Activation Module

From StarMade Wiki

Revision as of 05:31, 22 March 2019 by Crimson-Artist (talk | contribs) (modified navigator)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Activation Modules are logic activators designed to activate/deactivate logic systems. It is the most basic logic block and functions much like a simple on/off switch. Many other systems have logic functionality based around the use of this one block.

Activation Module
Activation Module.png
Hit Points15
Reactor Hit Points0
Mass0.05
Luminositynone
Data Value (ID)405

Item Description

This module can be used to remotely activate any other module that can be activated. Press Activate Key to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Alloyed Metal Mesh
x2
Alloyed Metal Mesh.png Activation Module
x1
Activation Module.png
Crystal Composite
x2
Crystal Composite.png

Usage

TBA

Related

Logic Signals
Activators Activation ModuleActivation Module.pngButtonButton.pngInner Ship RemoteInner Ship Remote.pngSmall Activator35pxSmall Button35pxWireless Logic ModuleWireless Logic Module.png
Logic Gates Flip FlopFlip Flop.pngNOT-SignalNOT-Signal.pngAND-SignalAND-Signal.pngOR-SignalOR-Signal.pngDELAY-SignalDELAY-Signal.pngRandomizerRandomizer.png
Sensors Activation Gate ControllerActivation Gate Controller.pngActivation Gate ModuleActivation Gate Module.pngTrigger (Area) ControllerTrigger (Area) Controller.pngTrigger (Area)Trigger (Area).pngTrigger (Step On)Trigger (Step On).pngSensorSensor.png