Template:Db/Version/0.200.335/Sub

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Revision as of 03:15, 11 May 2018 by Arkahys (talk | contribs) (Created page with "{{#switch:{{padleft:|1|{{{1}}}}}<!-- Search by first letter of request to divide 1 branche cases --> |A={{#switch:{{{1}}} |AND-Signal={{#switch:{{{2}}} |link=AND-Signal|Item={...")
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{{#switch:{ |A={{#switch:{{{1}}} |AND-Signal={{#switch:{{{2}}} |link=AND-Signal|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only when all logic modules connected to it are "on". |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Activation Gate Controller={{#switch:{{{2}}} |link=Activation Gate Controller|Item={{Alloyed Metal Mesh=2 |Ctrling={{Activation Gate Module |Price=200 |Desc=Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Activation Gate Module={{#switch:{{{2}}} |link=Activation Gate Module|Item={{Alloyed Metal Mesh=2 |CtrlBy={{Activation Gate Controller |Price=200 |Desc=Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Activation Module={{#switch:{{{2}}} |link=Activation Module|Item={{Alloyed Metal Mesh=2 |CtrlBy={{Sensor |Price=200 |Desc=This module can be used to remotely activate any other module that can be activated. Press $ACTIVATE to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Advanced Factory={{#switch:{{{2}}} |link=Advanced Factory|Item={{Alloyed Metal Mesh=50 |CtrlBy={{Advanced Factory |Ctrling={{Cargo Space |Price=750 |Desc=Manufactures advanced blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) |BlockResourceType=4 |FactoryBakeTime=5.0 |Factory=INPUT |Chamber=Template:General=false |Advanced Hardener={{#switch:{{{2}}} |link=Advanced Hardener|Item={{Fertikeen Ingot=4 |Price=350 |Desc=High-Tech Material capable of further enhancing the structure of standard armor blocks. This creates advanced armor. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Alloyed Metal Mesh={{#switch:{{{2}}} |link=Alloyed Metal Mesh|Price=5 |Desc=A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Alloyed Metal Mesh Wedge={{#switch:{{{2}}} |link=Alloyed Metal Mesh Wedge|Price=5 |Desc=A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Arched Cactus={{#switch:{{{2}}} |link=Arched Cactus|Price=1 |Desc=A small arched cactus. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Astrotech Computer={{#switch:{{{2}}} |link=Astrotech Computer|Item={{Sapsun Capsule=100 |CtrlBy={{Ship Core |Ctrling={{Astrotech Module |Price=7500 |Desc=The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Astrotech Module={{#switch:{{{2}}} |link=Astrotech Module|Item={{Sapsun Capsule=25 |CtrlBy=Template:Astrotech Computer |B={{#switch:{{{1}}} |BOBBY AI Module={{#switch:{{{2}}} |link=BOBBY AI Module|Item={{Mattise Capsule=50 |FullName=Dr.Plex's BOBBY Artificial Ship Control Unit |Price=699 |Desc=The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on the bottom right. Press $ACTIVATE to Activate/Deactivate. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Basic Factory={{#switch:{{{2}}} |link=Basic Factory|Item={{Alloyed Metal Mesh=10 |CtrlBy={{Advanced Factory |Ctrling={{Cargo Space |FullName=Macro Assembler |Price=100 |Desc=Manufactures basic blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) |BlockResourceType=4 |FactoryBakeTime=5.0 |Factory=INPUT |Chamber=Template:General=false |Bastyn Capsule={{#switch:{{{2}}} |link=Bastyn Capsule|Price=10 |Desc=Cubatoms of pure crystaline Bastyn float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Bastyn Charged Circuit={{#switch:{{{2}}} |link=Bastyn Charged Circuit|Item={{Bastyn Capsule=10 |Price=300 |Desc=An advanced circuit that's manufactured from Bastyn crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Bastyn Charged Circuit Wedge={{#switch:{{{2}}} |link=Bastyn Charged Circuit Wedge|Price=300 |Desc=An advanced circuit wedge that's manufactured from Bastyn crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Bastyn Circuit={{#switch:{{{2}}} |link=Bastyn Circuit|Item={{Crystal Composite=1 |Price=100 |Desc=A basic circuit that's manufactured from Bastyn crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Bastyn Circuit Wedge={{#switch:{{{2}}} |link=Bastyn Circuit Wedge|Price=100 |Desc=A basic circuit wedge that's manufactured from Bastyn crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Bastyn Crystal={{#switch:{{{2}}} |link=Bastyn Crystal|Item={{Bastyn Capsule=5 |Item={{Bastyn Capsule=50 |Price=100 |Desc=A block of Bastyn crystal. It's green in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Bastyn Crystal Wedge={{#switch:{{{2}}} |link=Bastyn Crystal Wedge|Price=100 |Desc=A wedge of Bastyn Crystal. It's green in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Bastyn Shard Raw={{#switch:{{{2}}} |link=Bastyn Shard Raw|Price=104 |Desc=Glittering Bastyn Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Beacon={{#switch:{{{2}}} |link=Beacon|Item={{Glass=1 |Price=200 |Desc=The Beacon provides an easily seen flare of brightness. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=503 |Chamber=Template:General=false |Beacon 1/2={{#switch:{{{2}}} |link=Beacon 1/2|Price=200 |Desc=The Beacon provides an easily seen flare of brightness. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Beacon 1/4={{#switch:{{{2}}} |link=Beacon 1/4|Price=200 |Desc=The Beacon provides an easily seen flare of brightness. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Beacon 3/4={{#switch:{{{2}}} |link=Beacon 3/4|Price=200 |Desc=The Beacon provides an easily seen flare of brightness. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Beacon Charged Circuit={{#switch:{{{2}}} |link=Beacon Charged Circuit|Item={{Parseen Capsule=20 |Price=400 |Desc=An advanced circuit that's manufactured from crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Beacon Rod={{#switch:{{{2}}} |link=Beacon Rod|Price=50 |Desc=Simple to create, Beacon Rods provide an easily seen flare of brightness. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Advanced Armor={{#switch:{{{2}}} |link=Black Advanced Armor|Item={{Black Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Advanced Armor 1/2={{#switch:{{{2}}} |link=Black Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Advanced Armor 1/4={{#switch:{{{2}}} |link=Black Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Advanced Armor 3/4={{#switch:{{{2}}} |link=Black Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Advanced Armor Corner={{#switch:{{{2}}} |link=Black Advanced Armor Corner|Item={{Black Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Advanced Armor Hepta={{#switch:{{{2}}} |link=Black Advanced Armor Hepta|Item={{Black Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Advanced Armor Tetra={{#switch:{{{2}}} |link=Black Advanced Armor Tetra|Item={{Black Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Advanced Armor Wedge={{#switch:{{{2}}} |link=Black Advanced Armor Wedge|Item={{Black Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Crystal Armor={{#switch:{{{2}}} |link=Black Crystal Armor|Item={{Black Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Crystal Armor 1/2={{#switch:{{{2}}} |link=Black Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Crystal Armor 1/4={{#switch:{{{2}}} |link=Black Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Crystal Armor 3/4={{#switch:{{{2}}} |link=Black Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Crystal Armor Corner={{#switch:{{{2}}} |link=Black Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Crystal Armor Hepta={{#switch:{{{2}}} |link=Black Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Crystal Armor Tetra={{#switch:{{{2}}} |link=Black Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Crystal Armor Wedge={{#switch:{{{2}}} |link=Black Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Dirt={{#switch:{{{2}}} |link=Black Dirt|Price=1 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Hull={{#switch:{{{2}}} |link=Black Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Hull 1/2={{#switch:{{{2}}} |link=Black Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Hull 1/4={{#switch:{{{2}}} |link=Black Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Hull 3/4={{#switch:{{{2}}} |link=Black Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Hull Corner={{#switch:{{{2}}} |link=Black Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Hull Hepta={{#switch:{{{2}}} |link=Black Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Hull Tetra={{#switch:{{{2}}} |link=Black Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Hull Wedge={{#switch:{{{2}}} |link=Black Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Lava={{#switch:{{{2}}} |link=Black Lava|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Light={{#switch:{{{2}}} |link=Black Light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=500 |Chamber=Template:General=false |Black Light 1/2={{#switch:{{{2}}} |link=Black Light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Light 1/4={{#switch:{{{2}}} |link=Black Light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Light 3/4={{#switch:{{{2}}} |link=Black Light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Paint={{#switch:{{{2}}} |link=Black Paint|Item={{Tekt Capsule=1 |Price=1 |Desc=A canister of black paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Posion={{#switch:{{{2}}} |link=Black Posion|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Rod Light={{#switch:{{{2}}} |link=Black Rod Light|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Standard Armor={{#switch:{{{2}}} |link=Black Standard Armor|Item={{Black Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Standard Armor 1/2={{#switch:{{{2}}} |link=Black Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Standard Armor 1/4={{#switch:{{{2}}} |link=Black Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Standard Armor 3/4={{#switch:{{{2}}} |link=Black Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Standard Armor Corner={{#switch:{{{2}}} |link=Black Standard Armor Corner|Item={{Black Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Standard Armor Hepta={{#switch:{{{2}}} |link=Black Standard Armor Hepta|Item={{Black Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Standard Armor Tetra={{#switch:{{{2}}} |link=Black Standard Armor Tetra|Item={{Black Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Standard Armor Wedge={{#switch:{{{2}}} |link=Black Standard Armor Wedge|Item={{Black Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Black Water={{#switch:{{{2}}} |link=Black Water|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blast Door={{#switch:{{{2}}} |link=Blast Door|Item={{Varat Capsule=38 |Price=1000 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blast Door 1/2={{#switch:{{{2}}} |link=Blast Door 1/2|Price=1000 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blast Door 1/4={{#switch:{{{2}}} |link=Blast Door 1/4|Price=1000 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blast Door 3/4={{#switch:{{{2}}} |link=Blast Door 3/4|Price=1000 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blast Door Wedge={{#switch:{{{2}}} |link=Blast Door Wedge|Price=1000 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Advanced Armor={{#switch:{{{2}}} |link=Blue Advanced Armor|Item={{Blue Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Advanced Armor 1/2={{#switch:{{{2}}} |link=Blue Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Advanced Armor 1/4={{#switch:{{{2}}} |link=Blue Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Advanced Armor 3/4={{#switch:{{{2}}} |link=Blue Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Advanced Armor Corner={{#switch:{{{2}}} |link=Blue Advanced Armor Corner|Item={{Blue Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Advanced Armor Hepta={{#switch:{{{2}}} |link=Blue Advanced Armor Hepta|Item={{Blue Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Advanced Armor Tetra={{#switch:{{{2}}} |link=Blue Advanced Armor Tetra|Item={{Blue Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Advanced Armor Wedge={{#switch:{{{2}}} |link=Blue Advanced Armor Wedge|Item={{Blue Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Crystal Armor={{#switch:{{{2}}} |link=Blue Crystal Armor|Item={{Blue Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Crystal Armor 1/2={{#switch:{{{2}}} |link=Blue Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Crystal Armor 1/4={{#switch:{{{2}}} |link=Blue Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Crystal Armor 3/4={{#switch:{{{2}}} |link=Blue Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Crystal Armor Corner={{#switch:{{{2}}} |link=Blue Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Crystal Armor Hepta={{#switch:{{{2}}} |link=Blue Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Crystal Armor Tetra={{#switch:{{{2}}} |link=Blue Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Crystal Armor Wedge={{#switch:{{{2}}} |link=Blue Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Dirt={{#switch:{{{2}}} |link=Blue Dirt|Price=1 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Flowers={{#switch:{{{2}}} |link=Blue Flowers|Price=1 |Desc=A small blue flowering plant. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Hull={{#switch:{{{2}}} |link=Blue Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Hull 1/2={{#switch:{{{2}}} |link=Blue Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Hull 1/4={{#switch:{{{2}}} |link=Blue Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Hull 3/4={{#switch:{{{2}}} |link=Blue Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Hull Corner={{#switch:{{{2}}} |link=Blue Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Hull Hepta={{#switch:{{{2}}} |link=Blue Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Hull Tetra={{#switch:{{{2}}} |link=Blue Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Hull Wedge={{#switch:{{{2}}} |link=Blue Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Lava={{#switch:{{{2}}} |link=Blue Lava|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Light={{#switch:{{{2}}} |link=Blue Light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=505 |Chamber=Template:General=false |Blue Light 1/2={{#switch:{{{2}}} |link=Blue Light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Light 1/4={{#switch:{{{2}}} |link=Blue Light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Light 3/4={{#switch:{{{2}}} |link=Blue Light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Paint={{#switch:{{{2}}} |link=Blue Paint|Item={{Larimar Capsule=1 |Price=1 |Desc=A canister of blue paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Poison={{#switch:{{{2}}} |link=Blue Poison|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Rock={{#switch:{{{2}}} |link=Blue Rock|Price=1 |Desc=A solid blue rock. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Rod Light={{#switch:{{{2}}} |link=Blue Rod Light|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Standard Armor={{#switch:{{{2}}} |link=Blue Standard Armor|Item={{Blue Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Standard Armor 1/2={{#switch:{{{2}}} |link=Blue Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Standard Armor 1/4={{#switch:{{{2}}} |link=Blue Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Standard Armor 3/4={{#switch:{{{2}}} |link=Blue Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Standard Armor Corner={{#switch:{{{2}}} |link=Blue Standard Armor Corner|Item={{Blue Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Standard Armor Hepta={{#switch:{{{2}}} |link=Blue Standard Armor Hepta|Item={{Blue Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Standard Armor Tetra={{#switch:{{{2}}} |link=Blue Standard Armor Tetra|Item={{Blue Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Standard Armor Wedge={{#switch:{{{2}}} |link=Blue Standard Armor Wedge|Item={{Blue Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blue Water={{#switch:{{{2}}} |link=Blue Water|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Blueprint Empty={{#switch:{{{2}}} |link=Blueprint Empty|Price=100000 |Desc=undefined description |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Bronze Bar={{#switch:{{{2}}} |link=Bronze Bar|Price=100 |Desc=A special prize item mainly used in player created mini-games. