Difference between revisions of "Template:Db/Version/0.200.335/Sub"

From StarMade Wiki
m
m
 
(18 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
|A={{#switch:{{{1}}}
 
|A={{#switch:{{{1}}}
 
|AND-Signal={{#switch:{{{2}}}
 
|AND-Signal={{#switch:{{{2}}}
|link=AND-Signal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|link=AND-Signal  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|437| 437| 437| 437| 437| 437}}
|Desc=A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only when all logic modules connected to it are "on".  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|Price=200  
|FactoryBakeTime=5.0
+
|Desc=A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only when all logic modules connected to it are "on".
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.01
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.01  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Activation Gate Controller={{#switch:{{{2}}}
 
|Activation Gate Controller={{#switch:{{{2}}}
|link=Activation Gate Controller|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Activation Gate Module|}}
+
|link=Activation Gate Controller  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|554| 375| 408| 377| 555| 555}}
|Desc=Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Gate Module| }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Activation Gate Module={{#switch:{{{2}}}
 
|Activation Gate Module={{#switch:{{{2}}}
|link=Activation Gate Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Activation Gate Controller|}}
+
|link=Activation Gate Module  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|539| 541| 539| 539| 539| 539}}
|Desc=Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Gate Controller| }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Activation Module={{#switch:{{{2}}}
 
|Activation Module={{#switch:{{{2}}}
|link=Activation Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Sensor|}}
+
|link=Activation Module  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|427| 427| 427| 427| 427| 427}}
|Desc=This module can be used to remotely activate any other module that can be activated. Press $ACTIVATE to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Sensor| }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This module can be used to remotely activate any other module that can be activated. Press $ACTIVATE to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Advanced Factory={{#switch:{{{2}}}
 
|Advanced Factory={{#switch:{{{2}}}
|link=Advanced Factory|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=50|Crystal Composite=50}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|link=Advanced Factory  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|249| 249| 248| 248| 249| 249}}
|Price=750
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Alloyed Metal Mesh|50|Crystal Composite }}
|Desc=Manufactures advanced blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|BlockResourceType=4
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|FactoryBakeTime=5.0
+
|Price=750  
|Factory=INPUT
+
|Desc=Manufactures advanced blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=4  
|Volume=0.1
+
|Factory=INPUT  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Advanced Hardener={{#switch:{{{2}}}
 
|Advanced Hardener={{#switch:{{{2}}}
|link=Advanced Hardener|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Ingot=4|Alloyed Metal Mesh=20}}
+
|Element
|Price=350
+
|link=Advanced Hardener  
|Desc=High-Tech Material capable of further enhancing the structure of standard armor blocks. This creates advanced armor.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|92| 92| 92| 92| 92| 92}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|4|Fertikeen Ingot|20|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=350  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=High-Tech Material capable of further enhancing the structure of standard armor blocks. This creates advanced armor.  
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Alloyed Metal Mesh={{#switch:{{{2}}}
 
|Alloyed Metal Mesh={{#switch:{{{2}}}
|link=Alloyed Metal Mesh|Price=5
+
|Element
|Desc=A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block.  
+
|link=Alloyed Metal Mesh  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|91| 91| 91| 91| 91| 91}}
|FactoryBakeTime=5.0
+
|Price=5  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Alloyed Metal Mesh Wedge={{#switch:{{{2}}}
 
|Alloyed Metal Mesh Wedge={{#switch:{{{2}}}
|link=Alloyed Metal Mesh Wedge|Price=5
+
|Element
|Desc=A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block.  
+
|link=Alloyed Metal Mesh Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|91| 91| 91| 91| 91| 91}}
|FactoryBakeTime=5.0
+
|Price=5  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Arched Cactus={{#switch:{{{2}}}
 
|Arched Cactus={{#switch:{{{2}}}
|link=Arched Cactus|Price=1
+
|Element
|Desc=A small arched cactus.  
+
|link=Arched Cactus  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|481| 481| 481| 481| 481| 481}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small arched cactus.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Astrotech Computer={{#switch:{{{2}}}
 
|Astrotech Computer={{#switch:{{{2}}}
|link=Astrotech Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sapsun Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Astrotech Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Astrotech Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|373| 316| 371| 377| 317| 317}}
|Price=7500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Sapsun Capsule|100|Crystal Composite }}
|Desc=The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Astrotech Module| }}
|FactoryBakeTime=5.0
+
|Price=7500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=true
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=true  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Astrotech Module={{#switch:{{{2}}}
 
|Astrotech Module={{#switch:{{{2}}}
|link=Astrotech Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sapsun Capsule=25|Crystal Composite=25}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Astrotech Computer|}}
+
|link=Astrotech Module  
|Price=750
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|397| 398| 399| 399| 398| 398}}
|Desc=The Astrotech Module, when used in conjunction with an Astrotech Computer, can create a basic but effective repair system. The Astrotech Module fires a repair beam in a straight line. Astrotech Modules do benefit from being grouped together (being adjacent to one another), increasing their repair speed. You can also choose which block outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage to blocks.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Sapsun Capsule|25|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Astrotech Computer| }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Astrotech Module, when used in conjunction with an Astrotech Computer, can create a basic but effective repair system. The Astrotech Module fires a repair beam in a straight line. Astrotech Modules do benefit from being grouped together (being adjacent to one another), increasing their repair speed. You can also choose which block outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage to blocks.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|B={{#switch:{{{1}}}
 
|B={{#switch:{{{1}}}
 
|BOBBY AI Module={{#switch:{{{2}}}
 
|BOBBY AI Module={{#switch:{{{2}}}
|link=BOBBY AI Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Mattise Capsule=50|Zercaner Capsule=50}}
+
|link=BOBBY AI Module  
|FullName=Dr.Plex's BOBBY Artificial Ship Control Unit
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|328| 372| 408| 377| 329| 329}}
|Price=699
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Mattise Capsule|50|Zercaner Capsule }}
|Desc=The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on the bottom right. Press $ACTIVATE to Activate/Deactivate.  
+
|FullName=Dr.Plex's BOBBY Artificial Ship Control Unit  
|BlockResourceType=2
+
|Price=699  
|FactoryBakeTime=5.0
+
|Desc=The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on the bottom right. Press $ACTIVATE to Activate/Deactivate.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.1
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.1  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Basic Factory={{#switch:{{{2}}}
 
|Basic Factory={{#switch:{{{2}}}
|link=Basic Factory|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10|Crystal Composite=10}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|link=Basic Factory  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|245| 245| 244| 244| 245| 245}}
|FullName=Macro Assembler
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh|10|Crystal Composite }}
|Price=100
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|Desc=Manufactures basic blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|BlockResourceType=4
+
|FullName=Macro Assembler  
|FactoryBakeTime=5.0
+
|Price=100  
|Factory=INPUT
+
|Desc=Manufactures basic blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=4  
|Volume=0.1
+
|Factory=INPUT  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bastyn Capsule={{#switch:{{{2}}}
 
|Bastyn Capsule={{#switch:{{{2}}}
|link=Bastyn Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure crystaline Bastyn float suspended within this capsule.  
+
|link=Bastyn Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|185| 185| 185| 185| 185| 185}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure crystaline Bastyn float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bastyn Charged Circuit={{#switch:{{{2}}}
 
|Bastyn Charged Circuit={{#switch:{{{2}}}
|link=Bastyn Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Bastyn Capsule=10|Fertikeen Capsule=1}}
+
|Element
|Price=300
+
|link=Bastyn Charged Circuit  
|Desc=An advanced circuit that's manufactured from Bastyn crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|177| 177| 177| 177| 177| 177}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Bastyn Capsule|1|Fertikeen Capsule }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from Bastyn crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bastyn Charged Circuit Wedge={{#switch:{{{2}}}
 
|Bastyn Charged Circuit Wedge={{#switch:{{{2}}}
|link=Bastyn Charged Circuit Wedge|Price=300
+
|Element
|Desc=An advanced circuit wedge that's manufactured from Bastyn crystals.  
+
|link=Bastyn Charged Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|177| 177| 177| 177| 177| 177}}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit wedge that's manufactured from Bastyn crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bastyn Circuit={{#switch:{{{2}}}
 
|Bastyn Circuit={{#switch:{{{2}}}
|link=Bastyn Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=1|Bastyn Capsule=5}}
+
|Element
|Price=100
+
|link=Bastyn Circuit  
|Desc=A basic circuit that's manufactured from Bastyn crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|176| 176| 176| 176| 176| 176}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Crystal Composite|5|Bastyn Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit that's manufactured from Bastyn crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bastyn Circuit Wedge={{#switch:{{{2}}}
 
|Bastyn Circuit Wedge={{#switch:{{{2}}}
|link=Bastyn Circuit Wedge|Price=100
+
|Element
|Desc=A basic circuit wedge that's manufactured from Bastyn crystals.  
+
|link=Bastyn Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|176| 176| 176| 176| 176| 176}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit wedge that's manufactured from Bastyn crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bastyn Crystal={{#switch:{{{2}}}
 
|Bastyn Crystal={{#switch:{{{2}}}
|link=Bastyn Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Bastyn Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Bastyn Capsule=50}}
+
|link=Bastyn Crystal  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|189| 189| 189| 189| 189| 189}}
|Desc=A block of Bastyn crystal. It's green in colour and emits a soft glow.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Bastyn Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Bastyn Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A block of Bastyn crystal. It's green in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bastyn Crystal Wedge={{#switch:{{{2}}}
 
|Bastyn Crystal Wedge={{#switch:{{{2}}}
|link=Bastyn Crystal Wedge|Price=100
+
|Element
|Desc=A wedge of Bastyn Crystal. It's green in colour and emits a soft glow.  
+
|link=Bastyn Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|189| 189| 189| 189| 189| 189}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of Bastyn Crystal. It's green in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bastyn Shard Raw={{#switch:{{{2}}}
 
|Bastyn Shard Raw={{#switch:{{{2}}}
|link=Bastyn Shard Raw|Price=104
+
|Element
|Desc=Glittering Bastyn Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.
+
|link=Bastyn Shard Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|184| 184| 184| 184| 184| 184}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Glittering Bastyn Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Beacon={{#switch:{{{2}}}
 
|Beacon={{#switch:{{{2}}}
|link=Beacon|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Parseen Circuit=1}}
+
|Element
|Price=200
+
|link=Beacon  
|Desc=The Beacon provides an easily seen flare of brightness.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Parseen Circuit }}
|FactoryBakeTime=5.0
+
|Price=200  
|WildcardIds=503
+
|Desc=The Beacon provides an easily seen flare of brightness.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=503  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Beacon 1/2={{#switch:{{{2}}}
 
|Beacon 1/2={{#switch:{{{2}}}
|link=Beacon 1/2|Price=200
+
|Element
|Desc=The Beacon provides an easily seen flare of brightness.  
+
|link=Beacon 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Beacon provides an easily seen flare of brightness.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Beacon 1/4={{#switch:{{{2}}}
 
|Beacon 1/4={{#switch:{{{2}}}
|link=Beacon 1/4|Price=200
+
|Element
|Desc=The Beacon provides an easily seen flare of brightness.  
+
|link=Beacon 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Beacon provides an easily seen flare of brightness.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Beacon 3/4={{#switch:{{{2}}}
 
|Beacon 3/4={{#switch:{{{2}}}
|link=Beacon 3/4|Price=200
+
|Element
|Desc=The Beacon provides an easily seen flare of brightness.  
+
|link=Beacon 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Beacon provides an easily seen flare of brightness.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Beacon Charged Circuit={{#switch:{{{2}}}
 
|Beacon Charged Circuit={{#switch:{{{2}}}
|link=Beacon Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=20|Sapsun Capsule=1}}
+
|Element
|Price=400
+
|link=Beacon Charged Circuit  
|Desc=An advanced circuit that's manufactured from crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|97| 97| 97| 97| 97| 97}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|20|Parseen Capsule|1|Sapsun Capsule }}
|FactoryBakeTime=5.0
+
|Price=400  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Beacon Rod={{#switch:{{{2}}}
 
|Beacon Rod={{#switch:{{{2}}}
|link=Beacon Rod|Price=50
+
|Element
|Desc=Simple to create, Beacon Rods provide an easily seen flare of brightness.  
+
|link=Beacon Rod  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|80| 80| 80| 80| 80| 80}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Beacon Rods provide an easily seen flare of brightness.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Advanced Armor={{#switch:{{{2}}}
 
|Black Advanced Armor={{#switch:{{{2}}}
|link=Black Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Black Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Advanced Armor 1/2={{#switch:{{{2}}}
 
|Black Advanced Armor 1/2={{#switch:{{{2}}}
|link=Black Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Advanced Armor 1/4={{#switch:{{{2}}}
 
|Black Advanced Armor 1/4={{#switch:{{{2}}}
|link=Black Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Advanced Armor 3/4={{#switch:{{{2}}}
 
|Black Advanced Armor 3/4={{#switch:{{{2}}}
|link=Black Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Advanced Armor Corner={{#switch:{{{2}}}
 
|Black Advanced Armor Corner={{#switch:{{{2}}}
|link=Black Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Black Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Advanced Armor Hepta={{#switch:{{{2}}}
 
|Black Advanced Armor Hepta={{#switch:{{{2}}}
|link=Black Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Black Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Advanced Armor Tetra={{#switch:{{{2}}}
 
|Black Advanced Armor Tetra={{#switch:{{{2}}}
|link=Black Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Black Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Advanced Armor Wedge={{#switch:{{{2}}}
 
|Black Advanced Armor Wedge={{#switch:{{{2}}}
|link=Black Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Black Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Crystal Armor={{#switch:{{{2}}}
 
|Black Crystal Armor={{#switch:{{{2}}}
|link=Black Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Standard Armor=1|Nocx Crystal=6}}
+
|Element
|Price=1000
+
|link=Black Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Standard Armor|6|Nocx Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Crystal Armor 1/2={{#switch:{{{2}}}
 
|Black Crystal Armor 1/2={{#switch:{{{2}}}
|link=Black Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Crystal Armor 1/4={{#switch:{{{2}}}
 
|Black Crystal Armor 1/4={{#switch:{{{2}}}
|link=Black Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Crystal Armor 3/4={{#switch:{{{2}}}
 
|Black Crystal Armor 3/4={{#switch:{{{2}}}
|link=Black Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Crystal Armor Corner={{#switch:{{{2}}}
 
|Black Crystal Armor Corner={{#switch:{{{2}}}
|link=Black Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Crystal Armor Hepta={{#switch:{{{2}}}
 
|Black Crystal Armor Hepta={{#switch:{{{2}}}
|link=Black Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Crystal Armor Tetra={{#switch:{{{2}}}
 
|Black Crystal Armor Tetra={{#switch:{{{2}}}
|link=Black Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Crystal Armor Wedge={{#switch:{{{2}}}
 
|Black Crystal Armor Wedge={{#switch:{{{2}}}
|link=Black Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Black Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Dirt={{#switch:{{{2}}}
 
|Black Dirt={{#switch:{{{2}}}
|link=Black Dirt|Price=1
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Black Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Hull={{#switch:{{{2}}}
 
|Black Hull={{#switch:{{{2}}}
|link=Black Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Black Paint=3}}
+
|Element
|Price=50
+
|link=Black Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|34| 34| 34| 34| 34| 34}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|3|Black Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Hull 1/2={{#switch:{{{2}}}
 
|Black Hull 1/2={{#switch:{{{2}}}
|link=Black Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Black Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|34| 34| 34| 34| 34| 34}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Hull 1/4={{#switch:{{{2}}}
 
|Black Hull 1/4={{#switch:{{{2}}}
|link=Black Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Black Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|34| 34| 34| 34| 34| 34}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Hull 3/4={{#switch:{{{2}}}
 
|Black Hull 3/4={{#switch:{{{2}}}
|link=Black Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Black Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|34| 34| 34| 34| 34| 34}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Hull Corner={{#switch:{{{2}}}
 
|Black Hull Corner={{#switch:{{{2}}}
|link=Black Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Black Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|34| 34| 34| 34| 34| 34}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Hull Hepta={{#switch:{{{2}}}
 
|Black Hull Hepta={{#switch:{{{2}}}
|link=Black Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Black Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|34| 34| 34| 34| 34| 34}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Hull Tetra={{#switch:{{{2}}}
 
|Black Hull Tetra={{#switch:{{{2}}}
|link=Black Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Black Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|34| 34| 34| 34| 34| 34}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Hull Wedge={{#switch:{{{2}}}
 
|Black Hull Wedge={{#switch:{{{2}}}
|link=Black Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Black Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|34| 34| 34| 34| 34| 34}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Lava={{#switch:{{{2}}}
 
|Black Lava={{#switch:{{{2}}}
|link=Black Lava|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Black Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Light={{#switch:{{{2}}}
 
|Black Light={{#switch:{{{2}}}
|link=Black Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Nocx Circuit=1}}
+
|Element
|Price=50
+
|link=Black Light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|66| 66| 66| 66| 66| 66}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Nocx Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=500
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=500  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Light 1/2={{#switch:{{{2}}}
 
|Black Light 1/2={{#switch:{{{2}}}
|link=Black Light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Black Light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|66| 66| 66| 66| 66| 66}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Light 1/4={{#switch:{{{2}}}
 
|Black Light 1/4={{#switch:{{{2}}}
|link=Black Light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Black Light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|66| 66| 66| 66| 66| 66}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Light 3/4={{#switch:{{{2}}}
 
|Black Light 3/4={{#switch:{{{2}}}
|link=Black Light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Black Light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|66| 66| 66| 66| 66| 66}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Paint={{#switch:{{{2}}}
 
|Black Paint={{#switch:{{{2}}}
|link=Black Paint|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Tekt Capsule=1}}
+
|Element
|Price=1
+
|link=Black Paint  
|Desc=A canister of black paint, used in various recipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Tekt Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of black paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Posion={{#switch:{{{2}}}
 
|Black Posion={{#switch:{{{2}}}
|link=Black Posion|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Black Posion  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Rod Light={{#switch:{{{2}}}
 
|Black Rod Light={{#switch:{{{2}}}
|link=Black Rod Light|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Black Rod Light  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|81| 81| 81| 81| 81| 81}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Standard Armor={{#switch:{{{2}}}
 
|Black Standard Armor={{#switch:{{{2}}}
|link=Black Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Black Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Standard Armor 1/2={{#switch:{{{2}}}
 
|Black Standard Armor 1/2={{#switch:{{{2}}}
|link=Black Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Black Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Standard Armor 1/4={{#switch:{{{2}}}
 
|Black Standard Armor 1/4={{#switch:{{{2}}}
|link=Black Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Black Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Standard Armor 3/4={{#switch:{{{2}}}
 
|Black Standard Armor 3/4={{#switch:{{{2}}}
|link=Black Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Black Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Standard Armor Corner={{#switch:{{{2}}}
 
|Black Standard Armor Corner={{#switch:{{{2}}}
|link=Black Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Standard Armor=1}}
+
|Element
|Price=125
+
|link=Black Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Standard Armor Hepta={{#switch:{{{2}}}
 
|Black Standard Armor Hepta={{#switch:{{{2}}}
|link=Black Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Standard Armor=1}}
+
|Element
|Price=125
+
|link=Black Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Standard Armor Tetra={{#switch:{{{2}}}
 
|Black Standard Armor Tetra={{#switch:{{{2}}}
|link=Black Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Standard Armor=1}}
+
|Element
|Price=125
+
|link=Black Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Standard Armor Wedge={{#switch:{{{2}}}
 
|Black Standard Armor Wedge={{#switch:{{{2}}}
|link=Black Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Black Standard Armor=1}}
+
|Element
|Price=125
+
|link=Black Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Black Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Black Water={{#switch:{{{2}}}
 
|Black Water={{#switch:{{{2}}}
|link=Black Water|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Black Water  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blast Door={{#switch:{{{2}}}
 
|Blast Door={{#switch:{{{2}}}
|link=Blast Door|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varat Capsule=38}}
+
|Element
|Price=1000
+
|link=Blast Door  
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|38|Varat Capsule }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blast Door 1/2={{#switch:{{{2}}}
 
|Blast Door 1/2={{#switch:{{{2}}}
|link=Blast Door 1/2|Price=1000
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Blast Door 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blast Door 1/4={{#switch:{{{2}}}
 
|Blast Door 1/4={{#switch:{{{2}}}
|link=Blast Door 1/4|Price=1000
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Blast Door 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blast Door 3/4={{#switch:{{{2}}}
 
|Blast Door 3/4={{#switch:{{{2}}}
|link=Blast Door 3/4|Price=1000
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Blast Door 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blast Door Wedge={{#switch:{{{2}}}
 
|Blast Door Wedge={{#switch:{{{2}}}
|link=Blast Door Wedge|Price=1000
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Blast Door Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Advanced Armor={{#switch:{{{2}}}
 
|Blue Advanced Armor={{#switch:{{{2}}}
|link=Blue Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Blue Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Advanced Armor 1/2={{#switch:{{{2}}}
 
|Blue Advanced Armor 1/2={{#switch:{{{2}}}
|link=Blue Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Advanced Armor 1/4={{#switch:{{{2}}}
 
|Blue Advanced Armor 1/4={{#switch:{{{2}}}
|link=Blue Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Advanced Armor 3/4={{#switch:{{{2}}}
 
|Blue Advanced Armor 3/4={{#switch:{{{2}}}
|link=Blue Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Advanced Armor Corner={{#switch:{{{2}}}
 
|Blue Advanced Armor Corner={{#switch:{{{2}}}
|link=Blue Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Blue Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Advanced Armor Hepta={{#switch:{{{2}}}
 
|Blue Advanced Armor Hepta={{#switch:{{{2}}}
|link=Blue Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Blue Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Advanced Armor Tetra={{#switch:{{{2}}}
 
|Blue Advanced Armor Tetra={{#switch:{{{2}}}
|link=Blue Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Blue Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Advanced Armor Wedge={{#switch:{{{2}}}
 
|Blue Advanced Armor Wedge={{#switch:{{{2}}}
|link=Blue Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Blue Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Crystal Armor={{#switch:{{{2}}}
 
|Blue Crystal Armor={{#switch:{{{2}}}
|link=Blue Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Standard Armor=1|Varat Crystal=6}}
+
|Element
|Price=1000
+
|link=Blue Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Standard Armor|6|Varat Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Crystal Armor 1/2={{#switch:{{{2}}}
 
|Blue Crystal Armor 1/2={{#switch:{{{2}}}
|link=Blue Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Crystal Armor 1/4={{#switch:{{{2}}}
 
|Blue Crystal Armor 1/4={{#switch:{{{2}}}
|link=Blue Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Crystal Armor 3/4={{#switch:{{{2}}}
 
|Blue Crystal Armor 3/4={{#switch:{{{2}}}
|link=Blue Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Crystal Armor Corner={{#switch:{{{2}}}
 
|Blue Crystal Armor Corner={{#switch:{{{2}}}
|link=Blue Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Crystal Armor Hepta={{#switch:{{{2}}}
 
|Blue Crystal Armor Hepta={{#switch:{{{2}}}
|link=Blue Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Crystal Armor Tetra={{#switch:{{{2}}}
 
|Blue Crystal Armor Tetra={{#switch:{{{2}}}
|link=Blue Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Crystal Armor Wedge={{#switch:{{{2}}}
 
|Blue Crystal Armor Wedge={{#switch:{{{2}}}
|link=Blue Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Blue Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Dirt={{#switch:{{{2}}}
 
|Blue Dirt={{#switch:{{{2}}}
|link=Blue Dirt|Price=1
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Blue Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Flowers={{#switch:{{{2}}}
 
|Blue Flowers={{#switch:{{{2}}}
|link=Blue Flowers|Price=1
+
|Element
|Desc=A small blue flowering plant.  
+
|link=Blue Flowers  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|448| 448| 448| 448| 448| 448}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small blue flowering plant.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Hull={{#switch:{{{2}}}
 
|Blue Hull={{#switch:{{{2}}}
|link=Blue Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Blue Paint=3}}
+
|Element
|Price=50
+
|link=Blue Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|3|Blue Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Hull 1/2={{#switch:{{{2}}}
 
|Blue Hull 1/2={{#switch:{{{2}}}
|link=Blue Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Blue Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Hull 1/4={{#switch:{{{2}}}
 
|Blue Hull 1/4={{#switch:{{{2}}}
|link=Blue Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Blue Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Hull 3/4={{#switch:{{{2}}}
 
|Blue Hull 3/4={{#switch:{{{2}}}
|link=Blue Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Blue Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Hull Corner={{#switch:{{{2}}}
 
|Blue Hull Corner={{#switch:{{{2}}}
|link=Blue Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Blue Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Hull Hepta={{#switch:{{{2}}}
 
|Blue Hull Hepta={{#switch:{{{2}}}
|link=Blue Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Blue Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Hull Tetra={{#switch:{{{2}}}
 
|Blue Hull Tetra={{#switch:{{{2}}}
|link=Blue Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Blue Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Hull Wedge={{#switch:{{{2}}}
 
|Blue Hull Wedge={{#switch:{{{2}}}
|link=Blue Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Blue Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Lava={{#switch:{{{2}}}
 
|Blue Lava={{#switch:{{{2}}}
|link=Blue Lava|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Blue Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Light={{#switch:{{{2}}}
 
|Blue Light={{#switch:{{{2}}}
|link=Blue Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Varat Circuit=1}}
+
|Element
|Price=50
+
|link=Blue Light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|76| 76| 76| 76| 76| 76}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Varat Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=505
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=505  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Light 1/2={{#switch:{{{2}}}
 
|Blue Light 1/2={{#switch:{{{2}}}
|link=Blue Light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Blue Light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|76| 76| 76| 76| 76| 76}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Light 1/4={{#switch:{{{2}}}
 
|Blue Light 1/4={{#switch:{{{2}}}
|link=Blue Light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Blue Light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|76| 76| 76| 76| 76| 76}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Light 3/4={{#switch:{{{2}}}
 
|Blue Light 3/4={{#switch:{{{2}}}
|link=Blue Light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Blue Light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|76| 76| 76| 76| 76| 76}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Paint={{#switch:{{{2}}}
 
|Blue Paint={{#switch:{{{2}}}
|link=Blue Paint|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Larimar Capsule=1}}
+
|Element
|Price=1
+
|link=Blue Paint  
|Desc=A canister of blue paint, used in various recipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|204| 204| 204| 204| 204| 204}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Larimar Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of blue paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Poison={{#switch:{{{2}}}
 
|Blue Poison={{#switch:{{{2}}}
|link=Blue Poison|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Blue Poison  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Rock={{#switch:{{{2}}}
 
|Blue Rock={{#switch:{{{2}}}
|link=Blue Rock|Price=1
+
|Element
|Desc=A solid blue rock.  
+
|link=Blue Rock  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|485| 485| 485| 485| 485| 485}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A solid blue rock.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Rod Light={{#switch:{{{2}}}
 
|Blue Rod Light={{#switch:{{{2}}}
|link=Blue Rod Light|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Blue Rod Light  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|86| 86| 86| 86| 86| 86}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Standard Armor={{#switch:{{{2}}}
 
|Blue Standard Armor={{#switch:{{{2}}}
|link=Blue Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Blue Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Standard Armor 1/2={{#switch:{{{2}}}
 
|Blue Standard Armor 1/2={{#switch:{{{2}}}
|link=Blue Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Blue Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Standard Armor 1/4={{#switch:{{{2}}}
 
|Blue Standard Armor 1/4={{#switch:{{{2}}}
|link=Blue Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Blue Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Standard Armor 3/4={{#switch:{{{2}}}
 
|Blue Standard Armor 3/4={{#switch:{{{2}}}
|link=Blue Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Blue Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Standard Armor Corner={{#switch:{{{2}}}
 
|Blue Standard Armor Corner={{#switch:{{{2}}}
|link=Blue Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Standard Armor=1}}
+
|Element
|Price=125
+
|link=Blue Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Standard Armor Hepta={{#switch:{{{2}}}
 
|Blue Standard Armor Hepta={{#switch:{{{2}}}
|link=Blue Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Standard Armor=1}}
+
|Element
|Price=125
+
|link=Blue Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Standard Armor Tetra={{#switch:{{{2}}}
 
|Blue Standard Armor Tetra={{#switch:{{{2}}}
|link=Blue Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Standard Armor=1}}
+
|Element
|Price=125
+
|link=Blue Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Standard Armor Wedge={{#switch:{{{2}}}
 
|Blue Standard Armor Wedge={{#switch:{{{2}}}
|link=Blue Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Blue Standard Armor=1}}
+
|Element
|Price=125
+
|link=Blue Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Blue Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blue Water={{#switch:{{{2}}}
 
|Blue Water={{#switch:{{{2}}}
|link=Blue Water|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Blue Water  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Blueprint Empty={{#switch:{{{2}}}
 
|Blueprint Empty={{#switch:{{{2}}}
|link=Blueprint Empty|Price=100000
+
|Element
|Desc=undefined description
+
|link=Blueprint Empty  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|200| 200| 200| 200| 200| 200}}
|FactoryBakeTime=5.0
+
|Price=100000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=undefined description  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Bronze Bar={{#switch:{{{2}}}
 
|Bronze Bar={{#switch:{{{2}}}
|link=Bronze Bar|Price=100
+
|Element
|Desc=A special prize item mainly used in player created mini-games.  
+
|link=Bronze Bar  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|88| 88| 88| 88| 88| 88}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A special prize item mainly used in player created mini-games.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Advanced Armor={{#switch:{{{2}}}
 
|Brown Advanced Armor={{#switch:{{{2}}}
|link=Brown Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Brown Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Advanced Armor 1/2={{#switch:{{{2}}}
 
|Brown Advanced Armor 1/2={{#switch:{{{2}}}
|link=Brown Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Advanced Armor 1/4={{#switch:{{{2}}}
 
|Brown Advanced Armor 1/4={{#switch:{{{2}}}
|link=Brown Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Advanced Armor 3/4={{#switch:{{{2}}}
 
|Brown Advanced Armor 3/4={{#switch:{{{2}}}
|link=Brown Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Advanced Armor Corner={{#switch:{{{2}}}
 
|Brown Advanced Armor Corner={{#switch:{{{2}}}
|link=Brown Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Brown Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Advanced Armor Hepta={{#switch:{{{2}}}
 
|Brown Advanced Armor Hepta={{#switch:{{{2}}}
|link=Brown Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Brown Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Advanced Armor Tetra={{#switch:{{{2}}}
 
|Brown Advanced Armor Tetra={{#switch:{{{2}}}
|link=Brown Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Brown Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Advanced Armor Wedge={{#switch:{{{2}}}
 
|Brown Advanced Armor Wedge={{#switch:{{{2}}}
|link=Brown Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Brown Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Crystal Armor={{#switch:{{{2}}}
 
|Brown Crystal Armor={{#switch:{{{2}}}
|link=Brown Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Standard Armor=1|Bastyn Crystal=4|Mattise Crystal=2}}
+
|Element
|Price=1000
+
|link=Brown Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Standard Armor|4|Bastyn Crystal|2|Mattise Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Crystal Armor 1/2={{#switch:{{{2}}}
 
|Brown Crystal Armor 1/2={{#switch:{{{2}}}
|link=Brown Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Crystal Armor 1/4={{#switch:{{{2}}}
 
|Brown Crystal Armor 1/4={{#switch:{{{2}}}
|link=Brown Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Crystal Armor 3/4={{#switch:{{{2}}}
 
|Brown Crystal Armor 3/4={{#switch:{{{2}}}
|link=Brown Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Crystal Armor Corner={{#switch:{{{2}}}
 
|Brown Crystal Armor Corner={{#switch:{{{2}}}
|link=Brown Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Crystal Armor Hepta={{#switch:{{{2}}}
 
|Brown Crystal Armor Hepta={{#switch:{{{2}}}
|link=Brown Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Crystal Armor Tetra={{#switch:{{{2}}}
 
|Brown Crystal Armor Tetra={{#switch:{{{2}}}
|link=Brown Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Crystal Armor Wedge={{#switch:{{{2}}}
 
|Brown Crystal Armor Wedge={{#switch:{{{2}}}
|link=Brown Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Brown Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Hull={{#switch:{{{2}}}
 
|Brown Hull={{#switch:{{{2}}}
|link=Brown Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Blue Paint=1|Yellow Paint=1|Red Paint=1}}
+
|Element
|Price=50
+
|link=Brown Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|35| 35| 35| 35| 35| 35}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|1|Blue Paint|1|Yellow Paint|1|Red Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Hull 1/2={{#switch:{{{2}}}
 
|Brown Hull 1/2={{#switch:{{{2}}}
|link=Brown Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Brown Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|35| 35| 35| 35| 35| 35}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Hull 1/4={{#switch:{{{2}}}
 
|Brown Hull 1/4={{#switch:{{{2}}}
|link=Brown Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Brown Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|35| 35| 35| 35| 35| 35}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Hull 3/4={{#switch:{{{2}}}
 
|Brown Hull 3/4={{#switch:{{{2}}}
|link=Brown Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Brown Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|35| 35| 35| 35| 35| 35}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Hull Corner={{#switch:{{{2}}}
 
|Brown Hull Corner={{#switch:{{{2}}}
|link=Brown Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Brown Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|35| 35| 35| 35| 35| 35}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Hull Hepta={{#switch:{{{2}}}
 
|Brown Hull Hepta={{#switch:{{{2}}}
|link=Brown Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Brown Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|35| 35| 35| 35| 35| 35}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Hull Tetra={{#switch:{{{2}}}
 
|Brown Hull Tetra={{#switch:{{{2}}}
|link=Brown Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Brown Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|35| 35| 35| 35| 35| 35}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Hull Wedge={{#switch:{{{2}}}
 
|Brown Hull Wedge={{#switch:{{{2}}}
|link=Brown Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Brown Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|35| 35| 35| 35| 35| 35}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Paint={{#switch:{{{2}}}
 
|Brown Paint={{#switch:{{{2}}}
|link=Brown Paint|Price=1
+
|Element
|Desc=A canister of brown paint, used in various recipes.  
+
|link=Brown Paint  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|92| 92| 92| 92| 92| 92}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of brown paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Standard Armor={{#switch:{{{2}}}
 
|Brown Standard Armor={{#switch:{{{2}}}
|link=Brown Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Brown Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Standard Armor 1/2={{#switch:{{{2}}}
 
|Brown Standard Armor 1/2={{#switch:{{{2}}}
|link=Brown Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Brown Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Standard Armor 1/4={{#switch:{{{2}}}
 
|Brown Standard Armor 1/4={{#switch:{{{2}}}
|link=Brown Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Brown Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Standard Armor 3/4={{#switch:{{{2}}}
 
|Brown Standard Armor 3/4={{#switch:{{{2}}}
|link=Brown Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Brown Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Standard Armor Corner={{#switch:{{{2}}}
 
|Brown Standard Armor Corner={{#switch:{{{2}}}
|link=Brown Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Standard Armor=1}}
+
|Element
|Price=125
+
|link=Brown Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Standard Armor Hepta={{#switch:{{{2}}}
 
|Brown Standard Armor Hepta={{#switch:{{{2}}}
|link=Brown Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Standard Armor=1}}
+
|Element
|Price=125
+
|link=Brown Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Standard Armor Tetra={{#switch:{{{2}}}
 
|Brown Standard Armor Tetra={{#switch:{{{2}}}
|link=Brown Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Standard Armor=1}}
+
|Element
|Price=125
+
|link=Brown Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Brown Standard Armor Wedge={{#switch:{{{2}}}
 
|Brown Standard Armor Wedge={{#switch:{{{2}}}
|link=Brown Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Brown Standard Armor=1}}
+
|Element
|Price=125
+
|link=Brown Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Brown Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Build Block={{#switch:{{{2}}}
 
