Difference between revisions of "BOBBY AI Module"

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==Issues==
 
==Issues==
Bobby AI modules cannot use any form of charge-up weapon (example: Missile Computer enslaved to a Cannon Computer), nor missile-missile (bomb) computers.
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Bobby AI modules cannot use any form of charge-up weapon (example: Missile Computer enslaved to a Cannon Computer), nor missile-enslaved missile computers.
  
 
*See Enslaved Missile Computer effects (https://starmadepedia.net/wiki/Missile_Computer#Usage).
 
*See Enslaved Missile Computer effects (https://starmadepedia.net/wiki/Missile_Computer#Usage).
 
[[Category:Ship]] [[Category:Element]]
 
[[Category:Ship]] [[Category:Element]]

Revision as of 18:18, 21 April 2021

BOBBY AI Module
BOBBY AI Module.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)121

BOBBY AI Modules are simple AI system modules that grant ships basic AI functions. They are required in order to create turrets and drone ships. They can be activated/deactivated with Logic Signals.

Item Description

The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on the bottom right. Press Activate Key to Activate/Deactivate.

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Mattise Capsule
x50
Mattise Capsule.png BOBBY AI Module
x1
BOBBY AI Module.png
Zercaner Capsule
x50
Zercaner Capsule.png

Usage

Inside the block's UI (by activating it), there are several options to configure how the AI will work.

The "active" checkbox is a toggle switch for the AI to initiate, however, if a player is inside the ship, it will immediately deactivate, forcing a player, or logic to turn it back on.

Fire modes description TBA

Missile Damage Prioritization description TBA

The "aim at" slider at the bottom is used to tell the automated turret (allowing the turret to aim at stuff using the AI module itself), what types of objects to shoot at. Keep in mind that turrets will only automatically shoot at hostiles unless the option "selected target", is set, of which will always aim (and shoot) at your AI target.

Turret Usage

The first thing to note is that if the ship with this block is on a "Rail Turret Axis", the AI type will ALWAYS be turret, and cannot be changed (unless undocked).

The second option, Remote Control, if on, will allow the user to control the turret (if in turret mode) via the "turret control" weapon selection in the weapon menu on the host ship. With this on, and the "turret control" selected in the host ship's firebar, the turrets with this enabled will attempt to "look at" your cursor while flying, and using your fire key (default Left Click) will use the weapons as if you were using them manually. This is especially useful on larger ships that turn slowly. To note, the downside of this option is that the turret will no longer work automatically, and will only function if a player is manually controlling it (either on the host ship via turret control, or manually inside the turret barrel's core).

Issues

Bobby AI modules cannot use any form of charge-up weapon (example: Missile Computer enslaved to a Cannon Computer), nor missile-enslaved missile computers.