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Advanced Armor={{#switch:{{{2}}} |link=Brown Advanced Armor|Item={{Brown Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Advanced Armor 1/2={{#switch:{{{2}}} |link=Brown Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Advanced Armor 1/4={{#switch:{{{2}}} |link=Brown Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Advanced Armor 3/4={{#switch:{{{2}}} |link=Brown Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Advanced Armor Corner={{#switch:{{{2}}} |link=Brown Advanced Armor Corner|Item={{Brown Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Advanced Armor Hepta={{#switch:{{{2}}} |link=Brown Advanced Armor Hepta|Item={{Brown Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Advanced Armor Tetra={{#switch:{{{2}}} |link=Brown Advanced Armor Tetra|Item={{Brown Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Advanced Armor Wedge={{#switch:{{{2}}} |link=Brown Advanced Armor Wedge|Item={{Brown Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Crystal Armor={{#switch:{{{2}}} |link=Brown Crystal Armor|Item={{Brown Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Crystal Armor 1/2={{#switch:{{{2}}} |link=Brown Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Crystal Armor 1/4={{#switch:{{{2}}} |link=Brown Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Crystal Armor 3/4={{#switch:{{{2}}} |link=Brown Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Crystal Armor Corner={{#switch:{{{2}}} |link=Brown Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Crystal Armor Hepta={{#switch:{{{2}}} |link=Brown Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Crystal Armor Tetra={{#switch:{{{2}}} |link=Brown Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Crystal Armor Wedge={{#switch:{{{2}}} |link=Brown Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Hull={{#switch:{{{2}}} |link=Brown Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Hull 1/2={{#switch:{{{2}}} |link=Brown Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Hull 1/4={{#switch:{{{2}}} |link=Brown Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Hull 3/4={{#switch:{{{2}}} |link=Brown Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Hull Corner={{#switch:{{{2}}} |link=Brown Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Hull Hepta={{#switch:{{{2}}} |link=Brown Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Hull Tetra={{#switch:{{{2}}} |link=Brown Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Hull Wedge={{#switch:{{{2}}} |link=Brown Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Paint={{#switch:{{{2}}} |link=Brown Paint|Price=1 |Desc=A canister of brown paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Standard Armor={{#switch:{{{2}}} |link=Brown Standard Armor|Item={{Brown Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Standard Armor 1/2={{#switch:{{{2}}} |link=Brown Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Standard Armor 1/4={{#switch:{{{2}}} |link=Brown Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Standard Armor 3/4={{#switch:{{{2}}} |link=Brown Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Standard Armor Corner={{#switch:{{{2}}} |link=Brown Standard Armor Corner|Item={{Brown Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Standard Armor Hepta={{#switch:{{{2}}} |link=Brown Standard Armor Hepta|Item={{Brown Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Standard Armor Tetra={{#switch:{{{2}}} |link=Brown Standard Armor Tetra|Item={{Brown Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Brown Standard Armor Wedge={{#switch:{{{2}}} |link=Brown Standard Armor Wedge|Item={{Brown Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Build Block={{#switch:{{{2}}} |link=Build Block|Item={{Bastyn Capsule=50 |Price=1000 |Desc=The Build Block can be placed almost anywhere, and allows the user to enter Build Mode without the need of a Ship Core. Enabling Structures other than ships to be built. Press $ACTIVATE to Enter/Exit. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Burnt Black Dirt={{#switch:{{{2}}} |link=Burnt Black Dirt|Price=4 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Burnt Blue Dirt={{#switch:{{{2}}} |link=Burnt Blue Dirt|Price=4 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Burnt Green Dirt={{#switch:{{{2}}} |link=Burnt Green Dirt|Price=4 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Burnt Orange Dirt={{#switch:{{{2}}} |link=Burnt Orange Dirt|Price=4 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Burnt Purple Dirt={{#switch:{{{2}}} |link=Burnt Purple Dirt|Price=4 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Burnt Red Dirt={{#switch:{{{2}}} |link=Burnt Red Dirt|Price=4 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Burnt White Dirt={{#switch:{{{2}}} |link=Burnt White Dirt|Price=4 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Burnt Yellow Dirt={{#switch:{{{2}}} |link=Burnt Yellow Dirt|Price=4 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Button={{#switch:{{{2}}} |link=Button|Item=Template:Alloyed Metal Mesh=2 |C={{#switch:{{{1}}} |Cactus={{#switch:{{{2}}} |link=Cactus|Price=1 |Desc=A type of vegetation covered in sharp spines. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Camera={{#switch:{{{2}}} |link=Camera|Item={{Varat Capsule=10 |Price=300 |Desc=The Camera provides another viewpoint. They are automatically connected to the main Ship Core when placed. To cycle through cameras, you can use the Left and Right arrow keys. Cameras also are capable of outputing a docking beam, allowing an alternate docking beam output than from the core itself. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Cannon Barrel={{#switch:{{{2}}} |link=Cannon Barrel|Item={{Hylat Capsule=100 |CtrlBy={{Cannon Computer |Price=1000 |Desc=The Cannon Barrel, when used in conjunction with a Cannon Computer, can create a basic but effective weapons system. The Cannon fires a simple projectile in a straight line. Cannons do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Cannon Barrel you want to output the shot, and pressing $ACTIVATE on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Cannon Computer={{#switch:{{{2}}} |link=Cannon Computer|Item={{Hylat Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Cannon Barrel |Price=12500 |Desc=The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Capsule Refinery={{#switch:{{{2}}} |link=Capsule Refinery|Item={{Alloyed Metal Mesh=10 |CtrlBy={{Advanced Factory |Ctrling={{Cargo Space |FullName=Capsule Refinery |Price=200 |Desc=Refines raw materials into easily stored and used capsules of pure elements as well as the more generic alloys and composites. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) |BlockResourceType=4 |FactoryBakeTime=5.0 |Factory=INPUT |Chamber=Template:General=false |Capsule Refinery Enhancer={{#switch:{{{2}}} |link=Capsule Refinery Enhancer|Item={{Metal Grill=10 |FullName=Capsule Refinery Enhancer |Price=200 |Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Cargo Space={{#switch:{{{2}}} |link=Cargo Space|Item={{Alloyed Metal Mesh=2 |CtrlBy={{Advanced Factory |Price=100 |Desc=Cargo Space blocks are used to expand the volume of a chest, this allows you to store more blocks in it. \n\rYou have to link the Storage block to the Cargo Space blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Carved Chabaz={{#switch:{{{2}}} |link=Carved Chabaz|Item={{Chabaz Capsule=30 |Price=1 |Desc=A finely carved block of Chabaz. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Carved Cinnabar={{#switch:{{{2}}} |link=Carved Cinnabar|Item={{Cinnabar Capsule=30 |Price=1 |Desc=A finely carved block of Cinnabar. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Carved Dolom={{#switch:{{{2}}} |link=Carved Dolom|Item={{Dolom Capsule=30 |Price=1 |Desc=A finely carved block of Dolom. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Carved Larimar={{#switch:{{{2}}} |link=Carved Larimar|Item={{Larimar Capsule=30 |Price=1 |Desc=A finely carved block of Larimar. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Carved Lukrah={{#switch:{{{2}}} |link=Carved Lukrah|Item={{Lukrah Capsule=30 |Price=1 |Desc=A finely carved block of Lukrah. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Carved Sugil={{#switch:{{{2}}} |link=Carved Sugil|Item={{Sugil Capsule=30 |Price=1 |Desc=A finely carved block of Sugil. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Carved Tekt={{#switch:{{{2}}} |link=Carved Tekt|Item={{Tekt Capsule=30 |Price=1 |Desc=A finely carved block of Tekt. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Carved Varis={{#switch:{{{2}}} |link=Carved Varis|Item={{Varis Capsule=30 |Price=1 |Desc=A finely carved block of Varis. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Chabaz={{#switch:{{{2}}} |link=Chabaz|Price=31 |Desc=An orange stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Chabaz Capsule={{#switch:{{{2}}} |link=Chabaz Capsule|Price=1 |Desc=Cubatoms of Chabaz minerals float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Cinnabar={{#switch:{{{2}}} |link=Cinnabar|Price=31 |Desc=A red stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Cinnabar Capsule={{#switch:{{{2}}} |link=Cinnabar Capsule|Price=1 |Desc=Cubatoms of Cinnabar minerals float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Cloaker={{#switch:{{{2}}} |link=Cloaker|Item={{Nocx Capsule=50 |CtrlBy={{Ship Core |Price=800 |Desc=The Cloaker is capable of rendering anobject completely invisible for a period of time. Larger objects will need a larger amount of power to remain cloaked. It will appear in the weapon panel to put in the hotbar for use. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Conduit (Blue)={{#switch:{{{2}}} |link=Conduit (Blue)|Item={{Alloyed Metal Mesh=10 |Price=100 |Desc=A conduit for liquid coolant. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Coral={{#switch:{{{2}}} |link=Coral|Price=1 |Desc=Strange, redish coral. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Crystal Composite={{#switch:{{{2}}} |link=Crystal Composite|Price=5 |Desc=A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Crystal Composite Wedge= |D={{#switch:{{{1}}} |DELAY-Signal={{#switch:{{{2}}} |link=DELAY-Signal|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=This module will take the input, wait, and then send it after a delay. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Damage Beam Computer={{#switch:{{{2}}} |link=Damage Beam Computer|Item={{Zercaner Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Damage Beam Module |Price=12500 |Desc=The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Damage Beam Module={{#switch:{{{2}}} |link=Damage Beam Module|Item={{Zercaner Capsule=100 |CtrlBy={{Damage Beam Computer |Price=1000 |Desc=The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing $ACTIVATE on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Damage Pulse Computer={{#switch:{{{2}}} |link=Damage Pulse Computer|Item={{Fertikeen Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Damage Pulse Module |Price=12500 |Desc=The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Damage Pulse Module={{#switch:{{{2}}} |link=Damage Pulse Module|Item={{Fertikeen Capsule=100 |CtrlBy={{Damage Pulse Computer |Price=1000 |Desc=The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Advanced Armor={{#switch:{{{2}}} |link=Dark Grey Advanced Armor|Item={{Dark Grey Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Advanced Armor 1/2={{#switch:{{{2}}} |link=Dark Grey Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Advanced Armor 1/4={{#switch:{{{2}}} |link=Dark Grey Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Advanced Armor 3/4={{#switch:{{{2}}} |link=Dark Grey Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Advanced Armor Corner={{#switch:{{{2}}} |link=Dark Grey Advanced Armor Corner|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Advanced Armor Hepta={{#switch:{{{2}}} |link=Dark Grey Advanced Armor Hepta|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Advanced Armor Tetra={{#switch:{{{2}}} |link=Dark Grey Advanced Armor Tetra|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Advanced Armor Wedge={{#switch:{{{2}}} |link=Dark Grey Advanced Armor Wedge|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Hull={{#switch:{{{2}}} |link=Dark Grey Hull|Item={{Alloyed Metal Mesh=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Hull 1/2={{#switch:{{{2}}} |link=Dark Grey Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Hull 1/4={{#switch:{{{2}}} |link=Dark Grey Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Hull 3/4={{#switch:{{{2}}} |link=Dark Grey Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Hull Corner={{#switch:{{{2}}} |link=Dark Grey Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Hull Hepta={{#switch:{{{2}}} |link=Dark Grey Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Hull Tetra={{#switch:{{{2}}} |link=Dark Grey Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Hull Wedge={{#switch:{{{2}}} |link=Dark Grey Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Standard Armor={{#switch:{{{2}}} |link=Dark Grey Standard Armor|Item={{Dark Grey Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Standard Armor 1/2={{#switch:{{{2}}} |link=Dark Grey Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Standard Armor 1/4={{#switch:{{{2}}} |link=Dark Grey Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Standard Armor 3/4={{#switch:{{{2}}} |link=Dark Grey Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Standard Armor Corner={{#switch:{{{2}}} |link=Dark Grey Standard Armor Corner|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Standard Armor Hepta={{#switch:{{{2}}} |link=Dark Grey Standard Armor Hepta|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Standard Armor Tetra={{#switch:{{{2}}} |link=Dark Grey Standard Armor Tetra|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dark Grey Standard Armor Wedge={{#switch:{{{2}}} |link=Dark Grey Standard Armor Wedge|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Death Star Core={{#switch:{{{2}}} |link=Death Star Core|Price=100 |Desc=This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon" |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Cascade (Blue)={{#switch:{{{2}}} |link=Decorative Cascade (Blue)|Item={{Crystal Composite=10 |Price=50 |Desc=A decorative cascade. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Cascade (Red)={{#switch:{{{2}}} |link=Decorative Cascade (Red)|Item={{Crystal Composite=10 |Price=50 |Desc=A decorative cascade. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Charts={{#switch:{{{2}}} |link=Decorative Charts|Item={{Crystal Composite=10 |Price=100 |Desc=A decorative electrical panel displaying statistics. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Computer (Green)={{#switch:{{{2}}} |link=Decorative Computer (Green)|Item={{Crystal Composite=10 |Price=100 |Desc=A green decorative computer screen. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Computer (Orange)={{#switch:{{{2}}} |link=Decorative Computer (Orange)|Item={{Crystal Composite=10 |Price=100 |Desc=An orange decorative computer screen. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Console (Blue)={{#switch:{{{2}}} |link=Decorative Console (Blue)|Item={{Alloyed Metal Mesh=10 |Price=100 |Desc=A decorative computer console. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Fan={{#switch:{{{2}}} |link=Decorative Fan|Item={{Alloyed Metal Mesh=10 |Price=50 |Desc=A decorative exhaust fan. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Panel={{#switch:{{{2}}} |link=Decorative Panel|Item={{Alloyed Metal Mesh=10 |Price=100 |Desc=This is a decorative elecrical panel with screens. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Pipes={{#switch:{{{2}}} |link=Decorative Pipes|Item={{Alloyed Metal Mesh=10 |Price=100 |Desc=This is a set of decorative pipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Screen (Blue)={{#switch:{{{2}}} |link=Decorative Screen (Blue)|Item={{Crystal Composite=10 |Price=100 |Desc=A blue decorative screen. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Screen (Red)={{#switch:{{{2}}} |link=Decorative Screen (Red)|Item={{Crystal Composite=10 |Price=100 |Desc=A red decorative screen. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Server={{#switch:{{{2}}} |link=Decorative Server|Item={{Alloyed Metal Mesh=10 |Price=100 |Desc=This is a decorative server rack. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Decorative Switchboard={{#switch:{{{2}}} |link=Decorative Switchboard|Item={{Alloyed Metal Mesh=10 |Price=100 |Desc=This is a decorative elecrical panel. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Desert Flowers={{#switch:{{{2}}} |link=Desert Flowers|Price=1 |Desc=An orange desert flower. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Display Module={{#switch:{{{2}}} |link=Display Module|Item={{Bastyn Capsule=10 |Price=200 |Desc=Displays a holographic screen based on the text entered. Can also be used to track vital systems' information. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Docking Enhancer={{#switch:{{{2}}} |link=Docking Enhancer|Item={{Sintyr Capsule=25 |CtrlBy={{Docking Module |Price=500 |Desc=The Docking Enhancer can be used to increase the size of the Docking Zone created by a Docking Module. To use them, simply connect them to the Docking Module whose zone you want to increase by selecting the Module with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Docking Enhancers do not have to be adjacent to the Docking Module. Alternatively, you can lay a Docking Module down, select it with C, and then each Docking Enhancer you put down afterwards will be automatically connected to the Docking Module. As of now, there is no need to orient Docking Enhancers, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Docking Module. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Docking Module={{#switch:{{{2}}} |link=Docking Module|Item={{Sintyr Capsule=50 |Ctrling={{Docking Enhancer |Price=1000 |Desc=The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dolom={{#switch:{{{2}}} |link=Dolom|Price=31 |Desc=A white stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Dolom Capsule= |E={{#switch:{{{1}}} |EMP Effect Computer={{#switch:{{{2}}} |link=EMP Effect Computer|Item={{Fertikeen Capsule=500 |CtrlBy={{Ship Core |Ctrling={{EMP Effect Module |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |EMP Effect Module={{#switch:{{{2}}} |link=EMP Effect Module|Item={{Fertikeen Capsule=50 |CtrlBy={{EMP Effect Computer |Price=1000 |Desc=Connects to its Computer |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Explosive Effect Computer={{#switch:{{{2}}} |link=Explosive Effect Computer|Item={{Jisper Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Explosive Effect Module |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Explosive Effect Module={{#switch:{{{2}}} |link=Explosive Effect Module|Item={{Jisper Capsule=50 |CtrlBy={{Explosive Effect Computer |Price=1000 |Desc=Connects to its Computer |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Extended Texture Test= |F={{#switch:{{{1}}} |Faction Hub={{#switch:{{{2}}} |link=Faction Hub|Item={{Sintyr Circuit=1 |Price=500 |Desc=This module contains an interface for factions. Users can look up lists, join recruiting factions, and see the overall relationshp of factions to each other. A permanent faction hub can be found on every shop. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Faction Module={{#switch:{{{2}}} |link=Faction Module|Item={{Hattel Capsule=100 |Price=2000 |Desc=The Faction Module can be used to claim ownership of ships, stations, asteroids, and planets. It is fairly durable, but it isn't impervious. So protecting it is of the utmost importance. Ships fitted with an active Faction Module cannot be destroyed while docked at their factions home base. Only one Faction Module can be placed per structure. The Faction Module allows use of several features to its user. These features include: -Password protection -Permissions: Single-user/Faction/All Press $ACTIVATE on it to access them. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Faction Permission Module={{#switch:{{{2}}} |link=Faction Permission Module|Item={{Hattel Capsule=10 |Price=300 |Desc=Modifies the permissions needed to use blocks normally locked by a certain faction rank. When connected to a module, it shuts off the faction rank requirement needed to activate that block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Factory Enhancer={{#switch:{{{2}}} |link=Factory Enhancer|Item={{Alloyed Metal Mesh=50 |CtrlBy={{Advanced Factory |FullName=Macro Assembler Enhancer |Price=750 |Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Fan Flower={{#switch:{{{2}}} |link=Fan Flower|Price=1 |Desc=A rubbery, fan shaped flower. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Fertikeen Capsule={{#switch:{{{2}}} |link=Fertikeen Capsule|Price=10 |Desc=Cubatoms of pure metalic Fertikeen float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Fertikeen Ingot={{#switch:{{{2}}} |link=Fertikeen Ingot|Item={{Fertikeen Capsule=5 |Item={{Fertikeen Capsule=50 |Price=100 |Desc=An ingot of refined Fertikeen. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Fertikeen Ingot Wedge={{#switch:{{{2}}} |link=Fertikeen Ingot Wedge|Price=100 |Desc=An wedged ingot of refined Fertikeen. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Fertikeen Motherboard={{#switch:{{{2}}} |link=Fertikeen Motherboard|Item={{Alloyed Metal Mesh=1 |Price=100 |Desc=A motherboard, manufactured with Fertikeen. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Fertikeen Motherboard Wedge={{#switch:{{{2}}} |link=Fertikeen Motherboard Wedge|Price=100 |Desc=A motherboard, manufactured with Fertikeen. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Fertikeen Ore Raw={{#switch:{{{2}}} |link=Fertikeen Ore Raw|Price=104 |Desc=Fertikeen Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Flip Flop={{#switch:{{{2}}} |link=Flip Flop|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=When this block receives an active signal from another logic block it will toggle on or off. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Foliage={{#switch:{{{2}}} |link=Foliage|Price=1 |Desc=Leaves and foliage. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Blue)={{#switch:{{{2}}} |link=Forcefield (Blue)|Item={{Varat Capsule=38 |Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Blue) 1/2={{#switch:{{{2}}} |link=Forcefield (Blue) 1/2|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Blue) 1/4={{#switch:{{{2}}} |link=Forcefield (Blue) 1/4|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Blue) 3/4={{#switch:{{{2}}} |link=Forcefield (Blue) 3/4|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Red)={{#switch:{{{2}}} |link=Forcefield (Red)|Item={{Mattise Capsule=38 |Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Red) 1/2={{#switch:{{{2}}} |link=Forcefield (Red) 1/2|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Red) 1/4={{#switch:{{{2}}} |link=Forcefield (Red) 1/4|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Red) 3/4={{#switch:{{{2}}} |link=Forcefield (Red) 3/4|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Yellow)={{#switch:{{{2}}} |link=Forcefield (Yellow)|Item={{Hattel Capsule=38 |Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Yellow) 1/2={{#switch:{{{2}}} |link=Forcefield (Yellow) 1/2|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Yellow) 1/4={{#switch:{{{2}}} |link=Forcefield (Yellow) 1/4|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield (Yellow) 3/4={{#switch:{{{2}}} |link=Forcefield (Yellow) 3/4|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield Wedge (Blue)={{#switch:{{{2}}} |link=Forcefield Wedge (Blue)|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield Wedge (Red)={{#switch:{{{2}}} |link=Forcefield Wedge (Red)|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Forcefield Wedge (Yellow)={{#switch:{{{2}}} |link=Forcefield Wedge (Yellow)|Price=1000 |Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Frozen Leaves={{#switch:{{{2}}} |link=Frozen Leaves|Price=1 |Desc=Frozen Leaves, from frozen trees. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Frozen Rock={{#switch:{{{2}}} |link=Frozen Rock|Price=1 |Desc=The underlying rock found on Ice Planets. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Frozen Wood={{#switch:{{{2}}} |link=Frozen Wood|Price=1 |Desc=Frozen Wood, from frozen trees. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Funal Trap={{#switch:{{{2}}} |link=Funal Trap|Price=1 |Desc=A carnivorous plant that lures it's prey with bioluminescent tendrils. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Fungal Growth= |G={{#switch:{{{1}}} |Girder={{#switch:{{{2}}} |link=Girder|Item={{Alloyed Metal Mesh=10 |Price=50 |Desc=A sturdy structural material. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass={{#switch:{{{2}}} |link=Glass|Item={{Crystal Composite=2 |FullName=Crystaline Glass |Price=50 |Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass 1/2={{#switch:{{{2}}} |link=Glass 1/2|FullName=Crystaline Glass |Price=50 |Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass 1/4={{#switch:{{{2}}} |link=Glass 1/4|FullName=Crystaline Glass |Price=50 |Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass 3/4={{#switch:{{{2}}} |link=Glass 3/4|FullName=Crystaline Glass |Price=50 |Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Corner={{#switch:{{{2}}} |link=Glass Corner|Item={{Glass=1 |FullName=Crystaline glass |Price=50 |Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Door={{#switch:{{{2}}} |link=Glass Door|Item={{Crystal Composite=5 |Price=50 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Door 1/2={{#switch:{{{2}}} |link=Glass Door 1/2|Price=50 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Door 1/4={{#switch:{{{2}}} |link=Glass Door 1/4|Price=50 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Door 3/4={{#switch:{{{2}}} |link=Glass Door 3/4|Price=50 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Door Wedge={{#switch:{{{2}}} |link=Glass Door Wedge|Price=50 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Hepta={{#switch:{{{2}}} |link=Glass Hepta|Item={{Glass=1 |FullName=Crystaline glass |Price=50 |Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Tetra={{#switch:{{{2}}} |link=Glass Tetra|Item={{Glass=1 |FullName=Crystaline glass |Price=50 |Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glass Wedge={{#switch:{{{2}}} |link=Glass Wedge|Item={{Glass=1 |FullName=Crystaline glass |Price=50 |Desc=Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Glow Trap={{#switch:{{{2}}} |link=Glow Trap|Price=1 |Desc=A carnivorous plant that lures it's prey with a sticky bioluminescent orb. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Gold Bar={{#switch:{{{2}}} |link=Gold Bar|Price=100 |Desc=A special prize item mainly used in player created mini-games. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grass={{#switch:{{{2}}} |link=Grass|Price=1 |Desc=Grass covers this lump of Soil. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grassy Rock={{#switch:{{{2}}} |link=Grassy Rock|Price=1 |Desc=Grass covers this lump of Rock. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grate={{#switch:{{{2}}} |link=Grate|Item={{Alloyed Metal Mesh=10 |Price=100 |Desc=A decorative handrail. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=1004, 1005 |Chamber=Template:General=false |Grate Corner={{#switch:{{{2}}} |link=Grate Corner|Price=100 |Desc=A decorative handrail. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grate Wedge={{#switch:{{{2}}} |link=Grate Wedge|Price=100 |Desc=A decorative handrail. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Gravity Unit={{#switch:{{{2}}} |link=Gravity Unit|Item={{Nocx Capsule=10 |Price=300 |Desc=The Gravity Unit, once placed and activated, can be used to simulate a simple field of gravity around an astronaut. Most common uses include on the interiors of ships and space stations. Press $ACTIVATE to Activate/Deactivate. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Advanced Armor={{#switch:{{{2}}} |link=Green Advanced Armor|Item={{Green Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Advanced Armor 1/2={{#switch:{{{2}}} |link=Green Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Advanced Armor 1/4={{#switch:{{{2}}} |link=Green Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Advanced Armor 3/4={{#switch:{{{2}}} |link=Green Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Advanced Armor Corner={{#switch:{{{2}}} |link=Green Advanced Armor Corner|Item={{Green Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Advanced Armor Hepta={{#switch:{{{2}}} |link=Green Advanced Armor Hepta|Item={{Green Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Advanced Armor Tetra={{#switch:{{{2}}} |link=Green Advanced Armor Tetra|Item={{Green Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Advanced Armor Wedge={{#switch:{{{2}}} |link=Green Advanced Armor Wedge|Item={{Green Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Crystal Armor={{#switch:{{{2}}} |link=Green Crystal Armor|Item={{Green Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Crystal Armor 1/2={{#switch:{{{2}}} |link=Green Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Crystal Armor 1/4={{#switch:{{{2}}} |link=Green Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Crystal Armor 3/4={{#switch:{{{2}}} |link=Green Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Crystal Armor Corner={{#switch:{{{2}}} |link=Green Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Crystal Armor Hepta={{#switch:{{{2}}} |link=Green Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Crystal Armor Tetra={{#switch:{{{2}}} |link=Green Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Crystal Armor Wedge={{#switch:{{{2}}} |link=Green Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Dirt={{#switch:{{{2}}} |link=Green Dirt|Price=1 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hazard Armor={{#switch:{{{2}}} |link=Green Hazard Armor|Item={{Green Hull=1 |Price=125 |Desc=Green Standard Armor that has been emblazoned with white caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hazard Armor 1/2={{#switch:{{{2}}} |link=Green Hazard Armor 1/2|Price=125 |Desc=Green Standard Armor that has been emblazoned with white caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hazard Armor 1/4={{#switch:{{{2}}} |link=Green Hazard Armor 1/4|Price=125 |Desc=Green Standard Armor that has been emblazoned with white caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hazard Armor 3/4={{#switch:{{{2}}} |link=Green Hazard Armor 3/4|Price=125 |Desc=Green Standard Armor that has been emblazoned with white caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hazard Armor Corner={{#switch:{{{2}}} |link=Green Hazard Armor Corner|Price=125 |Desc=Green Standard Armor that has been emblazoned with white caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hazard Armor Hepta={{#switch:{{{2}}} |link=Green Hazard Armor Hepta|Price=125 |Desc=Green Standard Armor that has been emblazoned with white caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hazard Armor Tetra={{#switch:{{{2}}} |link=Green Hazard Armor Tetra|Price=125 |Desc=Green Standard Armor that has been emblazoned with white caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hazard Armor Wedge={{#switch:{{{2}}} |link=Green Hazard Armor Wedge|Price=125 |Desc=Green Standard Armor that has been emblazoned with white caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hull={{#switch:{{{2}}} |link=Green Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hull 1/2={{#switch:{{{2}}} |link=Green Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hull 1/4={{#switch:{{{2}}} |link=Green Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hull 3/4={{#switch:{{{2}}} |link=Green Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hull Corner={{#switch:{{{2}}} |link=Green Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hull Hepta={{#switch:{{{2}}} |link=Green Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hull Tetra={{#switch:{{{2}}} |link=Green Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Hull Wedge={{#switch:{{{2}}} |link=Green Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Lava={{#switch:{{{2}}} |link=Green Lava|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Light={{#switch:{{{2}}} |link=Green Light|Item={{Glass=1 |FullName=greenlight |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=504 |Chamber=Template:General=false |Green Light 1/2={{#switch:{{{2}}} |link=Green Light 1/2|FullName=greenlight |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Light 1/4={{#switch:{{{2}}} |link=Green Light 1/4|FullName=greenlight |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Light 3/4={{#switch:{{{2}}} |link=Green Light 3/4|FullName=greenlight |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Paint={{#switch:{{{2}}} |link=Green Paint|Item={{Varis Capsule=1 |Price=1 |Desc=A canister of green paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Poison={{#switch:{{{2}}} |link=Green Poison|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Rod Light={{#switch:{{{2}}} |link=Green Rod Light|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Standard Armor={{#switch:{{{2}}} |link=Green Standard Armor|Item={{Green Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Standard Armor 1/2={{#switch:{{{2}}} |link=Green Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Standard Armor 1/4={{#switch:{{{2}}} |link=Green Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Standard Armor 3/4={{#switch:{{{2}}} |link=Green Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Standard Armor Corner={{#switch:{{{2}}} |link=Green Standard Armor Corner|Item={{Green Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Standard Armor Hepta={{#switch:{{{2}}} |link=Green Standard Armor Hepta|Item={{Green Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Standard Armor Tetra={{#switch:{{{2}}} |link=Green Standard Armor Tetra|Item={{Green Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Standard Armor Wedge={{#switch:{{{2}}} |link=Green Standard Armor Wedge|Item={{Green Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Green Water={{#switch:{{{2}}} |link=Green Water|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Advanced Armor={{#switch:{{{2}}} |link=Grey Advanced Armor|Item={{Grey Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Advanced