Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 39 |
Astrotech Computers are the main terminals of Astrotech repair systems. Astrotech systems fire beams similar to damage beams but instead of inflicting damage they repair it. They cannot be linked to an Effects system, nor can they be slaved to another support or weapon system. All weapons systems however can be slaved to Astrotech Computers.
Item Description
"The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer."
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Sapsun Capsule | x100 |
Astrotech Computer | x1 |
||
Crystal Composite | x100 |
Usage
- Main article: Support Tool Systems
Weapon Stats | ||
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Stat | Value Per Module | Value |
Repair (Per Tick/Per Second) | Increases | +60/+120 |
Tick Rate (Per Second) | - | 0.5 |
Burst Time (In Seconds) | - | 2.5 |
Reload (In Seconds) | - | 5.0 |
Shots (Per Activation) | - | 1 |
Range (In Sector Lengths) | - | 0.12 |
Power Consumption (Per Tick/Per Activation) | Increases | +240.0/+1200.0 |
Primary Module | |
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Astrotech Module | |
Primary Fire Left Click Focus Fire Right Click Unfocused Fire | |
Block Repair Beam | |
System Properties | |
Slaving Effect | Innate Effect |
N/A | N/A |
Unique Property | |
Repairs damaged blocks |