|Build Block={{#switch:{{{2}}}
|link=Build Block|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Bastyn Capsule=50|Fertikeen Capsule=50}}
+
|Element
|Price=1000
+
|link=Build Block  
|Desc=The Build Block can be placed almost anywhere, and allows the user to enter Build Mode without the need of a Ship Core. Enabling Structures other than ships to be built. Press $ACTIVATE to Enter/Exit.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|236| 236| 236| 236| 236| 236}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Bastyn Capsule|50|Fertikeen Capsule }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Build Block can be placed almost anywhere, and allows the user to enter Build Mode without the need of a Ship Core. Enabling Structures other than ships to be built. Press $ACTIVATE to Enter/Exit.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Burnt Black Dirt={{#switch:{{{2}}}
 
|Burnt Black Dirt={{#switch:{{{2}}}
|link=Burnt Black Dirt|Price=4
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Burnt Black Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=4  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Burnt Blue Dirt={{#switch:{{{2}}}
 
|Burnt Blue Dirt={{#switch:{{{2}}}
|link=Burnt Blue Dirt|Price=4
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Burnt Blue Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=4  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Burnt Green Dirt={{#switch:{{{2}}}
 
|Burnt Green Dirt={{#switch:{{{2}}}
|link=Burnt Green Dirt|Price=4
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Burnt Green Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=4  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Burnt Orange Dirt={{#switch:{{{2}}}
 
|Burnt Orange Dirt={{#switch:{{{2}}}
|link=Burnt Orange Dirt|Price=4
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Burnt Orange Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=4  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Burnt Purple Dirt={{#switch:{{{2}}}
 
|Burnt Purple Dirt={{#switch:{{{2}}}
|link=Burnt Purple Dirt|Price=4
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Burnt Purple Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=4  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Burnt Red Dirt={{#switch:{{{2}}}
 
|Burnt Red Dirt={{#switch:{{{2}}}
|link=Burnt Red Dirt|Price=4
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Burnt Red Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=4  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Burnt White Dirt={{#switch:{{{2}}}
 
|Burnt White Dirt={{#switch:{{{2}}}
|link=Burnt White Dirt|Price=4
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Burnt White Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=4  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Burnt Yellow Dirt={{#switch:{{{2}}}
 
|Burnt Yellow Dirt={{#switch:{{{2}}}
|link=Burnt Yellow Dirt|Price=4
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Burnt Yellow Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=4  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Button={{#switch:{{{2}}}
 
|Button={{#switch:{{{2}}}
|link=Button|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Price=200
+
|link=Button  
|Desc=When activated, this block sends an active logic signal for 0.5 seconds and then deactivates.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|443| 443| 443| 443| 443| 443}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=When activated, this block sends an active logic signal for 0.5 seconds and then deactivates.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|C={{#switch:{{{1}}}
 
|C={{#switch:{{{1}}}
 
|Cactus={{#switch:{{{2}}}
 
|Cactus={{#switch:{{{2}}}
|link=Cactus|Price=1
+
|link=Cactus  
|Desc=A type of vegetation covered in sharp spines.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|494| 494| 494| 494| 494| 494}}
|BlockResourceType=2
+
|Price=1  
|FactoryBakeTime=5.0
+
|Desc=A type of vegetation covered in sharp spines.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.01
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.01  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Camera={{#switch:{{{2}}}
 
|Camera={{#switch:{{{2}}}
|link=Camera|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varat Capsule=10|Alloyed Metal Mesh=10}}
+
|Element
|Price=300
+
|link=Camera  
|Desc=The Camera provides another viewpoint. They are automatically connected to the main Ship Core when placed. To cycle through cameras, you can use the Left and Right arrow keys. Cameras also are capable of outputing a docking beam, allowing an alternate docking beam output than from the core itself.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|418| 419| 420| 420| 420| 420}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Varat Capsule|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Camera provides another viewpoint. They are automatically connected to the main Ship Core when placed. To cycle through cameras, you can use the Left and Right arrow keys. Cameras also are capable of outputing a docking beam, allowing an alternate docking beam output than from the core itself.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Cannon Barrel={{#switch:{{{2}}}
 
|Cannon Barrel={{#switch:{{{2}}}
|link=Cannon Barrel|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hylat Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Cannon Computer|}}
+
|link=Cannon Barrel  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|378| 379| 380| 380| 379| 379}}
|Desc=The Cannon Barrel, when used in conjunction with a Cannon Computer, can create a basic but effective weapons system. The Cannon fires a simple projectile in a straight line. Cannons do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Cannon Barrel you want to output the shot, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Hylat Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cannon Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Cannon Barrel, when used in conjunction with a Cannon Computer, can create a basic but effective weapons system. The Cannon fires a simple projectile in a straight line. Cannons do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Cannon Barrel you want to output the shot, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Cannon Computer={{#switch:{{{2}}}
 
|Cannon Computer={{#switch:{{{2}}}
|link=Cannon Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hylat Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Cannon Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cannon Barrel|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|373| 304| 371| 377| 305| 305}}
|Price=12500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Hylat Capsule|500|Crystal Composite }}
|Desc=The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cannon Barrel| }}
|FactoryBakeTime=5.0
+
|Price=12500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=true
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=true  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Capsule Refinery={{#switch:{{{2}}}
 
|Capsule Refinery={{#switch:{{{2}}}
|link=Capsule Refinery|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10|Crystal Composite=10}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|link=Capsule Refinery  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|241| 241| 240| 240| 241| 241}}
|FullName=Capsule Refinery
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh|10|Crystal Composite }}
|Price=200
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|Desc=Refines raw materials into easily stored and used capsules of pure elements as well as the more generic alloys and composites. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|BlockResourceType=4
+
|FullName=Capsule Refinery  
|FactoryBakeTime=5.0
+
|Price=200  
|Factory=INPUT
+
|Desc=Refines raw materials into easily stored and used capsules of pure elements as well as the more generic alloys and composites. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=4  
|Volume=0.1
+
|Factory=INPUT  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Capsule Refinery Enhancer={{#switch:{{{2}}}
 
|Capsule Refinery Enhancer={{#switch:{{{2}}}
|link=Capsule Refinery Enhancer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Metal Grill=10}}
+
|Element
|FullName=Capsule Refinery Enhancer
+
|link=Capsule Refinery Enhancer  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Metal Grill }}
|BlockResourceType=2
+
|FullName=Capsule Refinery Enhancer  
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Cargo Space={{#switch:{{{2}}}
 
|Cargo Space={{#switch:{{{2}}}
|link=Cargo Space|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Advanced Factory|Basic Factory|Capsule Refinery|Shipyard Computer|Micro Assembler|Storage|Standard Factory|Shop Module}}
+
|link=Cargo Space  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|560| 560| 560| 560| 560| 560}}
|Desc=Cargo Space blocks are used to expand the volume of a chest, this allows you to store more blocks in it. \n\rYou have to link the Storage block to the Cargo Space blocks.
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Advanced Factory|Basic Factory|Capsule Refinery|Shipyard Computer|Micro Assembler|Storage|Standard Factory|Shop Module }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cargo Space blocks are used to expand the volume of a chest, this allows you to store more blocks in it. \n\rYou have to link the Storage block to the Cargo Space blocks.  
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Carved Chabaz={{#switch:{{{2}}}
 
|Carved Chabaz={{#switch:{{{2}}}
|link=Carved Chabaz|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Chabaz Capsule=30}}
+
|Element
|Price=1
+
|link=Carved Chabaz  
|Desc=A finely carved block of Chabaz.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|150| 150| 150| 150| 150| 150}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|30|Chabaz Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A finely carved block of Chabaz.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Carved Cinnabar={{#switch:{{{2}}}
 
|Carved Cinnabar={{#switch:{{{2}}}
|link=Carved Cinnabar|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Cinnabar Capsule=30}}
+
|Element
|Price=1
+
|link=Carved Cinnabar  
|Desc=A finely carved block of Cinnabar.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|134| 134| 134| 134| 134| 134}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|30|Cinnabar Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A finely carved block of Cinnabar.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Carved Dolom={{#switch:{{{2}}}
 
|Carved Dolom={{#switch:{{{2}}}
|link=Carved Dolom|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Dolom Capsule=30}}
+
|Element
|Price=1
+
|link=Carved Dolom  
|Desc=A finely carved block of Dolom.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|102| 102| 102| 102| 102| 102}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|30|Dolom Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A finely carved block of Dolom.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Carved Larimar={{#switch:{{{2}}}
 
|Carved Larimar={{#switch:{{{2}}}
|link=Carved Larimar|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Larimar Capsule=30}}
+
|Element
|Price=1
+
|link=Carved Larimar  
|Desc=A finely carved block of Larimar.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|198| 198| 198| 198| 198| 198}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|30|Larimar Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A finely carved block of Larimar.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Carved Lukrah={{#switch:{{{2}}}
 
|Carved Lukrah={{#switch:{{{2}}}
|link=Carved Lukrah|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Lukrah Capsule=30}}
+
|Element
|Price=1
+
|link=Carved Lukrah  
|Desc=A finely carved block of Lukrah.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|166| 166| 166| 166| 166| 166}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|30|Lukrah Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A finely carved block of Lukrah.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Carved Sugil={{#switch:{{{2}}}
 
|Carved Sugil={{#switch:{{{2}}}
|link=Carved Sugil|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sugil Capsule=30}}
+
|Element
|Price=1
+
|link=Carved Sugil  
|Desc=A finely carved block of Sugil.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|214| 214| 214| 214| 214| 214}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|30|Sugil Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A finely carved block of Sugil.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Carved Tekt={{#switch:{{{2}}}
 
|Carved Tekt={{#switch:{{{2}}}
|link=Carved Tekt|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Tekt Capsule=30}}
+
|Element
|Price=1
+
|link=Carved Tekt  
|Desc=A finely carved block of Tekt.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|118| 118| 118| 118| 118| 118}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|30|Tekt Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A finely carved block of Tekt.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Carved Varis={{#switch:{{{2}}}
 
|Carved Varis={{#switch:{{{2}}}
|link=Carved Varis|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varis Capsule=30}}
+
|Element
|Price=1
+
|link=Carved Varis  
|Desc=A finely carved block of Varis.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|182| 182| 182| 182| 182| 182}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|30|Varis Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A finely carved block of Varis.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Chabaz={{#switch:{{{2}}}
 
|Chabaz={{#switch:{{{2}}}
|link=Chabaz|Price=31
+
|Element
|Desc=An orange stone.  
+
|link=Chabaz  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|149| 149| 149| 149| 149| 149}}
|FactoryBakeTime=5.0
+
|Price=31  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An orange stone.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Chabaz Capsule={{#switch:{{{2}}}
 
|Chabaz Capsule={{#switch:{{{2}}}
|link=Chabaz Capsule|Price=1
+
|Element
|Desc=Cubatoms of Chabaz minerals float suspended within this capsule.  
+
|link=Chabaz Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|151| 151| 151| 151| 151| 151}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of Chabaz minerals float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Cinnabar={{#switch:{{{2}}}
 
|Cinnabar={{#switch:{{{2}}}
|link=Cinnabar|Price=31
+
|Element
|Desc=A red stone.  
+
|link=Cinnabar  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|133| 133| 133| 133| 133| 133}}
|FactoryBakeTime=5.0
+
|Price=31  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A red stone.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Cinnabar Capsule={{#switch:{{{2}}}
 
|Cinnabar Capsule={{#switch:{{{2}}}
|link=Cinnabar Capsule|Price=1
+
|Element
|Desc=Cubatoms of Cinnabar minerals float suspended within this capsule.  
+
|link=Cinnabar Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|135| 135| 135| 135| 135| 135}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of Cinnabar minerals float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Cloaker={{#switch:{{{2}}}
 
|Cloaker={{#switch:{{{2}}}
|link=Cloaker|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Nocx Capsule=50|Macet Capsule=50}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Cloaker  
|Price=800
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|324| 373| 408| 377| 325| 325}}
|Desc=The Cloaker is capable of rendering anobject completely invisible for a period of time. Larger objects will need a larger amount of power to remain cloaked. It will appear in the weapon panel to put in the hotbar for use.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Nocx Capsule|50|Macet Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|FactoryBakeTime=5.0
+
|Price=800  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Cloaker is capable of rendering anobject completely invisible for a period of time. Larger objects will need a larger amount of power to remain cloaked. It will appear in the weapon panel to put in the hotbar for use.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Conduit (Blue)={{#switch:{{{2}}}
 
|Conduit (Blue)={{#switch:{{{2}}}
|link=Conduit (Blue)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=100
+
|link=Conduit (Blue)  
|Desc=A conduit for liquid coolant.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|295| 295| 28| 28| 295| 295}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A conduit for liquid coolant.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Coral={{#switch:{{{2}}}
 
|Coral={{#switch:{{{2}}}
|link=Coral|Price=1
+
|Element
|Desc=Strange, redish coral.  
+
|link=Coral  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|450| 450| 450| 450| 450| 450}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Strange, redish coral.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Crystal Composite={{#switch:{{{2}}}
 
|Crystal Composite={{#switch:{{{2}}}
|link=Crystal Composite|Price=5
+
|Element
|Desc=A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block.  
+
|link=Crystal Composite  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|94| 94| 94| 94| 94| 94}}
|FactoryBakeTime=5.0
+
|Price=5  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Crystal Composite Wedge={{#switch:{{{2}}}
 
|Crystal Composite Wedge={{#switch:{{{2}}}
|link=Crystal Composite Wedge|Price=5
+
|Element
|Desc=A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block.  
+
|link=Crystal Composite Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|94| 94| 94| 94| 94| 94}}
|FactoryBakeTime=5.0
+
|Price=5  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|D={{#switch:{{{1}}}
 
|D={{#switch:{{{1}}}
 
|DELAY-Signal={{#switch:{{{2}}}
 
|DELAY-Signal={{#switch:{{{2}}}
|link=DELAY-Signal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|link=DELAY-Signal  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|439| 439| 439| 439| 439| 439}}
|Desc=This module will take the input, wait, and then send it after a delay.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|Price=200  
|FactoryBakeTime=5.0
+
|Desc=This module will take the input, wait, and then send it after a delay.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.01
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.01  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Damage Beam Computer={{#switch:{{{2}}}
 
|Damage Beam Computer={{#switch:{{{2}}}
|link=Damage Beam Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Damage Beam Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Damage Beam Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|374| 314| 371| 377| 315| 315}}
|Price=12500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Zercaner Capsule|500|Crystal Composite }}
|Desc=The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Damage Beam Module| }}
|FactoryBakeTime=5.0
+
|Price=12500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=true
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=true  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Damage Beam Module={{#switch:{{{2}}}
 
|Damage Beam Module={{#switch:{{{2}}}
|link=Damage Beam Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Damage Beam Computer|}}
+
|link=Damage Beam Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|394| 395| 396| 396| 395| 395}}
|Desc=The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Zercaner Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Damage Beam Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Damage Pulse Computer={{#switch:{{{2}}}
 
|Damage Pulse Computer={{#switch:{{{2}}}
|link=Damage Pulse Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Damage Pulse Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Damage Pulse Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|372| 312| 371| 377| 313| 313}}
|Price=12500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Fertikeen Capsule|500|Crystal Composite }}
|Desc=The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Damage Pulse Module| }}
|FactoryBakeTime=5.0
+
|Price=12500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=true
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=true  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Damage Pulse Module={{#switch:{{{2}}}
 
|Damage Pulse Module={{#switch:{{{2}}}
|link=Damage Pulse Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Damage Pulse Computer|}}
+
|link=Damage Pulse Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|391| 392| 393| 393| 392| 392}}
|Desc=The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Fertikeen Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Damage Pulse Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Advanced Armor={{#switch:{{{2}}}
 
|Dark Grey Advanced Armor={{#switch:{{{2}}}
|link=Dark Grey Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Dark Grey Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Dark Grey Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Dark Grey Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Advanced Armor 1/2={{#switch:{{{2}}}
 
|Dark Grey Advanced Armor 1/2={{#switch:{{{2}}}
|link=Dark Grey Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Dark Grey Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Advanced Armor 1/4={{#switch:{{{2}}}
 
|Dark Grey Advanced Armor 1/4={{#switch:{{{2}}}
|link=Dark Grey Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Dark Grey Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Advanced Armor 3/4={{#switch:{{{2}}}
 
|Dark Grey Advanced Armor 3/4={{#switch:{{{2}}}
|link=Dark Grey Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Dark Grey Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Advanced Armor Corner={{#switch:{{{2}}}
 
|Dark Grey Advanced Armor Corner={{#switch:{{{2}}}
|link=Dark Grey Advanced Armor Corner|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Dark Grey Advanced Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Advanced Armor Hepta={{#switch:{{{2}}}
 
|Dark Grey Advanced Armor Hepta={{#switch:{{{2}}}
|link=Dark Grey Advanced Armor Hepta|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Dark Grey Advanced Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Advanced Armor Tetra={{#switch:{{{2}}}
 
|Dark Grey Advanced Armor Tetra={{#switch:{{{2}}}
|link=Dark Grey Advanced Armor Tetra|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Dark Grey Advanced Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Advanced Armor Wedge={{#switch:{{{2}}}
 
|Dark Grey Advanced Armor Wedge={{#switch:{{{2}}}
|link=Dark Grey Advanced Armor Wedge|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Dark Grey Advanced Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Hull={{#switch:{{{2}}}
 
|Dark Grey Hull={{#switch:{{{2}}}
|link=Dark Grey Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Crystal Composite=1}}
+
|Element
|Price=50
+
|link=Dark Grey Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|559| 559| 559| 559| 559| 559}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|1|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Hull 1/2={{#switch:{{{2}}}
 
|Dark Grey Hull 1/2={{#switch:{{{2}}}
|link=Dark Grey Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Dark Grey Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|559| 559| 559| 559| 559| 559}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Hull 1/4={{#switch:{{{2}}}
 
|Dark Grey Hull 1/4={{#switch:{{{2}}}
|link=Dark Grey Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Dark Grey Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|559| 559| 559| 559| 559| 559}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Hull 3/4={{#switch:{{{2}}}
 
|Dark Grey Hull 3/4={{#switch:{{{2}}}
|link=Dark Grey Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Dark Grey Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|559| 559| 559| 559| 559| 559}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Hull Corner={{#switch:{{{2}}}
 
|Dark Grey Hull Corner={{#switch:{{{2}}}
|link=Dark Grey Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Dark Grey Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|559| 559| 559| 559| 559| 559}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Hull Hepta={{#switch:{{{2}}}
 
|Dark Grey Hull Hepta={{#switch:{{{2}}}
|link=Dark Grey Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Dark Grey Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|559| 559| 559| 559| 559| 559}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Hull Tetra={{#switch:{{{2}}}
 
|Dark Grey Hull Tetra={{#switch:{{{2}}}
|link=Dark Grey Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Dark Grey Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|559| 559| 559| 559| 559| 559}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Hull Wedge={{#switch:{{{2}}}
 
|Dark Grey Hull Wedge={{#switch:{{{2}}}
|link=Dark Grey Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Dark Grey Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|559| 559| 559| 559| 559| 559}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Standard Armor={{#switch:{{{2}}}
 
|Dark Grey Standard Armor={{#switch:{{{2}}}
|link=Dark Grey Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Dark Grey Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Dark Grey Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|558| 558| 558| 558| 558| 558}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Dark Grey Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Standard Armor 1/2={{#switch:{{{2}}}
 
|Dark Grey Standard Armor 1/2={{#switch:{{{2}}}
|link=Dark Grey Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Dark Grey Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|558| 558| 558| 558| 558| 558}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Standard Armor 1/4={{#switch:{{{2}}}
 
|Dark Grey Standard Armor 1/4={{#switch:{{{2}}}
|link=Dark Grey Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Dark Grey Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|558| 558| 558| 558| 558| 558}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Standard Armor 3/4={{#switch:{{{2}}}
 
|Dark Grey Standard Armor 3/4={{#switch:{{{2}}}
|link=Dark Grey Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Dark Grey Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|558| 558| 558| 558| 558| 558}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Standard Armor Corner={{#switch:{{{2}}}
 
|Dark Grey Standard Armor Corner={{#switch:{{{2}}}
|link=Dark Grey Standard Armor Corner|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Dark Grey Standard Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|558| 558| 558| 558| 558| 558}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Standard Armor Hepta={{#switch:{{{2}}}
 
|Dark Grey Standard Armor Hepta={{#switch:{{{2}}}
|link=Dark Grey Standard Armor Hepta|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Dark Grey Standard Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|558| 558| 558| 558| 558| 558}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Standard Armor Tetra={{#switch:{{{2}}}
 
|Dark Grey Standard Armor Tetra={{#switch:{{{2}}}
|link=Dark Grey Standard Armor Tetra|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Dark Grey Standard Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|558| 558| 558| 558| 558| 558}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dark Grey Standard Armor Wedge={{#switch:{{{2}}}
 
|Dark Grey Standard Armor Wedge={{#switch:{{{2}}}
|link=Dark Grey Standard Armor Wedge|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Dark Grey Standard Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|558| 558| 558| 558| 558| 558}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Death Star Core={{#switch:{{{2}}}
 
|Death Star Core={{#switch:{{{2}}}
|link=Death Star Core|Price=100
+
|Element
|Desc=This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon"
+
|link=Death Star Core  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|336| 336| 336| 336| 336| 336}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon"  
|Volume=0.5
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.5  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Cascade (Blue)={{#switch:{{{2}}}
 
|Decorative Cascade (Blue)={{#switch:{{{2}}}
|link=Decorative Cascade (Blue)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=10}}
+
|Element
|Price=50
+
|link=Decorative Cascade (Blue)  
|Desc=A decorative cascade.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|12| 12| 337| 337| 337| 337}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative cascade.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Cascade (Red)={{#switch:{{{2}}}
 
|Decorative Cascade (Red)={{#switch:{{{2}}}
|link=Decorative Cascade (Red)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=10}}
+
|Element
|Price=50
+
|link=Decorative Cascade (Red)  
|Desc=A decorative cascade.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|12| 12| 529| 529| 529| 529}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative cascade.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Charts={{#switch:{{{2}}}
 
|Decorative Charts={{#switch:{{{2}}}
|link=Decorative Charts|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=10}}
+
|Element
|Price=100
+
|link=Decorative Charts  
|Desc=A decorative electrical panel displaying statistics.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|44| 44| 44| 44| 44| 44}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative electrical panel displaying statistics.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Computer (Green)={{#switch:{{{2}}}
 
|Decorative Computer (Green)={{#switch:{{{2}}}
|link=Decorative Computer (Green)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=10}}
+
|Element
|Price=100
+
|link=Decorative Computer (Green)  
|Desc=A green decorative computer screen.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|255| 255| 377| 377| 255| 255}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A green decorative computer screen.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Computer (Orange)={{#switch:{{{2}}}
 
|Decorative Computer (Orange)={{#switch:{{{2}}}
|link=Decorative Computer (Orange)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=10}}
+
|Element
|Price=100
+
|link=Decorative Computer (Orange)  
|Desc=An orange decorative computer screen.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|456| 456| 615| 615| 456| 456}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An orange decorative computer screen.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Console (Blue)={{#switch:{{{2}}}
 
|Decorative Console (Blue)={{#switch:{{{2}}}
|link=Decorative Console (Blue)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=100
+
|link=Decorative Console (Blue)  
|Desc=A decorative computer console.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|27| 377| 377| 377| 377| 377}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative computer console.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=Console1
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=Console1 }}
 
|Decorative Fan={{#switch:{{{2}}}
 
|Decorative Fan={{#switch:{{{2}}}
|link=Decorative Fan|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=50
+
|link=Decorative Fan  
|Desc=A decorative exhaust fan.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|518| 518| 518| 518| 518| 518}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative exhaust fan.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Panel={{#switch:{{{2}}}
 
|Decorative Panel={{#switch:{{{2}}}
|link=Decorative Panel|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=100
+
|link=Decorative Panel  
|Desc=This is a decorative elecrical panel with screens.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|27| 27| 27| 27| 27| 27}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is a decorative elecrical panel with screens.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Pipes={{#switch:{{{2}}}
 
|Decorative Pipes={{#switch:{{{2}}}
|link=Decorative Pipes|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=100
+
|link=Decorative Pipes  
|Desc=This is a set of decorative pipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|26| 26| 26| 26| 26| 26}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is a set of decorative pipes.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Screen (Blue)={{#switch:{{{2}}}
 
|Decorative Screen (Blue)={{#switch:{{{2}}}
|link=Decorative Screen (Blue)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=10}}
+
|Element
|Price=100
+
|link=Decorative Screen (Blue)  
|Desc=A blue decorative screen.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|280| 280| 615| 615| 280| 280}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A blue decorative screen.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Screen (Red)={{#switch:{{{2}}}
 
|Decorative Screen (Red)={{#switch:{{{2}}}
|link=Decorative Screen (Red)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=10}}
+
|Element
|Price=100
+
|link=Decorative Screen (Red)  
|Desc=A red decorative screen.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|276| 276| 615| 615| 276| 276}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A red decorative screen.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Server={{#switch:{{{2}}}
 
|Decorative Server={{#switch:{{{2}}}
|link=Decorative Server|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=100
+
|link=Decorative Server  
|Desc=This is a decorative server rack.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|60| 60| 60| 60| 60| 60}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is a decorative server rack.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Decorative Switchboard={{#switch:{{{2}}}
 
|Decorative Switchboard={{#switch:{{{2}}}
|link=Decorative Switchboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=100
+
|link=Decorative Switchboard  
|Desc=This is a decorative elecrical panel.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is a decorative elecrical panel.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Desert Flowers={{#switch:{{{2}}}
 
|Desert Flowers={{#switch:{{{2}}}
|link=Desert Flowers|Price=1
+
|Element
|Desc=An orange desert flower.  
+
|link=Desert Flowers  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|465| 465| 465| 465| 465| 465}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An orange desert flower.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Display Module={{#switch:{{{2}}}
 
|Display Module={{#switch:{{{2}}}
|link=Display Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Bastyn Capsule=10|Alloyed Metal Mesh=10}}
+
|Element
|Price=200
+
|link=Display Module  
|Desc=Displays a holographic screen based on the text entered. Can also be used to track vital systems' information.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|377| 377| 377| 377| 377| 377}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Bastyn Capsule|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Displays a holographic screen based on the text entered. Can also be used to track vital systems' information.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Docking Enhancer={{#switch:{{{2}}}
 
|Docking Enhancer={{#switch:{{{2}}}
|link=Docking Enhancer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=25|Alloyed Metal Mesh=25}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Docking Module|}}
+
|link=Docking Enhancer  
|Price=500
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|512| 512| 512| 512| 512| 512}}
|Desc=The Docking Enhancer can be used to increase the size of the Docking Zone created by a Docking Module. To use them, simply connect them to the Docking Module whose zone you want to increase by selecting the Module with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Docking Enhancers do not have to be adjacent to the Docking Module. Alternatively, you can lay a Docking Module down, select it with C, and then each Docking Enhancer you put down afterwards will be automatically connected to the Docking Module. As of now, there is no need to orient Docking Enhancers, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Docking Module.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Sintyr Capsule|25|Alloyed Metal Mesh }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Docking Module| }}
|FactoryBakeTime=5.0
+
|Price=500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Docking Enhancer can be used to increase the size of the Docking Zone created by a Docking Module. To use them, simply connect them to the Docking Module whose zone you want to increase by selecting the Module with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Docking Enhancers do not have to be adjacent to the Docking Module. Alternatively, you can lay a Docking Module down, select it with C, and then each Docking Enhancer you put down afterwards will be automatically connected to the Docking Module. As of now, there is no need to orient Docking Enhancers, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Docking Module.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Docking Module={{#switch:{{{2}}}
 
|Docking Module={{#switch:{{{2}}}
|link=Docking Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=50|Alloyed Metal Mesh=50}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Docking Enhancer|}}
+
|link=Docking Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|302| 302| 302| 302| 302| 302}}
|Desc=The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Sintyr Capsule|50|Alloyed Metal Mesh }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Docking Enhancer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dolom={{#switch:{{{2}}}
 
|Dolom={{#switch:{{{2}}}
|link=Dolom|Price=31
+
|Element
|Desc=A white stone.  
+
|link=Dolom  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|101| 101| 101| 101| 101| 101}}
|FactoryBakeTime=5.0
+
|Price=31  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A white stone.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Dolom Capsule={{#switch:{{{2}}}
 
|Dolom Capsule={{#switch:{{{2}}}
|link=Dolom Capsule|Price=1
+
|Element
|Desc=Cubatoms of Dolom minerals float suspended within this capsule.  
+
|link=Dolom Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|103| 103| 103| 103| 103| 103}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of Dolom minerals float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|E={{#switch:{{{1}}}
 
|E={{#switch:{{{1}}}
 
|EMP Effect Computer={{#switch:{{{2}}}
 
|EMP Effect Computer={{#switch:{{{2}}}
|link=EMP Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=500|Bastyn Capsule=1000}}
+
|link=EMP Effect Computer  
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|349| 373| 370| 377| 350| 350}}
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|EMP Effect Module|}}
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Fertikeen Capsule|1000|Bastyn Capsule }}
|Price=10000
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|Desc=$EFFECT  
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|EMP Effect Module| }}
|BlockResourceType=2
+
|Price=10000  
|FactoryBakeTime=5.0
+
|Desc=$EFFECT
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.1
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.1  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=true
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=true  
}}
+
|ExpAbsorb=0.0 }}
 
|EMP Effect Module={{#switch:{{{2}}}
 
|EMP Effect Module={{#switch:{{{2}}}
|link=EMP Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=50|Bastyn Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|EMP Effect Computer|}}
+
|link=EMP Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|364| 364| 364| 364| 364| 364}}
|Desc=Connects to its Computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Fertikeen Capsule|100|Bastyn Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|EMP Effect Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its Computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Explosive Effect Computer={{#switch:{{{2}}}
 
|Explosive Effect Computer={{#switch:{{{2}}}
|link=Explosive Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=500|Sintyr Capsule=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Explosive Effect Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Explosive Effect Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|347| 375| 370| 377| 348| 348}}
|Price=10000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Jisper Capsule|1000|Sintyr Capsule }}
|Desc=$EFFECT  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Explosive Effect Module| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$EFFECT
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=true
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=true  
 +
|ExpAbsorb=0.0 }}
 
|Explosive Effect Module={{#switch:{{{2}}}
 
|Explosive Effect Module={{#switch:{{{2}}}
|link=Explosive Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=50|Sintyr Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Explosive Effect Computer|}}
+
|link=Explosive Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|363| 363| 363| 363| 363| 363}}
|Desc=Connects to its Computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Jisper Capsule|100|Sintyr Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Explosive Effect Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its Computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Extended Texture Test={{#switch:{{{2}}}
 
|Extended Texture Test={{#switch:{{{2}}}
|link=Extended Texture Test|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Extended Texture Test  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|624| 624| 624| 624| 624| 624}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|F={{#switch:{{{1}}}
 
|F={{#switch:{{{1}}}
 
|Faction Hub={{#switch:{{{2}}}
 
|Faction Hub={{#switch:{{{2}}}
|link=Faction Hub|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Circuit=1|Ship Core=1}}
+
|link=Faction Hub  
|Price=500
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|594| 594| 377| 377| 594| 594}}
|Desc=This module contains an interface for factions. Users can look up lists, join recruiting factions, and see the overall relationshp of factions to each other. A permanent faction hub can be found on every shop.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Sintyr Circuit|1|Ship Core }}
|BlockResourceType=2
+
|Price=500  
|FactoryBakeTime=5.0
+
|Desc=This module contains an interface for factions. Users can look up lists, join recruiting factions, and see the overall relationshp of factions to each other. A permanent faction hub can be found on every shop.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.1
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=false
+
|Volume=0.1  
|MainCtrl=false
+
|InRecipe=false  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Faction Module={{#switch:{{{2}}}
 
|Faction Module={{#switch:{{{2}}}
|link=Faction Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=100|Alloyed Metal Mesh=100}}
+
|Element
|Price=2000
+
|link=Faction Module  
|Desc=The Faction Module can be used to claim ownership of ships, stations, asteroids, and planets. It is fairly durable, but it isn't impervious. So protecting it is of the utmost importance. Ships fitted with an active Faction Module cannot be destroyed while docked at their factions home base. Only one Faction Module can be placed per structure. The Faction Module allows use of several features to its user. These features include: -Password protection -Permissions: Single-user/Faction/All Press $ACTIVATE on it to access them.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|254| 254| 377| 377| 254| 254}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Hattel Capsule|100|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=2000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Faction Module can be used to claim ownership of ships, stations, asteroids, and planets. It is fairly durable, but it isn't impervious. So protecting it is of the utmost importance. Ships fitted with an active Faction Module cannot be destroyed while docked at their factions home base. Only one Faction Module can be placed per structure. The Faction Module allows use of several features to its user. These features include: -Password protection -Permissions: Single-user/Faction/All Press $ACTIVATE on it to access them.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Faction Permission Module={{#switch:{{{2}}}
 
|Faction Permission Module={{#switch:{{{2}}}
|link=Faction Permission Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=10|Alloyed Metal Mesh=10}}
+
|Element
|Price=300
+
|link=Faction Permission Module  
|Desc=Modifies the permissions needed to use blocks normally locked by a certain faction rank. When connected to a module, it shuts off the faction rank requirement needed to activate that block.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|595| 595| 595| 595| 595| 595}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Hattel Capsule|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Modifies the permissions needed to use blocks normally locked by a certain faction rank. When connected to a module, it shuts off the faction rank requirement needed to activate that block.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Factory Enhancer={{#switch:{{{2}}}
 
|Factory Enhancer={{#switch:{{{2}}}
|link=Factory Enhancer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=50|Crystal Composite=50}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Standard Factory}}
+
|link=Factory Enhancer  
|FullName=Macro Assembler Enhancer
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|250| 250| 250| 250| 250| 250}}
|Price=750
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Alloyed Metal Mesh|50|Crystal Composite }}
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Standard Factory }}
|BlockResourceType=2
+
|FullName=Macro Assembler Enhancer  
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Fan Flower={{#switch:{{{2}}}
 
|Fan Flower={{#switch:{{{2}}}
|link=Fan Flower|Price=1
+
|Element
|Desc=A rubbery, fan shaped flower.  
+
|link=Fan Flower  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|451| 451| 451| 451| 451| 451}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A rubbery, fan shaped flower.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Fertikeen Capsule={{#switch:{{{2}}}
 
|Fertikeen Capsule={{#switch:{{{2}}}
|link=Fertikeen Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure metalic Fertikeen float suspended within this capsule.  
+
|link=Fertikeen Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|187| 187| 187| 187| 187| 187}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure metalic Fertikeen float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Fertikeen Ingot={{#switch:{{{2}}}
 
|Fertikeen Ingot={{#switch:{{{2}}}
|link=Fertikeen Ingot|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=50}}
+
|link=Fertikeen Ingot  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|191| 191| 191| 191| 191| 191}}
|Desc=An ingot of refined Fertikeen.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Fertikeen Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Fertikeen Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An ingot of refined Fertikeen.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Fertikeen Ingot Wedge={{#switch:{{{2}}}
 
|Fertikeen Ingot Wedge={{#switch:{{{2}}}
|link=Fertikeen Ingot Wedge|Price=100
+
|Element
|Desc=An wedged ingot of refined Fertikeen.  
+
|link=Fertikeen Ingot Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|191| 191| 191| 191| 191| 191}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An wedged ingot of refined Fertikeen.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Fertikeen Motherboard={{#switch:{{{2}}}
 
