Damage Pulse Module

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Revision as of 03:42, 6 May 2018 by Robowl (talk | contribs) (Bot created)

Damage Pulse Module
Damage Pulse Module.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)417

Mass: 0.1 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing Activate Key on it.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Fertikeen Capsule
x100
Fertikeen Capsule.png Damage Pulse Module
x1
Damage Pulse Module.png
Crystal Composite
x100
Crystal Composite.png