Armor 1/2={{#switch:{{{2}}} |link=Grey Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Advanced Armor 1/4={{#switch:{{{2}}} |link=Grey Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Advanced Armor 3/4={{#switch:{{{2}}} |link=Grey Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Advanced Armor Corner={{#switch:{{{2}}} |link=Grey Advanced Armor Corner|Item={{Grey Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Advanced Armor Hepta={{#switch:{{{2}}} |link=Grey Advanced Armor Hepta|Item={{Grey Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Advanced Armor Tetra={{#switch:{{{2}}} |link=Grey Advanced Armor Tetra|Item={{Grey Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Advanced Armor Wedge={{#switch:{{{2}}} |link=Grey Advanced Armor Wedge|Item={{Grey Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Hull={{#switch:{{{2}}} |link=Grey Hull|Item={{Alloyed Metal Mesh=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Hull 1/2={{#switch:{{{2}}} |link=Grey Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Hull 1/4={{#switch:{{{2}}} |link=Grey Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Hull 3/4={{#switch:{{{2}}} |link=Grey Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Hull Corner={{#switch:{{{2}}} |link=Grey Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Hull Hepta={{#switch:{{{2}}} |link=Grey Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Hull Tetra={{#switch:{{{2}}} |link=Grey Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Hull Wedge={{#switch:{{{2}}} |link=Grey Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Standard Armor={{#switch:{{{2}}} |link=Grey Standard Armor|Item={{Grey Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Standard Armor 1/2={{#switch:{{{2}}} |link=Grey Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Standard Armor 1/4={{#switch:{{{2}}} |link=Grey Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Standard Armor 3/4={{#switch:{{{2}}} |link=Grey Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Standard Armor Corner={{#switch:{{{2}}} |link=Grey Standard Armor Corner|Item={{Grey Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Standard Armor Hepta={{#switch:{{{2}}} |link=Grey Standard Armor Hepta|Item={{Grey Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Standard Armor Tetra={{#switch:{{{2}}} |link=Grey Standard Armor Tetra|Item={{Grey Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Grey Standard Armor Wedge={{#switch:{{{2}}} |link=Grey Standard Armor Wedge|Item=Template:Grey Standard Armor=1 |H={{#switch:{{{1}}} |Hattel Capsule={{#switch:{{{2}}} |link=Hattel Capsule|Price=10 |Desc=Cubatoms of pure crystaline Hattel float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hattel Charged Circuit={{#switch:{{{2}}} |link=Hattel Charged Circuit|Item={{Hattel Capsule=10 |Price=300 |Desc=An advanced circuit that's manufactured from Hattel crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hattel Charged Circuit Wedge={{#switch:{{{2}}} |link=Hattel Charged Circuit Wedge|Price=300 |Desc=An advanced circuit wedge that's manufactured from Hattel crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hattel Circuit={{#switch:{{{2}}} |link=Hattel Circuit|Item={{Crystal Composite=1 |Price=100 |Desc=A basic circuit that's manufactured from Hattel crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hattel Circuit Wedge={{#switch:{{{2}}} |link=Hattel Circuit Wedge|Price=100 |Desc=A basic circuit wedge that's manufactured from Hattel crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hattel Crystal={{#switch:{{{2}}} |link=Hattel Crystal|Item={{Hattel Capsule=5 |Item={{Hattel Capsule=50 |Price=100 |Desc=A block of Hattel Crystal. It's yellow in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hattel Crystal Wedge={{#switch:{{{2}}} |link=Hattel Crystal Wedge|Price=100 |Desc=A wedge of Hattel Crystal. It's yellow in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hattel Shard Raw={{#switch:{{{2}}} |link=Hattel Shard Raw|Price=104 |Desc=Glittering Hattel Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hylat Capsule={{#switch:{{{2}}} |link=Hylat Capsule|Price=10 |Desc=Cubatoms of pure metalic Hylat float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hylat Ingot={{#switch:{{{2}}} |link=Hylat Ingot|Item={{Hylat Capsule=5 |Item={{Hylat Capsule=50 |Price=100 |Desc=An ingot of refined Hylat. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hylat Ingot Wedge={{#switch:{{{2}}} |link=Hylat Ingot Wedge|Price=100 |Desc=An wedged ingot of refined Hylat. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hylat Motherboard={{#switch:{{{2}}} |link=Hylat Motherboard|Item={{Alloyed Metal Mesh=1 |Price=100 |Desc=A motherboard, manufactured with Hylat. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hylat Motherboard Wedge={{#switch:{{{2}}} |link=Hylat Motherboard Wedge|Price=100 |Desc=A motherboard, manufactured with Hylat. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Hylat Ore Raw= |I={{#switch:{{{1}}} |Ice={{#switch:{{{2}}} |link=Ice|Price=1 |Desc=Frozen water. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ice Coral={{#switch:{{{2}}} |link=Ice Coral|Price=1 |Desc=A sharp, hard coral. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ice Crag={{#switch:{{{2}}} |link=Ice Crag|Price=1 |Desc=A jagged formation of Ice. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ice Crystal={{#switch:{{{2}}} |link=Ice Crystal|Item={{Ice=10 |Price=25 |Desc=When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ice Crystal Wedge={{#switch:{{{2}}} |link=Ice Crystal Wedge|Price=25 |Desc=When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ice Fan Flower={{#switch:{{{2}}} |link=Ice Fan Flower|Price=1 |Desc=A small icy fan flower. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ice Wedge={{#switch:{{{2}}} |link=Ice Wedge|Price=1 |Desc=Frozen water. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Inner Ship Remote={{#switch:{{{2}}} |link=Inner Ship Remote|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ion Effect Computer={{#switch:{{{2}}} |link=Ion Effect Computer|Item={{Hylat Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Ion Effect Module |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ion Effect Module={{#switch:{{{2}}} |link=Ion Effect Module|Item={{Hylat Capsule=50 |CtrlBy=Template:Ion Effect Computer |J={{#switch:{{{1}}} |Jisper Capsule={{#switch:{{{2}}} |link=Jisper Capsule|Price=10 |Desc=Cubatoms of pure metalic Jisper float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jisper Ingot={{#switch:{{{2}}} |link=Jisper Ingot|Item={{Jisper Capsule=5 |Item={{Jisper Capsule=50 |Price=100 |Desc=An ingot of refined Jisper. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jisper Ingot Wedge={{#switch:{{{2}}} |link=Jisper Ingot Wedge|Price=100 |Desc=An wedged ingot of refined Jisper. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jisper Motherboard={{#switch:{{{2}}} |link=Jisper Motherboard|Item={{Alloyed Metal Mesh=1 |Price=100 |Desc=A motherboard, manufactured with Jisper. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jisper Motherboard Wedge={{#switch:{{{2}}} |link=Jisper Motherboard Wedge|Price=100 |Desc=A motherboard, manufactured with Jisper. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jisper Ore Raw={{#switch:{{{2}}} |link=Jisper Ore Raw|Price=104 |Desc=Jisper Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jump Drive Computer={{#switch:{{{2}}} |link=Jump Drive Computer|Item={{Macet Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Jump Drive Module |Price=20000 |Desc=Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jump Drive Module={{#switch:{{{2}}} |link=Jump Drive Module|Item={{Macet Capsule=50 |CtrlBy={{Jump Drive Computer |Price=3000 |Desc=Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jump Inhibitor Computer={{#switch:{{{2}}} |link=Jump Inhibitor Computer|Item={{Mattise Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Jump Inhibitor Module |Price=20000 |Desc=Jump Inhibiter computer.\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Jump Inhibitor Module={{#switch:{{{2}}} |link=Jump Inhibitor Module|Item={{Crystal Composite=100 |CtrlBy=Template:Jump Inhibitor Computer |L={{#switch:{{{1}}} |Larimar={{#switch:{{{2}}} |link=Larimar|Price=31 |Desc=A blue stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Larimar Capsule={{#switch:{{{2}}} |link=Larimar Capsule|Price=1 |Desc=Cubatoms of Larimar minerals float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Lava={{#switch:{{{2}}} |link=Lava|Price=1 |Desc=This is hot, molten rock. It emits a redish glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Long Grass={{#switch:{{{2}}} |link=Long Grass|Price=1 |Desc=A patch of long grass. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Lukrah={{#switch:{{{2}}} |link=Lukrah|Price=31 |Desc=A yellow stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Lukrah Capsule= |M={{#switch:{{{1}}} |MINERAL SEPERATOR={{#switch:{{{2}}} |link=MINERAL SEPERATOR|Price=400 |Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Macet Capsule={{#switch:{{{2}}} |link=Macet Capsule|Price=10 |Desc=Cubatoms of pure metalic Macet float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Macet Ingot={{#switch:{{{2}}} |link=Macet Ingot|Item={{Macet Capsule=5 |Item={{Macet Capsule=50 |Price=100 |Desc=An ingot of refined Macet. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Macet Ingot Wedge={{#switch:{{{2}}} |link=Macet Ingot Wedge|Price=100 |Desc=An wedged ingot of refined Macet. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Macet Motherboard={{#switch:{{{2}}} |link=Macet Motherboard|Item={{Alloyed Metal Mesh=1 |Price=100 |Desc=A motherboard, manufactured with Macet. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Macet Motherboard Wedge={{#switch:{{{2}}} |link=Macet Motherboard Wedge|Price=100 |Desc=A motherboard, manufactured with Macet. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Macet Ore Raw={{#switch:{{{2}}} |link=Macet Ore Raw|Price=104 |Desc=Macet Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mattise Capsule={{#switch:{{{2}}} |link=Mattise Capsule|Price=10 |Desc=Cubatoms of pure crystaline Mattise float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mattise Charged Circuit={{#switch:{{{2}}} |link=Mattise Charged Circuit|Item={{Mattise Capsule=10 |Price=300 |Desc=An advanced circuit that's manufactured from Mattise crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mattise Charged Circuit Wedge={{#switch:{{{2}}} |link=Mattise Charged Circuit Wedge|Price=300 |Desc=An advanced circuit wedge that's manufactured from Mattise crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mattise Circuit={{#switch:{{{2}}} |link=Mattise Circuit|Item={{Crystal Composite=1 |Price=100 |Desc=A basic circuit that's manufactured from Mattise crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mattise Circuit Wedge={{#switch:{{{2}}} |link=Mattise Circuit Wedge|Price=100 |Desc=A basic circuit wedge that's manufactured from Mattise crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mattise Crystal={{#switch:{{{2}}} |link=Mattise Crystal|Item={{Mattise Capsule=5 |Item={{Mattise Capsule=50 |Price=100 |Desc=A block of Mattise crystal. It's red in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mattise Crystal Wedge={{#switch:{{{2}}} |link=Mattise Crystal Wedge|Price=100 |Desc=A wedge of Mattise Crystal. It's red in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mattise Shard Raw={{#switch:{{{2}}} |link=Mattise Shard Raw|Price=104 |Desc=Glittering Mattise Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Medical Cabinet={{#switch:{{{2}}} |link=Medical Cabinet|Item={{Parseen Capsule=25 |Price=750 |Desc=Medical supply cabinets dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Medical Supplies={{#switch:{{{2}}} |link=Medical Supplies|Item={{Parseen Capsule=25 |Price=750 |Desc=Medical supply boxes dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Metal Grill={{#switch:{{{2}}} |link=Metal Grill|Item={{Alloyed Metal Mesh=2 |Price=50 |Desc=A thick metal alloy grill. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Metal Grill 1/2={{#switch:{{{2}}} |link=Metal Grill 1/2|Price=50 |Desc=A thick metal alloy grill. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Metal Grill 1/4={{#switch:{{{2}}} |link=Metal Grill 1/4|Price=50 |Desc=A thick metal alloy grill. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Metal Grill 3/4={{#switch:{{{2}}} |link=Metal Grill 3/4|Price=50 |Desc=A thick metal alloy grill. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Metal Grill Wedge={{#switch:{{{2}}} |link=Metal Grill Wedge|Price=50 |Desc=A thick metal alloy grill. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Micro Assembler={{#switch:{{{2}}} |link=Micro Assembler|Item={{Alloyed Metal Mesh=5 |CtrlBy={{Advanced Factory |Ctrling={{Cargo Space |FullName=Micro Assembler |Price=100 |Desc=Manufactures basic crafting parts from generic capsule types. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) |BlockResourceType=4 |FactoryBakeTime=5.0 |Factory=INPUT |Chamber=Template:General=false |Micro Assembler Enhancer={{#switch:{{{2}}} |link=Micro Assembler Enhancer|Item={{Metal Grill=10 |FullName=Micro Assembler Enhancer |Price=200 |Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mine Core={{#switch:{{{2}}} |link=Mine Core|CtrlBy={{Mine Layer |Price=100 |Desc=undefined description |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mine Layer={{#switch:{{{2}}} |link=Mine Layer|CtrlBy={{Ship Core |Ctrling={{Mine Core |Price=100 |Desc=Connect a mine core to this block to replicate and lay mines.\n\rAlso needs a connected storage for materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Missile Computer={{#switch:{{{2}}} |link=Missile Computer|Item={{Threns Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Missile Tube |Price=12500 |Desc=The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Missile Tube={{#switch:{{{2}}} |link=Missile Tube|Item={{Threns Capsule=100 |CtrlBy={{Missile Computer |Price=1000 |Desc=The Missile Tube, when used in conjunction with a Missile Computer, can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing $ACTIVATE on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Mushroom= |N={{#switch:{{{1}}} |NOT-Signal={{#switch:{{{2}}} |link=NOT-Signal|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=Will invert the input connected to this module, and delegates it to the modules connected to it. A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Nocx Capsule={{#switch:{{{2}}} |link=Nocx Capsule|Price=10 |Desc=Cubatoms of pure crystaline Nocx float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Nocx Charged Circuit={{#switch:{{{2}}} |link=Nocx Charged Circuit|Item={{Nocx Capsule=10 |Price=300 |Desc=An advanced circuit that's manufactured from Nocx crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Nocx Charged Circuit Wedge={{#switch:{{{2}}} |link=Nocx Charged Circuit Wedge|Price=300 |Desc=An advanced circuit wedge that's manufactured from Nocx crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Nocx Circuit={{#switch:{{{2}}} |link=Nocx Circuit|Item={{Crystal Composite=1 |Price=100 |Desc=A basic circuit that's manufactured from Nocx crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Nocx Circuit Wedge={{#switch:{{{2}}} |link=Nocx Circuit Wedge|Price=100 |Desc=A basic circuit wedge that's manufactured from Nocx crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Nocx Crystal={{#switch:{{{2}}} |link=Nocx Crystal|Item={{Nocx Capsule=5 |Item={{Nocx Capsule=5 |Price=100 |Desc=A block of Nocx Crystal. It's black in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Nocx Crystal Wedge={{#switch:{{{2}}} |link=Nocx Crystal Wedge|Price=100 |Desc=A wedge of Nocx Crystal. It's black in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Nocx Shard Raw= |O={{#switch:{{{1}}} |OR-Signal={{#switch:{{{2}}} |link=OR-Signal|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only if at least one logic module connected to it is "on". |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Advanced Armor={{#switch:{{{2}}} |link=Orange Advanced Armor|Item={{Orange Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Advanced Armor 1/2={{#switch:{{{2}}} |link=Orange Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Advanced Armor 1/4={{#switch:{{{2}}} |link=Orange Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Advanced Armor 3/4={{#switch:{{{2}}} |link=Orange Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Advanced Armor Corner={{#switch:{{{2}}} |link=Orange Advanced Armor Corner|Item={{Orange Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Advanced Armor Hepta={{#switch:{{{2}}} |link=Orange Advanced Armor Hepta|Item={{Orange Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Advanced Armor Tetra={{#switch:{{{2}}} |link=Orange Advanced Armor Tetra|Item={{Orange Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Advanced