|Fertikeen Motherboard={{#switch:{{{2}}}
|link=Fertikeen Motherboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Fertikeen Capsule=5}}
+
|Element
|Price=100
+
|link=Fertikeen Motherboard  
|Desc=A motherboard, manufactured with Fertikeen.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|190| 190| 190| 190| 190| 190}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|5|Fertikeen Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Fertikeen.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Fertikeen Motherboard Wedge={{#switch:{{{2}}}
 
|Fertikeen Motherboard Wedge={{#switch:{{{2}}}
|link=Fertikeen Motherboard Wedge|Price=100
+
|Element
|Desc=A motherboard, manufactured with Fertikeen.  
+
|link=Fertikeen Motherboard Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|190| 190| 190| 190| 190| 190}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Fertikeen.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Fertikeen Ore Raw={{#switch:{{{2}}}
 
|Fertikeen Ore Raw={{#switch:{{{2}}}
|link=Fertikeen Ore Raw|Price=104
+
|Element
|Desc=Fertikeen Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.
+
|link=Fertikeen Ore Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|186| 186| 186| 186| 186| 186}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Fertikeen Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Flip Flop={{#switch:{{{2}}}
 
|Flip Flop={{#switch:{{{2}}}
|link=Flip Flop|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Price=200
+
|link=Flip Flop  
|Desc=When this block receives an active signal from another logic block it will toggle on or off.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|441| 441| 441| 441| 441| 441}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=When this block receives an active signal from another logic block it will toggle on or off.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Foliage={{#switch:{{{2}}}
 
|Foliage={{#switch:{{{2}}}
|link=Foliage|Price=1
+
|Element
|Desc=Leaves and foliage.  
+
|link=Foliage  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|510| 510| 510| 510| 510| 510}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Leaves and foliage.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Blue)={{#switch:{{{2}}}
 
|Forcefield (Blue)={{#switch:{{{2}}}
|link=Forcefield (Blue)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varat Capsule=38}}
+
|Element
|Price=1000
+
|link=Forcefield (Blue)  
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|38|Varat Capsule }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Blue) 1/2={{#switch:{{{2}}}
 
|Forcefield (Blue) 1/2={{#switch:{{{2}}}
|link=Forcefield (Blue) 1/2|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Blue) 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Blue) 1/4={{#switch:{{{2}}}
 
|Forcefield (Blue) 1/4={{#switch:{{{2}}}
|link=Forcefield (Blue) 1/4|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Blue) 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Blue) 3/4={{#switch:{{{2}}}
 
|Forcefield (Blue) 3/4={{#switch:{{{2}}}
|link=Forcefield (Blue) 3/4|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Blue) 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Red)={{#switch:{{{2}}}
 
|Forcefield (Red)={{#switch:{{{2}}}
|link=Forcefield (Red)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Mattise Capsule=38}}
+
|Element
|Price=1000
+
|link=Forcefield (Red)  
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|224| 224| 224| 224| 224| 224}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|38|Mattise Capsule }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Red) 1/2={{#switch:{{{2}}}
 
|Forcefield (Red) 1/2={{#switch:{{{2}}}
|link=Forcefield (Red) 1/2|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Red) 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|224| 224| 224| 224| 224| 224}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Red) 1/4={{#switch:{{{2}}}
 
|Forcefield (Red) 1/4={{#switch:{{{2}}}
|link=Forcefield (Red) 1/4|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Red) 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|224| 224| 224| 224| 224| 224}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Red) 3/4={{#switch:{{{2}}}
 
|Forcefield (Red) 3/4={{#switch:{{{2}}}
|link=Forcefield (Red) 3/4|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Red) 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|224| 224| 224| 224| 224| 224}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Yellow)={{#switch:{{{2}}}
 
|Forcefield (Yellow)={{#switch:{{{2}}}
|link=Forcefield (Yellow)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=38}}
+
|Element
|Price=1000
+
|link=Forcefield (Yellow)  
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|38|Hattel Capsule }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Yellow) 1/2={{#switch:{{{2}}}
 
|Forcefield (Yellow) 1/2={{#switch:{{{2}}}
|link=Forcefield (Yellow) 1/2|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Yellow) 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Yellow) 1/4={{#switch:{{{2}}}
 
|Forcefield (Yellow) 1/4={{#switch:{{{2}}}
|link=Forcefield (Yellow) 1/4|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Yellow) 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield (Yellow) 3/4={{#switch:{{{2}}}
 
|Forcefield (Yellow) 3/4={{#switch:{{{2}}}
|link=Forcefield (Yellow) 3/4|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield (Yellow) 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield Wedge (Blue)={{#switch:{{{2}}}
 
|Forcefield Wedge (Blue)={{#switch:{{{2}}}
|link=Forcefield Wedge (Blue)|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield Wedge (Blue)  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield Wedge (Red)={{#switch:{{{2}}}
 
|Forcefield Wedge (Red)={{#switch:{{{2}}}
|link=Forcefield Wedge (Red)|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield Wedge (Red)  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|224| 224| 224| 224| 224| 224}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Forcefield Wedge (Yellow)={{#switch:{{{2}}}
 
|Forcefield Wedge (Yellow)={{#switch:{{{2}}}
|link=Forcefield Wedge (Yellow)|Price=1000
+
|Element
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  
+
|link=Forcefield Wedge (Yellow)  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Frozen Leaves={{#switch:{{{2}}}
 
|Frozen Leaves={{#switch:{{{2}}}
|link=Frozen Leaves|Price=1
+
|Element
|Desc=Frozen Leaves, from frozen trees.  
+
|link=Frozen Leaves  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|510| 510| 510| 510| 510| 510}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Frozen Leaves, from frozen trees.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Frozen Rock={{#switch:{{{2}}}
 
|Frozen Rock={{#switch:{{{2}}}
|link=Frozen Rock|Price=1
+
|Element
|Desc=The underlying rock found on Ice Planets.  
+
|link=Frozen Rock  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|501| 501| 501| 501| 501| 501}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The underlying rock found on Ice Planets.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Frozen Wood={{#switch:{{{2}}}
 
|Frozen Wood={{#switch:{{{2}}}
|link=Frozen Wood|Price=1
+
|Element
|Desc=Frozen Wood, from frozen trees.  
+
|link=Frozen Wood  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|509| 509| 509| 509| 509| 509}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Frozen Wood, from frozen trees.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Funal Trap={{#switch:{{{2}}}
 
|Funal Trap={{#switch:{{{2}}}
|link=Funal Trap|Price=1
+
|Element
|Desc=A carnivorous plant that lures it's prey with bioluminescent tendrils.  
+
|link=Funal Trap  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|498| 498| 498| 498| 498| 498}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A carnivorous plant that lures it's prey with bioluminescent tendrils.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Fungal Growth={{#switch:{{{2}}}
 
|Fungal Growth={{#switch:{{{2}}}
|link=Fungal Growth|Price=1
+
|Element
|Desc=A troop of fungal growths.  
+
|link=Fungal Growth  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|466| 466| 466| 466| 466| 466}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A troop of fungal growths.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|G={{#switch:{{{1}}}
 
|G={{#switch:{{{1}}}
 
|Girder={{#switch:{{{2}}}
 
|Girder={{#switch:{{{2}}}
|link=Girder|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|link=Girder  
|Price=50
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|556| 556| 478| 551| 551| 551}}
|Desc=A sturdy structural material.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|BlockResourceType=2
+
|Price=50  
|FactoryBakeTime=5.0
+
|Desc=A sturdy structural material.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.01
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.01  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Glass={{#switch:{{{2}}}
 
|Glass={{#switch:{{{2}}}
|link=Glass|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=2}}
+
|Element
|FullName=Crystaline Glass
+
|link=Glass  
|Price=50
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Crystal Composite }}
|BlockResourceType=2
+
|FullName=Crystaline Glass  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass 1/2={{#switch:{{{2}}}
 
|Glass 1/2={{#switch:{{{2}}}
|link=Glass 1/2|FullName=Crystaline Glass
+
|Element
|Price=50
+
|link=Glass 1/2  
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|BlockResourceType=2
+
|FullName=Crystaline Glass  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass 1/4={{#switch:{{{2}}}
 
|Glass 1/4={{#switch:{{{2}}}
|link=Glass 1/4|FullName=Crystaline Glass
+
|Element
|Price=50
+
|link=Glass 1/4  
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|BlockResourceType=2
+
|FullName=Crystaline Glass  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass 3/4={{#switch:{{{2}}}
 
|Glass 3/4={{#switch:{{{2}}}
|link=Glass 3/4|FullName=Crystaline Glass
+
|Element
|Price=50
+
|link=Glass 3/4  
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|BlockResourceType=2
+
|FullName=Crystaline Glass  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Corner={{#switch:{{{2}}}
 
|Glass Corner={{#switch:{{{2}}}
|link=Glass Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1}}
+
|Element
|FullName=Crystaline glass
+
|link=Glass Corner  
|Price=50
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass }}
|BlockResourceType=2
+
|FullName=Crystaline glass  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Door={{#switch:{{{2}}}
 
|Glass Door={{#switch:{{{2}}}
|link=Glass Door|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=5}}
+
|Element
|Price=50
+
|link=Glass Door  
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Door 1/2={{#switch:{{{2}}}
 
|Glass Door 1/2={{#switch:{{{2}}}
|link=Glass Door 1/2|Price=50
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|link=Glass Door 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Door 1/4={{#switch:{{{2}}}
 
|Glass Door 1/4={{#switch:{{{2}}}
|link=Glass Door 1/4|Price=50
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|link=Glass Door 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Door 3/4={{#switch:{{{2}}}
 
|Glass Door 3/4={{#switch:{{{2}}}
|link=Glass Door 3/4|Price=50
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|link=Glass Door 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Door Wedge={{#switch:{{{2}}}
 
|Glass Door Wedge={{#switch:{{{2}}}
|link=Glass Door Wedge|Price=50
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|link=Glass Door Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Hepta={{#switch:{{{2}}}
 
|Glass Hepta={{#switch:{{{2}}}
|link=Glass Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1}}
+
|Element
|FullName=Crystaline glass
+
|link=Glass Hepta  
|Price=50
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass }}
|BlockResourceType=2
+
|FullName=Crystaline glass  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Tetra={{#switch:{{{2}}}
 
|Glass Tetra={{#switch:{{{2}}}
|link=Glass Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1}}
+
|Element
|FullName=Crystaline glass
+
|link=Glass Tetra  
|Price=50
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass }}
|BlockResourceType=2
+
|FullName=Crystaline glass  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glass Wedge={{#switch:{{{2}}}
 
|Glass Wedge={{#switch:{{{2}}}
|link=Glass Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1}}
+
|Element
|FullName=Crystaline glass
+
|link=Glass Wedge  
|Price=50
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass }}
|BlockResourceType=2
+
|FullName=Crystaline glass  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Glow Trap={{#switch:{{{2}}}
 
|Glow Trap={{#switch:{{{2}}}
|link=Glow Trap|Price=1
+
|Element
|Desc=A carnivorous plant that lures it's prey with a sticky bioluminescent orb.  
+
|link=Glow Trap  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|467| 467| 467| 467| 467| 467}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A carnivorous plant that lures it's prey with a sticky bioluminescent orb.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Gold Bar={{#switch:{{{2}}}
 
|Gold Bar={{#switch:{{{2}}}
|link=Gold Bar|Price=100
+
|Element
|Desc=A special prize item mainly used in player created mini-games.  
+
|link=Gold Bar  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|90| 90| 90| 90| 90| 90}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A special prize item mainly used in player created mini-games.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grass={{#switch:{{{2}}}
 
|Grass={{#switch:{{{2}}}
|link=Grass|Price=1
+
|Element
|Desc=Grass covers this lump of Soil.  
+
|link=Grass  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|508| 508| 507| 506| 508| 508}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Grass covers this lump of Soil.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grassy Rock={{#switch:{{{2}}}
 
|Grassy Rock={{#switch:{{{2}}}
|link=Grassy Rock|Price=1
+
|Element
|Desc=Grass covers this lump of Rock.  
+
|link=Grassy Rock  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|495| 495| 507| 511| 495| 495}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Grass covers this lump of Rock.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grate={{#switch:{{{2}}}
 
|Grate={{#switch:{{{2}}}
|link=Grate|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=100
+
|link=Grate  
|Desc=A decorative handrail.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|WildcardIds=1004, 1005
+
|Desc=A decorative handrail.  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=1004, 1005  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=Grate
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=Grate }}
 
|Grate Corner={{#switch:{{{2}}}
 
|Grate Corner={{#switch:{{{2}}}
|link=Grate Corner|Price=100
+
|Element
|Desc=A decorative handrail.
+
|link=Grate Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative handrail.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=GrateCorner
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=GrateCorner }}
 
|Grate Wedge={{#switch:{{{2}}}
 
|Grate Wedge={{#switch:{{{2}}}
|link=Grate Wedge|Price=100
+
|Element
|Desc=A decorative handrail.
+
|link=Grate Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative handrail.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=GrateWedge
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=GrateWedge }}
 
|Gravity Unit={{#switch:{{{2}}}
 
|Gravity Unit={{#switch:{{{2}}}
|link=Gravity Unit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Nocx Capsule=10|Alloyed Metal Mesh=10}}
+
|Element
|Price=300
+
|link=Gravity Unit  
|Desc=The Gravity Unit, once placed and activated, can be used to simulate a simple field of gravity around an astronaut. Most common uses include on the interiors of ships and space stations. Press $ACTIVATE to Activate/Deactivate.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|288| 289| 290| 290| 290| 290}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Nocx Capsule|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Gravity Unit, once placed and activated, can be used to simulate a simple field of gravity around an astronaut. Most common uses include on the interiors of ships and space stations. Press $ACTIVATE to Activate/Deactivate.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Advanced Armor={{#switch:{{{2}}}
 
|Green Advanced Armor={{#switch:{{{2}}}
|link=Green Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Green Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|7| 7| 7| 7| 7| 7}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Advanced Armor 1/2={{#switch:{{{2}}}
 
|Green Advanced Armor 1/2={{#switch:{{{2}}}
|link=Green Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|7| 7| 7| 7| 7| 7}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Advanced Armor 1/4={{#switch:{{{2}}}
 
|Green Advanced Armor 1/4={{#switch:{{{2}}}
|link=Green Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|7| 7| 7| 7| 7| 7}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Advanced Armor 3/4={{#switch:{{{2}}}
 
|Green Advanced Armor 3/4={{#switch:{{{2}}}
|link=Green Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|7| 7| 7| 7| 7| 7}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Advanced Armor Corner={{#switch:{{{2}}}
 
|Green Advanced Armor Corner={{#switch:{{{2}}}
|link=Green Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Green Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|7| 7| 7| 7| 7| 7}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Advanced Armor Hepta={{#switch:{{{2}}}
 
|Green Advanced Armor Hepta={{#switch:{{{2}}}
|link=Green Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Green Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|7| 7| 7| 7| 7| 7}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Advanced Armor Tetra={{#switch:{{{2}}}
 
|Green Advanced Armor Tetra={{#switch:{{{2}}}
|link=Green Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Green Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|7| 7| 7| 7| 7| 7}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Advanced Armor Wedge={{#switch:{{{2}}}
 
|Green Advanced Armor Wedge={{#switch:{{{2}}}
|link=Green Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Green Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|7| 7| 7| 7| 7| 7}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Crystal Armor={{#switch:{{{2}}}
 
|Green Crystal Armor={{#switch:{{{2}}}
|link=Green Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Standard Armor=1|Bastyn Crystal=6}}
+
|Element
|Price=1000
+
|link=Green Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Standard Armor|6|Bastyn Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Crystal Armor 1/2={{#switch:{{{2}}}
 
|Green Crystal Armor 1/2={{#switch:{{{2}}}
|link=Green Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Crystal Armor 1/4={{#switch:{{{2}}}
 
|Green Crystal Armor 1/4={{#switch:{{{2}}}
|link=Green Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Crystal Armor 3/4={{#switch:{{{2}}}
 
|Green Crystal Armor 3/4={{#switch:{{{2}}}
|link=Green Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Crystal Armor Corner={{#switch:{{{2}}}
 
|Green Crystal Armor Corner={{#switch:{{{2}}}
|link=Green Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Crystal Armor Hepta={{#switch:{{{2}}}
 
|Green Crystal Armor Hepta={{#switch:{{{2}}}
|link=Green Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Crystal Armor Tetra={{#switch:{{{2}}}
 
|Green Crystal Armor Tetra={{#switch:{{{2}}}
|link=Green Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Crystal Armor Wedge={{#switch:{{{2}}}
 
|Green Crystal Armor Wedge={{#switch:{{{2}}}
|link=Green Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Green Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Dirt={{#switch:{{{2}}}
 
|Green Dirt={{#switch:{{{2}}}
|link=Green Dirt|Price=1
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Green Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hazard Armor={{#switch:{{{2}}}
 
|Green Hazard Armor={{#switch:{{{2}}}
|link=Green Hazard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Green Hazard Armor  
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hazard Armor 1/2={{#switch:{{{2}}}
 
|Green Hazard Armor 1/2={{#switch:{{{2}}}
|link=Green Hazard Armor 1/2|Price=125
+
|Element
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.  
+
|link=Green Hazard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hazard Armor 1/4={{#switch:{{{2}}}
 
|Green Hazard Armor 1/4={{#switch:{{{2}}}
|link=Green Hazard Armor 1/4|Price=125
+
|Element
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.  
+
|link=Green Hazard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hazard Armor 3/4={{#switch:{{{2}}}
 
|Green Hazard Armor 3/4={{#switch:{{{2}}}
|link=Green Hazard Armor 3/4|Price=125
+
|Element
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.  
+
|link=Green Hazard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hazard Armor Corner={{#switch:{{{2}}}
 
|Green Hazard Armor Corner={{#switch:{{{2}}}
|link=Green Hazard Armor Corner|Price=125
+
|Element
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.  
+
|link=Green Hazard Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hazard Armor Hepta={{#switch:{{{2}}}
 
|Green Hazard Armor Hepta={{#switch:{{{2}}}
|link=Green Hazard Armor Hepta|Price=125
+
|Element
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.  
+
|link=Green Hazard Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hazard Armor Tetra={{#switch:{{{2}}}
 
|Green Hazard Armor Tetra={{#switch:{{{2}}}
|link=Green Hazard Armor Tetra|Price=125
+
|Element
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.  
+
|link=Green Hazard Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hazard Armor Wedge={{#switch:{{{2}}}
 
|Green Hazard Armor Wedge={{#switch:{{{2}}}
|link=Green Hazard Armor Wedge|Price=125
+
|Element
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.  
+
|link=Green Hazard Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Green Standard Armor that has been emblazoned with white caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hull={{#switch:{{{2}}}
 
|Green Hull={{#switch:{{{2}}}
|link=Green Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Green Paint=3}}
+
|Element
|Price=50
+
|link=Green Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|39| 39| 39| 39| 39| 39}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|3|Green Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hull 1/2={{#switch:{{{2}}}
 
|Green Hull 1/2={{#switch:{{{2}}}
|link=Green Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Green Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|39| 39| 39| 39| 39| 39}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hull 1/4={{#switch:{{{2}}}
 
|Green Hull 1/4={{#switch:{{{2}}}
|link=Green Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Green Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|39| 39| 39| 39| 39| 39}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hull 3/4={{#switch:{{{2}}}
 
|Green Hull 3/4={{#switch:{{{2}}}
|link=Green Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Green Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|39| 39| 39| 39| 39| 39}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hull Corner={{#switch:{{{2}}}
 
|Green Hull Corner={{#switch:{{{2}}}
|link=Green Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Green Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|39| 39| 39| 39| 39| 39}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hull Hepta={{#switch:{{{2}}}
 
|Green Hull Hepta={{#switch:{{{2}}}
|link=Green Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Green Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|39| 39| 39| 39| 39| 39}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hull Tetra={{#switch:{{{2}}}
 
|Green Hull Tetra={{#switch:{{{2}}}
|link=Green Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Green Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|39| 39| 39| 39| 39| 39}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Hull Wedge={{#switch:{{{2}}}
 
|Green Hull Wedge={{#switch:{{{2}}}
|link=Green Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Green Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|39| 39| 39| 39| 39| 39}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Lava={{#switch:{{{2}}}
 
|Green Lava={{#switch:{{{2}}}
|link=Green Lava|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Green Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Light={{#switch:{{{2}}}
 
|Green Light={{#switch:{{{2}}}
|link=Green Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Bastyn Circuit=1}}
+
|Element
|FullName=greenlight
+
|link=Green Light  
|Price=50
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|74| 74| 74| 74| 74| 74}}
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Bastyn Circuit }}
|BlockResourceType=2
+
|FullName=greenlight  
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=504
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=504  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Light 1/2={{#switch:{{{2}}}
 
|Green Light 1/2={{#switch:{{{2}}}
|link=Green Light 1/2|FullName=greenlight
+
|Element
|Price=50
+
|link=Green Light 1/2  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|74| 74| 74| 74| 74| 74}}
|BlockResourceType=2
+
|FullName=greenlight  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Light 1/4={{#switch:{{{2}}}
 
|Green Light 1/4={{#switch:{{{2}}}
|link=Green Light 1/4|FullName=greenlight
+
|Element
|Price=50
+
|link=Green Light 1/4  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|74| 74| 74| 74| 74| 74}}
|BlockResourceType=2
+
|FullName=greenlight  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Light 3/4={{#switch:{{{2}}}
 
|Green Light 3/4={{#switch:{{{2}}}
|link=Green Light 3/4|FullName=greenlight
+
|Element
|Price=50
+
|link=Green Light 3/4  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|74| 74| 74| 74| 74| 74}}
|BlockResourceType=2
+
|FullName=greenlight  
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Paint={{#switch:{{{2}}}
 
|Green Paint={{#switch:{{{2}}}
|link=Green Paint|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varis Capsule=1}}
+
|Element
|Price=1
+
|link=Green Paint  
|Desc=A canister of green paint, used in various recipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|188| 188| 188| 188| 188| 188}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Varis Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of green paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Poison={{#switch:{{{2}}}
 
|Green Poison={{#switch:{{{2}}}
|link=Green Poison|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Green Poison  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Rod Light={{#switch:{{{2}}}
 
|Green Rod Light={{#switch:{{{2}}}
|link=Green Rod Light|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Green Rod Light  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|85| 85| 85| 85| 85| 85}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Standard Armor={{#switch:{{{2}}}
 
|Green Standard Armor={{#switch:{{{2}}}
|link=Green Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Green Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Standard Armor 1/2={{#switch:{{{2}}}
 
|Green Standard Armor 1/2={{#switch:{{{2}}}
|link=Green Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Green Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Standard Armor 1/4={{#switch:{{{2}}}
 
|Green Standard Armor 1/4={{#switch:{{{2}}}
|link=Green Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Green Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Standard Armor 3/4={{#switch:{{{2}}}
 
|Green Standard Armor 3/4={{#switch:{{{2}}}
|link=Green Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Green Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Standard Armor Corner={{#switch:{{{2}}}
 
|Green Standard Armor Corner={{#switch:{{{2}}}
|link=Green Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Standard Armor=1}}
+
|Element
|Price=125
+
|link=Green Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Standard Armor Hepta={{#switch:{{{2}}}
 
|Green Standard Armor Hepta={{#switch:{{{2}}}
|link=Green Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Standard Armor=1}}
+
|Element
|Price=125
+
|link=Green Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Standard Armor Tetra={{#switch:{{{2}}}
 
|Green Standard Armor Tetra={{#switch:{{{2}}}
|link=Green Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Standard Armor=1}}
+
|Element
|Price=125
+
|link=Green Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Standard Armor Wedge={{#switch:{{{2}}}
 
|Green Standard Armor Wedge={{#switch:{{{2}}}
|link=Green Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Green Standard Armor=1}}
+
|Element
|Price=125
+
|link=Green Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Green Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Green Water={{#switch:{{{2}}}
 
|Green Water={{#switch:{{{2}}}
|link=Green Water|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Green Water  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Advanced Armor={{#switch:{{{2}}}
 
|Grey Advanced Armor={{#switch:{{{2}}}
|link=Grey Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Grey Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Advanced Armor 1/2={{#switch:{{{2}}}
 
|Grey Advanced Armor 1/2={{#switch:{{{2}}}
|link=Grey Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Grey Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Advanced Armor 1/4={{#switch:{{{2}}}
 
|Grey Advanced Armor 1/4={{#switch:{{{2}}}
|link=Grey Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Grey Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Advanced Armor 3/4={{#switch:{{{2}}}
 
|Grey Advanced Armor 3/4={{#switch:{{{2}}}
|link=Grey Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Grey Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Advanced Armor Corner={{#switch:{{{2}}}
 
|Grey Advanced Armor Corner={{#switch:{{{2}}}
|link=Grey Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Grey Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Advanced Armor Hepta={{#switch:{{{2}}}
 
|Grey Advanced Armor Hepta={{#switch:{{{2}}}
|link=Grey Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Grey Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Advanced Armor Tetra={{#switch:{{{2}}}
 
|Grey Advanced Armor Tetra={{#switch:{{{2}}}
|link=Grey Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Grey Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Advanced Armor Wedge={{#switch:{{{2}}}
 
|Grey Advanced Armor Wedge={{#switch:{{{2}}}
|link=Grey Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Grey Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Hull={{#switch:{{{2}}}
 
|Grey Hull={{#switch:{{{2}}}
|link=Grey Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Crystal Composite=1}}
+
|Element
|Price=50
+
|link=Grey Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|1|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Hull 1/2={{#switch:{{{2}}}
 
|Grey Hull 1/2={{#switch:{{{2}}}
|link=Grey Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Grey Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Hull 1/4={{#switch:{{{2}}}
 
|Grey Hull 1/4={{#switch:{{{2}}}
|link=Grey Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Grey Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Hull 3/4={{#switch:{{{2}}}
 
|Grey Hull 3/4={{#switch:{{{2}}}
|link=Grey Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Grey Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Hull Corner={{#switch:{{{2}}}
 
|Grey Hull Corner={{#switch:{{{2}}}
|link=Grey Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Grey Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Hull Hepta={{#switch:{{{2}}}
 
|Grey Hull Hepta={{#switch:{{{2}}}
|link=Grey Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Grey Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Hull Tetra={{#switch:{{{2}}}
 
|Grey Hull Tetra={{#switch:{{{2}}}
|link=Grey Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Grey Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Hull Wedge={{#switch:{{{2}}}
 
|Grey Hull Wedge={{#switch:{{{2}}}
|link=Grey Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Grey Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Standard Armor={{#switch:{{{2}}}
 
|Grey Standard Armor={{#switch:{{{2}}}
|link=Grey Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Grey Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Standard Armor 1/2={{#switch:{{{2}}}
 
|Grey Standard Armor 1/2={{#switch:{{{2}}}
|link=Grey Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Grey Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Standard Armor 1/4={{#switch:{{{2}}}
 
|Grey Standard Armor 1/4={{#switch:{{{2}}}
|link=Grey Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Grey Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Standard Armor 3/4={{#switch:{{{2}}}
 
|Grey Standard Armor 3/4={{#switch:{{{2}}}
|link=Grey Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Grey Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Standard Armor Corner={{#switch:{{{2}}}
 
|Grey Standard Armor Corner={{#switch:{{{2}}}
|link=Grey Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Standard Armor=1}}
+
|Element
|Price=125
+
|link=Grey Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Standard Armor Hepta={{#switch:{{{2}}}
 
|Grey Standard Armor Hepta={{#switch:{{{2}}}
|link=Grey Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Standard Armor=1}}
+
|Element
|Price=125
+
|link=Grey Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Standard Armor Tetra={{#switch:{{{2}}}
 
|Grey Standard Armor Tetra={{#switch:{{{2}}}
|link=Grey Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Standard Armor=1}}
+
|Element
|Price=125
+
|link=Grey Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Grey Standard Armor Wedge={{#switch:{{{2}}}
 
|Grey Standard Armor Wedge={{#switch:{{{2}}}
|link=Grey Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Standard Armor=1}}
+
|Element
|Price=125
+
|link=Grey Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|H={{#switch:{{{1}}}
 
|H={{#switch:{{{1}}}
 
|Hattel Capsule={{#switch:{{{2}}}
 
|Hattel Capsule={{#switch:{{{2}}}
|link=Hattel Capsule|Price=10
+
|link=Hattel Capsule  
|Desc=Cubatoms of pure crystaline Hattel float suspended within this capsule.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|169| 169| 169| 169| 169| 169}}
|BlockResourceType=6
+
|Price=10  
|FactoryBakeTime=5.0
+
|Desc=Cubatoms of pure crystaline Hattel float suspended within this capsule.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=6  
|Volume=0.001
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.001  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Hattel Charged Circuit={{#switch:{{{2}}}
 
|Hattel Charged Circuit={{#switch:{{{2}}}
|link=Hattel Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=10|Threns Capsule=1}}
+
|Element
|Price=300
+
|link=Hattel Charged Circuit  
|Desc=An advanced circuit that's manufactured from Hattel crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|161| 161| 161| 161| 161| 161}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Hattel Capsule|1|Threns Capsule }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from Hattel crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hattel Charged Circuit Wedge={{#switch:{{{2}}}
 
|Hattel Charged Circuit Wedge={{#switch:{{{2}}}
|link=Hattel Charged Circuit Wedge|Price=300
+
|Element
|Desc=An advanced circuit wedge that's manufactured from Hattel crystals.  
+
|link=Hattel Charged Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|161| 161| 161| 161| 161| 161}}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit wedge that's manufactured from Hattel crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hattel Circuit={{#switch:{{{2}}}
 
|Hattel Circuit={{#switch:{{{2}}}
|link=Hattel Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=1|Hattel Capsule=5}}
+
|Element
|Price=100
+
|link=Hattel Circuit  
|Desc=A basic circuit that's manufactured from Hattel crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|160| 160| 160| 160| 160| 160}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Crystal Composite|5|Hattel Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit that's manufactured from Hattel crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hattel Circuit Wedge={{#switch:{{{2}}}
 
|Hattel Circuit Wedge={{#switch:{{{2}}}
|link=Hattel Circuit Wedge|Price=100
+
|Element
|Desc=A basic circuit wedge that's manufactured from Hattel crystals.  
+
|link=Hattel Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|160| 160| 160| 160| 160| 160}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit wedge that's manufactured from Hattel crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hattel Crystal={{#switch:{{{2}}}
 
|Hattel Crystal={{#switch:{{{2}}}
|link=Hattel Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=50}}
+
|link=Hattel Crystal  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|173| 173| 173| 173| 173| 173}}
|Desc=A block of Hattel Crystal. It's yellow in colour and emits a soft glow.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Hattel Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Hattel Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A block of Hattel Crystal. It's yellow in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hattel Crystal Wedge={{#switch:{{{2}}}
 
|Hattel Crystal Wedge={{#switch:{{{2}}}
|link=Hattel Crystal Wedge|Price=100
+
|Element
|Desc=A wedge of Hattel Crystal. It's yellow in colour and emits a soft glow.  
+
|link=Hattel Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|173| 173| 173| 173| 173| 173}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of Hattel Crystal. It's yellow in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hattel Shard Raw={{#switch:{{{2}}}
 
|Hattel Shard Raw={{#switch:{{{2}}}
|link=Hattel Shard Raw|Price=104
+
|Element
|Desc=Glittering Hattel Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.
+
|link=Hattel Shard Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|168| 168| 168| 168| 168| 168}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Glittering Hattel Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hylat Capsule={{#switch:{{{2}}}
 
|Hylat Capsule={{#switch:{{{2}}}
|link=Hylat Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure metalic Hylat float suspended within this capsule.  
+
|link=Hylat Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|203| 203| 203| 203| 203| 203}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure metalic Hylat float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hylat Ingot={{#switch:{{{2}}}
 
|Hylat Ingot={{#switch:{{{2}}}
|link=Hylat Ingot|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hylat Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hylat Capsule=50}}
+
|link=Hylat Ingot  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|207| 207| 207| 207| 207| 207}}
|Desc=An ingot of refined Hylat.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Hylat Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Hylat Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An ingot of refined Hylat.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hylat Ingot Wedge={{#switch:{{{2}}}
 
|Hylat Ingot Wedge={{#switch:{{{2}}}
|link=Hylat Ingot Wedge|Price=100
+
|Element
|Desc=An wedged ingot of refined Hylat.  
+
|link=Hylat Ingot Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|207| 207| 207| 207| 207| 207}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An wedged ingot of refined Hylat.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hylat Motherboard={{#switch:{{{2}}}
 
|Hylat Motherboard={{#switch:{{{2}}}
|link=Hylat Motherboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Hylat Capsule=5}}
+
|Element
|Price=100
+
|link=Hylat Motherboard  
|Desc=A motherboard, manufactured with Hylat.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|206| 206| 206| 206| 206| 206}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|5|Hylat Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Hylat.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hylat Motherboard Wedge={{#switch:{{{2}}}
 
|Hylat Motherboard Wedge={{#switch:{{{2}}}
|link=Hylat Motherboard Wedge|Price=100
+
|Element
|Desc=A motherboard, manufactured with Hylat.  
+
|link=Hylat Motherboard Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|206| 206| 206| 206| 206| 206}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Hylat.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Hylat Ore Raw={{#switch:{{{2}}}
 
|Hylat Ore Raw={{#switch:{{{2}}}
|link=Hylat Ore Raw|Price=104
+
|Element
|Desc=Hylat Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.
+
|link=Hylat Ore Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|202| 202| 202| 202| 202| 202}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Hylat Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|I={{#switch:{{{1}}}
 
|I={{#switch:{{{1}}}
 
|Ice={{#switch:{{{2}}}
 
|Ice={{#switch:{{{2}}}
|link=Ice|Price=1
+
|link=Ice  
|Desc=Frozen water.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|505| 505| 505| 505| 505| 505}}
|BlockResourceType=2
+
|Price=1  
|FactoryBakeTime=5.0
+
|Desc=Frozen water.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.01
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.01  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Ice Coral={{#switch:{{{2}}}
 
|Ice Coral={{#switch:{{{2}}}
|link=Ice Coral|Price=1
+
|Element
|Desc=A sharp, hard coral.  
+
|link=Ice Coral  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|484| 484| 484| 484| 484| 484}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A sharp, hard coral.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Ice Crag={{#switch:{{{2}}}
 
|Ice Crag={{#switch:{{{2}}}
|link=Ice Crag|Price=1
+
|Element
|Desc=A jagged formation of Ice.  
+
|link=Ice Crag  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|468| 468| 468| 468| 468| 468}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A jagged formation of Ice.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Ice Crystal={{#switch:{{{2}}}
 
|Ice Crystal={{#switch:{{{2}}}
|link=Ice Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Ice=10}}
+
|Element
|Price=25
+
|link=Ice Crystal  
|Desc=When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|504| 504| 504| 504| 504| 504}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Ice }}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Ice Crystal Wedge={{#switch:{{{2}}}
 
|Ice Crystal Wedge={{#switch:{{{2}}}
|link=Ice Crystal Wedge|Price=25
+
|Element
|Desc=When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within.  
+
|link=Ice Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|504| 504| 504| 504| 504| 504}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Ice Fan Flower={{#switch:{{{2}}}
 
|Ice Fan Flower={{#switch:{{{2}}}
|link=Ice Fan Flower|Price=1
+
|Element
|Desc=A small icy fan flower.  
+
|link=Ice Fan Flower  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|452| 452| 452| 452| 452| 452}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small icy fan flower.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Ice Wedge={{#switch:{{{2}}}
 
|Ice Wedge={{#switch:{{{2}}}
|link=Ice Wedge|Price=1
+
|Element
|Desc=Frozen water.  
+
|link=Ice Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|505| 505| 505| 505| 505| 505}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Frozen water.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Inner Ship Remote={{#switch:{{{2}}}
 
