Transporter Module
This page is currently a stub. Please help us out by expanding it. |
Transporter Module | |
---|---|
Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 688 |
Transporter Modules are teleport points for transporter systems. Connect them to a transporter system to set a departure/destination point for teleports. Only the rounded "Face" of the block will cast the ray of light that teleports players to their destination. Can be oriented in any direction.
Item Description
The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules. Default mode is “Private”, these transporters can only targeted by other transporters on the same entity. “Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to. “Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting. To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Nocx Capsule | x25 |
Transporter Module | x1 |
||
Macet Capsule | x25 |
Usage
Primary Computer |
---|
Transporter Controller |
Connection Method |
Select computer withC and connect with V |
TBA