Difference between revisions of "Astrotech Computer"

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{{WIP}}
 
{{infobox block/Astrotech_Computer}}
 
{{infobox block/Astrotech_Computer}}
'''Astrotech Computers'''  are the main terminals of Astrotech repair systems. Astrotech systems fire beams similar to [[Damage Beam Computer|damage beams]] but instead of inflicting damage they repair it. They cannot be linked to an [[Effects]] system, nor can they be slaved to another support or weapon system. All weapons systems however can be slaved to Astrotech Computers.
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'''Astrotech Computers'''  are the main terminals of Astrotech repair systems. Astrotech systems fire beams similar to [[Damage Beam Computer|damage beams]] but instead of inflicting damage they repair it. Astrotech beams will also restore destroyed blocks on a entity provided a [[Storage]] box is connected and has the appropriate block.
  
 
==Item Description==
 
==Item Description==
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{| class="wikitable"
 
{| class="wikitable"
!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
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!width="200px" height="30px"|<big>Primary Module</big> ||<big>Inventory Module</big>
 
|-
 
|-
!colspan="2" style="text-align:center;"| [[Astrotech Module]]
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!style="text-align:center;"| [[Astrotech Module]] || style="text-align:center;"| [[Storage]]
 
|-
 
|-
|colspan="2" style="text-align:center;"|[[File:Astrotech Module.png|link=Astrotech Module| 150px]]
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|style="text-align:center;"|[[File:Astrotech Module.png|link=Astrotech Module| 150px]] ||style="text-align:center;"|[[File:Storage.png|link=Storage| 150px]]
 
|-
 
|-
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
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!colspan="2"|Connection Method
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Block Repair Beam''
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|colspan="2" style="text-align:center;"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
 
|-
 
|-
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Weapon Bar Switch}} Switch Firing Mode</small></small>
 
|-
 
|-
!Slaving Effect!! Innate Effect
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|colspan="2" style="text-align:center;" height="40px"| ''Block Repair Beam''
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|style="text-align:center;" height="40px"| N/A ||style="text-align:center;"| N/A
 
 
|-
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Repairs damaged blocks''
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|colspan="2" style="text-align:center;" height="40px"| ''Can repair Destroyed blocks''
 
|}
 
|}
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TBA
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==Related==
 
{{SupportTools Navigator}}
 
{{SupportTools Navigator}}
 
[[Category:SupportTools]] [[Category:Ship]]
 
[[Category:SupportTools]] [[Category:Ship]]

Latest revision as of 23:40, 12 August 2018

Astrotech Computer
Astrotech Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)39

Astrotech Computers are the main terminals of Astrotech repair systems. Astrotech systems fire beams similar to damage beams but instead of inflicting damage they repair it. Astrotech beams will also restore destroyed blocks on a entity provided a Storage box is connected and has the appropriate block.

Item Description

"The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Sapsun Capsule
x100
Sapsun Capsule.png Astrotech Computer
x1
Astrotech Computer.png
Crystal Composite
x100
Crystal Composite.png

Usage

Main article: Support Tool Systems
Weapon Stats
Stat Value Per Module Value
Repair (Per Tick/Per Second) Increases +60/+120
Tick Rate (Per Second) - 0.5
Burst Time (In Seconds) - 2.5
Reload (In Seconds) - 5.0
Shots (Per Activation) - 1
Range (In Sector Lengths) - 0.12
Power Consumption (Per Tick/Per Activation) Increases +240.0/+1200.0
Primary Module Inventory Module
Astrotech Module Storage
Astrotech Module.png Storage.png
Connection Method
Select computer withC
and connect with V
Primary Fire
Left Click Focus Fire
Left Alt Switch Firing Mode
Block Repair Beam
Unique Property
Can repair Destroyed blocks

TBA

Related

Support Tool Systems
Astrotech Computer.pngAstrotech ComputerAstrotech Module.pngAstrotech ModulePush Pulse Computer.pngPush Pulse ComputerPush Pulse Module.pngPush Pulse ModuleSalvage Computer.pngSalvage ComputerSalvage Module.pngSalvage ModuleTractor Beam Computer.pngTractor Beam ComputerTractor Beam Module.pngTractor Beam Module