|Inner Ship Remote={{#switch:{{{2}}}
|link=Inner Ship Remote|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Price=200
+
|link=Inner Ship Remote  
|Desc=This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|516| 516| 516| 516| 516| 516}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Ion Effect Computer={{#switch:{{{2}}}
 
|Ion Effect Computer={{#switch:{{{2}}}
|link=Ion Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hylat Capsule=500|Varat Capsule=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Ion Effect Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Ion Effect Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|357| 373| 370| 377| 358| 358}}
|Price=10000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Hylat Capsule|1000|Varat Capsule }}
|Desc=$EFFECT  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ion Effect Module| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$EFFECT
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=true
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=true  
 +
|ExpAbsorb=0.0 }}
 
|Ion Effect Module={{#switch:{{{2}}}
 
|Ion Effect Module={{#switch:{{{2}}}
|link=Ion Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hylat Capsule=50|Varat Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ion Effect Computer|}}
+
|link=Ion Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|368| 368| 368| 368| 368| 368}}
|Desc=Connects to its Computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Hylat Capsule|100|Varat Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ion Effect Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its Computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|J={{#switch:{{{1}}}
 
|J={{#switch:{{{1}}}
 
|Jisper Capsule={{#switch:{{{2}}}
 
|Jisper Capsule={{#switch:{{{2}}}
|link=Jisper Capsule|Price=10
+
|link=Jisper Capsule  
|Desc=Cubatoms of pure metalic Jisper float suspended within this capsule.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|155| 155| 155| 155| 155| 155}}
|BlockResourceType=6
+
|Price=10  
|FactoryBakeTime=5.0
+
|Desc=Cubatoms of pure metalic Jisper float suspended within this capsule.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=6  
|Volume=0.001
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.001  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Jisper Ingot={{#switch:{{{2}}}
 
|Jisper Ingot={{#switch:{{{2}}}
|link=Jisper Ingot|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=50}}
+
|link=Jisper Ingot  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|159| 159| 159| 159| 159| 159}}
|Desc=An ingot of refined Jisper.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Jisper Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Jisper Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An ingot of refined Jisper.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Jisper Ingot Wedge={{#switch:{{{2}}}
 
|Jisper Ingot Wedge={{#switch:{{{2}}}
|link=Jisper Ingot Wedge|Price=100
+
|Element
|Desc=An wedged ingot of refined Jisper.  
+
|link=Jisper Ingot Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|159| 159| 159| 159| 159| 159}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An wedged ingot of refined Jisper.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Jisper Motherboard={{#switch:{{{2}}}
 
|Jisper Motherboard={{#switch:{{{2}}}
|link=Jisper Motherboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Jisper Capsule=5}}
+
|Element
|Price=100
+
|link=Jisper Motherboard  
|Desc=A motherboard, manufactured with Jisper.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|158| 158| 158| 158| 158| 158}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|5|Jisper Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Jisper.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Jisper Motherboard Wedge={{#switch:{{{2}}}
 
|Jisper Motherboard Wedge={{#switch:{{{2}}}
|link=Jisper Motherboard Wedge|Price=100
+
|Element
|Desc=A motherboard, manufactured with Jisper.  
+
|link=Jisper Motherboard Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|158| 158| 158| 158| 158| 158}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Jisper.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Jisper Ore Raw={{#switch:{{{2}}}
 
|Jisper Ore Raw={{#switch:{{{2}}}
|link=Jisper Ore Raw|Price=104
+
|Element
|Desc=Jisper Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.
+
|link=Jisper Ore Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|154| 154| 154| 154| 154| 154}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Jisper Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Jump Drive Computer={{#switch:{{{2}}}
 
|Jump Drive Computer={{#switch:{{{2}}}
|link=Jump Drive Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Macet Capsule=500|Crystal Composite=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Jump Drive Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Jump Drive Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|332| 333| 336| 336| 333| 333}}
|Price=20000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Macet Capsule|1000|Crystal Composite }}
|Desc=Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying).  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Jump Drive Module| }}
|FactoryBakeTime=5.0
+
|Price=20000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying).
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Jump Drive Module={{#switch:{{{2}}}
 
|Jump Drive Module={{#switch:{{{2}}}
|link=Jump Drive Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Macet Capsule=50|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Jump Drive Computer|}}
+
|link=Jump Drive Module  
|Price=3000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|12| 12| 337| 337| 337| 337}}
|Desc=Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying).  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Macet Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Jump Drive Computer| }}
|FactoryBakeTime=5.0
+
|Price=3000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying).
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Jump Inhibitor Computer={{#switch:{{{2}}}
 
|Jump Inhibitor Computer={{#switch:{{{2}}}
|link=Jump Inhibitor Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Mattise Capsule=500|Crystal Composite=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Jump Inhibitor Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Jump Inhibitor Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|533| 372| 408| 377| 534| 534}}
|Price=20000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Mattise Capsule|1000|Crystal Composite }}
|Desc=Jump Inhibiter computer.\n\r
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Jump Inhibitor Module| }}
|FactoryBakeTime=5.0
+
|Price=20000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Jump Inhibiter computer.\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Jump Inhibitor Module={{#switch:{{{2}}}
 
|Jump Inhibitor Module={{#switch:{{{2}}}
|link=Jump Inhibitor Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=100|Mattise Capsule=50}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Jump Inhibitor Computer|}}
+
|link=Jump Inhibitor Module  
|Price=3000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|12| 12| 529| 529| 529| 529}}
|Desc=Jump inhibitor module.\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Crystal Composite|50|Mattise Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Jump Inhibitor Computer| }}
|FactoryBakeTime=5.0
+
|Price=3000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Jump inhibitor module.\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|L={{#switch:{{{1}}}
 
|L={{#switch:{{{1}}}
 
|Larimar={{#switch:{{{2}}}
 
|Larimar={{#switch:{{{2}}}
|link=Larimar|Price=31
+
|link=Larimar  
|Desc=A blue stone.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|197| 197| 197| 197| 197| 197}}
|BlockResourceType=2
+
|Price=31  
|FactoryBakeTime=5.0
+
|Desc=A blue stone.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.01
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.01  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Larimar Capsule={{#switch:{{{2}}}
 
|Larimar Capsule={{#switch:{{{2}}}
|link=Larimar Capsule|Price=1
+
|Element
|Desc=Cubatoms of Larimar minerals float suspended within this capsule.  
+
|link=Larimar Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|199| 199| 199| 199| 199| 199}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of Larimar minerals float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Lava={{#switch:{{{2}}}
 
|Lava={{#switch:{{{2}}}
|link=Lava|Price=1
+
|Element
|Desc=This is hot, molten rock. It emits a redish glow.  
+
|link=Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|471| 471| 471| 471| 471| 471}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is hot, molten rock. It emits a redish glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Long Grass={{#switch:{{{2}}}
 
|Long Grass={{#switch:{{{2}}}
|link=Long Grass|Price=1
+
|Element
|Desc=A patch of long grass.  
+
|link=Long Grass  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|464| 464| 464| 464| 464| 464}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A patch of long grass.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Lukrah={{#switch:{{{2}}}
 
|Lukrah={{#switch:{{{2}}}
|link=Lukrah|Price=31
+
|Element
|Desc=A yellow stone.  
+
|link=Lukrah  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|165| 165| 165| 165| 165| 165}}
|FactoryBakeTime=5.0
+
|Price=31  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A yellow stone.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Lukrah Capsule={{#switch:{{{2}}}
 
|Lukrah Capsule={{#switch:{{{2}}}
|link=Lukrah Capsule|Price=1
+
|Element
|Desc=Cubatoms of Lukrah minerals float suspended within this capsule.  
+
|link=Lukrah Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|167| 167| 167| 167| 167| 167}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of Lukrah minerals float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|M={{#switch:{{{1}}}
 
|M={{#switch:{{{1}}}
 
|MINERAL SEPERATOR={{#switch:{{{2}}}
 
|MINERAL SEPERATOR={{#switch:{{{2}}}
|link=MINERAL SEPERATOR|Price=400
+
|link=MINERAL SEPERATOR  
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|BlockResourceType=2
+
|Price=400  
|FactoryBakeTime=5.0
+
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.1
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=false
+
|Volume=0.1  
|MainCtrl=false
+
|InRecipe=false  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Macet Capsule={{#switch:{{{2}}}
 
|Macet Capsule={{#switch:{{{2}}}
|link=Macet Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure metalic Macet float suspended within this capsule.  
+
|link=Macet Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|123| 123| 123| 123| 123| 123}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure metalic Macet float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Macet Ingot={{#switch:{{{2}}}
 
|Macet Ingot={{#switch:{{{2}}}
|link=Macet Ingot|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Macet Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Macet Capsule=50}}
+
|link=Macet Ingot  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|127| 127| 127| 127| 127| 127}}
|Desc=An ingot of refined Macet.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Macet Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Macet Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An ingot of refined Macet.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Macet Ingot Wedge={{#switch:{{{2}}}
 
|Macet Ingot Wedge={{#switch:{{{2}}}
|link=Macet Ingot Wedge|Price=100
+
|Element
|Desc=An wedged ingot of refined Macet.  
+
|link=Macet Ingot Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|127| 127| 127| 127| 127| 127}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An wedged ingot of refined Macet.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Macet Motherboard={{#switch:{{{2}}}
 
|Macet Motherboard={{#switch:{{{2}}}
|link=Macet Motherboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Macet Capsule=5}}
+
|Element
|Price=100
+
|link=Macet Motherboard  
|Desc=A motherboard, manufactured with Macet.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|126| 126| 126| 126| 126| 126}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|5|Macet Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Macet.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Macet Motherboard Wedge={{#switch:{{{2}}}
 
|Macet Motherboard Wedge={{#switch:{{{2}}}
|link=Macet Motherboard Wedge|Price=100
+
|Element
|Desc=A motherboard, manufactured with Macet.  
+
|link=Macet Motherboard Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|126| 126| 126| 126| 126| 126}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Macet.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Macet Ore Raw={{#switch:{{{2}}}
 
|Macet Ore Raw={{#switch:{{{2}}}
|link=Macet Ore Raw|Price=104
+
|Element
|Desc=Macet Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.
+
|link=Macet Ore Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|122| 122| 122| 122| 122| 122}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Macet Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mattise Capsule={{#switch:{{{2}}}
 
|Mattise Capsule={{#switch:{{{2}}}
|link=Mattise Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure crystaline Mattise float suspended within this capsule.  
+
|link=Mattise Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|137| 137| 137| 137| 137| 137}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure crystaline Mattise float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mattise Charged Circuit={{#switch:{{{2}}}
 
|Mattise Charged Circuit={{#switch:{{{2}}}
|link=Mattise Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Mattise Capsule=10|Zercaner Capsule=1}}
+
|Element
|Price=300
+
|link=Mattise Charged Circuit  
|Desc=An advanced circuit that's manufactured from Mattise crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|129| 129| 129| 129| 129| 129}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Mattise Capsule|1|Zercaner Capsule }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from Mattise crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mattise Charged Circuit Wedge={{#switch:{{{2}}}
 
|Mattise Charged Circuit Wedge={{#switch:{{{2}}}
|link=Mattise Charged Circuit Wedge|Price=300
+
|Element
|Desc=An advanced circuit wedge that's manufactured from Mattise crystals.  
+
|link=Mattise Charged Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|129| 129| 129| 129| 129| 129}}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit wedge that's manufactured from Mattise crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mattise Circuit={{#switch:{{{2}}}
 
|Mattise Circuit={{#switch:{{{2}}}
|link=Mattise Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=1|Mattise Capsule=5}}
+
|Element
|Price=100
+
|link=Mattise Circuit  
|Desc=A basic circuit that's manufactured from Mattise crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|128| 128| 128| 128| 128| 128}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Crystal Composite|5|Mattise Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit that's manufactured from Mattise crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mattise Circuit Wedge={{#switch:{{{2}}}
 
|Mattise Circuit Wedge={{#switch:{{{2}}}
|link=Mattise Circuit Wedge|Price=100
+
|Element
|Desc=A basic circuit wedge that's manufactured from Mattise crystals.  
+
|link=Mattise Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|128| 128| 128| 128| 128| 128}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit wedge that's manufactured from Mattise crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mattise Crystal={{#switch:{{{2}}}
 
|Mattise Crystal={{#switch:{{{2}}}
|link=Mattise Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Mattise Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Mattise Capsule=50}}
+
|link=Mattise Crystal  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|141| 141| 141| 141| 141| 141}}
|Desc=A block of Mattise crystal. It's red in colour and emits a soft glow.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Mattise Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Mattise Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A block of Mattise crystal. It's red in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mattise Crystal Wedge={{#switch:{{{2}}}
 
|Mattise Crystal Wedge={{#switch:{{{2}}}
|link=Mattise Crystal Wedge|Price=100
+
|Element
|Desc=A wedge of Mattise Crystal. It's red in colour and emits a soft glow.  
+
|link=Mattise Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|141| 141| 141| 141| 141| 141}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of Mattise Crystal. It's red in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mattise Shard Raw={{#switch:{{{2}}}
 
|Mattise Shard Raw={{#switch:{{{2}}}
|link=Mattise Shard Raw|Price=104
+
|Element
|Desc=Glittering Mattise Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.
+
|link=Mattise Shard Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|136| 136| 136| 136| 136| 136}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Glittering Mattise Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Medical Cabinet={{#switch:{{{2}}}
 
|Medical Cabinet={{#switch:{{{2}}}
|link=Medical Cabinet|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=25|Alloyed Metal Mesh=50}}
+
|Element
|Price=750
+
|link=Medical Cabinet  
|Desc=Medical supply cabinets dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|536| 536| 535| 535| 536| 536}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Parseen Capsule|50|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Medical supply cabinets dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Medical Supplies={{#switch:{{{2}}}
 
|Medical Supplies={{#switch:{{{2}}}
|link=Medical Supplies|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=25|Alloyed Metal Mesh=50}}
+
|Element
|Price=750
+
|link=Medical Supplies  
|Desc=Medical supply boxes dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|537| 537| 535| 535| 537| 537}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Parseen Capsule|50|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Medical supply boxes dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Metal Grill={{#switch:{{{2}}}
 
|Metal Grill={{#switch:{{{2}}}
|link=Metal Grill|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2}}
+
|Element
|Price=50
+
|link=Metal Grill  
|Desc=A thick metal alloy grill.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|649| 649| 649| 649| 649| 649}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A thick metal alloy grill.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Metal Grill 1/2={{#switch:{{{2}}}
 
|Metal Grill 1/2={{#switch:{{{2}}}
|link=Metal Grill 1/2|Price=50
+
|Element
|Desc=A thick metal alloy grill.  
+
|link=Metal Grill 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|649| 649| 649| 649| 649| 649}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A thick metal alloy grill.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Metal Grill 1/4={{#switch:{{{2}}}
 
|Metal Grill 1/4={{#switch:{{{2}}}
|link=Metal Grill 1/4|Price=50
+
|Element
|Desc=A thick metal alloy grill.  
+
|link=Metal Grill 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 650| 650| 650| 650}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A thick metal alloy grill.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Metal Grill 3/4={{#switch:{{{2}}}
 
|Metal Grill 3/4={{#switch:{{{2}}}
|link=Metal Grill 3/4|Price=50
+
|Element
|Desc=A thick metal alloy grill.  
+
|link=Metal Grill 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 648| 648| 648| 648}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A thick metal alloy grill.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Metal Grill Wedge={{#switch:{{{2}}}
 
|Metal Grill Wedge={{#switch:{{{2}}}
|link=Metal Grill Wedge|Price=50
+
|Element
|Desc=A thick metal alloy grill.  
+
|link=Metal Grill Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A thick metal alloy grill.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Micro Assembler={{#switch:{{{2}}}
 
|Micro Assembler={{#switch:{{{2}}}
|link=Micro Assembler|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=5|Crystal Composite=5}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|link=Micro Assembler  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|243| 243| 242| 242| 243| 243}}
|FullName=Micro Assembler
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Alloyed Metal Mesh|5|Crystal Composite }}
|Price=100
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|Desc=Manufactures basic crafting parts from generic capsule types. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|BlockResourceType=4
+
|FullName=Micro Assembler  
|FactoryBakeTime=5.0
+
|Price=100  
|Factory=INPUT
+
|Desc=Manufactures basic crafting parts from generic capsule types. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=4  
|Volume=0.1
+
|Factory=INPUT  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Micro Assembler Enhancer={{#switch:{{{2}}}
 
|Micro Assembler Enhancer={{#switch:{{{2}}}
|link=Micro Assembler Enhancer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Metal Grill=10}}
+
|Element
|FullName=Micro Assembler Enhancer
+
|link=Micro Assembler Enhancer  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Metal Grill }}
|BlockResourceType=2
+
|FullName=Micro Assembler Enhancer  
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mine Core={{#switch:{{{2}}}
 
|Mine Core={{#switch:{{{2}}}
|link=Mine Core|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Mine Layer|}}
+
|Element
|Price=100
+
|link=Mine Core  
|Desc=undefined description
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|15| 15| 15| 15| 15| 15}}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Mine Layer| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=undefined description  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mine Layer={{#switch:{{{2}}}
 
|Mine Layer={{#switch:{{{2}}}
|link=Mine Layer|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Mine Core|}}
+
|link=Mine Layer  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|514| 514| 514| 514| 514| 514}}
|Desc=Connect a mine core to this block to replicate and lay mines.\n\rAlso needs a connected storage for materials.
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Mine Core| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connect a mine core to this block to replicate and lay mines.\n\rAlso needs a connected storage for materials.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Missile Computer={{#switch:{{{2}}}
 
|Missile Computer={{#switch:{{{2}}}
|link=Missile Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Threns Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Missile Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Missile Tube|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|375| 308| 371| 377| 309| 309}}
|Price=12500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Threns Capsule|500|Crystal Composite }}
|Desc=The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Missile Tube| }}
|FactoryBakeTime=5.0
+
|Price=12500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=true
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=true  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Missile Tube={{#switch:{{{2}}}
 
|Missile Tube={{#switch:{{{2}}}
|link=Missile Tube|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Threns Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Missile Computer|}}
+
|link=Missile Tube  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|384| 385| 386| 303| 387| 421}}
|Desc=The Missile Tube, when used in conjunction with a Missile Computer, can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Threns Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Missile Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Missile Tube, when used in conjunction with a Missile Computer, can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Mushroom={{#switch:{{{2}}}
 
|Mushroom={{#switch:{{{2}}}
|link=Mushroom|Price=1
+
|Element
|Desc=An alien mushroom.  
+
|link=Mushroom  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|482| 482| 482| 482| 482| 482}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An alien mushroom.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=MushroomLod
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 +
|LodShape=MushroomLod  
 
}}
 
}}
 
}}
 
}}
 
|N={{#switch:{{{1}}}
 
|N={{#switch:{{{1}}}
 
|NOT-Signal={{#switch:{{{2}}}
 
|NOT-Signal={{#switch:{{{2}}}
|link=NOT-Signal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|link=NOT-Signal  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|433| 433| 433| 433| 433| 433}}
|Desc=Will invert the input connected to this module, and delegates it to the modules connected to it. A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|Price=200  
|FactoryBakeTime=5.0
+
|Desc=Will invert the input connected to this module, and delegates it to the modules connected to it. A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.01
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.01  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Nocx Capsule={{#switch:{{{2}}}
 
|Nocx Capsule={{#switch:{{{2}}}
|link=Nocx Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure crystaline Nocx float suspended within this capsule.  
+
|link=Nocx Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|121| 121| 121| 121| 121| 121}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure crystaline Nocx float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Nocx Charged Circuit={{#switch:{{{2}}}
 
|Nocx Charged Circuit={{#switch:{{{2}}}
|link=Nocx Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Nocx Capsule=10|Macet Capsule=1}}
+
|Element
|Price=300
+
|link=Nocx Charged Circuit  
|Desc=An advanced circuit that's manufactured from Nocx crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|113| 113| 113| 113| 113| 113}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Nocx Capsule|1|Macet Capsule }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from Nocx crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Nocx Charged Circuit Wedge={{#switch:{{{2}}}
 
|Nocx Charged Circuit Wedge={{#switch:{{{2}}}
|link=Nocx Charged Circuit Wedge|Price=300
+
|Element
|Desc=An advanced circuit wedge that's manufactured from Nocx crystals.  
+
|link=Nocx Charged Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|113| 113| 113| 113| 113| 113}}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit wedge that's manufactured from Nocx crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Nocx Circuit={{#switch:{{{2}}}
 
|Nocx Circuit={{#switch:{{{2}}}
|link=Nocx Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=1|Nocx Capsule=5}}
+
|Element
|Price=100
+
|link=Nocx Circuit  
|Desc=A basic circuit that's manufactured from Nocx crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|112| 112| 112| 112| 112| 112}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Crystal Composite|5|Nocx Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit that's manufactured from Nocx crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Nocx Circuit Wedge={{#switch:{{{2}}}
 
|Nocx Circuit Wedge={{#switch:{{{2}}}
|link=Nocx Circuit Wedge|Price=100
+
|Element
|Desc=A basic circuit wedge that's manufactured from Nocx crystals.  
+
|link=Nocx Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|112| 112| 112| 112| 112| 112}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit wedge that's manufactured from Nocx crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Nocx Crystal={{#switch:{{{2}}}
 
|Nocx Crystal={{#switch:{{{2}}}
|link=Nocx Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Nocx Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Nocx Capsule=5}}
+
|link=Nocx Crystal  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|125| 125| 125| 125| 125| 125}}
|Desc=A block of Nocx Crystal. It's black in colour and emits a soft glow.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Nocx Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Nocx Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A block of Nocx Crystal. It's black in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Nocx Crystal Wedge={{#switch:{{{2}}}
 
|Nocx Crystal Wedge={{#switch:{{{2}}}
|link=Nocx Crystal Wedge|Price=100
+
|Element
|Desc=A wedge of Nocx Crystal. It's black in colour and emits a soft glow.  
+
|link=Nocx Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|125| 125| 125| 125| 125| 125}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of Nocx Crystal. It's black in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Nocx Shard Raw={{#switch:{{{2}}}
 
|Nocx Shard Raw={{#switch:{{{2}}}
|link=Nocx Shard Raw|Price=104
+
|Element
|Desc=Glittering Nocx Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.
+
|link=Nocx Shard Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|120| 120| 120| 120| 120| 120}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Glittering Nocx Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|O={{#switch:{{{1}}}
 
|O={{#switch:{{{1}}}
 
|OR-Signal={{#switch:{{{2}}}
 
|OR-Signal={{#switch:{{{2}}}
|link=OR-Signal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|link=OR-Signal  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|435| 435| 435| 435| 435| 435}}
|Desc=A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only if at least one logic module connected to it is "on".  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|Price=200  
|FactoryBakeTime=5.0
+
|Desc=A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only if at least one logic module connected to it is "on".
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.01
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.01  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Orange Advanced Armor={{#switch:{{{2}}}
 
|Orange Advanced Armor={{#switch:{{{2}}}
|link=Orange Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Orange Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Advanced Armor 1/2={{#switch:{{{2}}}
 
|Orange Advanced Armor 1/2={{#switch:{{{2}}}
|link=Orange Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Advanced Armor 1/4={{#switch:{{{2}}}
 
|Orange Advanced Armor 1/4={{#switch:{{{2}}}
|link=Orange Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Advanced Armor 3/4={{#switch:{{{2}}}
 
|Orange Advanced Armor 3/4={{#switch:{{{2}}}
|link=Orange Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Advanced Armor Corner={{#switch:{{{2}}}
 
|Orange Advanced Armor Corner={{#switch:{{{2}}}
|link=Orange Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Orange Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Advanced Armor Hepta={{#switch:{{{2}}}
 
|Orange Advanced Armor Hepta={{#switch:{{{2}}}
|link=Orange Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Orange Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Advanced Armor Tetra={{#switch:{{{2}}}
 
|Orange Advanced Armor Tetra={{#switch:{{{2}}}
|link=Orange Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Orange Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Advanced Armor Wedge={{#switch:{{{2}}}
 
|Orange Advanced Armor Wedge={{#switch:{{{2}}}
|link=Orange Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Orange Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Crystal Armor={{#switch:{{{2}}}
 
|Orange Crystal Armor={{#switch:{{{2}}}
|link=Orange Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Standard Armor=1|Sintyr Crystal=6}}
+
|Element
|Price=1000
+
|link=Orange Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Standard Armor|6|Sintyr Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Crystal Armor 1/2={{#switch:{{{2}}}
 
|Orange Crystal Armor 1/2={{#switch:{{{2}}}
|link=Orange Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Crystal Armor 1/4={{#switch:{{{2}}}
 
|Orange Crystal Armor 1/4={{#switch:{{{2}}}
|link=Orange Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Crystal Armor 3/4={{#switch:{{{2}}}
 
|Orange Crystal Armor 3/4={{#switch:{{{2}}}
|link=Orange Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Crystal Armor Corner={{#switch:{{{2}}}
 
|Orange Crystal Armor Corner={{#switch:{{{2}}}
|link=Orange Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Crystal Armor Hepta={{#switch:{{{2}}}
 
|Orange Crystal Armor Hepta={{#switch:{{{2}}}
|link=Orange Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Crystal Armor Tetra={{#switch:{{{2}}}
 
|Orange Crystal Armor Tetra={{#switch:{{{2}}}
|link=Orange Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Crystal Armor Wedge={{#switch:{{{2}}}
 
|Orange Crystal Armor Wedge={{#switch:{{{2}}}
|link=Orange Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Orange Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Dirt={{#switch:{{{2}}}
 
|Orange Dirt={{#switch:{{{2}}}
|link=Orange Dirt|Price=1
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Orange Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Hull={{#switch:{{{2}}}
 
|Orange Hull={{#switch:{{{2}}}
|link=Orange Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Orange Paint=3}}
+
|Element
|Price=50
+
|link=Orange Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|37| 37| 37| 37| 37| 37}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|3|Orange Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Hull 1/2={{#switch:{{{2}}}
 
|Orange Hull 1/2={{#switch:{{{2}}}
|link=Orange Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Orange Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|37| 37| 37| 37| 37| 37}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Hull 1/4={{#switch:{{{2}}}
 
|Orange Hull 1/4={{#switch:{{{2}}}
|link=Orange Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Orange Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|37| 37| 37| 37| 37| 37}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Hull 3/4={{#switch:{{{2}}}
 
|Orange Hull 3/4={{#switch:{{{2}}}
|link=Orange Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Orange Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|37| 37| 37| 37| 37| 37}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Hull Corner={{#switch:{{{2}}}
 
|Orange Hull Corner={{#switch:{{{2}}}
|link=Orange Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Orange Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|37| 37| 37| 37| 37| 37}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Hull Hepta={{#switch:{{{2}}}
 
|Orange Hull Hepta={{#switch:{{{2}}}
|link=Orange Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Orange Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|37| 37| 37| 37| 37| 37}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Hull Tetra={{#switch:{{{2}}}
 
|Orange Hull Tetra={{#switch:{{{2}}}
|link=Orange Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Orange Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|37| 37| 37| 37| 37| 37}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Hull Wedge={{#switch:{{{2}}}
 
|Orange Hull Wedge={{#switch:{{{2}}}
|link=Orange Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Orange Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|37| 37| 37| 37| 37| 37}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Lava={{#switch:{{{2}}}
 
|Orange Lava={{#switch:{{{2}}}
|link=Orange Lava|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Orange Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Light={{#switch:{{{2}}}
 
|Orange Light={{#switch:{{{2}}}
|link=Orange Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Sintyr Circuit=1}}
+
|Element
|Price=50
+
|link=Orange Light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|70| 70| 70| 70| 70| 70}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Sintyr Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=502
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=502  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Light 1/2={{#switch:{{{2}}}
 
|Orange Light 1/2={{#switch:{{{2}}}
|link=Orange Light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Orange Light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|70| 70| 70| 70| 70| 70}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Light 1/4={{#switch:{{{2}}}
 
|Orange Light 1/4={{#switch:{{{2}}}
|link=Orange Light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Orange Light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|70| 70| 70| 70| 70| 70}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Light 3/4={{#switch:{{{2}}}
 
|Orange Light 3/4={{#switch:{{{2}}}
|link=Orange Light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Orange Light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|70| 70| 70| 70| 70| 70}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Paint={{#switch:{{{2}}}
 
|Orange Paint={{#switch:{{{2}}}
|link=Orange Paint|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Chabaz Capsule=1}}
+
|Element
|Price=1
+
|link=Orange Paint  
|Desc=A canister of orange paint, used in various recipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|156| 156| 156| 156| 156| 156}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Chabaz Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of orange paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Poison={{#switch:{{{2}}}
 
|Orange Poison={{#switch:{{{2}}}
|link=Orange Poison|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Orange Poison  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Rod Light={{#switch:{{{2}}}
 
|Orange Rod Light={{#switch:{{{2}}}
|link=Orange Rod Light|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Orange Rod Light  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|83| 83| 83| 83| 83| 83}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Standard Armor={{#switch:{{{2}}}
 
|Orange Standard Armor={{#switch:{{{2}}}
|link=Orange Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Orange Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Standard Armor 1/2={{#switch:{{{2}}}
 
|Orange Standard Armor 1/2={{#switch:{{{2}}}
|link=Orange Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Orange Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Standard Armor 1/4={{#switch:{{{2}}}
 
|Orange Standard Armor 1/4={{#switch:{{{2}}}
|link=Orange Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Orange Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Standard Armor 3/4={{#switch:{{{2}}}
 
|Orange Standard Armor 3/4={{#switch:{{{2}}}
|link=Orange Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Orange Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Standard Armor Corner={{#switch:{{{2}}}
 
|Orange Standard Armor Corner={{#switch:{{{2}}}
|link=Orange Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Standard Armor=1}}
+
|Element
|Price=125
+
|link=Orange Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Standard Armor Hepta={{#switch:{{{2}}}
 
|Orange Standard Armor Hepta={{#switch:{{{2}}}
|link=Orange Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Standard Armor=1}}
+
|Element
|Price=125
+
|link=Orange Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Standard Armor Tetra={{#switch:{{{2}}}
 
|Orange Standard Armor Tetra={{#switch:{{{2}}}
|link=Orange Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Standard Armor=1}}
+
|Element
|Price=125
+
|link=Orange Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Standard Armor Wedge={{#switch:{{{2}}}
 
|Orange Standard Armor Wedge={{#switch:{{{2}}}
|link=Orange Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Orange Standard Armor=1}}
+
|Element
|Price=125
+
|link=Orange Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Orange Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Orange Water={{#switch:{{{2}}}
 
|Orange Water={{#switch:{{{2}}}
|link=Orange Water|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Orange Water  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Overdrive Effect Computer={{#switch:{{{2}}}
 
|Overdrive Effect Computer={{#switch:{{{2}}}
|link=Overdrive Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sapsun Capsule=500|Parseen Capsule=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Overdrive Effect Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Overdrive Effect Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|359| 374| 370| 377| 360| 360}}
|Price=10000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Sapsun Capsule|1000|Parseen Capsule }}
|Desc=$EFFECT  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Overdrive Effect Module| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$EFFECT
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=true
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=true  
 +
|ExpAbsorb=0.0 }}
 
|Overdrive Effect Module={{#switch:{{{2}}}
 
|Overdrive Effect Module={{#switch:{{{2}}}
|link=Overdrive Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sapsun Capsule=50|Parseen Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Overdrive Effect Computer|}}
+
|link=Overdrive Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|365| 365| 365| 365| 365| 365}}
|Desc=Connects to its computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Sapsun Capsule|100|Parseen Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Overdrive Effect Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|P={{#switch:{{{1}}}
 
|P={{#switch:{{{1}}}
 
|PARTICLE PRESS={{#switch:{{{2}}}
 
|PARTICLE PRESS={{#switch:{{{2}}}
|link=PARTICLE PRESS|Price=1000
+
|link=PARTICLE PRESS  
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|BlockResourceType=2
+
|Price=1000  
|FactoryBakeTime=5.0
+
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.1
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=false
+
|Volume=0.1  
|MainCtrl=false
+
|InRecipe=false  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Parseen Capsule={{#switch:{{{2}}}
 
|Parseen Capsule={{#switch:{{{2}}}
|link=Parseen Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure crystaline Parseen float suspended within this capsule.  
+
|link=Parseen Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|105| 105| 105| 105| 105| 105}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure crystaline Parseen float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Parseen Charged Circuit={{#switch:{{{2}}}
 
|Parseen Charged Circuit={{#switch:{{{2}}}
|link=Parseen Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=10|Sapsun Capsule=1}}
+
|Element
|Price=300
+
|link=Parseen Charged Circuit  
|Desc=An advanced circuit that's manufactured from Parseen crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|97| 97| 97| 97| 97| 97}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Parseen Capsule|1|Sapsun Capsule }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from Parseen crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Parseen Charged Circuit Wedge={{#switch:{{{2}}}
 
|Parseen Charged Circuit Wedge={{#switch:{{{2}}}
|link=Parseen Charged Circuit Wedge|Price=300
+
|Element
|Desc=An advanced circuit wedge that's manufactured from Parseen crystals.  
+
|link=Parseen Charged Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|97| 97| 97| 97| 97| 97}}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit wedge that's manufactured from Parseen crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Parseen Circuit={{#switch:{{{2}}}
 
|Parseen Circuit={{#switch:{{{2}}}
|link=Parseen Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=1|Parseen Capsule=5}}
+
|Element
|Price=100
+
|link=Parseen Circuit  
|Desc=A basic circuit that's manufactured from Parseen crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|96| 96| 96| 96| 96| 96}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Crystal Composite|5|Parseen Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit that's manufactured from Parseen crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Parseen Circuit Wedge={{#switch:{{{2}}}
 
|Parseen Circuit Wedge={{#switch:{{{2}}}
|link=Parseen Circuit Wedge|Price=100
+
|Element
|Desc=A basic circuit wedge that's manufactured from Parseen crystals.  
+
|link=Parseen Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|96| 96| 96| 96| 96| 96}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit wedge that's manufactured from Parseen crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Parseen Crystal={{#switch:{{{2}}}
 
|Parseen Crystal={{#switch:{{{2}}}
|link=Parseen Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=50}}
+
|link=Parseen Crystal  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|109| 109| 109| 109| 109| 109}}
|Desc=A block of Parseen Crystal. It's white in colour and emits a soft glow.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Parseen Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Parseen Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A block of Parseen Crystal. It's white in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Parseen Crystal Wedge={{#switch:{{{2}}}
 
|Parseen Crystal Wedge={{#switch:{{{2}}}
|link=Parseen Crystal Wedge|Price=100
+
|Element
|Desc=A wedge of Parseen Crystal. It's white in colour and emits a soft glow.  
+
|link=Parseen Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|109| 109| 109| 109| 109| 109}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of Parseen Crystal. It's white in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Parseen Shard Raw={{#switch:{{{2}}}
 
|Parseen Shard Raw={{#switch:{{{2}}}
|link=Parseen Shard Raw|Price=104
+
|Element
|Desc=Glittering Parseen Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.
+
|link=Parseen Shard Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|104| 104| 104| 104| 104| 104}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Glittering Parseen Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Personal Computer (Blue)={{#switch:{{{2}}}
 
|Personal Computer (Blue)={{#switch:{{{2}}}
|link=Personal Computer (Blue)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=10}}
+
|Element
|Price=100
+
|link=Personal Computer (Blue)  
|Desc=A blue decorative computer unit.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|330| 373| 408| 377| 331| 331}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A blue decorative computer unit.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pickup Point={{#switch:{{{2}}}
 