Armor Wedge={{#switch:{{{2}}} |link=Orange Advanced Armor Wedge|Item={{Orange Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Crystal Armor={{#switch:{{{2}}} |link=Orange Crystal Armor|Item={{Orange Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Crystal Armor 1/2={{#switch:{{{2}}} |link=Orange Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Crystal Armor 1/4={{#switch:{{{2}}} |link=Orange Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Crystal Armor 3/4={{#switch:{{{2}}} |link=Orange Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Crystal Armor Corner={{#switch:{{{2}}} |link=Orange Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Crystal Armor Hepta={{#switch:{{{2}}} |link=Orange Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Crystal Armor Tetra={{#switch:{{{2}}} |link=Orange Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Crystal Armor Wedge={{#switch:{{{2}}} |link=Orange Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Dirt={{#switch:{{{2}}} |link=Orange Dirt|Price=1 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Hull={{#switch:{{{2}}} |link=Orange Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Hull 1/2={{#switch:{{{2}}} |link=Orange Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Hull 1/4={{#switch:{{{2}}} |link=Orange Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Hull 3/4={{#switch:{{{2}}} |link=Orange Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Hull Corner={{#switch:{{{2}}} |link=Orange Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Hull Hepta={{#switch:{{{2}}} |link=Orange Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Hull Tetra={{#switch:{{{2}}} |link=Orange Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Hull Wedge={{#switch:{{{2}}} |link=Orange Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Lava={{#switch:{{{2}}} |link=Orange Lava|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Light={{#switch:{{{2}}} |link=Orange Light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=502 |Chamber=Template:General=false |Orange Light 1/2={{#switch:{{{2}}} |link=Orange Light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Light 1/4={{#switch:{{{2}}} |link=Orange Light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Light 3/4={{#switch:{{{2}}} |link=Orange Light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Paint={{#switch:{{{2}}} |link=Orange Paint|Item={{Chabaz Capsule=1 |Price=1 |Desc=A canister of orange paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Poison={{#switch:{{{2}}} |link=Orange Poison|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Rod Light={{#switch:{{{2}}} |link=Orange Rod Light|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Standard Armor={{#switch:{{{2}}} |link=Orange Standard Armor|Item={{Orange Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Standard Armor 1/2={{#switch:{{{2}}} |link=Orange Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Standard Armor 1/4={{#switch:{{{2}}} |link=Orange Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Standard Armor 3/4={{#switch:{{{2}}} |link=Orange Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Standard Armor Corner={{#switch:{{{2}}} |link=Orange Standard Armor Corner|Item={{Orange Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Standard Armor Hepta={{#switch:{{{2}}} |link=Orange Standard Armor Hepta|Item={{Orange Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Standard Armor Tetra={{#switch:{{{2}}} |link=Orange Standard Armor Tetra|Item={{Orange Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Standard Armor Wedge={{#switch:{{{2}}} |link=Orange Standard Armor Wedge|Item={{Orange Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Orange Water={{#switch:{{{2}}} |link=Orange Water|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Overdrive Effect Computer={{#switch:{{{2}}} |link=Overdrive Effect Computer|Item={{Sapsun Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Overdrive Effect Module |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Overdrive Effect Module={{#switch:{{{2}}} |link=Overdrive Effect Module|Item={{Sapsun Capsule=50 |CtrlBy=Template:Overdrive Effect Computer |P={{#switch:{{{1}}} |PARTICLE PRESS={{#switch:{{{2}}} |link=PARTICLE PRESS|Price=1000 |Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Parseen Capsule={{#switch:{{{2}}} |link=Parseen Capsule|Price=10 |Desc=Cubatoms of pure crystaline Parseen float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Parseen Charged Circuit={{#switch:{{{2}}} |link=Parseen Charged Circuit|Item={{Parseen Capsule=10 |Price=300 |Desc=An advanced circuit that's manufactured from Parseen crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Parseen Charged Circuit Wedge={{#switch:{{{2}}} |link=Parseen Charged Circuit Wedge|Price=300 |Desc=An advanced circuit wedge that's manufactured from Parseen crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Parseen Circuit={{#switch:{{{2}}} |link=Parseen Circuit|Item={{Crystal Composite=1 |Price=100 |Desc=A basic circuit that's manufactured from Parseen crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Parseen Circuit Wedge={{#switch:{{{2}}} |link=Parseen Circuit Wedge|Price=100 |Desc=A basic circuit wedge that's manufactured from Parseen crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Parseen Crystal={{#switch:{{{2}}} |link=Parseen Crystal|Item={{Parseen Capsule=5 |Item={{Parseen Capsule=50 |Price=100 |Desc=A block of Parseen Crystal. It's white in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Parseen Crystal Wedge={{#switch:{{{2}}} |link=Parseen Crystal Wedge|Price=100 |Desc=A wedge of Parseen Crystal. It's white in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Parseen Shard Raw={{#switch:{{{2}}} |link=Parseen Shard Raw|Price=104 |Desc=Glittering Parseen Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Personal Computer (Blue)={{#switch:{{{2}}} |link=Personal Computer (Blue)|Item={{Crystal Composite=10 |Price=100 |Desc=A blue decorative computer unit. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pickup Point={{#switch:{{{2}}} |link=Pickup Point|Item={{Sintyr Capsule=10 |Price=100 |Desc=The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable.\n\rShips will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pickup Rail={{#switch:{{{2}}} |link=Pickup Rail|Item={{Sintyr Capsule=10 |Price=100 |Desc=Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed adjacent to the Pickup Rail. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Piercing Effect Computer={{#switch:{{{2}}} |link=Piercing Effect Computer|Item={{Threns Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Piercing Effect Module |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Piercing Effect Module={{#switch:{{{2}}} |link=Piercing Effect Module|Item={{Threns Capsule=50 |CtrlBy={{Piercing Effect Computer |Price=1000 |Desc=Connects to its Computer |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Advanced Armor={{#switch:{{{2}}} |link=Pink Advanced Armor|Item={{Pink Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Advanced Armor 1/2={{#switch:{{{2}}} |link=Pink Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Advanced Armor 1/4={{#switch:{{{2}}} |link=Pink Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Advanced Armor 3/4={{#switch:{{{2}}} |link=Pink Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Advanced Armor Corner={{#switch:{{{2}}} |link=Pink Advanced Armor Corner|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Advanced Armor Hepta={{#switch:{{{2}}} |link=Pink Advanced Armor Hepta|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Advanced Armor Tetra={{#switch:{{{2}}} |link=Pink Advanced Armor Tetra|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Advanced Armor Wedge={{#switch:{{{2}}} |link=Pink Advanced Armor Wedge|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Crystal Armor={{#switch:{{{2}}} |link=Pink Crystal Armor|Item={{Pink Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Crystal Armor 1/2={{#switch:{{{2}}} |link=Pink Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Crystal Armor 1/4={{#switch:{{{2}}} |link=Pink Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Crystal Armor 3/4={{#switch:{{{2}}} |link=Pink Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Crystal Armor Corner={{#switch:{{{2}}} |link=Pink Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Crystal Armor Hepta={{#switch:{{{2}}} |link=Pink Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Crystal Armor Tetra={{#switch:{{{2}}} |link=Pink Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Crystal Armor Wedge={{#switch:{{{2}}} |link=Pink Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Hull={{#switch:{{{2}}} |link=Pink Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Hull 1/2={{#switch:{{{2}}} |link=Pink Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Hull 1/4={{#switch:{{{2}}} |link=Pink Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Hull 3/4={{#switch:{{{2}}} |link=Pink Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Hull Corner={{#switch:{{{2}}} |link=Pink Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Hull Hepta={{#switch:{{{2}}} |link=Pink Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Hull Tetra={{#switch:{{{2}}} |link=Pink Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Hull Wedge={{#switch:{{{2}}} |link=Pink Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Light={{#switch:{{{2}}} |link=Pink Light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=923 |Chamber=Template:General=false |Pink Light 1/2={{#switch:{{{2}}} |link=Pink Light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Light 1/4={{#switch:{{{2}}} |link=Pink Light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Light 3/4={{#switch:{{{2}}} |link=Pink Light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Light Rod={{#switch:{{{2}}} |link=Pink Light Rod|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Standard Armor={{#switch:{{{2}}} |link=Pink Standard Armor|Item={{Pink Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Standard Armor 1/2={{#switch:{{{2}}} |link=Pink Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Standard Armor 1/4={{#switch:{{{2}}} |link=Pink Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Standard Armor 3/4={{#switch:{{{2}}} |link=Pink Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Standard Armor Corner={{#switch:{{{2}}} |link=Pink Standard Armor Corner|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Standard Armor Hepta={{#switch:{{{2}}} |link=Pink Standard Armor Hepta|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Standard Armor Tetra={{#switch:{{{2}}} |link=Pink Standard Armor Tetra|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pink Standard Armor Wedge={{#switch:{{{2}}} |link=Pink Standard Armor Wedge|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pipe={{#switch:{{{2}}} |link=Pipe|Item={{Alloyed Metal Mesh=10 |Price=100 |Desc=A decorative pipe. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=1000, 1001, 1006 |Chamber=Template:General=false |Pipe Cross={{#switch:{{{2}}} |link=Pipe Cross|Price=100 |Desc=A decorative pipe. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pipe Elbow={{#switch:{{{2}}} |link=Pipe Elbow|Price=100 |Desc=A decorative pipe. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pipe Tee={{#switch:{{{2}}} |link=Pipe Tee|Price=100 |Desc=A decorative pipe. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Placeholder={{#switch:{{{2}}} |link=Placeholder|Price=1 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Plex Door={{#switch:{{{2}}} |link=Plex Door|Item={{Alloyed Metal Mesh=15 |Price=125 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Plex Door 1/2={{#switch:{{{2}}} |link=Plex Door 1/2|Price=125 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Plex Door 1/4={{#switch:{{{2}}} |link=Plex Door 1/4|Price=125 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Plex Door 3/4={{#switch:{{{2}}} |link=Plex Door 3/4|Price=125 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Plex Door Wedge={{#switch:{{{2}}} |link=Plex Door Wedge|Price=100 |Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Plex Lift={{#switch:{{{2}}} |link=Plex Lift|Item={{Rammet Capsule=5 |Price=700 |Desc=The Plex Lift can be used to create elevators and lifts within large stations or ships where needed. They are especially useful when combined with the Gravity Unit. Similar to Plex Doors, having them adjacent on one another allows for larger/longer lifts. Press $ACTIVATE to Activate/Deactivate. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |PlexLander={{#switch:{{{2}}} |link=PlexLander|Price=1 |Desc=This was an old version of the docks, it is currently not in use... How did you get this anyways?? |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Power (Old)={{#switch:{{{2}}} |link=Power (Old)|Item={{Alloyed Metal Mesh=20 |Price=300 |Desc=Power Reactors provide an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Power Auxiliary (Old)={{#switch:{{{2}}} |link=Power Auxiliary (Old)|Item={{Power (Old)=1 |Price=600 |Desc=Power Auxiliaries are the result of combining Power Capacitors and Power Reactors into a single block. Their power regeneration scales similar to the normal power reactors except that only the group count matters and that their soft cap is also per group. They also have the ability to store power internally. You can turn these Auxiliaries "On" and "Off" by toggling it in your weapons menu. - On: Aux regeneration gets added to the main ship, any internally stored power is drained into the main ship's Power Capacitors. - Off: Aux regeneration charges their own internal power storage at a slow rate. WARNING: These blocks are highly volatile! If a group loses a block, it will create an explosive chain event that can destroy an entire reactor group in less than 2 minutes! |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Power Capacitor (Old)={{#switch:{{{2}}} |link=Power Capacitor (Old)|Item={{Crystal Composite=20 |Price=300 |Desc=Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Power Drain Computer={{#switch:{{{2}}} |link=Power Drain Computer|Item={{Jisper Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Power Drain Module |Price=7500 |Desc=The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Power Drain Module={{#switch:{{{2}}} |link=Power Drain Module|Item={{Jisper Capsule=100 |CtrlBy={{Power Drain Computer |Price=750 |Desc=The Power Drain Module, when used in conjunction with a Power Drain Computer, can create a basic but effective power transfer system. The Power Drain Module fires a transfer beam in a straight line. Power Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Drain Module you want to output the effect, and pressing $ACTIVATE on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Power Supply Computer={{#switch:{{{2}}} |link=Power Supply Computer|Item={{Jisper Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Power Supply Module |Price=7500 |Desc=The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Power Supply Module={{#switch:{{{2}}} |link=Power Supply Module|Item={{Jisper Capsule=100 |CtrlBy={{Power Supply Computer |Price=750 |Desc=The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing $ACTIVATE on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |PowerBlockFactoryEnhancer={{#switch:{{{2}}} |link=PowerBlockFactoryEnhancer|FullName=Power Module Factory Enhancer |Price=10 |Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Public Permission Module={{#switch:{{{2}}} |link=Public Permission Module|Item={{Hattel Capsule=10 |Price=300 |Desc=Modifies the permissions needed to use blocks normally locked by faction modules. When connected to a module, it shuts off the faction member requirement needed to activate that block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pull Effect Computer={{#switch:{{{2}}} |link=Pull Effect Computer|Item={{Zercaner Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Pull Effect Module |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Pull Effect Module={{#switch:{{{2}}} |link=Pull Effect Module|Item={{Zercaner Capsule=50 |CtrlBy={{Pull Effect Computer |Price=1000 |Desc=Connects to its Computer |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Punch-Through Effect Computer={{#switch:{{{2}}} |link=Punch-Through Effect Computer|Item={{Sertise Capsule=500 |CtrlBy={{Ship Core |Ctrling={{PUNCH-THROUGH_EFFECT_MODULE |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Punch-Through Effect Module={{#switch:{{{2}}} |link=Punch-Through Effect Module|Item={{Sertise Capsule=50 |CtrlBy={{PUNCH-THROUGH_EFFECT_COMPUTER |Price=1000 |Desc=Connects to its Computer |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Advanced Armor={{#switch:{{{2}}} |link=Purple Advanced Armor|Item={{Purple Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Advanced Armor 1/2={{#switch:{{{2}}} |link=Purple Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Advanced