Push Pulse Module

From StarMade Wiki

Revision as of 11:07, 6 May 2018 by Maintenance script (talk | contribs) (rollbackEdits.php mass rollback)

Push Pulse Module
Push Pulse Module.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)345

Push Pulse Modules are the emitter modules for Push Pulse repair systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.

Item Description

"The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing R on it."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Fertikeen Capsule
x100
Fertikeen Capsule.png Push Pulse Module
x1
Push Pulse Module.png
Crystal Composite
x100
Crystal Composite.png

Usage

Main article: Push Pulse Computer
Primary Computer
Push Pulse Computer
Push Pulse Computer.png

This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with C and press V on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.

Players should take into account that every module that is added to a system also increases the energy usage of that system. Both combat and support systems give a unique power multiplier penalty for each new non contiguous array. While Effects only increase their power requirements with each block connected.

Support Tool Systems
Astrotech Computer.pngAstrotech ComputerAstrotech Module.pngAstrotech ModulePush Pulse Computer.pngPush Pulse ComputerPush Pulse Module.pngPush Pulse ModuleSalvage Computer.pngSalvage ComputerSalvage Module.pngSalvage ModuleTractor Beam Computer.pngTractor Beam ComputerTractor Beam Module.pngTractor Beam Module