|Pickup Point={{#switch:{{{2}}}
|link=Pickup Point|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|Price=100
+
|link=Pickup Point  
|Desc=The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable.\n\rShips will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|601| 601| 601| 601| 601| 601}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable.\n\rShips will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pickup Rail={{#switch:{{{2}}}
 
|Pickup Rail={{#switch:{{{2}}}
|link=Pickup Rail|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|Price=100
+
|link=Pickup Rail  
|Desc=Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed adjacent to the Pickup Rail.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|603| 604| 604| 604| 604| 604}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed adjacent to the Pickup Rail.  
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Piercing Effect Computer={{#switch:{{{2}}}
 
|Piercing Effect Computer={{#switch:{{{2}}}
|link=Piercing Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Threns Capsule=500|Hattel Capsule=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Piercing Effect Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Piercing Effect Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|351| 374| 370| 377| 352| 352}}
|Price=10000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Threns Capsule|1000|Hattel Capsule }}
|Desc=$EFFECT  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Piercing Effect Module| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$EFFECT
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=true
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=true  
 +
|ExpAbsorb=0.0 }}
 
|Piercing Effect Module={{#switch:{{{2}}}
 
|Piercing Effect Module={{#switch:{{{2}}}
|link=Piercing Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Threns Capsule=50|Hattel Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Piercing Effect Computer|}}
+
|link=Piercing Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|369| 369| 369| 369| 369| 369}}
|Desc=Connects to its Computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Threns Capsule|100|Hattel Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Piercing Effect Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its Computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Advanced Armor={{#switch:{{{2}}}
 
|Pink Advanced Armor={{#switch:{{{2}}}
|link=Pink Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Pink Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Pink Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|587| 587| 587| 587| 587| 587}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Pink Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Advanced Armor 1/2={{#switch:{{{2}}}
 
|Pink Advanced Armor 1/2={{#switch:{{{2}}}
|link=Pink Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|587| 587| 587| 587| 587| 587}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Advanced Armor 1/4={{#switch:{{{2}}}
 
|Pink Advanced Armor 1/4={{#switch:{{{2}}}
|link=Pink Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|587| 587| 587| 587| 587| 587}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Advanced Armor 3/4={{#switch:{{{2}}}
 
|Pink Advanced Armor 3/4={{#switch:{{{2}}}
|link=Pink Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|587| 587| 587| 587| 587| 587}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Advanced Armor Corner={{#switch:{{{2}}}
 
|Pink Advanced Armor Corner={{#switch:{{{2}}}
|link=Pink Advanced Armor Corner|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Advanced Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|587| 587| 587| 587| 587| 587}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Advanced Armor Hepta={{#switch:{{{2}}}
 
|Pink Advanced Armor Hepta={{#switch:{{{2}}}
|link=Pink Advanced Armor Hepta|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Advanced Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|587| 587| 587| 587| 587| 587}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Advanced Armor Tetra={{#switch:{{{2}}}
 
|Pink Advanced Armor Tetra={{#switch:{{{2}}}
|link=Pink Advanced Armor Tetra|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Advanced Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|587| 587| 587| 587| 587| 587}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Advanced Armor Wedge={{#switch:{{{2}}}
 
|Pink Advanced Armor Wedge={{#switch:{{{2}}}
|link=Pink Advanced Armor Wedge|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Advanced Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|587| 587| 587| 587| 587| 587}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Crystal Armor={{#switch:{{{2}}}
 
|Pink Crystal Armor={{#switch:{{{2}}}
|link=Pink Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Pink Standard Armor=1|Parseen Crystal=4|Mattise Crystal=2}}
+
|Element
|Price=1000
+
|link=Pink Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Pink Standard Armor|4|Parseen Crystal|2|Mattise Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Crystal Armor 1/2={{#switch:{{{2}}}
 
|Pink Crystal Armor 1/2={{#switch:{{{2}}}
|link=Pink Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Crystal Armor 1/4={{#switch:{{{2}}}
 
|Pink Crystal Armor 1/4={{#switch:{{{2}}}
|link=Pink Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Crystal Armor 3/4={{#switch:{{{2}}}
 
|Pink Crystal Armor 3/4={{#switch:{{{2}}}
|link=Pink Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Crystal Armor Corner={{#switch:{{{2}}}
 
|Pink Crystal Armor Corner={{#switch:{{{2}}}
|link=Pink Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Crystal Armor Hepta={{#switch:{{{2}}}
 
|Pink Crystal Armor Hepta={{#switch:{{{2}}}
|link=Pink Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Crystal Armor Tetra={{#switch:{{{2}}}
 
|Pink Crystal Armor Tetra={{#switch:{{{2}}}
|link=Pink Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Crystal Armor Wedge={{#switch:{{{2}}}
 
|Pink Crystal Armor Wedge={{#switch:{{{2}}}
|link=Pink Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Pink Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Hull={{#switch:{{{2}}}
 
|Pink Hull={{#switch:{{{2}}}
|link=Pink Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|White Paint=2|Red Paint=1}}
+
|Element
|Price=50
+
|link=Pink Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|589| 589| 589| 589| 589| 589}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|2|White Paint|1|Red Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Hull 1/2={{#switch:{{{2}}}
 
|Pink Hull 1/2={{#switch:{{{2}}}
|link=Pink Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Pink Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|589| 589| 589| 589| 589| 589}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Hull 1/4={{#switch:{{{2}}}
 
|Pink Hull 1/4={{#switch:{{{2}}}
|link=Pink Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Pink Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|589| 589| 589| 589| 589| 589}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Hull 3/4={{#switch:{{{2}}}
 
|Pink Hull 3/4={{#switch:{{{2}}}
|link=Pink Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Pink Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|589| 589| 589| 589| 589| 589}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Hull Corner={{#switch:{{{2}}}
 
|Pink Hull Corner={{#switch:{{{2}}}
|link=Pink Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Pink Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|589| 589| 589| 589| 589| 589}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Hull Hepta={{#switch:{{{2}}}
 
|Pink Hull Hepta={{#switch:{{{2}}}
|link=Pink Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Pink Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|589| 589| 589| 589| 589| 589}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Hull Tetra={{#switch:{{{2}}}
 
|Pink Hull Tetra={{#switch:{{{2}}}
|link=Pink Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Pink Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|589| 589| 589| 589| 589| 589}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Hull Wedge={{#switch:{{{2}}}
 
|Pink Hull Wedge={{#switch:{{{2}}}
|link=Pink Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Pink Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|589| 589| 589| 589| 589| 589}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Light={{#switch:{{{2}}}
 
|Pink Light={{#switch:{{{2}}}
|link=Pink Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Rammet Circuit=1}}
+
|Element
|Price=50
+
|link=Pink Light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|591| 591| 591| 591| 591| 591}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Rammet Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=923
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=923  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Light 1/2={{#switch:{{{2}}}
 
|Pink Light 1/2={{#switch:{{{2}}}
|link=Pink Light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Pink Light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|591| 591| 591| 591| 591| 591}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Light 1/4={{#switch:{{{2}}}
 
|Pink Light 1/4={{#switch:{{{2}}}
|link=Pink Light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Pink Light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|591| 591| 591| 591| 591| 591}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Light 3/4={{#switch:{{{2}}}
 
|Pink Light 3/4={{#switch:{{{2}}}
|link=Pink Light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Pink Light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|591| 591| 591| 591| 591| 591}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Light Rod={{#switch:{{{2}}}
 
|Pink Light Rod={{#switch:{{{2}}}
|link=Pink Light Rod|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Pink Light Rod  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|593| 593| 593| 593| 593| 593}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Standard Armor={{#switch:{{{2}}}
 
|Pink Standard Armor={{#switch:{{{2}}}
|link=Pink Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Pink Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Pink Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Pink Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Standard Armor 1/2={{#switch:{{{2}}}
 
|Pink Standard Armor 1/2={{#switch:{{{2}}}
|link=Pink Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Pink Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Standard Armor 1/4={{#switch:{{{2}}}
 
|Pink Standard Armor 1/4={{#switch:{{{2}}}
|link=Pink Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Pink Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Standard Armor 3/4={{#switch:{{{2}}}
 
|Pink Standard Armor 3/4={{#switch:{{{2}}}
|link=Pink Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Pink Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Standard Armor Corner={{#switch:{{{2}}}
 
|Pink Standard Armor Corner={{#switch:{{{2}}}
|link=Pink Standard Armor Corner|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Pink Standard Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Standard Armor Hepta={{#switch:{{{2}}}
 
|Pink Standard Armor Hepta={{#switch:{{{2}}}
|link=Pink Standard Armor Hepta|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Pink Standard Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Standard Armor Tetra={{#switch:{{{2}}}
 
|Pink Standard Armor Tetra={{#switch:{{{2}}}
|link=Pink Standard Armor Tetra|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Pink Standard Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pink Standard Armor Wedge={{#switch:{{{2}}}
 
|Pink Standard Armor Wedge={{#switch:{{{2}}}
|link=Pink Standard Armor Wedge|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Pink Standard Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pipe={{#switch:{{{2}}}
 
|Pipe={{#switch:{{{2}}}
|link=Pipe|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=100
+
|link=Pipe  
|Desc=A decorative pipe.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|WildcardIds=1000, 1001, 1006
+
|Desc=A decorative pipe.  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=1000, 1001, 1006  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=Pipe
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=Pipe }}
 
|Pipe Cross={{#switch:{{{2}}}
 
|Pipe Cross={{#switch:{{{2}}}
|link=Pipe Cross|Price=100
+
|Element
|Desc=A decorative pipe.
+
|link=Pipe Cross  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative pipe.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=PipeCross
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=PipeCross }}
 
|Pipe Elbow={{#switch:{{{2}}}
 
|Pipe Elbow={{#switch:{{{2}}}
|link=Pipe Elbow|Price=100
+
|Element
|Desc=A decorative pipe.
+
|link=Pipe Elbow  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative pipe.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=PipeElbow
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=PipeElbow }}
 
|Pipe Tee={{#switch:{{{2}}}
 
|Pipe Tee={{#switch:{{{2}}}
|link=Pipe Tee|Price=100
+
|Element
|Desc=A decorative pipe.
+
|link=Pipe Tee  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A decorative pipe.  
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=PipeTee
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=PipeTee }}
 
|Placeholder={{#switch:{{{2}}}
 
|Placeholder={{#switch:{{{2}}}
|link=Placeholder|Price=1
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Placeholder  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Plex Door={{#switch:{{{2}}}
 
|Plex Door={{#switch:{{{2}}}
|link=Plex Door|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=15}}
+
|Element
|Price=125
+
|link=Plex Door  
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|15|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Plex Door 1/2={{#switch:{{{2}}}
 
|Plex Door 1/2={{#switch:{{{2}}}
|link=Plex Door 1/2|Price=125
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|link=Plex Door 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Plex Door 1/4={{#switch:{{{2}}}
 
|Plex Door 1/4={{#switch:{{{2}}}
|link=Plex Door 1/4|Price=125
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|link=Plex Door 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Plex Door 3/4={{#switch:{{{2}}}
 
|Plex Door 3/4={{#switch:{{{2}}}
|link=Plex Door 3/4|Price=125
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|link=Plex Door 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Plex Door Wedge={{#switch:{{{2}}}
 
|Plex Door Wedge={{#switch:{{{2}}}
|link=Plex Door Wedge|Price=100
+
|Element
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  
+
|link=Plex Door Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Plex Lift={{#switch:{{{2}}}
 
|Plex Lift={{#switch:{{{2}}}
|link=Plex Lift|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Rammet Capsule=5|Alloyed Metal Mesh=10}}
+
|Element
|Price=700
+
|link=Plex Lift  
|Desc=The Plex Lift can be used to create elevators and lifts within large stations or ships where needed. They are especially useful when combined with the Gravity Unit. Similar to Plex Doors, having them adjacent on one another allows for larger/longer lifts. Press $ACTIVATE to Activate/Deactivate.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|284| 284| 28| 28| 284| 284}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Rammet Capsule|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=700  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Plex Lift can be used to create elevators and lifts within large stations or ships where needed. They are especially useful when combined with the Gravity Unit. Similar to Plex Doors, having them adjacent on one another allows for larger/longer lifts. Press $ACTIVATE to Activate/Deactivate.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|PlexLander={{#switch:{{{2}}}
 
|PlexLander={{#switch:{{{2}}}
|link=PlexLander|Price=1
+
|Element
|Desc=This was an old version of the docks, it is currently not in use... How did you get this anyways??
+
|link=PlexLander  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This was an old version of the docks, it is currently not in use... How did you get this anyways??  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Power (Old)={{#switch:{{{2}}}
 
|Power (Old)={{#switch:{{{2}}}
|link=Power (Old)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=20}}
+
|Element
|Price=300
+
|link=Power (Old)  
|Desc=Power Reactors provide an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|268| 268| 268| 268| 268| 268}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|20|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Power Reactors provide an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Power Auxiliary (Old)={{#switch:{{{2}}}
 
|Power Auxiliary (Old)={{#switch:{{{2}}}
|link=Power Auxiliary (Old)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Power (Old)=1|Power Capacitor (Old)=1}}
+
|Element
|Price=600
+
|link=Power Auxiliary (Old)  
|Desc=Power Auxiliaries are the result of combining Power Capacitors and Power Reactors into a single block. Their power regeneration scales similar to the normal power reactors except that only the group count matters and that their soft cap is also per group. They also have the ability to store power internally. You can turn these Auxiliaries "On" and "Off" by toggling it in your weapons menu. - On: Aux regeneration gets added to the main ship, any internally stored power is drained into the main ship's Power Capacitors. - Off: Aux regeneration charges their own internal power storage at a slow rate. WARNING: These blocks are highly volatile! If a group loses a block, it will create an explosive chain event that can destroy an entire reactor group in less than 2 minutes!
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|608| 608| 608| 608| 608| 608}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Power (Old)1|Power Capacitor (Old) }}
|FactoryBakeTime=5.0
+
|Price=600  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Power Auxiliaries are the result of combining Power Capacitors and Power Reactors into a single block. Their power regeneration scales similar to the normal power reactors except that only the group count matters and that their soft cap is also per group. They also have the ability to store power internally. You can turn these Auxiliaries "On" and "Off" by toggling it in your weapons menu. - On: Aux regeneration gets added to the main ship, any internally stored power is drained into the main ship's Power Capacitors. - Off: Aux regeneration charges their own internal power storage at a slow rate. WARNING: These blocks are highly volatile! If a group loses a block, it will create an explosive chain event that can destroy an entire reactor group in less than 2 minutes!  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Power Capacitor (Old)={{#switch:{{{2}}}
 
|Power Capacitor (Old)={{#switch:{{{2}}}
|link=Power Capacitor (Old)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=20}}
+
|Element
|Price=300
+
|link=Power Capacitor (Old)  
|Desc=Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|264| 264| 264| 264| 264| 264}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|20|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Power Drain Computer={{#switch:{{{2}}}
 
|Power Drain Computer={{#switch:{{{2}}}
|link=Power Drain Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Power Drain Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Power Drain Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|413| 412| 414| 377| 413| 413}}
|Price=7500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Jisper Capsule|500|Crystal Composite }}
|Desc=The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Power Drain Module| }}
|FactoryBakeTime=5.0
+
|Price=7500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=true
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=true  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Power Drain Module={{#switch:{{{2}}}
 
|Power Drain Module={{#switch:{{{2}}}
|link=Power Drain Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Power Drain Computer|}}
+
|link=Power Drain Module  
|Price=750
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|415| 416| 417| 417| 416| 416}}
|Desc=The Power Drain Module, when used in conjunction with a Power Drain Computer, can create a basic but effective power transfer system. The Power Drain Module fires a transfer beam in a straight line. Power Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Drain Module you want to output the effect, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Jisper Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Power Drain Computer| }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Power Drain Module, when used in conjunction with a Power Drain Computer, can create a basic but effective power transfer system. The Power Drain Module fires a transfer beam in a straight line. Power Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Drain Module you want to output the effect, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Power Supply Computer={{#switch:{{{2}}}
 
|Power Supply Computer={{#switch:{{{2}}}
|link=Power Supply Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Power Supply Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Power Supply Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|407| 406| 371| 377| 407| 407}}
|Price=7500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Jisper Capsule|500|Crystal Composite }}
|Desc=The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Power Supply Module| }}
|FactoryBakeTime=5.0
+
|Price=7500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=true
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=true  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Power Supply Module={{#switch:{{{2}}}
 
|Power Supply Module={{#switch:{{{2}}}
|link=Power Supply Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Power Supply Computer|}}
+
|link=Power Supply Module  
|Price=750
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|409| 410| 411| 411| 410| 410}}
|Desc=The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Jisper Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Power Supply Computer| }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|PowerBlockFactoryEnhancer={{#switch:{{{2}}}
 
|PowerBlockFactoryEnhancer={{#switch:{{{2}}}
|link=PowerBlockFactoryEnhancer|FullName=Power Module Factory Enhancer
+
|Element
|Price=10
+
|link=PowerBlockFactoryEnhancer  
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|BlockResourceType=2
+
|FullName=Power Module Factory Enhancer  
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Public Permission Module={{#switch:{{{2}}}
 
|Public Permission Module={{#switch:{{{2}}}
|link=Public Permission Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=10|Alloyed Metal Mesh=10}}
+
|Element
|Price=300
+
|link=Public Permission Module  
|Desc=Modifies the permissions needed to use blocks normally locked by faction modules. When connected to a module, it shuts off the faction member requirement needed to activate that block.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|596| 596| 596| 596| 596| 596}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Hattel Capsule|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Modifies the permissions needed to use blocks normally locked by faction modules. When connected to a module, it shuts off the faction member requirement needed to activate that block.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Pull Effect Computer={{#switch:{{{2}}}
 
|Pull Effect Computer={{#switch:{{{2}}}
|link=Pull Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=500|Mattise Capsule=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Pull Effect Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Pull Effect Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|343| 375| 370| 377| 344| 344}}
|Price=10000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Zercaner Capsule|1000|Mattise Capsule }}
|Desc=$EFFECT  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Pull Effect Module| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$EFFECT
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=true
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=true  
 +
|ExpAbsorb=0.0 }}
 
|Pull Effect Module={{#switch:{{{2}}}
 
|Pull Effect Module={{#switch:{{{2}}}
|link=Pull Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=50|Mattise Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Pull Effect Computer|}}
+
|link=Pull Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|361| 361| 361| 361| 361| 361}}
|Desc=Connects to its Computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Zercaner Capsule|100|Mattise Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Pull Effect Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its Computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Punch-Through Effect Computer={{#switch:{{{2}}}
 
|Punch-Through Effect Computer={{#switch:{{{2}}}
|link=Punch-Through Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sertise Capsule=500|Rammet Capsule=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Punch-Through Effect Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|PUNCH-THROUGH_EFFECT_MODULE|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|353| 376| 370| 377| 354| 354}}
|Price=10000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Sertise Capsule|1000|Rammet Capsule }}
|Desc=$EFFECT  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|PUNCH-THROUGH_EFFECT_MODULE| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$EFFECT
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=true
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=true  
 +
|ExpAbsorb=0.0 }}
 
|Punch-Through Effect Module={{#switch:{{{2}}}
 
|Punch-Through Effect Module={{#switch:{{{2}}}
|link=Punch-Through Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sertise Capsule=50|Rammet Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|PUNCH-THROUGH_EFFECT_COMPUTER|}}
+
|link=Punch-Through Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|366| 366| 366| 366| 366| 366}}
|Desc=Connects to its Computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Sertise Capsule|100|Rammet Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|PUNCH-THROUGH_EFFECT_COMPUTER| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its Computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Advanced Armor={{#switch:{{{2}}}
 
|Purple Advanced Armor={{#switch:{{{2}}}
|link=Purple Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Purple Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|9| 9| 9| 9| 9| 9}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Advanced Armor 1/2={{#switch:{{{2}}}
 
|Purple Advanced Armor 1/2={{#switch:{{{2}}}
|link=Purple Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|9| 9| 9| 9| 9| 9}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Advanced Armor 1/4={{#switch:{{{2}}}
 
|Purple Advanced Armor 1/4={{#switch:{{{2}}}
|link=Purple Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|9| 9| 9| 9| 9| 9}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Advanced Armor 3/4={{#switch:{{{2}}}
 
|Purple Advanced Armor 3/4={{#switch:{{{2}}}
|link=Purple Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|9| 9| 9| 9| 9| 9}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Advanced Armor Corner={{#switch:{{{2}}}
 
|Purple Advanced Armor Corner={{#switch:{{{2}}}
|link=Purple Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Purple Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|9| 9| 9| 9| 9| 9}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Advanced Armor Hepta={{#switch:{{{2}}}
 
|Purple Advanced Armor Hepta={{#switch:{{{2}}}
|link=Purple Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Purple Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|9| 9| 9| 9| 9| 9}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Advanced Armor Tetra={{#switch:{{{2}}}
 
|Purple Advanced Armor Tetra={{#switch:{{{2}}}
|link=Purple Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Purple Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|9| 9| 9| 9| 9| 9}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Advanced Armor Wedge={{#switch:{{{2}}}
 
|Purple Advanced Armor Wedge={{#switch:{{{2}}}
|link=Purple Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Purple Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|9| 9| 9| 9| 9| 9}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Crystal Armor={{#switch:{{{2}}}
 
|Purple Crystal Armor={{#switch:{{{2}}}
|link=Purple Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Standard Armor=1|Rammet Crystal=6}}
+
|Element
|Price=1000
+
|link=Purple Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Standard Armor|6|Rammet Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Crystal Armor 1/2={{#switch:{{{2}}}
 
|Purple Crystal Armor 1/2={{#switch:{{{2}}}
|link=Purple Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Crystal Armor 1/4={{#switch:{{{2}}}
 
|Purple Crystal Armor 1/4={{#switch:{{{2}}}
|link=Purple Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Crystal Armor 3/4={{#switch:{{{2}}}
 
|Purple Crystal Armor 3/4={{#switch:{{{2}}}
|link=Purple Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Crystal Armor Corner={{#switch:{{{2}}}
 
|Purple Crystal Armor Corner={{#switch:{{{2}}}
|link=Purple Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Crystal Armor Hepta={{#switch:{{{2}}}
 
|Purple Crystal Armor Hepta={{#switch:{{{2}}}
|link=Purple Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Crystal Armor Tetra={{#switch:{{{2}}}
 
|Purple Crystal Armor Tetra={{#switch:{{{2}}}
|link=Purple Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Crystal Armor Wedge={{#switch:{{{2}}}
 
|Purple Crystal Armor Wedge={{#switch:{{{2}}}
|link=Purple Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Purple Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Dirt={{#switch:{{{2}}}
 
|Purple Dirt={{#switch:{{{2}}}
|link=Purple Dirt|Price=1
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Purple Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Hull={{#switch:{{{2}}}
 
|Purple Hull={{#switch:{{{2}}}
|link=Purple Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Purple Paint=3}}
+
|Element
|Price=50
+
|link=Purple Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|41| 41| 41| 41| 41| 41}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|3|Purple Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Hull 1/2={{#switch:{{{2}}}
 
|Purple Hull 1/2={{#switch:{{{2}}}
|link=Purple Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Purple Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|41| 41| 41| 41| 41| 41}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Hull 1/4={{#switch:{{{2}}}
 
|Purple Hull 1/4={{#switch:{{{2}}}
|link=Purple Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Purple Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|41| 41| 41| 41| 41| 41}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Hull 3/4={{#switch:{{{2}}}
 
|Purple Hull 3/4={{#switch:{{{2}}}
|link=Purple Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Purple Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|41| 41| 41| 41| 41| 41}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Hull Corner={{#switch:{{{2}}}
 
|Purple Hull Corner={{#switch:{{{2}}}
|link=Purple Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Purple Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|41| 41| 41| 41| 41| 41}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Hull Hepta={{#switch:{{{2}}}
 
|Purple Hull Hepta={{#switch:{{{2}}}
|link=Purple Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Purple Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|41| 41| 41| 41| 41| 41}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Hull Tetra={{#switch:{{{2}}}
 
|Purple Hull Tetra={{#switch:{{{2}}}
|link=Purple Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Purple Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|41| 41| 41| 41| 41| 41}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Hull Wedge={{#switch:{{{2}}}
 
|Purple Hull Wedge={{#switch:{{{2}}}
|link=Purple Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Purple Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|41| 41| 41| 41| 41| 41}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Lava={{#switch:{{{2}}}
 
|Purple Lava={{#switch:{{{2}}}
|link=Purple Lava|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Purple Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Light={{#switch:{{{2}}}
 
|Purple Light={{#switch:{{{2}}}
|link=Purple Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Rammet Circuit=1}}
+
|Element
|Price=50
+
|link=Purple Light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|78| 78| 78| 78| 78| 78}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Rammet Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=506
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=506  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Light 1/2={{#switch:{{{2}}}
 
|Purple Light 1/2={{#switch:{{{2}}}
|link=Purple Light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Purple Light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|78| 78| 78| 78| 78| 78}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Light 1/4={{#switch:{{{2}}}
 
|Purple Light 1/4={{#switch:{{{2}}}
|link=Purple Light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Purple Light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|78| 78| 78| 78| 78| 78}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Light 3/4={{#switch:{{{2}}}
 
|Purple Light 3/4={{#switch:{{{2}}}
|link=Purple Light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Purple Light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|78| 78| 78| 78| 78| 78}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Paint={{#switch:{{{2}}}
 
|Purple Paint={{#switch:{{{2}}}
|link=Purple Paint|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sugil Capsule=1}}
+
|Element
|Price=1
+
|link=Purple Paint  
|Desc=A canister of purple paint, used in various recipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|220| 220| 220| 220| 220| 220}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Sugil Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of purple paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Poison={{#switch:{{{2}}}
 
|Purple Poison={{#switch:{{{2}}}
|link=Purple Poison|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Purple Poison  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Rock Stuff={{#switch:{{{2}}}
 
|Purple Rock Stuff={{#switch:{{{2}}}
|link=Purple Rock Stuff|Price=1
+
|Element
|Desc=A strange, alien type of rock.  
+
|link=Purple Rock Stuff  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|488| 488| 488| 488| 488| 488}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A strange| alien type of rock.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Rod Light={{#switch:{{{2}}}
 
|Purple Rod Light={{#switch:{{{2}}}
|link=Purple Rod Light|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Purple Rod Light  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|87| 87| 87| 87| 87| 87}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Standard Armor={{#switch:{{{2}}}
 
|Purple Standard Armor={{#switch:{{{2}}}
|link=Purple Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Purple Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Standard Armor 1/2={{#switch:{{{2}}}
 
|Purple Standard Armor 1/2={{#switch:{{{2}}}
|link=Purple Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Purple Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Standard Armor 1/4={{#switch:{{{2}}}
 
|Purple Standard Armor 1/4={{#switch:{{{2}}}
|link=Purple Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Purple Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Standard Armor 3/4={{#switch:{{{2}}}
 
|Purple Standard Armor 3/4={{#switch:{{{2}}}
|link=Purple Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Purple Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Standard Armor Corner={{#switch:{{{2}}}
 
|Purple Standard Armor Corner={{#switch:{{{2}}}
|link=Purple Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Standard Armor=1}}
+
|Element
|Price=125
+
|link=Purple Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Standard Armor Hepta={{#switch:{{{2}}}
 
|Purple Standard Armor Hepta={{#switch:{{{2}}}
|link=Purple Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Standard Armor=1}}
+
|Element
|Price=125
+
|link=Purple Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Standard Armor Tetra={{#switch:{{{2}}}
 
|Purple Standard Armor Tetra={{#switch:{{{2}}}
|link=Purple Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Standard Armor=1}}
+
|Element
|Price=125
+
|link=Purple Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Standard Armor Wedge={{#switch:{{{2}}}
 
|Purple Standard Armor Wedge={{#switch:{{{2}}}
|link=Purple Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Purple Standard Armor=1}}
+
|Element
|Price=125
+
|link=Purple Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Purple Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Top Stuff={{#switch:{{{2}}}
 
|Purple Top Stuff={{#switch:{{{2}}}
|link=Purple Top Stuff|Price=1
+
|Element
|Desc=A strange, alien type of surface.  
+
|link=Purple Top Stuff  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|490| 490| 489| 490| 490| 490}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A strange| alien type of surface.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Vine Stuff={{#switch:{{{2}}}
 
|Purple Vine Stuff={{#switch:{{{2}}}
|link=Purple Vine Stuff|Price=1
+
|Element
|Desc=A strange, alien type of vine.  
+
|link=Purple Vine Stuff  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|491| 491| 491| 491| 491| 491}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A strange| alien type of vine.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Water={{#switch:{{{2}}}
 
|Purple Water={{#switch:{{{2}}}
|link=Purple Water|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Purple Water  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Purple Weeds={{#switch:{{{2}}}
 
|Purple Weeds={{#switch:{{{2}}}
|link=Purple Weeds|Price=1
+
|Element
|Desc=Purple weeds.  
+
|link=Purple Weeds  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|483| 483| 483| 483| 483| 483}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Purple weeds.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Push Effect Computer={{#switch:{{{2}}}
 
|Push Effect Computer={{#switch:{{{2}}}
|link=Push Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=500|Mattise Capsule=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Push Effect Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Push Effect Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|345| 376| 370| 377| 346| 346}}
|Price=10000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Zercaner Capsule|1000|Mattise Capsule }}
|Desc=$EFFECT  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Push Effect Module| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$EFFECT
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=true
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=true  
 +
|ExpAbsorb=0.0 }}
 
|Push Effect Module={{#switch:{{{2}}}
 
|Push Effect Module={{#switch:{{{2}}}
|link=Push Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=50|Mattise Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Push Effect Computer|}}
+
|link=Push Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|362| 362| 362| 362| 362| 362}}
|Desc=Connects to its Computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Zercaner Capsule|100|Mattise Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Push Effect Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its Computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Push Pulse Computer={{#switch:{{{2}}}
 
|Push Pulse Computer={{#switch:{{{2}}}
|link=Push Pulse Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Push Pulse Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Push Pulse Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|373| 310| 371| 377| 311| 311}}
|Price=7500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Fertikeen Capsule|500|Crystal Composite }}
|Desc=The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Push Pulse Module| }}
|FactoryBakeTime=5.0
+
|Price=7500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=true
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=true  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Push Pulse Module={{#switch:{{{2}}}
 
|Push Pulse Module={{#switch:{{{2}}}
|link=Push Pulse Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Push Pulse Computer|}}
+
|link=Push Pulse Module  
|Price=750
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|388| 389| 390| 390| 389| 389}}
|Desc=The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Fertikeen Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Push Pulse Computer| }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=true
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=true  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|R={{#switch:{{{1}}}
 
|R={{#switch:{{{1}}}
 
|Race Gate Controller={{#switch:{{{2}}}
 
|Race Gate Controller={{#switch:{{{2}}}
|link=Race Gate Controller|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10|Bastyn Capsule=10}}
+
|link=Race Gate Controller  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Race Gate Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|552| 374| 408| 377| 553| 553}}
|Price=200
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh|10|Bastyn Capsule }}
|Desc=Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\rTo link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\rLink multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\rTo create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r\n\rAfter that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r\n\rWhen all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r\n\r
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Race Gate Module| }}
|BlockResourceType=2
+
|Price=200  
|FactoryBakeTime=5.0
+
|Desc=Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\rTo link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\rLink multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\rTo create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r\n\rAfter that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r\n\rWhen all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r\n\r  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.1
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.1  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Race Gate Module={{#switch:{{{2}}}
 
|Race Gate Module={{#switch:{{{2}}}
|link=Race Gate Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=4|Crystal Composite=2}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Race Gate Controller|}}
+
|link=Race Gate Module  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|539| 542| 539| 539| 539| 539}}
|Desc=Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\rTo link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\rLink multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\rTo create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r\n\rAfter that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r\n\rWhen all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|4|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Race Gate Controller| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\rTo link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\rLink multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\rTo create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r\n\rAfter that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r\n\rWhen all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|RadarJammer={{#switch:{{{2}}}
 
|RadarJammer={{#switch:{{{2}}}
|link=RadarJammer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=50|Threns Capsule=50}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=RadarJammer  
|Price=900
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|326| 372| 408| 377| 327| 327}}
|Desc=The Radar Jammer will hide your Signature toall other pilots in the sector. However it's limitationsare similar to that of the Cloaker. Larger objects will need a larger amount of power to remain jammed. It will appear in the weapon panel to put in the hotbar for use.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Hattel Capsule|50|Threns Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|FactoryBakeTime=5.0
+
|Price=900  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Radar Jammer will hide your Signature toall other pilots in the sector. However it's limitationsare similar to that of the Cloaker. Larger objects will need a larger amount of power to remain jammed. It will appear in the weapon panel to put in the hotbar for use.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Basic={{#switch:{{{2}}}
 
|Rail Basic={{#switch:{{{2}}}
|link=Rail Basic|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Rail Speed Controller|}}
+
|link=Rail Basic  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Storage|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|475| 463| 463| 463| 463| 463}}
|Price=100
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|Desc=This is the basic rail module. As a single block this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is the basic rail module. As a single block this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Docker={{#switch:{{{2}}}
 
|Rail Docker={{#switch:{{{2}}}
|link=Rail Docker|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=25|Alloyed Metal Mesh=25}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Storage|}}
+
|link=Rail Docker  
|Price=500
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|454| 455| 453| 453| 453| 453}}
|Desc=This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis. The arrow on its top side works like a magnet aligning itself with the arrow on the block you are docking to. For each docker you can set a docking beam from within your weapon panel. There is no restriction to the size and mass in docking, except overlapping areas are not allowed.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Jisper Capsule|25|Alloyed Metal Mesh }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage| }}
|FactoryBakeTime=5.0
+
|Price=500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis. The arrow on its top side works like a magnet aligning itself with the arrow on the block you are docking to. For each docker you can set a docking beam from within your weapon panel. There is no restriction to the size and mass in docking, except overlapping areas are not allowed.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Load={{#switch:{{{2}}}
 
|Rail Load={{#switch:{{{2}}}
|link=Rail Load|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Rail Speed Controller|}}
+
|link=Rail Load  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Storage|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|547| 546| 546| 546| 546| 546}}
|Price=100
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|Desc=This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Mass Enhancer={{#switch:{{{2}}}
 
|Rail Mass Enhancer={{#switch:{{{2}}}
|link=Rail Mass Enhancer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10|Crystal Composite=10}}
+
|Element
|Price=200
+
|link=Rail Mass Enhancer  
|Desc=This block is used to combat slow down on rails. \n\rThere is a certain mass free to place on each rail, but in case that is reached, the rail movement will slow down immensly. \n\rEach 'Rail Mass Enhancer' adds more possible mass to all the rails on your structure but also require power to function. \n\r
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|512| 512| 512| 512| 512| 512}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule|10|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This block is used to combat slow down on rails. \n\rThere is a certain mass free to place on each rail, but in case that is reached, the rail movement will slow down immensly. \n\rEach 'Rail Mass Enhancer' adds more possible mass to all the rails on your structure but also require power to function. \n\r  
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Rotator Clock Wise={{#switch:{{{2}}}
 
|Rail Rotator Clock Wise={{#switch:{{{2}}}
|link=Rail Rotator Clock Wise|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Rail Speed Controller|}}
+
|link=Rail Rotator Clock Wise  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Activation Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|476| 447| 447| 447| 447| 447}}
|Price=100
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|Desc=This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks. Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Module| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks. Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Rotator Counter Clock Wise={{#switch:{{{2}}}
 
|Rail Rotator Counter Clock Wise={{#switch:{{{2}}}
|link=Rail Rotator Counter Clock Wise|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Rail Speed Controller|}}
+
|link=Rail Rotator Counter Clock Wise  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Activation Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|477| 447| 447| 447| 447| 447}}
|Price=100
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|Desc=This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks. Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Module| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks. Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Speed Controller={{#switch:{{{2}}}
 
