Reactor Defense Chamber
From StarMade Wiki
Revision as of 01:13, 20 August 2018 by Crimson-Artist (talk | contribs) (updated and added stats to the chamber table)
This page is currently a stub. Please help us out by expanding it. |
Reactor Defense Chamber | |
---|---|
Hit Points | 50 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 1046 |
Item Description
Reactor Chamber to enhance defensive capabilities. Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Bastyn Capsule | x200 |
Reactor Defense Chamber | x1 |
||
Fertikeen Capsule | x200 |
||||
Reactor Power | x1 |
Usage
TBA
Chamber Tree
- Base Armor
Enhancement- Heat Armor 1New Chamber
- Heat Armor 2
- Environmental Armor 1New Chamber
- Environmental Armor 2
- Kinetic Armor 1New Chamber
- Kinetic Armor 2
- EM Armor 1New Chamber
- EM Armor 2
- Base Shield
Enhancement- Shield Capacity 1New Chamber
- Shield Capacity 2
- Shield Type Low
Damage Resistance 1New Chamber- Shield Type Low
Damage Resistance 2
- Shield Outage Redux 1New Chamber
- Shield Outage Redux 2
- Shield Type High
Damage Resistance 1New Chamber- Shield Type High
Damage Resistance 2
Chamber Name | Description | Chamber Capacity | Stats | |
---|---|---|---|---|
Level | Value (Total) | |||
Base Armor Enhancement | Basic enhancement for your Armor blocks. | N/A | +5% | +10% Kinetic Def. +10% Environmental Def. +10% Heat Def. +10% EM Def. |
Heat Armor | Increases the amount of damage your armor blocks can withstand from any heat based damage. | 1 | +5% (10%) | +25%(35%) Heat Def. |
2 | +10% (25%) | +25%(60%) Heat Def. | ||
Environmental Armor | Increases the amount of damage your armor blocks can withstand from any environmental based damage. | 1 | +5% (10%) | +25%(35%) Environmental Def. |
2 | +10% (25%) | +25%(60%) Environmental Def. | ||
Kinetic Armor | Increases the amount of damage your armor blocks can withstand from any kinetic based damage. | 1 | +5% (10%) | +25%(35%) Kinetic Def. |
2 | +10% (25%) | +25%(60%) Kinetic Def. | ||
EM Armor | Increases the amount of damage your armor blocks can withstand from any electromagnetic based damage. | 1 | +5% (10%) | +25%(35%) EM Def. |
2 | +10% (25%) | +25%(60%) EM Def. | ||
Base Shield Enhancement | Basic enhancement for all your Shields. | N/A | +10% | +10% S. Capacity +10% S. Recharge -10.1%(90.9%) S. Upkeep |
Shield Capacity | Increases the capacity of all shields. | 1 | +5% (15%) | +15%(25%) S. Capacity -2.9%(88%) S. Upkeep |
2 | +10% (25%) | +25%(50%) S. Capacity -5.7%(83.3%) S. Upkeep | ||
Shield Type Low Damage Resistance |
Changes your shield density to take less damage from low damage weapons. This makes the shield more vulnerable to high damage weapons though. Efficient against fast firing weapons. |
1 | +10% (20%) | +S. Hotspot DPS S. Hotspot @ 50% S. Hotspot Range @ 25% |
2 | +20% (40%) | +25%(50%) S. Hotspot Range | ||
Shield Outage Redux | Decreases the time it takes since the last hit for shields to regenerate. | 1 | +5% (15%) | -40%(60%) Under-Fire Timeout |
2 | +10% (25%) | -40%(20%) Under-Fire Timeout | ||
Shield Type High Damage Resistance |
Changes your shield density to take less damage from high damage weapons. This makes the shield more vulnerable to low damage weapons though. Efficient against slow firing weapons. |
1 | +10% (20%) | +S. Hotspot Alpha S. Hotspot @ 50% S. Hotspot Range @ 25% |
2 | +20% (40%) | +25%(50%) S. Hotspot Range |
Related
Reactor Chambers |
---|
Defense Chamber | FTL Chamber | Logistics Chamber | Mass Chamber | Mobility Chamber | Power Chamber | Recon Chamber | Stealth Chamber |