Difference between revisions of "Shootout Rail"

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{{infobox block/Shootout_Rail}}
 
{{infobox block/Shootout_Rail}}
'''Shootout Rails''' are special rail blocks that can accelerate and automatically undock entities. Entities that reach the end of a line of Shootout Rails will be undocked and launched, regardless of whether or not there are other types of rails after the last shootout rail. Shootout Rails are intangible to other entities, and are invisible unless the player is in build mode on the same entity. ''They can still be damaged by weapons fire under certain circumstances''.
 
  
Shootout Rails are intended to be used in fleet docking, although other methods of auto-undocking also exist. Shootout Rails can also be used to launch torpedoes or mines.
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Mass: 0.05  System-HP for Structure: 0  Block-HP: 100  Block-Armor: <?>  Shootout Rail blocks will automatically un-dock an entity that moves over it.  
==Item Description==
 
Shootout Rail blocks will automatically un-dock an entity that moves over it.  
 
  
 
{{production/Shootout_Rail}}
 
{{production/Shootout_Rail}}
==Usage==
 
When a docked entity moves onto a Shootout Rail, it will be accelerated to a high speed. Once the docked entity reaches the end of a line of Shootout Rails it will be undocked and launched in the direction the Shootout Rail was moving it. If a Shootout Rail tries to move a docked entity onto any rail other than a Shootout Rail, the entity will also be undocked and launched.
 
  
The Shootout Rail is intended to be used on fleet carriers to launch support craft, but can also be used to launch drones, torpedoes, and mines. Like the [[Pickup Rail]], the Shootout Rail is invisible and intangible, and can not be docked to. An exception to this is the [[Pickup Point]], which can place entities it picks up onto a Shootout Rail.
 
 
===Exchanging Rails===
 
{{Exchanging_Rails}}
 
 
==Related==
 
{{Docking Navigator}}
 
 
[[Category:Docking]] [[Category:General]]
 
[[Category:Docking]] [[Category:General]]

Revision as of 04:07, 6 May 2018

Shootout Rail
Shootout Rail.png
Hit Points100
Reactor Hit Points0
Mass0.05
Luminositynone
Data Value (ID)939

Mass: 0.05 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> Shootout Rail blocks will automatically un-dock an entity that moves over it.

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Sintyr Capsule
x10
Sintyr Capsule.png Shootout Rail
x1
Shootout Rail.png