|Rail Speed Controller={{#switch:{{{2}}}
|link=Rail Speed Controller|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Jisper Capsule=25|Sintyr Capsule=25}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Rail Basic|Rail Rotator Clock Wise|Rail Rotator Counter Clock Wise}}
+
|link=Rail Speed Controller  
|Price=500
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|291| 375| 408| 377| 292| 292}}
|Desc=The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Jisper Capsule|25|Sintyr Capsule }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Basic|Rail Rotator Clock Wise|Rail Rotator Counter Clock Wise }}
|FactoryBakeTime=5.0
+
|Price=500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Turret Axis={{#switch:{{{2}}}
 
|Rail Turret Axis={{#switch:{{{2}}}
|link=Rail Turret Axis|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|Price=100
+
|link=Rail Turret Axis  
|Desc=This is the turret axis module. Use a Rail Docker to dock to this block. A Rail axis will only move within the axis the block is facing. However, it is possible to chain two of them together to make turrets with full 360 degree freedom.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|461| 462| 460| 460| 460| 460}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is the turret axis module. Use a Rail Docker to dock to this block. A Rail axis will only move within the axis the block is facing. However, it is possible to chain two of them together to make turrets with full 360 degree freedom.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rail Unload={{#switch:{{{2}}}
 
|Rail Unload={{#switch:{{{2}}}
|link=Rail Unload|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Rail Speed Controller|}}
+
|link=Rail Unload  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Storage|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|548| 546| 546| 546| 546| 546}}
|Price=100
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|Desc=This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rammet Capsule={{#switch:{{{2}}}
 
|Rammet Capsule={{#switch:{{{2}}}
|link=Rammet Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure crystaline Rammet float suspended within this capsule.  
+
|link=Rammet Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|121| 121| 121| 121| 121| 121}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure crystaline Rammet float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rammet Charged Circuit={{#switch:{{{2}}}
 
|Rammet Charged Circuit={{#switch:{{{2}}}
|link=Rammet Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Rammet Capsule=10|Sertise Capsule=1}}
+
|Element
|Price=300
+
|link=Rammet Charged Circuit  
|Desc=An advanced circuit that's manufactured from Rammet crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|209| 209| 209| 209| 209| 209}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Rammet Capsule|1|Sertise Capsule }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from Rammet crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rammet Charged Circuit Wedge={{#switch:{{{2}}}
 
|Rammet Charged Circuit Wedge={{#switch:{{{2}}}
|link=Rammet Charged Circuit Wedge|Price=300
+
|Element
|Desc=An advanced circuit wedge that's manufactured from Rammet crystals.  
+
|link=Rammet Charged Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|209| 209| 209| 209| 209| 209}}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit wedge that's manufactured from Rammet crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rammet Circuit={{#switch:{{{2}}}
 
|Rammet Circuit={{#switch:{{{2}}}
|link=Rammet Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=1|Rammet Capsule=5}}
+
|Element
|Price=100
+
|link=Rammet Circuit  
|Desc=A basic circuit that's manufactured from Rammet crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|208| 208| 208| 208| 208| 208}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Crystal Composite|5|Rammet Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit that's manufactured from Rammet crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rammet Circuit Wedge={{#switch:{{{2}}}
 
|Rammet Circuit Wedge={{#switch:{{{2}}}
|link=Rammet Circuit Wedge|Price=100
+
|Element
|Desc=A basic circuit wedge that's manufactured from Rammet crystals.  
+
|link=Rammet Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|208| 208| 208| 208| 208| 208}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit wedge that's manufactured from Rammet crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rammet Crystal={{#switch:{{{2}}}
 
|Rammet Crystal={{#switch:{{{2}}}
|link=Rammet Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Rammet Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Rammet Capsule=50}}
+
|link=Rammet Crystal  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|221| 221| 221| 221| 221| 221}}
|Desc=A block of Rammet crystal. It's purple in colour and emits a soft glow.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Rammet Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Rammet Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A block of Rammet crystal. It's purple in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rammet Crystal Wedge={{#switch:{{{2}}}
 
|Rammet Crystal Wedge={{#switch:{{{2}}}
|link=Rammet Crystal Wedge|Price=100
+
|Element
|Desc=A wedge of Rammet Crystal. It's purple in colour and emits a soft glow.  
+
|link=Rammet Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|221| 221| 221| 221| 221| 221}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of Rammet Crystal. It's purple in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rammet Shard Raw={{#switch:{{{2}}}
 
|Rammet Shard Raw={{#switch:{{{2}}}
|link=Rammet Shard Raw|Price=104
+
|Element
|Desc=Glittering Rammet Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.
+
|link=Rammet Shard Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|120| 120| 120| 120| 120| 120}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Glittering Rammet Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Randomizer={{#switch:{{{2}}}
 
|Randomizer={{#switch:{{{2}}}
|link=Randomizer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Price=200
+
|link=Randomizer  
|Desc=This block produces random results when activated. Each time it receives any signal (true or false) it changes it’s state by a 50:50 chance.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|612| 612| 612| 612| 612| 612}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This block produces random results when activated. Each time it receives any signal (true or false) it changes it’s state by a 50:50 chance.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Conduit={{#switch:{{{2}}}
 
|Reactor Conduit={{#switch:{{{2}}}
|link=Reactor Conduit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=400|Crystal Composite=400}}
+
|Element
|Price=100
+
|link=Reactor Conduit  
|Desc=A conduit to connect a group of Reactor Power blocks to a Chamber.\n\r\n\rIt automatically connects chambers <-= chambers or chamber <-= reactor, when the touching conduit blocks are in physical contact with both groups.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|629| 629| 631| 631| 630| 630}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|400|Alloyed Metal Mesh|400|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A conduit to connect a group of Reactor Power blocks to a Chamber.\n\r\n\rIt automatically connects chambers <-= chambers or chamber <-= reactor, when the touching conduit blocks are in physical contact with both groups.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Defence Chamber={{#switch:{{{2}}}
 
|Reactor Defence Chamber={{#switch:{{{2}}}
|link=Reactor Defence Chamber|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Bastyn Capsule=200|Fertikeen Capsule=200|Reactor Power=1}}
+
|Element
|Price=100
+
|link=Reactor Defence Chamber  
|Desc=Reactor Chamber to enhance defensive capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|644| 644| 644| 644| 644| 644}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Bastyn Capsule|200|Fertikeen Capsule|1|Reactor Power }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1118, 1050}|AppliesTo=0}}
+
|Desc=Reactor Chamber to enhance defensive capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1118, 1050}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor FTL Chamber={{#switch:{{{2}}}
 
|Reactor FTL Chamber={{#switch:{{{2}}}
|link=Reactor FTL Chamber|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Rammet Capsule=200|Sertise Capsule=200|Reactor Power=1}}
+
|Element
|Price=100
+
|link=Reactor FTL Chamber  
|Desc=Reactor Chamber to enhance FTL capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|632| 632| 632| 632| 632| 632}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Rammet Capsule|200|Sertise Capsule|1|Reactor Power }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={67, 124, 1093}|AppliesTo=0}}
+
|Desc=Reactor Chamber to enhance FTL capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={67, 124, 1093}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Logistics Chamber={{#switch:{{{2}}}
 
|Reactor Logistics Chamber={{#switch:{{{2}}}
|link=Reactor Logistics Chamber|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=200|Threns Capsule=200|Reactor Power=1}}
+
|Element
|Price=100
+
|link=Reactor Logistics Chamber  
|Desc=Reactor Chamber to enhance logistics.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|636| 636| 636| 636| 636| 636}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Sintyr Capsule|200|Threns Capsule|1|Reactor Power }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1061, 1111, 995, 1080}|AppliesTo=0}}
+
|Desc=Reactor Chamber to enhance logistics.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1061, 1111, 995, 1080}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Mass Chamber={{#switch:{{{2}}}
 
|Reactor Mass Chamber={{#switch:{{{2}}}
|link=Reactor Mass Chamber|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=200|Hylat Capsule=200|Reactor Power=1}}
+
|Element
|Price=100
+
|link=Reactor Mass Chamber  
|Desc=Reactor Chamber to enable mass modifying effects.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|642| 642| 642| 642| 642| 642}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Hattel Capsule|200|Hylat Capsule|1|Reactor Power }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1101, 1037}|AppliesTo=0}}
+
|Desc=Reactor Chamber to enable mass modifying effects.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1101, 1037}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Mobility Chamber={{#switch:{{{2}}}
 
|Reactor Mobility Chamber={{#switch:{{{2}}}
|link=Reactor Mobility Chamber|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Nocx Capsule=200|Macet Capsule=200|Reactor Power=1}}
+
|Element
|Price=100
+
|link=Reactor Mobility Chamber  
|Desc=Reactor Chamber to enhance mobility.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|640| 640| 640| 640| 640| 640}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Nocx Capsule|200|Macet Capsule|1|Reactor Power }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1086, 1057, 110, 1125, 1114}|AppliesTo=0}}
+
|Desc=Reactor Chamber to enhance mobility.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1086, 1057, 110, 1125, 1114}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Power={{#switch:{{{2}}}
 
|Reactor Power={{#switch:{{{2}}}
|link=Reactor Power|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=200}}
+
|Element
|Price=100
+
|link=Reactor Power  
|Desc=Provides basic power regeneration that many other systems rely on. \n\rRequires Stabilizers to function properly.\n\r\n\rIf your Stabilization is too low, you will have reduced power generation.\n\rThe Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.\n\rUpon taking damage, your Reactor components will take additional damage from internal explosions.\n\r\n\rIt's advised to have more than 100% Stabilization to avoid taking extra damage when in combat.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|624| 624| 624| 624| 624| 624}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Provides basic power regeneration that many other systems rely on. \n\rRequires Stabilizers to function properly.\n\r\n\rIf your Stabilization is too low, you will have reduced power generation.\n\rThe Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.\n\rUpon taking damage, your Reactor components will take additional damage from internal explosions.\n\r\n\rIt's advised to have more than 100% Stabilization to avoid taking extra damage when in combat.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Power Chamber={{#switch:{{{2}}}
 
|Reactor Power Chamber={{#switch:{{{2}}}
|link=Reactor Power Chamber|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varat Capsule=200|Zercaner Capsule=200|Reactor Power=1}}
+
|Element
|Price=100
+
|link=Reactor Power Chamber  
|Desc=Reactor Chamber to enhance power.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|634| 634| 634| 634| 634| 634}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Varat Capsule|200|Zercaner Capsule|1|Reactor Power }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1022, 1023}|AppliesTo=0}}
+
|Desc=Reactor Chamber to enhance power.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1022, 1023}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Recon Chamber={{#switch:{{{2}}}
 
|Reactor Recon Chamber={{#switch:{{{2}}}
|link=Reactor Recon Chamber|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=200|Sapsun Capsule=200|Reactor Power=1}}
+
|Element
|Price=100
+
|link=Reactor Recon Chamber  
|Desc=Reactor Chamber to enhance recon capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|638| 638| 638| 638| 638| 638}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Parseen Capsule|200|Sapsun Capsule|1|Reactor Power }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={125}|AppliesTo=0}}
+
|Desc=Reactor Chamber to enhance recon capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={125}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Stabilizer={{#switch:{{{2}}}
 
|Reactor Stabilizer={{#switch:{{{2}}}
|link=Reactor Stabilizer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=200}}
+
|Element
|Price=100
+
|link=Reactor Stabilizer  
|Desc=Increases the Stabilization rating of your active Reactor. This block loses efficiency the closer it gets to the Active reactor.\n\rEach Reactor size (level) has an optimal distance where the efficiency of your stabilization reaches a maximum value.\n\r\n\rIf your Stabilization is too low, you will have reduced power generation.\n\rThe Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.\n\rUpon taking damage, your Reactor components will take additional damage from internal explosions.\n\r\n\rIt's advised to have more than 100% Stabilization to avoid taking extra damage when in combat.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|628| 628| 628| 628| 628| 628}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Increases the Stabilization rating of your active Reactor. This block loses efficiency the closer it gets to the Active reactor.\n\rEach Reactor size (level) has an optimal distance where the efficiency of your stabilization reaches a maximum value.\n\r\n\rIf your Stabilization is too low, you will have reduced power generation.\n\rThe Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.\n\rUpon taking damage, your Reactor components will take additional damage from internal explosions.\n\r\n\rIt's advised to have more than 100% Stabilization to avoid taking extra damage when in combat.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Stabilizer Stream Node={{#switch:{{{2}}}
 
|Reactor Stabilizer Stream Node={{#switch:{{{2}}}
|link=Reactor Stabilizer Stream Node|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=200|Metal Grill=200}}
+
|Element
|Price=100
+
|link=Reactor Stabilizer Stream Node  
|Desc=Optional Block to direct the energy stream \n\rbetween your stabilizer and a main reactor.\n\r\n\rConnect the nodes to create a path. The stream will\n\renter from the main reactor to the closest starting\n\rpoint, and go from the end point to the stabilizer.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|600| 600| 600| 600| 600| 600}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Alloyed Metal Mesh|200|Metal Grill }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Optional Block to direct the energy stream \n\rbetween your stabilizer and a main reactor.\n\r\n\rConnect the nodes to create a path. The stream will\n\renter from the main reactor to the closest starting\n\rpoint, and go from the end point to the stabilizer.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Reactor Stealth Chamber={{#switch:{{{2}}}
 
|Reactor Stealth Chamber={{#switch:{{{2}}}
|link=Reactor Stealth Chamber|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Mattise Capsule=200|Jisper Capsule=200|Reactor Power=1}}
+
|Element
|Price=100
+
|link=Reactor Stealth Chamber  
|Desc=Reactor Chamber to enhance stealth capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|646| 646| 646| 646| 646| 646}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|200|Mattise Capsule|200|Jisper Capsule|1|Reactor Power }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1018}|AppliesTo=0}}
+
|Desc=Reactor Chamber to enhance stealth capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1018}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Recycler={{#switch:{{{2}}}
 
|Recycler={{#switch:{{{2}}}
|link=Recycler|Price=10000
+
|Element
|Desc=This was an old version of the factories, it is currently not in use... How did you get this anyways?
+
|link=Recycler  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|459| 459| 459| 459| 459| 459}}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This was an old version of the factories, it is currently not in use... How did you get this anyways?  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Advanced Armor={{#switch:{{{2}}}
 
|Red Advanced Armor={{#switch:{{{2}}}
|link=Red Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=Red Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Advanced Armor 1/2={{#switch:{{{2}}}
 
|Red Advanced Armor 1/2={{#switch:{{{2}}}
|link=Red Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Advanced Armor 1/4={{#switch:{{{2}}}
 
|Red Advanced Armor 1/4={{#switch:{{{2}}}
|link=Red Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Advanced Armor 3/4={{#switch:{{{2}}}
 
|Red Advanced Armor 3/4={{#switch:{{{2}}}
|link=Red Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Advanced Armor Corner={{#switch:{{{2}}}
 
|Red Advanced Armor Corner={{#switch:{{{2}}}
|link=Red Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Red Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Advanced Armor Hepta={{#switch:{{{2}}}
 
|Red Advanced Armor Hepta={{#switch:{{{2}}}
|link=Red Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Red Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Advanced Armor Tetra={{#switch:{{{2}}}
 
|Red Advanced Armor Tetra={{#switch:{{{2}}}
|link=Red Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Red Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Advanced Armor Wedge={{#switch:{{{2}}}
 
|Red Advanced Armor Wedge={{#switch:{{{2}}}
|link=Red Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Red Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Crystal Armor={{#switch:{{{2}}}
 
|Red Crystal Armor={{#switch:{{{2}}}
|link=Red Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Standard Armor=1|Mattise Crystal=6}}
+
|Element
|Price=1000
+
|link=Red Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Standard Armor|6|Mattise Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Crystal Armor 1/2={{#switch:{{{2}}}
 
|Red Crystal Armor 1/2={{#switch:{{{2}}}
|link=Red Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Crystal Armor 1/4={{#switch:{{{2}}}
 
|Red Crystal Armor 1/4={{#switch:{{{2}}}
|link=Red Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Crystal Armor 3/4={{#switch:{{{2}}}
 
|Red Crystal Armor 3/4={{#switch:{{{2}}}
|link=Red Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Crystal Armor Corner={{#switch:{{{2}}}
 
|Red Crystal Armor Corner={{#switch:{{{2}}}
|link=Red Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Crystal Armor Hepta={{#switch:{{{2}}}
 
|Red Crystal Armor Hepta={{#switch:{{{2}}}
|link=Red Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Crystal Armor Tetra={{#switch:{{{2}}}
 
|Red Crystal Armor Tetra={{#switch:{{{2}}}
|link=Red Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Crystal Armor Wedge={{#switch:{{{2}}}
 
|Red Crystal Armor Wedge={{#switch:{{{2}}}
|link=Red Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Red Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Dirt={{#switch:{{{2}}}
 
|Red Dirt={{#switch:{{{2}}}
|link=Red Dirt|Price=1
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=Red Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Dirt={{#switch:{{{2}}}
 
|Red Dirt={{#switch:{{{2}}}
|link=Red Dirt|Price=1
+
|Element
|Desc=A dense red dirt.  
+
|link=Red Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|469| 469| 469| 469| 469| 469}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A dense red dirt.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Hull={{#switch:{{{2}}}
 
|Red Hull={{#switch:{{{2}}}
|link=Red Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Red Paint=3}}
+
|Element
|Price=50
+
|link=Red Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|36| 36| 36| 36| 36| 36}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|3|Red Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Hull 1/2={{#switch:{{{2}}}
 
|Red Hull 1/2={{#switch:{{{2}}}
|link=Red Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Red Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|36| 36| 36| 36| 36| 36}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Hull 1/4={{#switch:{{{2}}}
 
|Red Hull 1/4={{#switch:{{{2}}}
|link=Red Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Red Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|36| 36| 36| 36| 36| 36}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Hull 3/4={{#switch:{{{2}}}
 
|Red Hull 3/4={{#switch:{{{2}}}
|link=Red Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Red Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|36| 36| 36| 36| 36| 36}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Hull Corner={{#switch:{{{2}}}
 
|Red Hull Corner={{#switch:{{{2}}}
|link=Red Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Red Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|36| 36| 36| 36| 36| 36}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Hull Hepta={{#switch:{{{2}}}
 
|Red Hull Hepta={{#switch:{{{2}}}
|link=Red Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Red Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|36| 36| 36| 36| 36| 36}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Hull Tetra={{#switch:{{{2}}}
 
|Red Hull Tetra={{#switch:{{{2}}}
|link=Red Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Red Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|36| 36| 36| 36| 36| 36}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Hull Wedge={{#switch:{{{2}}}
 
|Red Hull Wedge={{#switch:{{{2}}}
|link=Red Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Red Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|36| 36| 36| 36| 36| 36}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Lava={{#switch:{{{2}}}
 
|Red Lava={{#switch:{{{2}}}
|link=Red Lava|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Red Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Paint={{#switch:{{{2}}}
 
|Red Paint={{#switch:{{{2}}}
|link=Red Paint|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Cinnabar Capsule=1}}
+
|Element
|Price=1
+
|link=Red Paint  
|Desc=A canister of red paint, used in various recipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|140| 140| 140| 140| 140| 140}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Cinnabar Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of red paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Planet Terrain={{#switch:{{{2}}}
 
|Red Planet Terrain={{#switch:{{{2}}}
|link=Red Planet Terrain|Price=1
+
|Element
|Desc=Surface rock and dust from a Red Planet.  
+
|link=Red Planet Terrain  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|470| 470| 486| 469| 470| 470}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Surface rock and dust from a Red Planet.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Poison={{#switch:{{{2}}}
 
|Red Poison={{#switch:{{{2}}}
|link=Red Poison|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Red Poison  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Rod Light={{#switch:{{{2}}}
 
|Red Rod Light={{#switch:{{{2}}}
|link=Red Rod Light|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Red Rod Light  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|82| 82| 82| 82| 82| 82}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Standard Armor={{#switch:{{{2}}}
 
|Red Standard Armor={{#switch:{{{2}}}
|link=Red Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Red Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Standard Armor 1/2={{#switch:{{{2}}}
 
|Red Standard Armor 1/2={{#switch:{{{2}}}
|link=Red Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Red Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Standard Armor 1/4={{#switch:{{{2}}}
 
|Red Standard Armor 1/4={{#switch:{{{2}}}
|link=Red Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Red Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Standard Armor 3/4={{#switch:{{{2}}}
 
|Red Standard Armor 3/4={{#switch:{{{2}}}
|link=Red Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Red Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Standard Armor Corner={{#switch:{{{2}}}
 
|Red Standard Armor Corner={{#switch:{{{2}}}
|link=Red Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Standard Armor=1}}
+
|Element
|Price=125
+
|link=Red Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Standard Armor Hepta={{#switch:{{{2}}}
 
|Red Standard Armor Hepta={{#switch:{{{2}}}
|link=Red Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Standard Armor=1}}
+
|Element
|Price=125
+
|link=Red Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Standard Armor Tetra={{#switch:{{{2}}}
 
|Red Standard Armor Tetra={{#switch:{{{2}}}
|link=Red Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Standard Armor=1}}
+
|Element
|Price=125
+
|link=Red Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Standard Armor Wedge={{#switch:{{{2}}}
 
|Red Standard Armor Wedge={{#switch:{{{2}}}
|link=Red Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Red Standard Armor=1}}
+
|Element
|Price=125
+
|link=Red Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Red Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Water={{#switch:{{{2}}}
 
|Red Water={{#switch:{{{2}}}
|link=Red Water|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Red Water  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Wood={{#switch:{{{2}}}
 
|Red Wood={{#switch:{{{2}}}
|link=Red Wood|Price=1
+
|Element
|Desc=Wood, from the Redwood tree.  
+
|link=Red Wood  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|509| 509| 509| 509| 509| 509}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Wood, from the Redwood tree.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red Wood Leaves={{#switch:{{{2}}}
 
|Red Wood Leaves={{#switch:{{{2}}}
|link=Red Wood Leaves|Price=1
+
|Element
|Desc=Leaves commonly found on Redwood Trees.  
+
|link=Red Wood Leaves  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|510| 510| 510| 510| 510| 510}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Leaves commonly found on Redwood Trees.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red light={{#switch:{{{2}}}
 
|Red light={{#switch:{{{2}}}
|link=Red light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Mattise Circuit=1}}
+
|Element
|Price=50
+
|link=Red light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|68| 68| 68| 68| 68| 68}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Mattise Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=501
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=501  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red light 1/2={{#switch:{{{2}}}
 
|Red light 1/2={{#switch:{{{2}}}
|link=Red light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Red light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|68| 68| 68| 68| 68| 68}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red light 1/4={{#switch:{{{2}}}
 
|Red light 1/4={{#switch:{{{2}}}
|link=Red light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Red light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|68| 68| 68| 68| 68| 68}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Red light 3/4={{#switch:{{{2}}}
 
|Red light 3/4={{#switch:{{{2}}}
|link=Red light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Red light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|68| 68| 68| 68| 68| 68}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Repulse Module={{#switch:{{{2}}}
 
|Repulse Module={{#switch:{{{2}}}
|link=Repulse Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Macet Capsule=1000|Thruster Module=6}}
+
|Element
|Price=25000
+
|link=Repulse Module  
|Desc=Uses a part of your Thrust (set in the the Thrust Configuration menu) to apply a force in the orientation of this block.\n\rWorks only within proximity of another block and gravity well.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|598| 599| 597| 597| 597| 597}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1000|Macet Capsule|6|Thruster Module }}
|FactoryBakeTime=5.0
+
|Price=25000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Uses a part of your Thrust (set in the the Thrust Configuration menu) to apply a force in the orientation of this block.\n\rWorks only within proximity of another block and gravity well.  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rock={{#switch:{{{2}}}
 
|Rock={{#switch:{{{2}}}
|link=Rock|Price=1
+
|Element
|Desc=Solid Rock.  
+
|link=Rock  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|511| 511| 511| 511| 511| 511}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Solid Rock.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Rock Red Planet Terrain={{#switch:{{{2}}}
 
|Rock Red Planet Terrain={{#switch:{{{2}}}
|link=Rock Red Planet Terrain|Price=1
+
|Element
|Desc=Surface rock and dust from a Red Planet.  
+
|link=Rock Red Planet Terrain  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|487| 487| 486| 485| 487| 487}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Surface rock and dust from a Red Planet.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|S={{#switch:{{{1}}}
 
|S={{#switch:{{{1}}}
 
|SCHEMADYNE 10000={{#switch:{{{2}}}
 
|SCHEMADYNE 10000={{#switch:{{{2}}}
|link=SCHEMADYNE 10000|Price=10000
+
|link=SCHEMADYNE 10000  
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|BlockResourceType=2
+
|Price=10000  
|FactoryBakeTime=5.0
+
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.1
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=false
+
|Volume=0.1  
|MainCtrl=false
+
|InRecipe=false  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|SCHEMADYNE 2000={{#switch:{{{2}}}
 
|SCHEMADYNE 2000={{#switch:{{{2}}}
|link=SCHEMADYNE 2000|Price=5999
+
|Element
|Desc=$RESOURCES Press $ACTIVATE toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes)  
+
|link=SCHEMADYNE 2000  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|FactoryBakeTime=5.0
+
|Price=5999  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$RESOURCES Press $ACTIVATE toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes)
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|SCHEMADYNE 20000={{#switch:{{{2}}}
 
|SCHEMADYNE 20000={{#switch:{{{2}}}
|link=SCHEMADYNE 20000|Price=12500
+
|Element
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)  
+
|link=SCHEMADYNE 20000  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|FactoryBakeTime=5.0
+
|Price=12500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|SCHEMADYNE 3000={{#switch:{{{2}}}
 
|SCHEMADYNE 3000={{#switch:{{{2}}}
|link=SCHEMADYNE 3000|Price=6999
+
|Element
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)  
+
|link=SCHEMADYNE 3000  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|FactoryBakeTime=5.0
+
|Price=6999  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|SCHEMADYNE 30000={{#switch:{{{2}}}
 
|SCHEMADYNE 30000={{#switch:{{{2}}}
|link=SCHEMADYNE 30000|Price=15000
+
|Element
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)  
+
|link=SCHEMADYNE 30000  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|FactoryBakeTime=5.0
+
|Price=15000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|SCHEMADYNE ADVANCED={{#switch:{{{2}}}
 
|SCHEMADYNE ADVANCED={{#switch:{{{2}}}
|link=SCHEMADYNE ADVANCED|Price=2500
+
|Element
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)  
+
|link=SCHEMADYNE ADVANCED  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}
|FactoryBakeTime=5.0
+
|Price=2500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes)
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Salvage Computer={{#switch:{{{2}}}
 
|Salvage Computer={{#switch:{{{2}}}
|link=Salvage Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=100|Alloyed Metal Mesh=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Salvage Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Salvage Module|Storage}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|374| 306| 371| 377| 307| 307}}
|Price=750
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Crystal Composite|100|Alloyed Metal Mesh }}
|Desc=The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Salvage Module|Storage }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=true
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=true  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Salvage Module={{#switch:{{{2}}}
 
|Salvage Module={{#switch:{{{2}}}
|link=Salvage Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=25|Crystal Composite=25}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Salvage Computer|}}
+
|link=Salvage Module  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|381| 382| 383| 383| 382| 382}}
|Desc=The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing $ACTIVATE on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Alloyed Metal Mesh|25|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Salvage Computer| }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing $ACTIVATE on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sand={{#switch:{{{2}}}
 
|Sand={{#switch:{{{2}}}
|link=Sand|Price=1
+
|Element
|Desc=Small fragments of rock and bone make up this fine sand.  
+
|link=Sand  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|493| 493| 492| 493| 493| 493}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Small fragments of rock and bone make up this fine sand.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sapsun Capsule={{#switch:{{{2}}}
 
|Sapsun Capsule={{#switch:{{{2}}}
|link=Sapsun Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure metalic Sapsun float suspended within this capsule.  
+
|link=Sapsun Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|107| 107| 107| 107| 107| 107}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure metalic Sapsun float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sapsun Ingot={{#switch:{{{2}}}
 
|Sapsun Ingot={{#switch:{{{2}}}
|link=Sapsun Ingot|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sapsun Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sapsun Capsule=50}}
+
|link=Sapsun Ingot  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|111| 111| 111| 111| 111| 111}}
|Desc=An ingot of refined Sapsun.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Sapsun Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Sapsun Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An ingot of refined Sapsun.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sapsun Ingot Wedge={{#switch:{{{2}}}
 
|Sapsun Ingot Wedge={{#switch:{{{2}}}
|link=Sapsun Ingot Wedge|Price=100
+
|Element
|Desc=An wedged ingot of refined Sapsun.  
+
|link=Sapsun Ingot Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|111| 111| 111| 111| 111| 111}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An wedged ingot of refined Sapsun.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sapsun Motherboard={{#switch:{{{2}}}
 
|Sapsun Motherboard={{#switch:{{{2}}}
|link=Sapsun Motherboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Sapsun Capsule=5}}
+
|Element
|Price=100
+
|link=Sapsun Motherboard  
|Desc=A motherboard, manufactured with Sapsun.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|110| 110| 110| 110| 110| 110}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|5|Sapsun Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Sapsun.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sapsun Motherboard Wedge={{#switch:{{{2}}}
 
|Sapsun Motherboard Wedge={{#switch:{{{2}}}
|link=Sapsun Motherboard Wedge|Price=100
+
|Element
|Desc=A motherboard, manufactured with Sapsun.  
+
|link=Sapsun Motherboard Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|110| 110| 110| 110| 110| 110}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Sapsun.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sapsun Ore Raw={{#switch:{{{2}}}
 
|Sapsun Ore Raw={{#switch:{{{2}}}
|link=Sapsun Ore Raw|Price=104
+
|Element
|Desc=Sapsun Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.
+
|link=Sapsun Ore Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|106| 106| 106| 106| 106| 106}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Sapsun Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Scaffold={{#switch:{{{2}}}
 
|Scaffold={{#switch:{{{2}}}
|link=Scaffold|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10}}
+
|Element
|Price=50
+
|link=Scaffold  
|Desc=A sturdy scaffolding structure.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|59| 59| 59| 59| 59| 59}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A sturdy scaffolding structure.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Scaffold Wedge={{#switch:{{{2}}}
 
|Scaffold Wedge={{#switch:{{{2}}}
|link=Scaffold Wedge|Price=25
+
|Element
|Desc=A wedge of sturdy scaffolding structure.  
+
|link=Scaffold Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|59| 59| 59| 59| 59| 59}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of sturdy scaffolding structure.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Scanner Antenna={{#switch:{{{2}}}
 
|Scanner Antenna={{#switch:{{{2}}}
|link=Scanner Antenna|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=50|Threns Capsule=50}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Scanner Computer|}}
+
|link=Scanner Antenna  
|Price=1500
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|294| 294| 28| 28| 294| 294}}
|Desc=Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Hattel Capsule|50|Threns Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Scanner Computer| }}
|FactoryBakeTime=5.0
+
|Price=1500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Scanner Computer={{#switch:{{{2}}}
 
|Scanner Computer={{#switch:{{{2}}}
|link=Scanner Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Hattel Capsule=500|Threns Capsule=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Scanner Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Scanner Antenna|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|322| 375| 408| 377| 323| 323}}
|Price=12500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Hattel Capsule|500|Threns Capsule }}
|Desc=Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Scanner Antenna| }}
|FactoryBakeTime=5.0
+
|Price=12500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Scrap Alloy={{#switch:{{{2}}}
 
|Scrap Alloy={{#switch:{{{2}}}
|link=Scrap Alloy|Price=1
+
|Element
|Desc=Obtained from salvaging derelict stations.
+
|link=Scrap Alloy  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|91| 91| 91| 91| 91| 91}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Obtained from salvaging derelict stations.  
|Volume=0.001
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Scrap Composite={{#switch:{{{2}}}
 
|Scrap Composite={{#switch:{{{2}}}
|link=Scrap Composite|Price=1
+
|Element
|Desc=Obtained from salvaging derelict stations.
+
|link=Scrap Composite  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|96| 96| 96| 96| 96| 96}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Obtained from salvaging derelict stations.  
|Volume=0.001
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sensor={{#switch:{{{2}}}
 
|Sensor={{#switch:{{{2}}}
|link=Sensor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Activation Module|}}
+
|link=Sensor  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|614| 614| 614| 614| 614| 614}}
|Desc=The sensor blocks is used to check the condition of a linked system.\n\rIt requires a touching activation block which will be used as output.\n\rIt also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.\n\r\n\rLink the sensor to any of these blocks:\n\r- power reactors\n\r- power auxiliaries\n\r- shields\n\r- doors/force fields\n\r- radar jammer\n\r- cloaker\n\r- jump drive\n\r- cargo\n\r\n\rThe sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.\n\r\n\rYou can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Module| }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The sensor blocks is used to check the condition of a linked system.\n\rIt requires a touching activation block which will be used as output.\n\rIt also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.\n\r\n\rLink the sensor to any of these blocks:\n\r- power reactors\n\r- power auxiliaries\n\r- shields\n\r- doors/force fields\n\r- radar jammer\n\r- cloaker\n\r- jump drive\n\r- cargo\n\r\n\rThe sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.\n\r\n\rYou can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.  
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sertise Capsule={{#switch:{{{2}}}
 
|Sertise Capsule={{#switch:{{{2}}}
|link=Sertise Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure metalic Sertise float suspended within this capsule.  
+
|link=Sertise Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|219| 219| 219| 219| 219| 219}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure metalic Sertise float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sertise Ingot={{#switch:{{{2}}}
 
|Sertise Ingot={{#switch:{{{2}}}
|link=Sertise Ingot|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sertise Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sertise Capsule=50}}
+
|link=Sertise Ingot  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|223| 223| 223| 223| 223| 223}}
|Desc=An ingot of refined Sertise.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Sertise Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Sertise Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An ingot of refined Sertise.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sertise Ingot Wedge={{#switch:{{{2}}}
 
|Sertise Ingot Wedge={{#switch:{{{2}}}
|link=Sertise Ingot Wedge|Price=100
+
|Element
|Desc=An wedged ingot of refined Sertise.  
+
|link=Sertise Ingot Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|223| 223| 223| 223| 223| 223}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An wedged ingot of refined Sertise.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sertise Motherboard={{#switch:{{{2}}}
 
|Sertise Motherboard={{#switch:{{{2}}}
|link=Sertise Motherboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Sertise Capsule=5}}
+
|Element
|Price=100
+
|link=Sertise Motherboard  
|Desc=A motherboard, manufactured with Sertise.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|222| 222| 222| 222| 222| 222}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|5|Sertise Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Sertise.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sertise Motherboard Wedge={{#switch:{{{2}}}
 
|Sertise Motherboard Wedge={{#switch:{{{2}}}
|link=Sertise Motherboard Wedge|Price=100
+
|Element
|Desc=A motherboard, manufactured with Sertise.  
+
|link=Sertise Motherboard Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|222| 222| 222| 222| 222| 222}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Sertise.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sertise Ore Raw={{#switch:{{{2}}}
 
|Sertise Ore Raw={{#switch:{{{2}}}
|link=Sertise Ore Raw|Price=104
+
|Element
|Desc=Sertise Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.
+
|link=Sertise Ore Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|218| 218| 218| 218| 218| 218}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Sertise Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shield Capacitor={{#switch:{{{2}}}
 
