List of Logic Circuits
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Logic Circuits are player made circuits designed to trigger the various contraptions that can be made using logic blocks. This is a semi-exhaustive list on the multitude of helpful circuits that can be built in-game and what their intended uses are.
Contents
Pulse Circuits
Pulse Circuits are circuits that send a signal for a set amount of time before automatically resetting. They are similar to the Button block but can be customized for longer pulses.
Pulse Circuit (High)
Description | Outputs a signal that resets after 0.5 seconds. |
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Blocks Needed |
|
Input | High (On) Signals |
Output | Sends Low (Off) Signal on pulse Sends Low (Off) Signal on pulse Sends High (On) Signal on pulse Sends High (On) Signal on pulse |
Modifications | Connect additional DELAY-Signals to increase the time before the circuit resets. |
How to Build | ||
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Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
1 | Activation Module |
NOT-Signal & OR-Signal |
2 | NOT-Signal |
DELAY-Signal |
Mod | DELAY-Signal |
DELAY-Signal |
3 | DELAY-Signal |
OR-Signal |
4 | OR-Signal |
Activation Module |
5 | Press R on the Activation Module to turn the circuit on |
Automatic Door Circuit
Description | Outputs a signal that resets after 1 second. Designed for automatic doors that are motion activated. |
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Blocks Needed |
2x |
Input | High (On) Signals |
Output | Sends Low (Off) Signal on pulse |
How to Build | ||
---|---|---|
Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
1 | Place Trigger (Area) Controller next to Activation Module. | |
2 | Activation Module |
NOT-Signal & OR-Signal |
3 | NOT-Signal |
DELAY-Signal #1 |
4 | DELAY-Signal #1 |
DELAY-Signal #2 |
5 | DELAY-Signal #2 |
OR-Signal |
6 | OR-Signal |
Activation Module |
7 | Press R on the Activation Module to turn the circuit on. | |
8 | Place Trigger (Area)s in the desired location. | |
9 | Trigger (Area) Controller |
Trigger (Area) |
Logic Clocks
Logic Clocks are circuits that are designed to pulse a logic signal endlessly. They can be any circuit that cycles a pulse repeatedly until it has been deactivated.
Half Second Clock (Design 1)
Description | Outputs a signal every 0.5 seconds. | |
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Blocks Needed |
||
Input | Turn On | Low (Off) Signal |
Turn Off | High (On) Signal | |
Output | Sends Low (Off) Signal on pulse Sends Low (Off) Signal on pulse Sends High (On) Signal on pulse | |
Modifications | Connect additional DELAY-Signals to increase the time between pulses. |
How to Build | ||
---|---|---|
Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
1 | Activation Module |
OR-Signal |
2 | OR-Signal |
DELAY-Signal |
3 | DELAY-Signal |
NOT-Signal |
4 | NOT-Signal |
OR-Signal |
5 | Press R on the Activation Module to turn the circuit on |
Memory Circuits
Memory Circuits are logic circuits that can remember a state for later use.
T-Flip-Flop
Description | High signals on the Flip Flop changes the state of both the NOT-Signal and itself. Used to trigger two alternating circuits with a single input |
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Blocks Needed |
|
Input | High (On) Signals |
Output | Sends opposite signal of NOT-Signal Sends opposite signal of Flip Flop |
How to Build | ||
---|---|---|
Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
1 | Flip Flop |
NOT-Signal |
2 | NOT-Signal |
Flip Flop |
3 | Press R on the Flip Flop to turn the circuit on |
RS-NOR
How to Build | ||
---|---|---|
Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
1 | OR-Signal #1 |
NOT-Signal #1 |
2 | OR-Signal #2 |
NOT-Signal #2 |
3 | NOT-Signal #1 |
OR-Signal #2 |
4 | NOT-Signal #2 |
OR-Signal #1 |
5 | Press R twice on either OR-Signal to turn the circuit on |
3-Input Toggle
How to Build | ||
---|---|---|
Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
1 | Activation Module |
DELAY-Signal #1 |
2 | DELAY-Signal #1 |
DELAY-Signal #2 |
3 | DELAY-Signal #2 |
AND-Signal |
4 | AND-Signal |
Button |
5 | Button |
Activation Module |
6 | OR-Signal |
AND-Signal |
7 | Repeat steps 1-6 two more times with the other columns of blocks. | |
MOD | Repeat steps 1-6 as many times are you wish to create additional columns. | |
8 | Column #1's Activation Module |
Column #2 & #3's OR-Signal |
9 | Column #2's Activation Module |
Column #1 & #3's OR-Signal |
10 | Column #3's Activation Module |
Column #2 & #1's OR-Signal |
MOD | Column #X's Activation Module |
Column #Y's OR-Signal |