Stop Effect Module

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Stop Effect Module
Stop Effect Module.png
Hit Points100
Armor0.0%
Mass0.10
Luminositynone
Data Value (ID)461

Stop Effect Modules are the enhancer modules for Stop Effect systems. This effect system can either halt a ships movement or negate the force of gravity on a ship. Connecting this module to its computer will increase the potency of the desired effect.

Item Description

"Connects to its Computer"

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Zercaner Capsule
x25
Zercaner Capsule.png Stop Effect Module
x1
Stop Effect Module.png
Mattise Capsule
x50
Mattise Capsule.png

Usage

Main article: Stop Effect Computer
Primary Computer
Stop Effect Computer
Stop Effect Computer.png

Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.

Stop Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.

Offensively: Increasing the module count ratio on a Stop enhanced weapon will increase the amount of stopping force is applied to a target proportional to the weapon system's damage. At 100% ratio all of the weapon system's damage is turned into stopping power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.

Defensively:Increasing the mass-to-module ratio on a ship will increase the percentage of gravity that is negated when active. At max efficiency (100%) a ship will be able to fly through a Planets atmosphere without succumbing to its gravity and falling to its surface.