|Shield Capacitor={{#switch:{{{2}}}
|link=Shield Capacitor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Rammet Capsule=100|Sertise Capsule=100}}
+
|Element
|Price=750
+
|link=Shield Capacitor  
|Desc=The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|256| 256| 256| 256| 256| 256}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Rammet Capsule|100|Sertise Capsule }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shield Drain Computer={{#switch:{{{2}}}
 
|Shield Drain Computer={{#switch:{{{2}}}
|link=Shield Drain Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sertise Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Shield Drain Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Shield Drain Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|373| 320| 371| 377| 321| 321}}
|Price=7500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Sertise Capsule|500|Crystal Composite }}
|Desc=The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shield Drain Module| }}
|FactoryBakeTime=5.0
+
|Price=7500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=true
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=true  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shield Drain Module={{#switch:{{{2}}}
 
|Shield Drain Module={{#switch:{{{2}}}
|link=Shield Drain Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sertise Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Shield Drain Computer|}}
+
|link=Shield Drain Module  
|Price=750
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|403| 404| 405| 405| 404| 404}}
|Desc=The Shield Drain Module, when used in conjunction with a Shield Drain Computer, can create a basic but effective shield transfer system. The Shield Drain Module fires a transfer beam in a straight line. Shield Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Drain Module you want to output the effect, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Sertise Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shield Drain Computer| }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Shield Drain Module, when used in conjunction with a Shield Drain Computer, can create a basic but effective shield transfer system. The Shield Drain Module fires a transfer beam in a straight line. Shield Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Drain Module you want to output the effect, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shield Supply Computer={{#switch:{{{2}}}
 
|Shield Supply Computer={{#switch:{{{2}}}
|link=Shield Supply Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sertise Capsule=500|Crystal Composite=500}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Shield Supply Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Shield Supply Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|375| 318| 371| 377| 319| 319}}
|Price=7500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Sertise Capsule|500|Crystal Composite }}
|Desc=The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shield Supply Module| }}
|FactoryBakeTime=5.0
+
|Price=7500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=true
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=true  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shield Supply Module={{#switch:{{{2}}}
 
|Shield Supply Module={{#switch:{{{2}}}
|link=Shield Supply Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sertise Capsule=100|Crystal Composite=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Shield Supply Computer|}}
+
|link=Shield Supply Module  
|Price=750
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|400| 401| 402| 402| 401| 401}}
|Desc=The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing $ACTIVATE on it.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Sertise Capsule|100|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shield Supply Computer| }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing $ACTIVATE on it.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shield-Recharger={{#switch:{{{2}}}
 
|Shield-Recharger={{#switch:{{{2}}}
|link=Shield-Recharger|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=100|Sapsun Capsule=100}}
+
|Element
|Price=750
+
|link=Shield-Recharger  
|Desc=The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|260| 260| 260| 260| 260| 260}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|100|Parseen Capsule|100|Sapsun Capsule }}
|FactoryBakeTime=5.0
+
|Price=750  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Ship Core={{#switch:{{{2}}}
 
|Ship Core={{#switch:{{{2}}}
|link=Ship Core|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=25|Crystal Composite=25}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cannon Barrel|Jump Drive Computer|Cloaker|Thruster Module|Push Pulse Computer|Mine Layer|Scanner Computer|RadarJammer}}
+
|link=Ship Core  
|FullName=StarShip Core
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|272| 272| 272| 272| 272| 272}}
|Price=1000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Alloyed Metal Mesh|25|Crystal Composite }}
|Desc=Each Ship Core functions as the cornerstone of your ship, it also provides a basic amount of thrust, power generation, power capacity, as well as some shield capacity. Remember, always carry spare cores to avoid becoming marooned. Press $SPAWN_SHIP with a Ship Core anywhere in your inventory to place the core in the space in front of you. Press $ACTIVATE to Enter/Exit.  
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cannon Barrel|Jump Drive Computer|Cloaker|Thruster Module|Push Pulse Computer|Mine Layer|Scanner Computer|RadarJammer }}
|BlockResourceType=2
+
|FullName=StarShip Core  
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Each Ship Core functions as the cornerstone of your ship, it also provides a basic amount of thrust, power generation, power capacity, as well as some shield capacity. Remember, always carry spare cores to avoid becoming marooned. Press $SPAWN_SHIP with a Ship Core anywhere in your inventory to place the core in the space in front of you. Press $ACTIVATE to Enter/Exit.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shipyard Computer={{#switch:{{{2}}}
 
|Shipyard Computer={{#switch:{{{2}}}
|link=Shipyard Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Threns Capsule=500|Sintyr Capsule=500}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cargo Space|Shipyard Module|Shipyard Core Anchor}}
+
|link=Shipyard Computer  
|Price=20000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|527| 373| 408| 377| 528| 528}}
|Desc=A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button.\n\rHere you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)\n\r\n\rThe Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function.\n\rLink the computer and modules using C and V.\n\r\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Threns Capsule|500|Sintyr Capsule }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Shipyard Module|Shipyard Core Anchor }}
|FactoryBakeTime=5.0
+
|Price=20000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button.\n\rHere you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)\n\r\n\rThe Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function.\n\rLink the computer and modules using C and V.\n\r\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shipyard Core Anchor={{#switch:{{{2}}}
 
|Shipyard Core Anchor={{#switch:{{{2}}}
|link=Shipyard Core Anchor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=20|Threns Capsule=20}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Shipyard Computer|}}
+
|link=Shipyard Core Anchor  
|Price=2000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|526| 525| 525| 525| 525| 525}}
|Desc=Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. You can orientate this block in all 24 directions like a rail block.\n\rThis block will align the ships core within your shipyard.\n\r\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|20|Sintyr Capsule|20|Threns Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shipyard Computer| }}
|FactoryBakeTime=5.0
+
|Price=2000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. You can orientate this block in all 24 directions like a rail block.\n\rThis block will align the ships core within your shipyard.\n\r\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shipyard Module={{#switch:{{{2}}}
 
|Shipyard Module={{#switch:{{{2}}}
|link=Shipyard Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=20|Threns Capsule=20}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Shipyard Computer|}}
+
|link=Shipyard Module  
|Price=2000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|524| 524| 523| 522| 522| 522}}
|Desc=Shipyard Modules build the outer frame and define the usuable build-area of your shipyard.\n\rAfter selecting your shipyard computer, place down an arc (U shape) of modules. Both end points have to be in line with each other.\n\rPlace down duplicate arcs to create a corridor. (The maximal distance from arc to arc is currently 32 blocks).\n\r\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|20|Sintyr Capsule|20|Threns Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shipyard Computer| }}
|FactoryBakeTime=5.0
+
|Price=2000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Shipyard Modules build the outer frame and define the usuable build-area of your shipyard.\n\rAfter selecting your shipyard computer, place down an arc (U shape) of modules. Both end points have to be in line with each other.\n\rPlace down duplicate arcs to create a corridor. (The maximal distance from arc to arc is currently 32 blocks).\n\r\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shootout Rail={{#switch:{{{2}}}
 
|Shootout Rail={{#switch:{{{2}}}
|link=Shootout Rail|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10}}
+
|Element
|Price=100
+
|link=Shootout Rail  
|Desc=Shootout Rail blocks will automatically un-dock an entity that moves over it.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|605| 606| 606| 606| 606| 606}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Shootout Rail blocks will automatically un-dock an entity that moves over it.  
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Shop Module={{#switch:{{{2}}}
 
|Shop Module={{#switch:{{{2}}}
|link=Shop Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Mattise Capsule=20|Alloyed Metal Mesh=20}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Storage|Shop Module}}
+
|link=Shop Module  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cargo Space|Shop Module}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|293| 293| 377| 377| 293| 293}}
|Price=500
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|20|Mattise Capsule|20|Alloyed Metal Mesh }}
|Desc=Used by players to create their own shops that they can stock with blocks and/or items and open to the public or keep restricted to specific faction ranks. The prices of each block may be set here, as well as the quantities desired.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage|Shop Module }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Shop Module }}
|FactoryBakeTime=5.0
+
|Price=500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Used by players to create their own shops that they can stock with blocks and/or items and open to the public or keep restricted to specific faction ranks. The prices of each block may be set here, as well as the quantities desired.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Signal (Delay-Non-Repeating)={{#switch:{{{2}}}
 
|Signal (Delay-Non-Repeating)={{#switch:{{{2}}}
|link=Signal (Delay-Non-Repeating)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Price=200
+
|link=Signal (Delay-Non-Repeating)  
|Desc=This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|439| 439| 439| 439| 439| 439}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Silver Bar={{#switch:{{{2}}}
 
|Silver Bar={{#switch:{{{2}}}
|link=Silver Bar|Price=100
+
|Element
|Desc=A special prize item mainly used in player created mini-games.  
+
|link=Silver Bar  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|89| 89| 89| 89| 89| 89}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A special prize item mainly used in player created mini-games.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sintyr Capsule={{#switch:{{{2}}}
 
|Sintyr Capsule={{#switch:{{{2}}}
|link=Sintyr Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure crystaline Sintyr float suspended within this capsule.  
+
|link=Sintyr Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|153| 153| 153| 153| 153| 153}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure crystaline Sintyr float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sintyr Charged Circuit={{#switch:{{{2}}}
 
|Sintyr Charged Circuit={{#switch:{{{2}}}
|link=Sintyr Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=10|Jisper Capsule=1}}
+
|Element
|Price=300
+
|link=Sintyr Charged Circuit  
|Desc=An advanced circuit that's manufactured from Sintyr crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|145| 145| 145| 145| 145| 145}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Sintyr Capsule|1|Jisper Capsule }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from Sintyr crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sintyr Charged Circuit Wedge={{#switch:{{{2}}}
 
|Sintyr Charged Circuit Wedge={{#switch:{{{2}}}
|link=Sintyr Charged Circuit Wedge|Price=300
+
|Element
|Desc=An advanced circuit wedge that's manufactured from Sintyr crystals.  
+
|link=Sintyr Charged Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|145| 145| 145| 145| 145| 145}}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit wedge that's manufactured from Sintyr crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sintyr Circuit={{#switch:{{{2}}}
 
|Sintyr Circuit={{#switch:{{{2}}}
|link=Sintyr Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=1|Sintyr Capsule=5}}
+
|Element
|Price=100
+
|link=Sintyr Circuit  
|Desc=A basic circuit that's manufactured from Sintyr crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|144| 144| 144| 144| 144| 144}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Crystal Composite|5|Sintyr Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit that's manufactured from Sintyr crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sintyr Circuit Wedge={{#switch:{{{2}}}
 
|Sintyr Circuit Wedge={{#switch:{{{2}}}
|link=Sintyr Circuit Wedge|Price=100
+
|Element
|Desc=A basic circuit wedge that's manufactured from Sintyr crystals.  
+
|link=Sintyr Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|144| 144| 144| 144| 144| 144}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit wedge that's manufactured from Sintyr crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sintyr Crystal={{#switch:{{{2}}}
 
|Sintyr Crystal={{#switch:{{{2}}}
|link=Sintyr Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=50}}
+
|link=Sintyr Crystal  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|157| 157| 157| 157| 157| 157}}
|Desc=A block of Sintyr Crystal. It's orange in colour and emits a soft glow.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Sintyr Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Sintyr Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A block of Sintyr Crystal. It's orange in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sintyr Crystal Wedge={{#switch:{{{2}}}
 
|Sintyr Crystal Wedge={{#switch:{{{2}}}
|link=Sintyr Crystal Wedge|Price=100
+
|Element
|Desc=A wedge of Sintyr Crystal. It's orange in colour and emits a soft glow.  
+
|link=Sintyr Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|157| 157| 157| 157| 157| 157}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of Sintyr Crystal. It's orange in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sintyr Shard Raw={{#switch:{{{2}}}
 
|Sintyr Shard Raw={{#switch:{{{2}}}
|link=Sintyr Shard Raw|Price=104
+
|Element
|Desc=Glittering Sintyr Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.
+
|link=Sintyr Shard Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|152| 152| 152| 152| 152| 152}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Glittering Sintyr Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Small Berry Bush={{#switch:{{{2}}}
 
|Small Berry Bush={{#switch:{{{2}}}
|link=Small Berry Bush|Price=1
+
|Element
|Desc=A small berry bush. Commonly found on temperate planets.  
+
|link=Small Berry Bush  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|480| 480| 480| 480| 480| 480}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small berry bush. Commonly found on temperate planets.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Small Cactus={{#switch:{{{2}}}
 
|Small Cactus={{#switch:{{{2}}}
|link=Small Cactus|Price=1
+
|Element
|Desc=A small cactus.  
+
|link=Small Cactus  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|449| 449| 449| 449| 449| 449}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small cactus.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Snowbuds={{#switch:{{{2}}}
 
|Snowbuds={{#switch:{{{2}}}
|link=Snowbuds|Price=1
+
|Element
|Desc=A small flowering plant.  
+
|link=Snowbuds  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|500| 500| 500| 500| 500| 500}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small flowering plant.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Snowy Rock Surface={{#switch:{{{2}}}
 
|Snowy Rock Surface={{#switch:{{{2}}}
|link=Snowy Rock Surface|Price=1
+
|Element
|Desc=The surface of an Ice Planet.  
+
|link=Snowy Rock Surface  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|503| 503| 502| 501| 503| 503}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The surface of an Ice Planet.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Soil={{#switch:{{{2}}}
 
|Soil={{#switch:{{{2}}}
|link=Soil|Price=1
+
|Element
|Desc=A mix of decomposed organic materials.  
+
|link=Soil  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|506| 506| 506| 506| 506| 506}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A mix of decomposed organic materials.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Standard Factory={{#switch:{{{2}}}
 
|Standard Factory={{#switch:{{{2}}}
|link=Standard Factory|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=20|Crystal Composite=20}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|link=Standard Factory  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|247| 247| 246| 246| 247| 247}}
|FullName=Power Module Factory
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|20|Alloyed Metal Mesh|20|Crystal Composite }}
|Price=300
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Advanced Factory|Basic Factory|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|Desc=Manufactures standard blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Advanced Factory|Basic Factory|Factory Enhancer|Capsule Refinery|Micro Assembler|Storage|Standard Factory }}
|BlockResourceType=4
+
|FullName=Power Module Factory  
|FactoryBakeTime=5.0
+
|Price=300  
|Factory=INPUT
+
|Desc=Manufactures standard blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=4  
|Volume=0.1
+
|Factory=INPUT  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Standard Hardener={{#switch:{{{2}}}
 
|Standard Hardener={{#switch:{{{2}}}
|link=Standard Hardener|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Fertikeen Capsule=5|Alloyed Metal Mesh=10}}
+
|Element
|Price=150
+
|link=Standard Hardener  
|Desc=Material capable of enhancing the structure of hull blocks and to create a more durable block, standard armor.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|92| 92| 92| 92| 92| 92}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Fertikeen Capsule|10|Alloyed Metal Mesh }}
|FactoryBakeTime=5.0
+
|Price=150  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Material capable of enhancing the structure of hull blocks and to create a more durable block, standard armor.  
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Stone Fragment={{#switch:{{{2}}}
 
|Stone Fragment={{#switch:{{{2}}}
|link=Stone Fragment|Price=1
+
|Element
|Desc=A fragment of stone.  
+
|link=Stone Fragment  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|497| 497| 497| 497| 497| 497}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A fragment of stone.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Stop Effect Computer={{#switch:{{{2}}}
 
|Stop Effect Computer={{#switch:{{{2}}}
|link=Stop Effect Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=500|Mattise Capsule=1000}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|link=Stop Effect Computer  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Stop Effect Module|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|355| 372| 370| 377| 356| 356}}
|Price=10000
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Zercaner Capsule|1000|Mattise Capsule }}
|Desc=$EFFECT  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Stop Effect Module| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=$EFFECT
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=true
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=true  
 +
|ExpAbsorb=0.0 }}
 
|Stop Effect Module={{#switch:{{{2}}}
 
|Stop Effect Module={{#switch:{{{2}}}
|link=Stop Effect Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=50|Mattise Capsule=100}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Stop Effect Computer|}}
+
|link=Stop Effect Module  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|367| 367| 367| 367| 367| 367}}
|Desc=Connects to its Computer  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Zercaner Capsule|100|Mattise Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Stop Effect Computer| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Connects to its Computer
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Storage={{#switch:{{{2}}}
 
|Storage={{#switch:{{{2}}}
|link=Storage|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10|Crystal Composite=10}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Advanced Factory|Basic Factory|Salvage Computer|Capsule Refinery|Rail Basic|Rail Docker|Micro Assembler|Storage|Standard Factory}}
+
|link=Storage  
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Cargo Space|Advanced Factory|Basic Factory|Capsule Refinery|Activation Module|Micro Assembler|AND-SIGNAL|Storage|OR-SIGNAL|Standard Factory|Shop Module}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|426| 342| 341| 341| 342| 342}}
|Price=100
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh|10|Crystal Composite }}
|Desc=The Storage block functions like a persistent, dynamic inventory. This enables the user to store items from their inventory in it. You can expand its volume size by linking it to Cargo Space blocks. Press $ACTIVATE to access. Storage blocks can also act as filters, and can be linked to; Salvage systems, Logic blocks and Factories. This makes them quite useful in various automated setups.  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Advanced Factory|Basic Factory|Salvage Computer|Capsule Refinery|Rail Basic|Rail Docker|Micro Assembler|Storage|Standard Factory }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Advanced Factory|Basic Factory|Capsule Refinery|Activation Module|Micro Assembler|AND-SIGNAL|Storage|OR-SIGNAL|Standard Factory|Shop Module }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Storage block functions like a persistent, dynamic inventory. This enables the user to store items from their inventory in it. You can expand its volume size by linking it to Cargo Space blocks. Press $ACTIVATE to access. Storage blocks can also act as filters, and can be linked to; Salvage systems, Logic blocks and Factories. This makes them quite useful in various automated setups.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sugil={{#switch:{{{2}}}
 
|Sugil={{#switch:{{{2}}}
|link=Sugil|Price=31
+
|Element
|Desc=A purple stone.  
+
|link=Sugil  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|213| 213| 213| 213| 213| 213}}
|FactoryBakeTime=5.0
+
|Price=31  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A purple stone.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Sugil Capsule={{#switch:{{{2}}}
 
|Sugil Capsule={{#switch:{{{2}}}
|link=Sugil Capsule|Price=1
+
|Element
|Desc=Cubatoms of Sugil minerals float suspended within this capsule.  
+
|link=Sugil Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|215| 215| 215| 215| 215| 215}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of Sugil minerals float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|T={{#switch:{{{1}}}
 
|T={{#switch:{{{1}}}
 
|Teal Advanced Armor={{#switch:{{{2}}}
 
|Teal Advanced Armor={{#switch:{{{2}}}
|link=Teal Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Teal Standard Armor=1|Advanced Hardener=1}}
+
|link=Teal Advanced Armor  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Teal Standard Armor|1|Advanced Hardener }}
|BlockResourceType=2
+
|Price=1000  
|FactoryBakeTime=5.0
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.25
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.25  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Teal Advanced Armor 1/2={{#switch:{{{2}}}
 
|Teal Advanced Armor 1/2={{#switch:{{{2}}}
|link=Teal Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Advanced Armor 1/4={{#switch:{{{2}}}
 
|Teal Advanced Armor 1/4={{#switch:{{{2}}}
|link=Teal Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Advanced Armor 3/4={{#switch:{{{2}}}
 
|Teal Advanced Armor 3/4={{#switch:{{{2}}}
|link=Teal Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Advanced Armor Corner={{#switch:{{{2}}}
 
|Teal Advanced Armor Corner={{#switch:{{{2}}}
|link=Teal Advanced Armor Corner|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Advanced Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Advanced Armor Hepta={{#switch:{{{2}}}
 
|Teal Advanced Armor Hepta={{#switch:{{{2}}}
|link=Teal Advanced Armor Hepta|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Advanced Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Advanced Armor Tetra={{#switch:{{{2}}}
 
|Teal Advanced Armor Tetra={{#switch:{{{2}}}
|link=Teal Advanced Armor Tetra|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Advanced Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Advanced Armor Wedge={{#switch:{{{2}}}
 
|Teal Advanced Armor Wedge={{#switch:{{{2}}}
|link=Teal Advanced Armor Wedge|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Advanced Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Crystal Armor={{#switch:{{{2}}}
 
|Teal Crystal Armor={{#switch:{{{2}}}
|link=Teal Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Teal Standard Armor=1|Varat Crystal=4|Bastyn Crystal=2}}
+
|Element
|Price=1000
+
|link=Teal Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Teal Standard Armor|4|Varat Crystal|2|Bastyn Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Crystal Armor 1/2={{#switch:{{{2}}}
 
|Teal Crystal Armor 1/2={{#switch:{{{2}}}
|link=Teal Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Crystal Armor 1/4={{#switch:{{{2}}}
 
|Teal Crystal Armor 1/4={{#switch:{{{2}}}
|link=Teal Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Crystal Armor 3/4={{#switch:{{{2}}}
 
|Teal Crystal Armor 3/4={{#switch:{{{2}}}
|link=Teal Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Crystal Armor Corner={{#switch:{{{2}}}
 
|Teal Crystal Armor Corner={{#switch:{{{2}}}
|link=Teal Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Crystal Armor Hepta={{#switch:{{{2}}}
 
|Teal Crystal Armor Hepta={{#switch:{{{2}}}
|link=Teal Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Crystal Armor Tetra={{#switch:{{{2}}}
 
|Teal Crystal Armor Tetra={{#switch:{{{2}}}
|link=Teal Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Crystal Armor Wedge={{#switch:{{{2}}}
 
|Teal Crystal Armor Wedge={{#switch:{{{2}}}
|link=Teal Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Teal Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Hull={{#switch:{{{2}}}
 
|Teal Hull={{#switch:{{{2}}}
|link=Teal Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Blue Paint=2|Green Paint=1}}
+
|Element
|Price=50
+
|link=Teal Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|2|Blue Paint|1|Green Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Hull 1/2={{#switch:{{{2}}}
 
|Teal Hull 1/2={{#switch:{{{2}}}
|link=Teal Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Teal Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Hull 1/4={{#switch:{{{2}}}
 
|Teal Hull 1/4={{#switch:{{{2}}}
|link=Teal Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Teal Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Hull 3/4={{#switch:{{{2}}}
 
|Teal Hull 3/4={{#switch:{{{2}}}
|link=Teal Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Teal Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Hull Corner={{#switch:{{{2}}}
 
|Teal Hull Corner={{#switch:{{{2}}}
|link=Teal Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Teal Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Hull Hepta={{#switch:{{{2}}}
 
|Teal Hull Hepta={{#switch:{{{2}}}
|link=Teal Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Teal Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Hull Tetra={{#switch:{{{2}}}
 
|Teal Hull Tetra={{#switch:{{{2}}}
|link=Teal Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Teal Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Hull Wedge={{#switch:{{{2}}}
 
|Teal Hull Wedge={{#switch:{{{2}}}
|link=Teal Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Teal Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Light={{#switch:{{{2}}}
 
|Teal Light={{#switch:{{{2}}}
|link=Teal Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Varat Circuit=1}}
+
|Element
|Price=50
+
|link=Teal Light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|584| 584| 584| 584| 584| 584}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Varat Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=889
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=889  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Light 1/2={{#switch:{{{2}}}
 
|Teal Light 1/2={{#switch:{{{2}}}
|link=Teal Light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Teal Light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|584| 584| 584| 584| 584| 584}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Light 1/4={{#switch:{{{2}}}
 
|Teal Light 1/4={{#switch:{{{2}}}
|link=Teal Light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Teal Light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|584| 584| 584| 584| 584| 584}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Light 3/4={{#switch:{{{2}}}
 
|Teal Light 3/4={{#switch:{{{2}}}
|link=Teal Light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Teal Light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|584| 584| 584| 584| 584| 584}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Light Rod={{#switch:{{{2}}}
 
|Teal Light Rod={{#switch:{{{2}}}
|link=Teal Light Rod|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Teal Light Rod  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|586| 586| 586| 586| 586| 586}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Standard Armor={{#switch:{{{2}}}
 
|Teal Standard Armor={{#switch:{{{2}}}
|link=Teal Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Teal Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Teal Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Teal Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Standard Armor 1/2={{#switch:{{{2}}}
 
|Teal Standard Armor 1/2={{#switch:{{{2}}}
|link=Teal Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Teal Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Standard Armor 1/4={{#switch:{{{2}}}
 
|Teal Standard Armor 1/4={{#switch:{{{2}}}
|link=Teal Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Teal Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Standard Armor 3/4={{#switch:{{{2}}}
 
|Teal Standard Armor 3/4={{#switch:{{{2}}}
|link=Teal Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Teal Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Standard Armor Corner={{#switch:{{{2}}}
 
|Teal Standard Armor Corner={{#switch:{{{2}}}
|link=Teal Standard Armor Corner|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Teal Standard Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Standard Armor Hepta={{#switch:{{{2}}}
 
|Teal Standard Armor Hepta={{#switch:{{{2}}}
|link=Teal Standard Armor Hepta|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Teal Standard Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Standard Armor Tetra={{#switch:{{{2}}}
 
|Teal Standard Armor Tetra={{#switch:{{{2}}}
|link=Teal Standard Armor Tetra|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Teal Standard Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Teal Standard Armor Wedge={{#switch:{{{2}}}
 
|Teal Standard Armor Wedge={{#switch:{{{2}}}
|link=Teal Standard Armor Wedge|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Teal Standard Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Tekt={{#switch:{{{2}}}
 
|Tekt={{#switch:{{{2}}}
|link=Tekt|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Tekt Capsule=10}}
+
|Element
|Price=31
+
|link=Tekt  
|Desc=A black stone.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|117| 117| 117| 117| 117| 117}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Tekt Capsule }}
|FactoryBakeTime=5.0
+
|Price=31  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A black stone.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Tekt Capsule={{#switch:{{{2}}}
 
|Tekt Capsule={{#switch:{{{2}}}
|link=Tekt Capsule|Price=1
+
|Element
|Desc=Cubatoms of Tekt minerals float suspended within this capsule.  
+
|link=Tekt Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|119| 119| 119| 119| 119| 119}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of Tekt minerals float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Threns Capsule={{#switch:{{{2}}}
 
|Threns Capsule={{#switch:{{{2}}}
|link=Threns Capsule|Price=10
+
|Element
|Desc=Cubatoms of pure metalic Threns float suspended within this capsule.  
+
|link=Threns Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|171| 171| 171| 171| 171| 171}}
|FactoryBakeTime=5.0
+
|Price=10  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of pure metalic Threns float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Threns Ingot={{#switch:{{{2}}}
 
|Threns Ingot={{#switch:{{{2}}}
|link=Threns Ingot|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Threns Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Threns Capsule=50}}
+
|link=Threns Ingot  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|175| 175| 175| 175| 175| 175}}
|Desc=An ingot of refined Threns.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Threns Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Threns Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An ingot of refined Threns.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Threns Ingot Wedge={{#switch:{{{2}}}
 
|Threns Ingot Wedge={{#switch:{{{2}}}
|link=Threns Ingot Wedge|Price=100
+
|Element
|Desc=An wedged ingot of refined Threns.  
+
|link=Threns Ingot Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|175| 175| 175| 175| 175| 175}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An wedged ingot of refined Threns.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Threns Motherboard={{#switch:{{{2}}}
 
|Threns Motherboard={{#switch:{{{2}}}
|link=Threns Motherboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Threns Capsule=5}}
+
|Element
|Price=100
+
|link=Threns Motherboard  
|Desc=A motherboard, manufactured with Threns.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|174| 174| 174| 174| 174| 174}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|5|Threns Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Threns.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Threns Motherboard Wedge={{#switch:{{{2}}}
 
|Threns Motherboard Wedge={{#switch:{{{2}}}
|link=Threns Motherboard Wedge|Price=100
+
|Element
|Desc=A motherboard, manufactured with Threns.  
+
|link=Threns Motherboard Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|174| 174| 174| 174| 174| 174}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Threns.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Threns Ore Raw={{#switch:{{{2}}}
 
|Threns Ore Raw={{#switch:{{{2}}}
|link=Threns Ore Raw|Price=104
+
|Element
|Desc=Threns Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.
+
|link=Threns Ore Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|170| 170| 170| 170| 170| 170}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Threns Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Thruster Module={{#switch:{{{2}}}
 
|Thruster Module={{#switch:{{{2}}}
|link=Thruster Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=25|Crystal Composite=25}}
+
|Element
|FullName=HyperFlux Coil Thruster
+
|link=Thruster Module  
|Price=125
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|299| 300| 301| 301| 299| 299}}
|Desc=The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Alloyed Metal Mesh|25|Crystal Composite }}
|BlockResourceType=2
+
|FullName=HyperFlux Coil Thruster  
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Transporter Controller={{#switch:{{{2}}}
 
|Transporter Controller={{#switch:{{{2}}}
|link=Transporter Controller|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Macet Capsule=500|Nocx Capsule=500}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Transporter Module|}}
+
|link=Transporter Controller  
|Price=100000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|549| 373| 408| 377| 550| 550}}
|Desc=The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r\n\rDefault mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r“Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r“Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r\n\rTo link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Macet Capsule|500|Nocx Capsule }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Transporter Module| }}
|FactoryBakeTime=5.0
+
|Price=100000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r\n\rDefault mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r“Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r“Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r\n\rTo link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Transporter Module={{#switch:{{{2}}}
 
|Transporter Module={{#switch:{{{2}}}
|link=Transporter Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Nocx Capsule=25|Macet Capsule=25}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Transporter Controller|}}
+
|link=Transporter Module  
|Price=5000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|543| 544| 545| 545| 545| 545}}
|Desc=The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r\n\rDefault mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r“Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r“Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r\n\rTo link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Nocx Capsule|25|Macet Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Transporter Controller| }}
|FactoryBakeTime=5.0
+
|Price=5000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r\n\rDefault mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r“Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r“Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r\n\rTo link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Trigger (Area)={{#switch:{{{2}}}
 
|Trigger (Area)={{#switch:{{{2}}}
|link=Trigger (Area)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|TRIGGER_(AREA)_CONTROLLER|}}
+
|link=Trigger (Area)  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|607| 607| 607| 607| 607| 607}}
|Desc=This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|TRIGGER_(AREA)_CONTROLLER| }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Trigger (Area) Controller={{#switch:{{{2}}}
 
|Trigger (Area) Controller={{#switch:{{{2}}}
|link=Trigger (Area) Controller|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|TRIGGER_(AREA)|}}
+
|link=Trigger (Area) Controller  
|Price=200
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|432| 432| 432| 432| 432| 432}}
|Desc=This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|TRIGGER_(AREA)| }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Trigger (Step On)={{#switch:{{{2}}}
 
|Trigger (Step On)={{#switch:{{{2}}}
|link=Trigger (Step On)|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Price=200
+
|link=Trigger (Step On)  
|Desc=This module can be placed and connected, to a logic structure. The block will activate when a player in gravity steps on it.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|429| 429| 429| 429| 429| 429}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=This module can be placed and connected, to a logic structure. The block will activate when a player in gravity steps on it.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Turret Docking Enhancer Unit={{#switch:{{{2}}}
 
|Turret Docking Enhancer Unit={{#switch:{{{2}}}
|link=Turret Docking Enhancer Unit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=25|Jisper Capsule=25}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Turret Docking Unit|}}
+
|link=Turret Docking Enhancer Unit  
|Price=500
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|512| 512| 512| 512| 512| 512}}
|Desc=The Turret Docking Enhancer can be used for the Turret Docking Module, much like the Docking Enhancer can be for the Docking Module. To use them, you must simply connect them to the Turret Docking Module whose zone you want to increase by selecting the Unit with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Turret Docking Enhancers do not have to be adjacent to the Turret Docking Module. Alternatively, you can lay a Turret Docking Module down, select it with C, and then each Turret Docking Enhancer you put down afterwards will be automatically connected to the Turret Docking Module. As of now, there is no need to orient Turret Docking Enhancer, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Turret Docking Module.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|25|Sintyr Capsule|25|Jisper Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Turret Docking Unit| }}
|FactoryBakeTime=5.0
+
|Price=500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Turret Docking Enhancer can be used for the Turret Docking Module, much like the Docking Enhancer can be for the Docking Module. To use them, you must simply connect them to the Turret Docking Module whose zone you want to increase by selecting the Unit with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Turret Docking Enhancers do not have to be adjacent to the Turret Docking Module. Alternatively, you can lay a Turret Docking Module down, select it with C, and then each Turret Docking Enhancer you put down afterwards will be automatically connected to the Turret Docking Module. As of now, there is no need to orient Turret Docking Enhancer, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Turret Docking Module.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Turret Docking Unit={{#switch:{{{2}}}
 
|Turret Docking Unit={{#switch:{{{2}}}
|link=Turret Docking Unit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Sintyr Capsule=50|Jisper Capsule=50}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Turret Docking Enhancer Unit|}}
+
|link=Turret Docking Unit  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|302| 302| 302| 302| 302| 302}}
|Desc=The Turret Docking Module functions very similarly to the Docking Module. Except that it allows the docked item to freely rotate, thus enabling turret capabilites. All the other rules and limitations of the Docking Module still apply. You can orient the block and thus the zone, and there must be no other blocks than the docked item in the zone.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Sintyr Capsule|50|Jisper Capsule }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Turret Docking Enhancer Unit| }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Turret Docking Module functions very similarly to the Docking Module. Except that it allows the docked item to freely rotate, thus enabling turret capabilites. All the other rules and limitations of the Docking Module still apply. You can orient the block and thus the zone, and there must be no other blocks than the docked item in the zone.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Undeathinator={{#switch:{{{2}}}
 
|Undeathinator={{#switch:{{{2}}}
|link=Undeathinator|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=10|Crystal Composite=40}}
+
|Element
|Price=500
+
|link=Undeathinator  
|Desc=The Undeathinator can be used to set a new spawn point. To do this, simply press $ACTIVATE while looking at one. They can be found at shops, or placed on your own Space Stations or bases.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|68| 68| 68| 68| 68| 68}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Alloyed Metal Mesh|40|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=500  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=The Undeathinator can be used to set a new spawn point. To do this, simply press $ACTIVATE while looking at one. They can be found at shops, or placed on your own Space Stations or bases.
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|V={{#switch:{{{1}}}
 
|V={{#switch:{{{1}}}
 
|Varat Capsule={{#switch:{{{2}}}
 
|Varat Capsule={{#switch:{{{2}}}
|link=Varat Capsule|Price=10
+
|link=Varat Capsule  
|Desc=Cubatoms of pure crystaline Varat float suspended within this capsule.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|201| 201| 201| 201| 201| 201}}
|BlockResourceType=6
+
|Price=10  
|FactoryBakeTime=5.0
+
|Desc=Cubatoms of pure crystaline Varat float suspended within this capsule.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=6  
|Volume=0.001
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.001  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Varat Charged Circuit={{#switch:{{{2}}}
 
|Varat Charged Circuit={{#switch:{{{2}}}
|link=Varat Charged Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varat Capsule=10|Hylat Capsule=1}}
+
|Element
|Price=300
+
|link=Varat Charged Circuit  
|Desc=An advanced circuit that's manufactured from Varat crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|193| 193| 193| 193| 193| 193}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Varat Capsule|1|Hylat Capsule }}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit that's manufactured from Varat crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Varat Charged Circuit Wedge={{#switch:{{{2}}}
 
|Varat Charged Circuit Wedge={{#switch:{{{2}}}
|link=Varat Charged Circuit Wedge|Price=300
+
|Element
|Desc=An advanced circuit wedge that's manufactured from Varat crystals.  
+
|link=Varat Charged Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|193| 193| 193| 193| 193| 193}}
|FactoryBakeTime=5.0
+
|Price=300  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An advanced circuit wedge that's manufactured from Varat crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Varat Circuit={{#switch:{{{2}}}
 
|Varat Circuit={{#switch:{{{2}}}
|link=Varat Circuit|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Crystal Composite=1|Varat Capsule=5}}
+
|Element
|Price=100
+
|link=Varat Circuit  
|Desc=A basic circuit that's manufactured from Varat crystals.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|192| 192| 192| 192| 192| 192}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Crystal Composite|5|Varat Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit that's manufactured from Varat crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Varat Circuit Wedge={{#switch:{{{2}}}
 
|Varat Circuit Wedge={{#switch:{{{2}}}
|link=Varat Circuit Wedge|Price=100
+
|Element
|Desc=A basic circuit wedge that's manufactured from Varat crystals.  
+
|link=Varat Circuit Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|192| 192| 192| 192| 192| 192}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A basic circuit wedge that's manufactured from Varat crystals.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Varat Crystal={{#switch:{{{2}}}
 
|Varat Crystal={{#switch:{{{2}}}
|link=Varat Crystal|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varat Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Varat Capsule=50}}
+
|link=Varat Crystal  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|205| 205| 205| 205| 205| 205}}
|Desc=A block of Varat Crystal. It's blue in colour and emits a soft glow.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Varat Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Varat Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A block of Varat Crystal. It's blue in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Varat Crystal Wedge={{#switch:{{{2}}}
 
|Varat Crystal Wedge={{#switch:{{{2}}}
|link=Varat Crystal Wedge|Price=100
+
|Element
|Desc=A wedge of Varat Crystal. It's blue in colour and emits a soft glow.  
+
|link=Varat Crystal Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|205| 205| 205| 205| 205| 205}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A wedge of Varat Crystal. It's blue in colour and emits a soft glow.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Varat Shard Raw={{#switch:{{{2}}}
 
|Varat Shard Raw={{#switch:{{{2}}}
|link=Varat Shard Raw|Price=104
+
|Element
|Desc=Glittering Varat Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.
+
|link=Varat Shard Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|200| 200| 200| 200| 200| 200}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Glittering Varat Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Varis={{#switch:{{{2}}}
 
|Varis={{#switch:{{{2}}}
|link=Varis|Price=31
+
|Element
|Desc=A green stone.  
+
|link=Varis  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|181| 181| 181| 181| 181| 181}}
|FactoryBakeTime=5.0
+
|Price=31  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A green stone.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Varis Capsule={{#switch:{{{2}}}
 
|Varis Capsule={{#switch:{{{2}}}
|link=Varis Capsule|Price=1
+
|Element
|Desc=Cubatoms of Varis minerals float suspended within this capsule.  
+
|link=Varis Capsule  
|BlockResourceType=6
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|183| 183| 183| 183| 183| 183}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Cubatoms of Varis minerals float suspended within this capsule.
|Volume=0.001
+
|BlockResourceType=6  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|W={{#switch:{{{1}}}
 
|W={{#switch:{{{1}}}
 
|Warhead={{#switch:{{{2}}}
 
|Warhead={{#switch:{{{2}}}
|link=Warhead|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=3}}
+
|link=Warhead  
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Ship Core|}}
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|422| 422| 422| 422| 422| 422}}
|Price=100
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|3|Crystal Composite }}
|Desc=The Warhead is a simple, but effective explosive. It can be grouped with other warheads to increase the explosion created. They may be activated by collisions, triggered by logic systems, manual triggering (risky stuff), or simply shot. The can be used for ramming, self destruct systems, breaching charges, traps, demolition and more. Press $ACTIVATE to detonate  
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core| }}
|BlockResourceType=2
+
|Price=100  
|FactoryBakeTime=5.0
+
|Desc=The Warhead is a simple, but effective explosive. It can be grouped with other warheads to increase the explosion created. They may be activated by collisions, triggered by logic systems, manual triggering (risky stuff), or simply shot. The can be used for ramming, self destruct systems, breaching charges, traps, demolition and more. Press $ACTIVATE to detonate
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.1
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.1  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Warp Gate Computer={{#switch:{{{2}}}
 
|Warp Gate Computer={{#switch:{{{2}}}
|link=Warp Gate Computer|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Macet Capsule=500|Nocx Capsule=500}}
+
|Element
|Ctrling={{{{#if:{{{3|}}}|#switch:{{{3}}}|Ctrlingbox}}|Warp Gate Module|}}
+
|link=Warp Gate Computer  
|Price=100000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|334| 373| 336| 336| 335| 335}}
|Desc=Warp Gates are a stationary structure that enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate.  This cost is calculated on the mass of the warping ship. \n\r\n\rWarp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer.  Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r\n\rAfter creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam.  This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer  will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route.  \n\r\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|500|Macet Capsule|500|Nocx Capsule }}
|BlockResourceType=2
+
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Warp Gate Module| }}
|FactoryBakeTime=5.0
+
|Price=100000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Warp Gates are a stationary structure that enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate.  This cost is calculated on the mass of the warping ship. \n\r\n\rWarp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer.  Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r\n\rAfter creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam.  This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer  will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route.  \n\r\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Warp Gate Module={{#switch:{{{2}}}
 
|Warp Gate Module={{#switch:{{{2}}}
|link=Warp Gate Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Macet Capsule=50|Nocx Capsule=50}}
+
|Element
|CtrlBy={{{{#if:{{{3|}}}|#switch:{{{3}}}|CtrlBybox}}|Warp Gate Computer|}}
+
|link=Warp Gate Module  
|Price=10000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|539| 540| 539| 539| 539| 539}}
|Desc=Warp Gates are a stationary structure that enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate.  This cost is calculated on the mass of the warping ship. \n\r\n\rWarp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer.  Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r\n\rAfter creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam.  This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer  will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route.  \n\r\n\r
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Macet Capsule|50|Nocx Capsule }}
|BlockResourceType=2
+
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Warp Gate Computer| }}
|FactoryBakeTime=5.0
+
|Price=10000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Warp Gates are a stationary structure that enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate.  This cost is calculated on the mass of the warping ship. \n\r\n\rWarp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer.  Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r\n\rAfter creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam.  This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer  will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route.  \n\r\n\r  
|Volume=0.1
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.1  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Water={{#switch:{{{2}}}
 
|Water={{#switch:{{{2}}}
|link=Water|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Ice=10}}
+
|Element
|Price=20
+
|link=Water  
|Desc=Water. It's cool and fresh.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|619| 619| 619| 619| 619| 619}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|10|Ice }}
|FactoryBakeTime=5.0
+
|Price=20  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Water. It's cool and fresh.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Advanced Armor={{#switch:{{{2}}}
 
|White Advanced Armor={{#switch:{{{2}}}
|link=White Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Standard Armor=1|Advanced Hardener=1}}
+
|Element
|Price=1000
+
|link=White Advanced Armor  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|0| 0| 0| 0| 0| 0}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Standard Armor|1|Advanced Hardener }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Advanced Armor 1/2={{#switch:{{{2}}}
 
|White Advanced Armor 1/2={{#switch:{{{2}}}
|link=White Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=White Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|0| 0| 0| 0| 0| 0}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Advanced Armor 1/4={{#switch:{{{2}}}
 
|White Advanced Armor 1/4={{#switch:{{{2}}}
|link=White Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=White Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|0| 0| 0| 0| 0| 0}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Advanced Armor 3/4={{#switch:{{{2}}}
 
|White Advanced Armor 3/4={{#switch:{{{2}}}
|link=White Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=White Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|0| 0| 0| 0| 0| 0}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Advanced Armor Corner={{#switch:{{{2}}}
 
|White Advanced Armor Corner={{#switch:{{{2}}}
|link=White Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=White Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|0| 0| 0| 0| 0| 0}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Advanced Armor Hepta={{#switch:{{{2}}}
 
|White Advanced Armor Hepta={{#switch:{{{2}}}
|link=White Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=White Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|0| 0| 0| 0| 0| 0}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Advanced Armor Tetra={{#switch:{{{2}}}
 
|White Advanced Armor Tetra={{#switch:{{{2}}}
|link=White Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=White Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|0| 0| 0| 0| 0| 0}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Advanced Armor Wedge={{#switch:{{{2}}}
 
|White Advanced Armor Wedge={{#switch:{{{2}}}
|link=White Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=White Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|0| 0| 0| 0| 0| 0}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Crystal Armor={{#switch:{{{2}}}
 
|White Crystal Armor={{#switch:{{{2}}}
|link=White Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Standard Armor=1|Parseen Crystal=6}}
+
|Element
|Price=1000
+
|link=White Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|48| 48| 48| 48| 48| 48}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Standard Armor|6|Parseen Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Crystal Armor 1/2={{#switch:{{{2}}}
 
|White Crystal Armor 1/2={{#switch:{{{2}}}
|link=White Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=White Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|48| 48| 48| 48| 48| 48}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Crystal Armor 1/4={{#switch:{{{2}}}
 
|White Crystal Armor 1/4={{#switch:{{{2}}}
|link=White Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=White Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|48| 48| 48| 48| 48| 48}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Crystal Armor 3/4={{#switch:{{{2}}}
 
|White Crystal Armor 3/4={{#switch:{{{2}}}
|link=White Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=White Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|48| 48| 48| 48| 48| 48}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Crystal Armor Corner={{#switch:{{{2}}}
 
|White Crystal Armor Corner={{#switch:{{{2}}}
|link=White Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=White Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|48| 48| 48| 48| 48| 48}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Crystal Armor Hepta={{#switch:{{{2}}}
 
|White Crystal Armor Hepta={{#switch:{{{2}}}
|link=White Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=White Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|48| 48| 48| 48| 48| 48}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Crystal Armor Tetra={{#switch:{{{2}}}
 
|White Crystal Armor Tetra={{#switch:{{{2}}}
|link=White Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=White Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|48| 48| 48| 48| 48| 48}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Crystal Armor Wedge={{#switch:{{{2}}}
 
|White Crystal Armor Wedge={{#switch:{{{2}}}
|link=White Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=White Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|48| 48| 48| 48| 48| 48}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Dirt={{#switch:{{{2}}}
 
|White Dirt={{#switch:{{{2}}}
|link=White Dirt|Price=1
+
|Element
|Desc=Not the real thing (this item was temporarily used to test crafting)  
+
|link=White Dirt  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Not the real thing (this item was temporarily used to test crafting)
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Hull={{#switch:{{{2}}}
 
|White Hull={{#switch:{{{2}}}
|link=White Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|White Paint=3}}
+
|Element
|Price=50
+
|link=White Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|32| 32| 32| 32| 32| 32}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|3|White Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Hull 1/2={{#switch:{{{2}}}
 
|White Hull 1/2={{#switch:{{{2}}}
|link=White Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=White Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|32| 32| 32| 32| 32| 32}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Hull 1/4={{#switch:{{{2}}}
 
|White Hull 1/4={{#switch:{{{2}}}
|link=White Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=White Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|32| 32| 32| 32| 32| 32}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Hull 3/4={{#switch:{{{2}}}
 
|White Hull 3/4={{#switch:{{{2}}}
|link=White Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=White Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|32| 32| 32| 32| 32| 32}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Hull Corner={{#switch:{{{2}}}
 
|White Hull Corner={{#switch:{{{2}}}
|link=White Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=White Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|32| 32| 32| 32| 32| 32}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Hull Hepta={{#switch:{{{2}}}
 
|White Hull Hepta={{#switch:{{{2}}}
|link=White Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=White Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|32| 32| 32| 32| 32| 32}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Hull Tetra={{#switch:{{{2}}}
 
|White Hull Tetra={{#switch:{{{2}}}
|link=White Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=White Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|32| 32| 32| 32| 32| 32}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Hull Wedge={{#switch:{{{2}}}
 
|White Hull Wedge={{#switch:{{{2}}}
|link=White Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=White Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|32| 32| 32| 32| 32| 32}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Lava={{#switch:{{{2}}}
 
|White Lava={{#switch:{{{2}}}
|link=White Lava|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=White Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Light={{#switch:{{{2}}}
 
|White Light={{#switch:{{{2}}}
|link=White Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Parseen Circuit=1}}
+
|Element
|Price=50
+
|link=White Light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Parseen Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=499
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=499  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Light 1/2={{#switch:{{{2}}}
 
|White Light 1/2={{#switch:{{{2}}}
|link=White Light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=White Light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Light 1/4={{#switch:{{{2}}}
 
|White Light 1/4={{#switch:{{{2}}}
|link=White Light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=White Light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Light 3/4={{#switch:{{{2}}}
 
|White Light 3/4={{#switch:{{{2}}}
|link=White Light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=White Light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Light Bar={{#switch:{{{2}}}
 
|White Light Bar={{#switch:{{{2}}}
|link=White Light Bar|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Parseen Capsule=1}}
+
|Element
|Price=25
+
|link=White Light Bar  
|Desc=A small light bar.
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|108| 108| 108| 108| 108| 108}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Parseen Capsule }}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small light bar.  
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=LightBar
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=LightBar }}
 
|White Light Corner={{#switch:{{{2}}}
 
|White Light Corner={{#switch:{{{2}}}
|link=White Light Corner|Price=25
+
|Element
|Desc=A small light bar.
+
|link=White Light Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|108| 108| 108| 108| 108| 108}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small light bar.  
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
|LodShape=LightCorner
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0  
 +
|LodShape=LightCorner }}
 
|White Paint={{#switch:{{{2}}}
 
|White Paint={{#switch:{{{2}}}
|link=White Paint|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Dolom Capsule=1}}
+
|Element
|Price=1
+
|link=White Paint  
|Desc=A canister of white paint, used in various recipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|108| 108| 108| 108| 108| 108}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Dolom Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of white paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Poison={{#switch:{{{2}}}
 
|White Poison={{#switch:{{{2}}}
|link=White Poison|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=White Poison  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Rod Light={{#switch:{{{2}}}
 
|White Rod Light={{#switch:{{{2}}}
|link=White Rod Light|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=White Rod Light  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|80| 80| 80| 80| 80| 80}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Standard Armor={{#switch:{{{2}}}
 
|White Standard Armor={{#switch:{{{2}}}
|link=White Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=White Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Standard Armor 1/2={{#switch:{{{2}}}
 
|White Standard Armor 1/2={{#switch:{{{2}}}
|link=White Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=White Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Standard Armor 1/4={{#switch:{{{2}}}
 
|White Standard Armor 1/4={{#switch:{{{2}}}
|link=White Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=White Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Standard Armor 3/4={{#switch:{{{2}}}
 
|White Standard Armor 3/4={{#switch:{{{2}}}
|link=White Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=White Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Standard Armor Corner={{#switch:{{{2}}}
 
|White Standard Armor Corner={{#switch:{{{2}}}
|link=White Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Standard Armor=1}}
+
|Element
|Price=125
+
|link=White Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Standard Armor Hepta={{#switch:{{{2}}}
 
|White Standard Armor Hepta={{#switch:{{{2}}}
|link=White Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Standard Armor=1}}
+
|Element
|Price=125
+
|link=White Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Standard Armor Tetra={{#switch:{{{2}}}
 
|White Standard Armor Tetra={{#switch:{{{2}}}
|link=White Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Standard Armor=1}}
+
|Element
|Price=125
+
|link=White Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Standard Armor Wedge={{#switch:{{{2}}}
 
|White Standard Armor Wedge={{#switch:{{{2}}}
|link=White Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|White Standard Armor=1}}
+
|Element
|Price=125
+
|link=White Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|White Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|White Water={{#switch:{{{2}}}
 
|White Water={{#switch:{{{2}}}
|link=White Water|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=White Water  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Wireless Logic Module={{#switch:{{{2}}}
 
|Wireless Logic Module={{#switch:{{{2}}}
|link=Wireless Logic Module|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=2|Crystal Composite=2}}
+
|Element
|Price=200
+
|link=Wireless Logic Module  
|Desc=Wireless blocks can be linked between seperate entities using C & V to connect them.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|445| 445| 445| 445| 445| 445}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|2|Alloyed Metal Mesh|2|Crystal Composite }}
|FactoryBakeTime=5.0
+
|Price=200  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Wireless blocks can be linked between seperate entities using C & V to connect them.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Wood={{#switch:{{{2}}}
 
|Wood={{#switch:{{{2}}}
|link=Wood|Price=1
+
|Element
|Desc=Wood, from trees.  
+
|link=Wood  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|509| 509| 509| 509| 509| 509}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Wood, from trees.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|Y={{#switch:{{{1}}}
 
|Y={{#switch:{{{1}}}
 
|Yellow Advanced Armor={{#switch:{{{2}}}
 
|Yellow Advanced Armor={{#switch:{{{2}}}
|link=Yellow Advanced Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Standard Armor=1|Advanced Hardener=1}}
+
|link=Yellow Advanced Armor  
|Price=1000
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|6| 6| 6| 6| 6| 6}}
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Standard Armor|1|Advanced Hardener }}
|BlockResourceType=2
+
|Price=1000  
|FactoryBakeTime=5.0
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.25
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.25  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Yellow Advanced Armor 1/2={{#switch:{{{2}}}
 
|Yellow Advanced Armor 1/2={{#switch:{{{2}}}
|link=Yellow Advanced Armor 1/2|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Advanced Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|6| 6| 6| 6| 6| 6}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Advanced Armor 1/4={{#switch:{{{2}}}
 
|Yellow Advanced Armor 1/4={{#switch:{{{2}}}
|link=Yellow Advanced Armor 1/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Advanced Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|6| 6| 6| 6| 6| 6}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Advanced Armor 3/4={{#switch:{{{2}}}
 
|Yellow Advanced Armor 3/4={{#switch:{{{2}}}
|link=Yellow Advanced Armor 3/4|Price=1000
+
|Element
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Advanced Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|6| 6| 6| 6| 6| 6}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Advanced Armor Corner={{#switch:{{{2}}}
 
|Yellow Advanced Armor Corner={{#switch:{{{2}}}
|link=Yellow Advanced Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Yellow Advanced Armor Corner  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|6| 6| 6| 6| 6| 6}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Advanced Armor Hepta={{#switch:{{{2}}}
 
|Yellow Advanced Armor Hepta={{#switch:{{{2}}}
|link=Yellow Advanced Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Yellow Advanced Armor Hepta  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|6| 6| 6| 6| 6| 6}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Advanced Armor Tetra={{#switch:{{{2}}}
 
|Yellow Advanced Armor Tetra={{#switch:{{{2}}}
|link=Yellow Advanced Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Yellow Advanced Armor Tetra  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|6| 6| 6| 6| 6| 6}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Advanced Armor Wedge={{#switch:{{{2}}}
 
|Yellow Advanced Armor Wedge={{#switch:{{{2}}}
|link=Yellow Advanced Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Advanced Armor=1}}
+
|Element
|Price=1000
+
|link=Yellow Advanced Armor Wedge  
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|6| 6| 6| 6| 6| 6}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Advanced Armor }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Crystal Armor={{#switch:{{{2}}}
 
|Yellow Crystal Armor={{#switch:{{{2}}}
|link=Yellow Crystal Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Standard Armor=1|Hattel Crystal=6}}
+
|Element
|Price=1000
+
|link=Yellow Crystal Armor  
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|54| 54| 54| 54| 54| 54}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Standard Armor|6|Hattel Crystal }}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Crystal Armor 1/2={{#switch:{{{2}}}
 
|Yellow Crystal Armor 1/2={{#switch:{{{2}}}
|link=Yellow Crystal Armor 1/2|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Crystal Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|54| 54| 54| 54| 54| 54}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Crystal Armor 1/4={{#switch:{{{2}}}
 
|Yellow Crystal Armor 1/4={{#switch:{{{2}}}
|link=Yellow Crystal Armor 1/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Crystal Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|54| 54| 54| 54| 54| 54}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Crystal Armor 3/4={{#switch:{{{2}}}
 
|Yellow Crystal Armor 3/4={{#switch:{{{2}}}
|link=Yellow Crystal Armor 3/4|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Crystal Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|54| 54| 54| 54| 54| 54}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Crystal Armor Corner={{#switch:{{{2}}}
 
|Yellow Crystal Armor Corner={{#switch:{{{2}}}
|link=Yellow Crystal Armor Corner|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Crystal Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|54| 54| 54| 54| 54| 54}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Crystal Armor Hepta={{#switch:{{{2}}}
 
|Yellow Crystal Armor Hepta={{#switch:{{{2}}}
|link=Yellow Crystal Armor Hepta|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Crystal Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|54| 54| 54| 54| 54| 54}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Crystal Armor Tetra={{#switch:{{{2}}}
 
|Yellow Crystal Armor Tetra={{#switch:{{{2}}}
|link=Yellow Crystal Armor Tetra|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Crystal Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|54| 54| 54| 54| 54| 54}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Crystal Armor Wedge={{#switch:{{{2}}}
 
|Yellow Crystal Armor Wedge={{#switch:{{{2}}}
|link=Yellow Crystal Armor Wedge|Price=1000
+
|Element
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  
+
|link=Yellow Crystal Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|54| 54| 54| 54| 54| 54}}
|FactoryBakeTime=5.0
+
|Price=1000  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.
|Volume=0.25
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.25  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Flowers={{#switch:{{{2}}}
 
|Yellow Flowers={{#switch:{{{2}}}
|link=Yellow Flowers|Price=1
+
|Element
|Desc=A small yellow flowering plant.  
+
|link=Yellow Flowers  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|496| 496| 496| 496| 496| 496}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A small yellow flowering plant.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hazard Armor={{#switch:{{{2}}}
 
|Yellow Hazard Armor={{#switch:{{{2}}}
|link=Yellow Hazard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Yellow Hazard Armor  
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|10| 10| 10| 10| 10| 10}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hazard Armor 1/2={{#switch:{{{2}}}
 
|Yellow Hazard Armor 1/2={{#switch:{{{2}}}
|link=Yellow Hazard Armor 1/2|Price=125
+
|Element
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.  
+
|link=Yellow Hazard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|10| 10| 10| 10| 10| 10}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hazard Armor 1/4={{#switch:{{{2}}}
 
|Yellow Hazard Armor 1/4={{#switch:{{{2}}}
|link=Yellow Hazard Armor 1/4|Price=125
+
|Element
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.  
+
|link=Yellow Hazard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|10| 10| 10| 10| 10| 10}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hazard Armor 3/4={{#switch:{{{2}}}
 
|Yellow Hazard Armor 3/4={{#switch:{{{2}}}
|link=Yellow Hazard Armor 3/4|Price=125
+
|Element
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.  
+
|link=Yellow Hazard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|10| 10| 10| 10| 10| 10}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hazard Armor Corner={{#switch:{{{2}}}
 
|Yellow Hazard Armor Corner={{#switch:{{{2}}}
|link=Yellow Hazard Armor Corner|Price=125
+
|Element
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.  
+
|link=Yellow Hazard Armor Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|10| 10| 10| 10| 10| 10}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hazard Armor Hepta={{#switch:{{{2}}}
 
|Yellow Hazard Armor Hepta={{#switch:{{{2}}}
|link=Yellow Hazard Armor Hepta|Price=125
+
|Element
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.  
+
|link=Yellow Hazard Armor Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|10| 10| 10| 10| 10| 10}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hazard Armor Tetra={{#switch:{{{2}}}
 
|Yellow Hazard Armor Tetra={{#switch:{{{2}}}
|link=Yellow Hazard Armor Tetra|Price=125
+
|Element
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.  
+
|link=Yellow Hazard Armor Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|10| 10| 10| 10| 10| 10}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hazard Armor Wedge={{#switch:{{{2}}}
 
|Yellow Hazard Armor Wedge={{#switch:{{{2}}}
|link=Yellow Hazard Armor Wedge|Price=125
+
|Element
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.  
+
|link=Yellow Hazard Armor Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|10| 10| 10| 10| 10| 10}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Yellow Standard Armor that has been emblazoned with black caution stripes.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hull={{#switch:{{{2}}}
 
|Yellow Hull={{#switch:{{{2}}}
|link=Yellow Hull|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Grey Hull=1|Yellow Paint=3}}
+
|Element
|Price=50
+
|link=Yellow Hull  
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|38| 38| 38| 38| 38| 38}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Grey Hull|3|Yellow Paint }}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hull 1/2={{#switch:{{{2}}}
 
|Yellow Hull 1/2={{#switch:{{{2}}}
|link=Yellow Hull 1/2|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Yellow Hull 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|38| 38| 38| 38| 38| 38}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hull 1/4={{#switch:{{{2}}}
 
|Yellow Hull 1/4={{#switch:{{{2}}}
|link=Yellow Hull 1/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Yellow Hull 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|38| 38| 38| 38| 38| 38}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hull 3/4={{#switch:{{{2}}}
 
|Yellow Hull 3/4={{#switch:{{{2}}}
|link=Yellow Hull 3/4|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Yellow Hull 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|38| 38| 38| 38| 38| 38}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hull Corner={{#switch:{{{2}}}
 
|Yellow Hull Corner={{#switch:{{{2}}}
|link=Yellow Hull Corner|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Yellow Hull Corner  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|38| 38| 38| 38| 38| 38}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hull Hepta={{#switch:{{{2}}}
 
|Yellow Hull Hepta={{#switch:{{{2}}}
|link=Yellow Hull Hepta|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Yellow Hull Hepta  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|38| 38| 38| 38| 38| 38}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hull Tetra={{#switch:{{{2}}}
 
|Yellow Hull Tetra={{#switch:{{{2}}}
|link=Yellow Hull Tetra|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Yellow Hull Tetra  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|38| 38| 38| 38| 38| 38}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Hull Wedge={{#switch:{{{2}}}
 
|Yellow Hull Wedge={{#switch:{{{2}}}
|link=Yellow Hull Wedge|Price=50
+
|Element
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.  
+
|link=Yellow Hull Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|38| 38| 38| 38| 38| 38}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Lava={{#switch:{{{2}}}
 
|Yellow Lava={{#switch:{{{2}}}
|link=Yellow Lava|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Yellow Lava  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Light={{#switch:{{{2}}}
 
|Yellow Light={{#switch:{{{2}}}
|link=Yellow Light|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Glass=1|Hattel Circuit=1}}
+
|Element
|Price=50
+
|link=Yellow Light  
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|72| 72| 72| 72| 72| 72}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Glass|1|Hattel Circuit }}
|FactoryBakeTime=5.0
+
|Price=50  
|WildcardIds=340
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=2  
|Volume=0.025
+
|WildcardIds=340  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Light 1/2={{#switch:{{{2}}}
 
|Yellow Light 1/2={{#switch:{{{2}}}
|link=Yellow Light 1/2|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Yellow Light 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|72| 72| 72| 72| 72| 72}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Light 1/4={{#switch:{{{2}}}
 
|Yellow Light 1/4={{#switch:{{{2}}}
|link=Yellow Light 1/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Yellow Light 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|72| 72| 72| 72| 72| 72}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Light 3/4={{#switch:{{{2}}}
 
|Yellow Light 3/4={{#switch:{{{2}}}
|link=Yellow Light 3/4|Price=50
+
|Element
|Desc=Light blocks are an excellent way to add illumination to the area.  
+
|link=Yellow Light 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|72| 72| 72| 72| 72| 72}}
|FactoryBakeTime=5.0
+
|Price=50  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Light blocks are an excellent way to add illumination to the area.
|Volume=0.025
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.025  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Paint={{#switch:{{{2}}}
 
|Yellow Paint={{#switch:{{{2}}}
|link=Yellow Paint|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Lukrah Capsule=1}}
+
|Element
|Price=1
+
|link=Yellow Paint  
|Desc=A canister of yellow paint, used in various recipes.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|172| 172| 172| 172| 172| 172}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Lukrah Capsule }}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A canister of yellow paint, used in various recipes.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Poison={{#switch:{{{2}}}
 
|Yellow Poison={{#switch:{{{2}}}
|link=Yellow Poison|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Yellow Poison  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Rod Light={{#switch:{{{2}}}
 
|Yellow Rod Light={{#switch:{{{2}}}
|link=Yellow Rod Light|Price=25
+
|Element
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  
+
|link=Yellow Rod Light  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|84| 84| 84| 84| 84| 84}}
|FactoryBakeTime=5.0
+
|Price=25  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Standard Armor={{#switch:{{{2}}}
 
|Yellow Standard Armor={{#switch:{{{2}}}
|link=Yellow Standard Armor|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Hull=1|Standard Hardener=1}}
+
|Element
|Price=125
+
|link=Yellow Standard Armor  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Hull|1|Standard Hardener }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Standard Armor 1/2={{#switch:{{{2}}}
 
|Yellow Standard Armor 1/2={{#switch:{{{2}}}
|link=Yellow Standard Armor 1/2|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Yellow Standard Armor 1/2  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Standard Armor 1/4={{#switch:{{{2}}}
 
|Yellow Standard Armor 1/4={{#switch:{{{2}}}
|link=Yellow Standard Armor 1/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Yellow Standard Armor 1/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Standard Armor 3/4={{#switch:{{{2}}}
 
|Yellow Standard Armor 3/4={{#switch:{{{2}}}
|link=Yellow Standard Armor 3/4|Price=125
+
|Element
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|link=Yellow Standard Armor 3/4  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Standard Armor Corner={{#switch:{{{2}}}
 
|Yellow Standard Armor Corner={{#switch:{{{2}}}
|link=Yellow Standard Armor Corner|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Standard Armor=1}}
+
|Element
|Price=125
+
|link=Yellow Standard Armor Corner  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Standard Armor Hepta={{#switch:{{{2}}}
 
|Yellow Standard Armor Hepta={{#switch:{{{2}}}
|link=Yellow Standard Armor Hepta|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Standard Armor=1}}
+
|Element
|Price=125
+
|link=Yellow Standard Armor Hepta  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Standard Armor Tetra={{#switch:{{{2}}}
 
|Yellow Standard Armor Tetra={{#switch:{{{2}}}
|link=Yellow Standard Armor Tetra|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Standard Armor=1}}
+
|Element
|Price=125
+
|link=Yellow Standard Armor Tetra  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Standard Armor Wedge={{#switch:{{{2}}}
 
|Yellow Standard Armor Wedge={{#switch:{{{2}}}
|link=Yellow Standard Armor Wedge|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Yellow Standard Armor=1}}
+
|Element
|Price=125
+
|link=Yellow Standard Armor Wedge  
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Yellow Standard Armor }}
|FactoryBakeTime=5.0
+
|Price=125  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties.
|Volume=0.15
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.15  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yellow Water={{#switch:{{{2}}}
 
|Yellow Water={{#switch:{{{2}}}
|link=Yellow Water|Price=1
+
|Element
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  
+
|link=Yellow Water  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Yhole={{#switch:{{{2}}}
 
|Yhole={{#switch:{{{2}}}
|link=Yhole|Price=1
+
|Element
|Desc=A strange plant.  
+
|link=Yhole  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|499| 499| 499| 499| 499| 499}}
|FactoryBakeTime=5.0
+
|Price=1  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A strange plant.
|Volume=0.001
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.001  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
 +
|EffectCtrl=false  
 +
|ExpAbsorb=0.0  
 
}}
 
}}
 
}}
 
}}
 
|Z={{#switch:{{{1}}}
 
|Z={{#switch:{{{1}}}
 
|Zercaner Capsule={{#switch:{{{2}}}
 
|Zercaner Capsule={{#switch:{{{2}}}
|link=Zercaner Capsule|Price=10
+
|link=Zercaner Capsule  
|Desc=Cubatoms of pure metalic Zercaner float suspended within this capsule.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|139| 139| 139| 139| 139| 139}}
|BlockResourceType=6
+
|Price=10  
|FactoryBakeTime=5.0
+
|Desc=Cubatoms of pure metalic Zercaner float suspended within this capsule.
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|BlockResourceType=6  
|Volume=0.001
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|InRecipe=true
+
|Volume=0.001  
|MainCtrl=false
+
|InRecipe=true  
|SupportCtrl=false
+
|MainCtrl=false  
|EffectCtrl=false
+
|SupportCtrl=false  
|ExpAbsorb=0.0
+
|EffectCtrl=false  
}}
+
|ExpAbsorb=0.0 }}
 
|Zercaner Ingot={{#switch:{{{2}}}
 
|Zercaner Ingot={{#switch:{{{2}}}
|link=Zercaner Ingot|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=5}}
+
|Element
|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Zercaner Capsule=50}}
+
|link=Zercaner Ingot  
|Price=100
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|143| 143| 143| 143| 143| 143}}
|Desc=An ingot of refined Zercaner.  
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|5|Zercaner Capsule }}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|50|Zercaner Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An ingot of refined Zercaner.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Zercaner Ingot Wedge={{#switch:{{{2}}}
 
|Zercaner Ingot Wedge={{#switch:{{{2}}}
|link=Zercaner Ingot Wedge|Price=100
+
|Element
|Desc=An wedged ingot of refined Zercaner.  
+
|link=Zercaner Ingot Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|143| 143| 143| 143| 143| 143}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=An wedged ingot of refined Zercaner.
|Volume=0.05
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.05  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Zercaner Motherboard={{#switch:{{{2}}}
 
|Zercaner Motherboard={{#switch:{{{2}}}
|link=Zercaner Motherboard|Item={{{{#if:{{{3|}}}|#switch:{{{3}}}|Itembox}}|Alloyed Metal Mesh=1|Zercaner Capsule=5}}
+
|Element
|Price=100
+
|link=Zercaner Motherboard  
|Desc=A motherboard, manufactured with Zercaner.  
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|142| 142| 142| 142| 142| 142}}
|BlockResourceType=2
+
|Item={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|1|Alloyed Metal Mesh|5|Zercaner Capsule }}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Zercaner.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Zercaner Motherboard Wedge={{#switch:{{{2}}}
 
|Zercaner Motherboard Wedge={{#switch:{{{2}}}
|link=Zercaner Motherboard Wedge|Price=100
+
|Element
|Desc=A motherboard, manufactured with Zercaner.  
+
|link=Zercaner Motherboard Wedge  
|BlockResourceType=2
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|142| 142| 142| 142| 142| 142}}
|FactoryBakeTime=5.0
+
|Price=100  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=A motherboard, manufactured with Zercaner.
|Volume=0.01
+
|BlockResourceType=2  
|InRecipe=false
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=false  
|EffectCtrl=false
+
|MainCtrl=false  
|ExpAbsorb=0.0
+
|SupportCtrl=false  
}}
+
|EffectCtrl=false  
 +
|ExpAbsorb=0.0 }}
 
|Zercaner Ore Raw={{#switch:{{{2}}}
 
|Zercaner Ore Raw={{#switch:{{{2}}}
|link=Zercaner Ore Raw|Price=104
+
|Element
|Desc=Zercaner Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.
+
|link=Zercaner Ore Raw  
|BlockResourceType=0
+
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|138| 138| 138| 138| 138| 138}}
|FactoryBakeTime=5.0
+
|Price=104  
|Chamber={{{{#if:{{{3|}}}|#switch:{{{3}}}|Chamberbox}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0}}
+
|Desc=Zercaner Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.  
|Volume=0.01
+
|BlockResourceType=0  
|InRecipe=true
+
|Chamber={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 }}
|MainCtrl=false
+
|Volume=0.01  
|SupportCtrl=false
+
|InRecipe=true  
|EffectCtrl=false
+
|MainCtrl=false  
 +
|SupportCtrl=false  
 +
|EffectCtrl=false  
 
|ExpAbsorb=0.0
 
|ExpAbsorb=0.0
 
}}
 
}}
 
}}
 
}}
 
}}
 
}}

Latest revision as of 03:35, 17 May 2018