Armor 1/4={{#switch:{{{2}}} |link=Purple Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Advanced Armor 3/4={{#switch:{{{2}}} |link=Purple Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Advanced Armor Corner={{#switch:{{{2}}} |link=Purple Advanced Armor Corner|Item={{Purple Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Advanced Armor Hepta={{#switch:{{{2}}} |link=Purple Advanced Armor Hepta|Item={{Purple Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Advanced Armor Tetra={{#switch:{{{2}}} |link=Purple Advanced Armor Tetra|Item={{Purple Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Advanced Armor Wedge={{#switch:{{{2}}} |link=Purple Advanced Armor Wedge|Item={{Purple Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Crystal Armor={{#switch:{{{2}}} |link=Purple Crystal Armor|Item={{Purple Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Crystal Armor 1/2={{#switch:{{{2}}} |link=Purple Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Crystal Armor 1/4={{#switch:{{{2}}} |link=Purple Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Crystal Armor 3/4={{#switch:{{{2}}} |link=Purple Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Crystal Armor Corner={{#switch:{{{2}}} |link=Purple Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Crystal Armor Hepta={{#switch:{{{2}}} |link=Purple Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Crystal Armor Tetra={{#switch:{{{2}}} |link=Purple Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Crystal Armor Wedge={{#switch:{{{2}}} |link=Purple Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Dirt={{#switch:{{{2}}} |link=Purple Dirt|Price=1 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Hull={{#switch:{{{2}}} |link=Purple Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Hull 1/2={{#switch:{{{2}}} |link=Purple Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Hull 1/4={{#switch:{{{2}}} |link=Purple Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Hull 3/4={{#switch:{{{2}}} |link=Purple Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Hull Corner={{#switch:{{{2}}} |link=Purple Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Hull Hepta={{#switch:{{{2}}} |link=Purple Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Hull Tetra={{#switch:{{{2}}} |link=Purple Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Hull Wedge={{#switch:{{{2}}} |link=Purple Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Lava={{#switch:{{{2}}} |link=Purple Lava|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Light={{#switch:{{{2}}} |link=Purple Light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=506 |Chamber=Template:General=false |Purple Light 1/2={{#switch:{{{2}}} |link=Purple Light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Light 1/4={{#switch:{{{2}}} |link=Purple Light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Light 3/4={{#switch:{{{2}}} |link=Purple Light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Paint={{#switch:{{{2}}} |link=Purple Paint|Item={{Sugil Capsule=1 |Price=1 |Desc=A canister of purple paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Poison={{#switch:{{{2}}} |link=Purple Poison|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Rock Stuff={{#switch:{{{2}}} |link=Purple Rock Stuff|Price=1 |Desc=A strange, alien type of rock. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Rod Light={{#switch:{{{2}}} |link=Purple Rod Light|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Standard Armor={{#switch:{{{2}}} |link=Purple Standard Armor|Item={{Purple Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Standard Armor 1/2={{#switch:{{{2}}} |link=Purple Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Standard Armor 1/4={{#switch:{{{2}}} |link=Purple Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Standard Armor 3/4={{#switch:{{{2}}} |link=Purple Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Standard Armor Corner={{#switch:{{{2}}} |link=Purple Standard Armor Corner|Item={{Purple Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Standard Armor Hepta={{#switch:{{{2}}} |link=Purple Standard Armor Hepta|Item={{Purple Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Standard Armor Tetra={{#switch:{{{2}}} |link=Purple Standard Armor Tetra|Item={{Purple Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Standard Armor Wedge={{#switch:{{{2}}} |link=Purple Standard Armor Wedge|Item={{Purple Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Top Stuff={{#switch:{{{2}}} |link=Purple Top Stuff|Price=1 |Desc=A strange, alien type of surface. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Vine Stuff={{#switch:{{{2}}} |link=Purple Vine Stuff|Price=1 |Desc=A strange, alien type of vine. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Water={{#switch:{{{2}}} |link=Purple Water|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Purple Weeds={{#switch:{{{2}}} |link=Purple Weeds|Price=1 |Desc=Purple weeds. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Push Effect Computer={{#switch:{{{2}}} |link=Push Effect Computer|Item={{Zercaner Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Push Effect Module |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Push Effect Module={{#switch:{{{2}}} |link=Push Effect Module|Item={{Zercaner Capsule=50 |CtrlBy={{Push Effect Computer |Price=1000 |Desc=Connects to its Computer |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Push Pulse Computer={{#switch:{{{2}}} |link=Push Pulse Computer|Item={{Fertikeen Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Push Pulse Module |Price=7500 |Desc=The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Push Pulse Module={{#switch:{{{2}}} |link=Push Pulse Module|Item={{Fertikeen Capsule=100 |CtrlBy=Template:Push Pulse Computer |R={{#switch:{{{1}}} |Race Gate Controller={{#switch:{{{2}}} |link=Race Gate Controller|Item={{Alloyed Metal Mesh=10 |Ctrling={{Race Gate Module |Price=200 |Desc=Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\rTo link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\rLink multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\rTo create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r\n\rAfter that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r\n\rWhen all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Race Gate Module={{#switch:{{{2}}} |link=Race Gate Module|Item={{Alloyed Metal Mesh=4 |CtrlBy={{Race Gate Controller |Price=100 |Desc=Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\rTo link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\rLink multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\rTo create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r\n\rAfter that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r\n\rWhen all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |RadarJammer={{#switch:{{{2}}} |link=RadarJammer|Item={{Hattel Capsule=50 |CtrlBy={{Ship Core |Price=900 |Desc=The Radar Jammer will hide your Signature toall other pilots in the sector. However it's limitationsare similar to that of the Cloaker. Larger objects will need a larger amount of power to remain jammed. It will appear in the weapon panel to put in the hotbar for use. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Basic={{#switch:{{{2}}} |link=Rail Basic|Item={{Sintyr Capsule=10 |CtrlBy={{Rail Speed Controller |Ctrling={{Storage |Price=100 |Desc=This is the basic rail module. As a single block this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Docker={{#switch:{{{2}}} |link=Rail Docker|Item={{Jisper Capsule=25 |Ctrling={{Storage |Price=500 |Desc=This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis. The arrow on its top side works like a magnet aligning itself with the arrow on the block you are docking to. For each docker you can set a docking beam from within your weapon panel. There is no restriction to the size and mass in docking, except overlapping areas are not allowed. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Load={{#switch:{{{2}}} |link=Rail Load|Item={{Sintyr Capsule=10 |CtrlBy={{Rail Speed Controller |Ctrling={{Storage |Price=100 |Desc=This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Mass Enhancer={{#switch:{{{2}}} |link=Rail Mass Enhancer|Item={{Sintyr Capsule=10 |Price=200 |Desc=This block is used to combat slow down on rails. \n\rThere is a certain mass free to place on each rail, but in case that is reached, the rail movement will slow down immensly. \n\rEach 'Rail Mass Enhancer' adds more possible mass to all the rails on your structure but also require power to function. \n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Rotator Clock Wise={{#switch:{{{2}}} |link=Rail Rotator Clock Wise|Item={{Sintyr Capsule=10 |CtrlBy={{Rail Speed Controller |Ctrling={{Activation Module |Price=100 |Desc=This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks. Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Rotator Counter Clock Wise={{#switch:{{{2}}} |link=Rail Rotator Counter Clock Wise|Item={{Sintyr Capsule=10 |CtrlBy={{Rail Speed Controller |Ctrling={{Activation Module |Price=100 |Desc=This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks. Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Speed Controller={{#switch:{{{2}}} |link=Rail Speed Controller|Item={{Jisper Capsule=25 |Ctrling={{Rail Basic |Price=500 |Desc=The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Turret Axis={{#switch:{{{2}}} |link=Rail Turret Axis|Item={{Sintyr Capsule=10 |Price=100 |Desc=This is the turret axis module. Use a Rail Docker to dock to this block. A Rail axis will only move within the axis the block is facing. However, it is possible to chain two of them together to make turrets with full 360 degree freedom. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rail Unload={{#switch:{{{2}}} |link=Rail Unload|Item={{Sintyr Capsule=10 |CtrlBy={{Rail Speed Controller |Ctrling={{Storage |Price=100 |Desc=This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rammet Capsule={{#switch:{{{2}}} |link=Rammet Capsule|Price=10 |Desc=Cubatoms of pure crystaline Rammet float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rammet Charged Circuit={{#switch:{{{2}}} |link=Rammet Charged Circuit|Item={{Rammet Capsule=10 |Price=300 |Desc=An advanced circuit that's manufactured from Rammet crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rammet Charged Circuit Wedge={{#switch:{{{2}}} |link=Rammet Charged Circuit Wedge|Price=300 |Desc=An advanced circuit wedge that's manufactured from Rammet crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rammet Circuit={{#switch:{{{2}}} |link=Rammet Circuit|Item={{Crystal Composite=1 |Price=100 |Desc=A basic circuit that's manufactured from Rammet crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rammet Circuit Wedge={{#switch:{{{2}}} |link=Rammet Circuit Wedge|Price=100 |Desc=A basic circuit wedge that's manufactured from Rammet crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rammet Crystal={{#switch:{{{2}}} |link=Rammet Crystal|Item={{Rammet Capsule=5 |Item={{Rammet Capsule=50 |Price=100 |Desc=A block of Rammet crystal. It's purple in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rammet Crystal Wedge={{#switch:{{{2}}} |link=Rammet Crystal Wedge|Price=100 |Desc=A wedge of Rammet Crystal. It's purple in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rammet Shard Raw={{#switch:{{{2}}} |link=Rammet Shard Raw|Price=104 |Desc=Glittering Rammet Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Randomizer={{#switch:{{{2}}} |link=Randomizer|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=This block produces random results when activated. Each time it receives any signal (true or false) it changes it’s state by a 50:50 chance. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Reactor Conduit={{#switch:{{{2}}} |link=Reactor Conduit|Item={{Alloyed Metal Mesh=400 |Price=100 |Desc=A conduit to connect a group of Reactor Power blocks to a Chamber.\n\r\n\rIt automatically connects chambers <-= chambers or chamber <-= reactor, when the touching conduit blocks are in physical contact with both groups. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Reactor Defence Chamber={{#switch:{{{2}}} |link=Reactor Defence Chamber|Item={{Bastyn Capsule=200 |Price=100 |Desc=Reactor Chamber to enhance defensive capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=true |Reactor FTL Chamber={{#switch:{{{2}}} |link=Reactor FTL Chamber|Item={{Rammet Capsule=200 |Price=100 |Desc=Reactor Chamber to enhance FTL capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=true |Reactor Logistics Chamber={{#switch:{{{2}}} |link=Reactor Logistics Chamber|Item={{Sintyr Capsule=200 |Price=100 |Desc=Reactor Chamber to enhance logistics.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=true |Reactor Mass Chamber={{#switch:{{{2}}} |link=Reactor Mass Chamber|Item={{Hattel Capsule=200 |Price=100 |Desc=Reactor Chamber to enable mass modifying effects.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=true |Reactor Mobility Chamber={{#switch:{{{2}}} |link=Reactor Mobility Chamber|Item={{Nocx Capsule=200 |Price=100 |Desc=Reactor Chamber to enhance mobility.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=true |Reactor Power={{#switch:{{{2}}} |link=Reactor Power|Item={{Alloyed Metal Mesh=200 |Price=100 |Desc=Provides basic power regeneration that many other systems rely on. \n\rRequires Stabilizers to function properly.\n\r\n\rIf your Stabilization is too low, you will have reduced power generation.\n\rThe Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.\n\rUpon taking damage, your Reactor components will take additional damage from internal explosions.\n\r\n\rIt's advised to have more than 100% Stabilization to avoid taking extra damage when in combat. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Reactor Power Chamber={{#switch:{{{2}}} |link=Reactor Power Chamber|Item={{Varat Capsule=200 |Price=100 |Desc=Reactor Chamber to enhance power.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=true |Reactor Recon Chamber={{#switch:{{{2}}} |link=Reactor Recon Chamber|Item={{Parseen Capsule=200 |Price=100 |Desc=Reactor Chamber to enhance recon capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=true |Reactor Stabilizer={{#switch:{{{2}}} |link=Reactor Stabilizer|Item={{Crystal Composite=200 |Price=100 |Desc=Increases the Stabilization rating of your active Reactor. This block loses efficiency the closer it gets to the Active reactor.\n\rEach Reactor size (level) has an optimal distance where the efficiency of your stabilization reaches a maximum value.\n\r\n\rIf your Stabilization is too low, you will have reduced power generation.\n\rThe Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.\n\rUpon taking damage, your Reactor components will take additional damage from internal explosions.\n\r\n\rIt's advised to have more than 100% Stabilization to avoid taking extra damage when in combat. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Reactor Stabilizer Stream Node={{#switch:{{{2}}} |link=Reactor Stabilizer Stream Node|Item={{Alloyed Metal Mesh=200 |Price=100 |Desc=Optional Block to direct the energy stream \n\rbetween your stabilizer and a main reactor.\n\r\n\rConnect the nodes to create a path. The stream will\n\renter from the main reactor to the closest starting\n\rpoint, and go from the end point to the stabilizer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Reactor Stealth Chamber={{#switch:{{{2}}} |link=Reactor Stealth Chamber|Item={{Mattise Capsule=200 |Price=100 |Desc=Reactor Chamber to enhance stealth capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=true |Recycler={{#switch:{{{2}}} |link=Recycler|Price=10000 |Desc=This was an old version of the factories, it is currently not in use... How did you get this anyways? |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Advanced Armor={{#switch:{{{2}}} |link=Red Advanced Armor|Item={{Red Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Advanced Armor 1/2={{#switch:{{{2}}} |link=Red Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Advanced Armor 1/4={{#switch:{{{2}}} |link=Red Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Advanced Armor 3/4={{#switch:{{{2}}} |link=Red Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Advanced Armor Corner={{#switch:{{{2}}} |link=Red Advanced Armor Corner|Item={{Red Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Advanced Armor Hepta={{#switch:{{{2}}} |link=Red Advanced Armor Hepta|Item={{Red Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Advanced Armor Tetra={{#switch:{{{2}}} |link=Red Advanced Armor Tetra|Item={{Red Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Advanced Armor Wedge={{#switch:{{{2}}} |link=Red Advanced Armor Wedge|Item={{Red Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Crystal Armor={{#switch:{{{2}}} |link=Red Crystal Armor|Item={{Red Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Crystal Armor 1/2={{#switch:{{{2}}} |link=Red Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Crystal Armor 1/4={{#switch:{{{2}}} |link=Red Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Crystal Armor 3/4={{#switch:{{{2}}} |link=Red Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Crystal Armor Corner={{#switch:{{{2}}} |link=Red Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Crystal Armor Hepta={{#switch:{{{2}}} |link=Red Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Crystal Armor Tetra={{#switch:{{{2}}} |link=Red Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Crystal Armor Wedge={{#switch:{{{2}}} |link=Red Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Dirt={{#switch:{{{2}}} |link=Red Dirt|Price=1 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Dirt={{#switch:{{{2}}} |link=Red Dirt|Price=1 |Desc=A dense red dirt. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Hull={{#switch:{{{2}}} |link=Red Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Hull 1/2={{#switch:{{{2}}} |link=Red Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Hull 1/4={{#switch:{{{2}}} |link=Red Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Hull 3/4={{#switch:{{{2}}} |link=Red Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Hull Corner={{#switch:{{{2}}} |link=Red Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Hull Hepta={{#switch:{{{2}}} |link=Red Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Hull Tetra={{#switch:{{{2}}} |link=Red Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Hull Wedge={{#switch:{{{2}}} |link=Red Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Lava={{#switch:{{{2}}} |link=Red Lava|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Paint={{#switch:{{{2}}} |link=Red Paint|Item={{Cinnabar Capsule=1 |Price=1 |Desc=A canister of red paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Planet Terrain={{#switch:{{{2}}} |link=Red Planet Terrain|Price=1 |Desc=Surface rock and dust from a Red Planet. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Poison={{#switch:{{{2}}} |link=Red Poison|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Rod Light={{#switch:{{{2}}} |link=Red Rod Light|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Standard Armor={{#switch:{{{2}}} |link=Red Standard Armor|Item={{Red Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Standard Armor 1/2={{#switch:{{{2}}} |link=Red Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Standard Armor 1/4={{#switch:{{{2}}} |link=Red Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Standard Armor 3/4={{#switch:{{{2}}} |link=Red Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Standard Armor Corner={{#switch:{{{2}}} |link=Red Standard Armor Corner|Item={{Red Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Standard Armor Hepta={{#switch:{{{2}}} |link=Red Standard Armor Hepta|Item={{Red Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Standard Armor Tetra={{#switch:{{{2}}} |link=Red Standard Armor Tetra|Item={{Red Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Standard Armor Wedge={{#switch:{{{2}}} |link=Red Standard Armor Wedge|Item={{Red Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Water={{#switch:{{{2}}} |link=Red Water|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Wood={{#switch:{{{2}}} |link=Red Wood|Price=1 |Desc=Wood, from the Redwood tree. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red Wood Leaves={{#switch:{{{2}}} |link=Red Wood Leaves|Price=1 |Desc=Leaves commonly found on Redwood Trees. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red light={{#switch:{{{2}}} |link=Red light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=501 |Chamber=Template:General=false |Red light 1/2={{#switch:{{{2}}} |link=Red light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red light 1/4={{#switch:{{{2}}} |link=Red light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Red light 3/4={{#switch:{{{2}}} |link=Red light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Repulse Module={{#switch:{{{2}}} |link=Repulse Module|Item={{Macet Capsule=1000 |Price=25000 |Desc=Uses a part of your Thrust (set in the the Thrust Configuration menu) to apply a force in the orientation of this block.\n\rWorks only within proximity of another block and gravity well. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rock={{#switch:{{{2}}} |link=Rock|Price=1 |Desc=Solid Rock. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Rock Red Planet Terrain= |S={{#switch:{{{1}}} |SCHEMADYNE 10000={{#switch:{{{2}}} |link=SCHEMADYNE 10000|Price=10000 |Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |SCHEMADYNE 2000={{#switch:{{{2}}} |link=SCHEMADYNE 2000|Price=5999 |Desc=$RESOURCES Press $ACTIVATE toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |SCHEMADYNE 20000={{#switch:{{{2}}} |link=SCHEMADYNE 20000|Price=12500 |Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |SCHEMADYNE 3000={{#switch:{{{2}}} |link=SCHEMADYNE 3000|Price=6999 |Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |SCHEMADYNE 30000={{#switch:{{{2}}} |link=SCHEMADYNE 30000|Price=15000 |Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |SCHEMADYNE ADVANCED={{#switch:{{{2}}} |link=SCHEMADYNE ADVANCED|Price=2500 |Desc=$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Salvage Computer={{#switch:{{{2}}} |link=Salvage Computer|Item={{Crystal Composite=100 |CtrlBy={{Ship Core |Ctrling={{Salvage Module |Price=750 |Desc=The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Salvage Module={{#switch:{{{2}}} |link=Salvage Module|Item={{Alloyed Metal Mesh=25 |CtrlBy={{Salvage Computer |Price=100 |Desc=The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing $ACTIVATE on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sand={{#switch:{{{2}}} |link=Sand|Price=1 |Desc=Small fragments of rock and bone make up this fine sand. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sapsun Capsule={{#switch:{{{2}}} |link=Sapsun Capsule|Price=10 |Desc=Cubatoms of pure metalic Sapsun float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sapsun Ingot={{#switch:{{{2}}} |link=Sapsun Ingot|Item={{Sapsun Capsule=5 |Item={{Sapsun Capsule=50 |Price=100 |Desc=An ingot of refined Sapsun. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sapsun Ingot Wedge={{#switch:{{{2}}} |link=Sapsun Ingot Wedge|Price=100 |Desc=An wedged ingot of refined Sapsun. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sapsun Motherboard={{#switch:{{{2}}} |link=Sapsun Motherboard|Item={{Alloyed Metal Mesh=1 |Price=100 |Desc=A motherboard, manufactured with Sapsun. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sapsun Motherboard Wedge={{#switch:{{{2}}} |link=Sapsun Motherboard Wedge|Price=100 |Desc=A motherboard, manufactured with Sapsun. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sapsun Ore Raw={{#switch:{{{2}}} |link=Sapsun Ore Raw|Price=104 |Desc=Sapsun Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Scaffold={{#switch:{{{2}}} |link=Scaffold|Item={{Alloyed Metal Mesh=10 |Price=50 |Desc=A sturdy scaffolding structure. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Scaffold Wedge={{#switch:{{{2}}} |link=Scaffold Wedge|Price=25 |Desc=A wedge of sturdy scaffolding structure. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Scanner Antenna={{#switch:{{{2}}} |link=Scanner Antenna|Item={{Hattel Capsule=50 |CtrlBy={{Scanner Computer |Price=1500 |Desc=Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Scanner Computer={{#switch:{{{2}}} |link=Scanner Computer|Item={{Hattel Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Scanner Antenna |Price=12500 |Desc=Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Scrap Alloy={{#switch:{{{2}}} |link=Scrap Alloy|Price=1 |Desc=Obtained from salvaging derelict stations. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Scrap Composite={{#switch:{{{2}}} |link=Scrap Composite|Price=1 |Desc=Obtained from salvaging derelict stations. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sensor={{#switch:{{{2}}} |link=Sensor|Item={{Alloyed Metal Mesh=2 |Ctrling={{Activation Module |Price=200 |Desc=The sensor blocks is used to check the condition of a linked system.\n\rIt requires a touching activation block which will be used as output.\n\rIt also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.\n\r\n\rLink the sensor to any of these blocks:\n\r- power reactors\n\r- power auxiliaries\n\r- shields\n\r- doors/force fields\n\r- radar jammer\n\r- cloaker\n\r- jump drive\n\r- cargo\n\r\n\rThe sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.\n\r\n\rYou can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sertise Capsule={{#switch:{{{2}}} |link=Sertise Capsule|Price=10 |Desc=Cubatoms of pure metalic Sertise float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sertise Ingot={{#switch:{{{2}}} |link=Sertise Ingot|Item={{Sertise Capsule=5 |Item={{Sertise Capsule=50 |Price=100 |Desc=An ingot of refined Sertise. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sertise Ingot Wedge={{#switch:{{{2}}} |link=Sertise Ingot Wedge|Price=100 |Desc=An wedged ingot of refined Sertise. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sertise Motherboard={{#switch:{{{2}}} |link=Sertise Motherboard|Item={{Alloyed Metal Mesh=1 |Price=100 |Desc=A motherboard, manufactured with Sertise. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sertise Motherboard Wedge={{#switch:{{{2}}} |link=Sertise Motherboard Wedge|Price=100 |Desc=A motherboard, manufactured with Sertise. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sertise Ore Raw={{#switch:{{{2}}} |link=Sertise Ore Raw|Price=104 |Desc=Sertise Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shield Capacitor={{#switch:{{{2}}} |link=Shield Capacitor|Item={{Rammet Capsule=100 |Price=750 |Desc=The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shield Drain Computer={{#switch:{{{2}}} |link=Shield Drain Computer|Item={{Sertise Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Shield Drain Module |Price=7500 |Desc=The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shield Drain Module={{#switch:{{{2}}} |link=Shield Drain Module|Item={{Sertise Capsule=100 |CtrlBy={{Shield Drain Computer |Price=750 |Desc=The Shield Drain Module, when used in conjunction with a Shield Drain Computer, can create a basic but effective shield transfer system. The Shield Drain Module fires a transfer beam in a straight line. Shield Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Drain Module you want to output the effect, and pressing $ACTIVATE on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shield Supply Computer={{#switch:{{{2}}} |link=Shield Supply Computer|Item={{Sertise Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Shield Supply Module |Price=7500 |Desc=The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shield Supply Module={{#switch:{{{2}}} |link=Shield Supply Module|Item={{Sertise Capsule=100 |CtrlBy={{Shield Supply Computer |Price=750 |Desc=The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing $ACTIVATE on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shield-Recharger={{#switch:{{{2}}} |link=Shield-Recharger|Item={{Parseen Capsule=100 |Price=750 |Desc=The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Ship Core={{#switch:{{{2}}} |link=Ship Core|Item={{Alloyed Metal Mesh=25 |Ctrling={{Cannon Barrel |FullName=StarShip Core |Price=1000 |Desc=Each Ship Core functions as the cornerstone of your ship, it also provides a basic amount of thrust, power generation, power capacity, as well as some shield capacity. Remember, always carry spare cores to avoid becoming marooned. Press $SPAWN_SHIP with a Ship Core anywhere in your inventory to place the core in the space in front of you. Press $ACTIVATE to Enter/Exit. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shipyard Computer={{#switch:{{{2}}} |link=Shipyard Computer|Item={{Threns Capsule=500 |Ctrling={{Cargo Space |Price=20000 |Desc=A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button.\n\rHere you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)\n\r\n\rThe Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function.\n\rLink the computer and modules using C and V.\n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shipyard Core Anchor={{#switch:{{{2}}} |link=Shipyard Core Anchor|Item={{Sintyr Capsule=20 |CtrlBy={{Shipyard Computer |Price=2000 |Desc=Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. You can orientate this block in all 24 directions like a rail block.\n\rThis block will align the ships core within your shipyard.\n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shipyard Module={{#switch:{{{2}}} |link=Shipyard Module|Item={{Sintyr Capsule=20 |CtrlBy={{Shipyard Computer |Price=2000 |Desc=Shipyard Modules build the outer frame and define the usuable build-area of your shipyard.\n\rAfter selecting your shipyard computer, place down an arc (U shape) of modules. Both end points have to be in line with each other.\n\rPlace down duplicate arcs to create a corridor. (The maximal distance from arc to arc is currently 32 blocks).\n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shootout Rail={{#switch:{{{2}}} |link=Shootout Rail|Item={{Sintyr Capsule=10 |Price=100 |Desc=Shootout Rail blocks will automatically un-dock an entity that moves over it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Shop Module={{#switch:{{{2}}} |link=Shop Module|Item={{Mattise Capsule=20 |CtrlBy={{Storage |Ctrling={{Cargo Space |Price=500 |Desc=Used by players to create their own shops that they can stock with blocks and/or items and open to the public or keep restricted to specific faction ranks. The prices of each block may be set here, as well as the quantities desired. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Signal (Delay-Non-Repeating)={{#switch:{{{2}}} |link=Signal (Delay-Non-Repeating)|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Silver Bar={{#switch:{{{2}}} |link=Silver Bar|Price=100 |Desc=A special prize item mainly used in player created mini-games. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sintyr Capsule={{#switch:{{{2}}} |link=Sintyr Capsule|Price=10 |Desc=Cubatoms of pure crystaline Sintyr float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sintyr Charged Circuit={{#switch:{{{2}}} |link=Sintyr Charged Circuit|Item={{Sintyr Capsule=10 |Price=300 |Desc=An advanced circuit that's manufactured from Sintyr crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sintyr Charged Circuit Wedge={{#switch:{{{2}}} |link=Sintyr Charged Circuit Wedge|Price=300 |Desc=An advanced circuit wedge that's manufactured from Sintyr crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sintyr Circuit={{#switch:{{{2}}} |link=Sintyr Circuit|Item={{Crystal Composite=1 |Price=100 |Desc=A basic circuit that's manufactured from Sintyr crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sintyr Circuit Wedge={{#switch:{{{2}}} |link=Sintyr Circuit Wedge|Price=100 |Desc=A basic circuit wedge that's manufactured from Sintyr crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sintyr Crystal={{#switch:{{{2}}} |link=Sintyr Crystal|Item={{Sintyr Capsule=5 |Item={{Sintyr Capsule=50 |Price=100 |Desc=A block of Sintyr Crystal. It's orange in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sintyr Crystal Wedge={{#switch:{{{2}}} |link=Sintyr Crystal Wedge|Price=100 |Desc=A wedge of Sintyr Crystal. It's orange in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sintyr Shard Raw={{#switch:{{{2}}} |link=Sintyr Shard Raw|Price=104 |Desc=Glittering Sintyr Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Small Berry Bush={{#switch:{{{2}}} |link=Small Berry Bush|Price=1 |Desc=A small berry bush. Commonly found on temperate planets. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Small Cactus={{#switch:{{{2}}} |link=Small Cactus|Price=1 |Desc=A small cactus. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Snowbuds={{#switch:{{{2}}} |link=Snowbuds|Price=1 |Desc=A small flowering plant. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Snowy Rock Surface={{#switch:{{{2}}} |link=Snowy Rock Surface|Price=1 |Desc=The surface of an Ice Planet. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Soil={{#switch:{{{2}}} |link=Soil|Price=1 |Desc=A mix of decomposed organic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Standard Factory={{#switch:{{{2}}} |link=Standard Factory|Item={{Alloyed Metal Mesh=20 |CtrlBy={{Advanced Factory |Ctrling={{Cargo Space |FullName=Power Module Factory |Price=300 |Desc=Manufactures standard blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) |BlockResourceType=4 |FactoryBakeTime=5.0 |Factory=INPUT |Chamber=Template:General=false |Standard Hardener={{#switch:{{{2}}} |link=Standard Hardener|Item={{Fertikeen Capsule=5 |Price=150 |Desc=Material capable of enhancing the structure of hull blocks and to create a more durable block, standard armor. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Stone Fragment={{#switch:{{{2}}} |link=Stone Fragment|Price=1 |Desc=A fragment of stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Stop Effect Computer={{#switch:{{{2}}} |link=Stop Effect Computer|Item={{Zercaner Capsule=500 |CtrlBy={{Ship Core |Ctrling={{Stop Effect Module |Price=10000 |Desc=$EFFECT |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Stop Effect Module={{#switch:{{{2}}} |link=Stop Effect Module|Item={{Zercaner Capsule=50 |CtrlBy={{Stop Effect Computer |Price=1000 |Desc=Connects to its Computer |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Storage={{#switch:{{{2}}} |link=Storage|Item={{Alloyed Metal Mesh=10 |CtrlBy={{Advanced Factory |Ctrling={{Cargo Space |Price=100 |Desc=The Storage block functions like a persistent, dynamic inventory. This enables the user to store items from their inventory in it. You can expand its volume size by linking it to Cargo Space blocks. Press $ACTIVATE to access. Storage blocks can also act as filters, and can be linked to; Salvage systems, Logic blocks and Factories. This makes them quite useful in various automated setups. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sugil={{#switch:{{{2}}} |link=Sugil|Price=31 |Desc=A purple stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Sugil Capsule= |T={{#switch:{{{1}}} |Teal Advanced Armor={{#switch:{{{2}}} |link=Teal Advanced Armor|Item={{Teal Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Advanced Armor 1/2={{#switch:{{{2}}} |link=Teal Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Advanced Armor 1/4={{#switch:{{{2}}} |link=Teal Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Advanced Armor 3/4={{#switch:{{{2}}} |link=Teal Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Advanced Armor Corner={{#switch:{{{2}}} |link=Teal Advanced Armor Corner|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Advanced Armor Hepta={{#switch:{{{2}}} |link=Teal Advanced Armor Hepta|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Advanced Armor Tetra={{#switch:{{{2}}} |link=Teal Advanced Armor Tetra|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Advanced Armor Wedge={{#switch:{{{2}}} |link=Teal Advanced Armor Wedge|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Crystal Armor={{#switch:{{{2}}} |link=Teal Crystal Armor|Item={{Teal Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Crystal Armor 1/2={{#switch:{{{2}}} |link=Teal Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Crystal Armor 1/4={{#switch:{{{2}}} |link=Teal Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Crystal Armor 3/4={{#switch:{{{2}}} |link=Teal Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Crystal Armor Corner={{#switch:{{{2}}} |link=Teal Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Crystal Armor Hepta={{#switch:{{{2}}} |link=Teal Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Crystal Armor Tetra={{#switch:{{{2}}} |link=Teal Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Crystal Armor Wedge={{#switch:{{{2}}} |link=Teal Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Hull={{#switch:{{{2}}} |link=Teal Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Hull 1/2={{#switch:{{{2}}} |link=Teal Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Hull 1/4={{#switch:{{{2}}} |link=Teal Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Hull 3/4={{#switch:{{{2}}} |link=Teal Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Hull Corner={{#switch:{{{2}}} |link=Teal Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Hull Hepta={{#switch:{{{2}}} |link=Teal Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Hull Tetra={{#switch:{{{2}}} |link=Teal Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Hull Wedge={{#switch:{{{2}}} |link=Teal Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Light={{#switch:{{{2}}} |link=Teal Light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=889 |Chamber=Template:General=false |Teal Light 1/2={{#switch:{{{2}}} |link=Teal Light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Light 1/4={{#switch:{{{2}}} |link=Teal Light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Light 3/4={{#switch:{{{2}}} |link=Teal Light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Light Rod={{#switch:{{{2}}} |link=Teal Light Rod|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Standard Armor={{#switch:{{{2}}} |link=Teal Standard Armor|Item={{Teal Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Standard Armor 1/2={{#switch:{{{2}}} |link=Teal Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Standard Armor 1/4={{#switch:{{{2}}} |link=Teal Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Standard Armor 3/4={{#switch:{{{2}}} |link=Teal Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Standard Armor Corner={{#switch:{{{2}}} |link=Teal Standard Armor Corner|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Standard Armor Hepta={{#switch:{{{2}}} |link=Teal Standard Armor Hepta|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Standard Armor Tetra={{#switch:{{{2}}} |link=Teal Standard Armor Tetra|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Teal Standard Armor Wedge={{#switch:{{{2}}} |link=Teal Standard Armor Wedge|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Tekt={{#switch:{{{2}}} |link=Tekt|Item={{Tekt Capsule=10 |Price=31 |Desc=A black stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Tekt Capsule={{#switch:{{{2}}} |link=Tekt Capsule|Price=1 |Desc=Cubatoms of Tekt minerals float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Threns Capsule={{#switch:{{{2}}} |link=Threns Capsule|Price=10 |Desc=Cubatoms of pure metalic Threns float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Threns Ingot={{#switch:{{{2}}} |link=Threns Ingot|Item={{Threns Capsule=5 |Item={{Threns Capsule=50 |Price=100 |Desc=An ingot of refined Threns. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Threns Ingot Wedge={{#switch:{{{2}}} |link=Threns Ingot Wedge|Price=100 |Desc=An wedged ingot of refined Threns. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Threns Motherboard={{#switch:{{{2}}} |link=Threns Motherboard|Item={{Alloyed Metal Mesh=1 |Price=100 |Desc=A motherboard, manufactured with Threns. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Threns Motherboard Wedge={{#switch:{{{2}}} |link=Threns Motherboard Wedge|Price=100 |Desc=A motherboard, manufactured with Threns. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Threns Ore Raw={{#switch:{{{2}}} |link=Threns Ore Raw|Price=104 |Desc=Threns Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Thruster Module={{#switch:{{{2}}} |link=Thruster Module|Item={{Alloyed Metal Mesh=25 |FullName=HyperFlux Coil Thruster |Price=125 |Desc=The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Transporter Controller={{#switch:{{{2}}} |link=Transporter Controller|Item={{Macet Capsule=500 |Ctrling={{Transporter Module |Price=100000 |Desc=The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r\n\rDefault mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r“Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r“Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r\n\rTo link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Transporter Module={{#switch:{{{2}}} |link=Transporter Module|Item={{Nocx Capsule=25 |CtrlBy={{Transporter Controller |Price=5000 |Desc=The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r\n\rDefault mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r“Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r“Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r\n\rTo link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Trigger (Area)={{#switch:{{{2}}} |link=Trigger (Area)|Item={{Alloyed Metal Mesh=2 |CtrlBy={{TRIGGER_(AREA)_CONTROLLER |Price=200 |Desc=This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Trigger (Area) Controller={{#switch:{{{2}}} |link=Trigger (Area) Controller|Item={{Alloyed Metal Mesh=2 |Ctrling={{TRIGGER_(AREA) |Price=200 |Desc=This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Trigger (Step On)={{#switch:{{{2}}} |link=Trigger (Step On)|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=This module can be placed and connected, to a logic structure. The block will activate when a player in gravity steps on it. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Turret Docking Enhancer Unit={{#switch:{{{2}}} |link=Turret Docking Enhancer Unit|Item={{Sintyr Capsule=25 |CtrlBy={{Turret Docking Unit |Price=500 |Desc=The Turret Docking Enhancer can be used for the Turret Docking Module, much like the Docking Enhancer can be for the Docking Module. To use them, you must simply connect them to the Turret Docking Module whose zone you want to increase by selecting the Unit with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Turret Docking Enhancers do not have to be adjacent to the Turret Docking Module. Alternatively, you can lay a Turret Docking Module down, select it with C, and then each Turret Docking Enhancer you put down afterwards will be automatically connected to the Turret Docking Module. As of now, there is no need to orient Turret Docking Enhancer, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Turret Docking Module. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Turret Docking Unit={{#switch:{{{2}}} |link=Turret Docking Unit|Item={{Sintyr Capsule=50 |Ctrling={{Turret Docking Enhancer Unit |Price=1000 |Desc=The Turret Docking Module functions very similarly to the Docking Module. Except that it allows the docked item to freely rotate, thus enabling turret capabilites. All the other rules and limitations of the Docking Module still apply. You can orient the block and thus the zone, and there must be no other blocks than the docked item in the zone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Undeathinator={{#switch:{{{2}}} |link=Undeathinator|Item=Template:Alloyed Metal Mesh=10 |V={{#switch:{{{1}}} |Varat Capsule={{#switch:{{{2}}} |link=Varat Capsule|Price=10 |Desc=Cubatoms of pure crystaline Varat float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varat Charged Circuit={{#switch:{{{2}}} |link=Varat Charged Circuit|Item={{Varat Capsule=10 |Price=300 |Desc=An advanced circuit that's manufactured from Varat crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varat Charged Circuit Wedge={{#switch:{{{2}}} |link=Varat Charged Circuit Wedge|Price=300 |Desc=An advanced circuit wedge that's manufactured from Varat crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varat Circuit={{#switch:{{{2}}} |link=Varat Circuit|Item={{Crystal Composite=1 |Price=100 |Desc=A basic circuit that's manufactured from Varat crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varat Circuit Wedge={{#switch:{{{2}}} |link=Varat Circuit Wedge|Price=100 |Desc=A basic circuit wedge that's manufactured from Varat crystals. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varat Crystal={{#switch:{{{2}}} |link=Varat Crystal|Item={{Varat Capsule=5 |Item={{Varat Capsule=50 |Price=100 |Desc=A block of Varat Crystal. It's blue in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varat Crystal Wedge={{#switch:{{{2}}} |link=Varat Crystal Wedge|Price=100 |Desc=A wedge of Varat Crystal. It's blue in colour and emits a soft glow. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varat Shard Raw={{#switch:{{{2}}} |link=Varat Shard Raw|Price=104 |Desc=Glittering Varat Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. |BlockResourceType=0 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varis={{#switch:{{{2}}} |link=Varis|Price=31 |Desc=A green stone. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Varis Capsule= |W={{#switch:{{{1}}} |Warhead={{#switch:{{{2}}} |link=Warhead|Item={{Alloyed Metal Mesh=2 |CtrlBy={{Ship Core |Price=100 |Desc=The Warhead is a simple, but effective explosive. It can be grouped with other warheads to increase the explosion created. They may be activated by collisions, triggered by logic systems, manual triggering (risky stuff), or simply shot. The can be used for ramming, self destruct systems, breaching charges, traps, demolition and more. Press $ACTIVATE to detonate |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Warp Gate Computer={{#switch:{{{2}}} |link=Warp Gate Computer|Item={{Macet Capsule=500 |Ctrling={{Warp Gate Module |Price=100000 |Desc=Warp Gates are a stationary structure that enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r\n\rWarp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r\n\rAfter creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Warp Gate Module={{#switch:{{{2}}} |link=Warp Gate Module|Item={{Macet Capsule=50 |CtrlBy={{Warp Gate Computer |Price=10000 |Desc=Warp Gates are a stationary structure that enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r\n\rWarp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r\n\rAfter creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r\n\r |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Water={{#switch:{{{2}}} |link=Water|Item={{Ice=10 |Price=20 |Desc=Water. It's cool and fresh. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Advanced Armor={{#switch:{{{2}}} |link=White Advanced Armor|Item={{White Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Advanced Armor 1/2={{#switch:{{{2}}} |link=White Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Advanced Armor 1/4={{#switch:{{{2}}} |link=White Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Advanced Armor 3/4={{#switch:{{{2}}} |link=White Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Advanced Armor Corner={{#switch:{{{2}}} |link=White Advanced Armor Corner|Item={{White Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Advanced Armor Hepta={{#switch:{{{2}}} |link=White Advanced Armor Hepta|Item={{White Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Advanced Armor Tetra={{#switch:{{{2}}} |link=White Advanced Armor Tetra|Item={{White Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Advanced Armor Wedge={{#switch:{{{2}}} |link=White Advanced Armor Wedge|Item={{White Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Crystal Armor={{#switch:{{{2}}} |link=White Crystal Armor|Item={{White Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Crystal Armor 1/2={{#switch:{{{2}}} |link=White Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Crystal Armor 1/4={{#switch:{{{2}}} |link=White Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Crystal Armor 3/4={{#switch:{{{2}}} |link=White Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Crystal Armor Corner={{#switch:{{{2}}} |link=White Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Crystal Armor Hepta={{#switch:{{{2}}} |link=White Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Crystal Armor Tetra={{#switch:{{{2}}} |link=White Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Crystal Armor Wedge={{#switch:{{{2}}} |link=White Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Dirt={{#switch:{{{2}}} |link=White Dirt|Price=1 |Desc=Not the real thing (this item was temporarily used to test crafting) |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Hull={{#switch:{{{2}}} |link=White Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Hull 1/2={{#switch:{{{2}}} |link=White Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Hull 1/4={{#switch:{{{2}}} |link=White Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Hull 3/4={{#switch:{{{2}}} |link=White Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Hull Corner={{#switch:{{{2}}} |link=White Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Hull Hepta={{#switch:{{{2}}} |link=White Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Hull Tetra={{#switch:{{{2}}} |link=White Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Hull Wedge={{#switch:{{{2}}} |link=White Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Lava={{#switch:{{{2}}} |link=White Lava|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Light={{#switch:{{{2}}} |link=White Light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=499 |Chamber=Template:General=false |White Light 1/2={{#switch:{{{2}}} |link=White Light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Light 1/4={{#switch:{{{2}}} |link=White Light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Light 3/4={{#switch:{{{2}}} |link=White Light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Light Bar={{#switch:{{{2}}} |link=White Light Bar|Item={{Parseen Capsule=1 |Price=25 |Desc=A small light bar. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Light Corner={{#switch:{{{2}}} |link=White Light Corner|Price=25 |Desc=A small light bar. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Paint={{#switch:{{{2}}} |link=White Paint|Item={{Dolom Capsule=1 |Price=1 |Desc=A canister of white paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Poison={{#switch:{{{2}}} |link=White Poison|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Rod Light={{#switch:{{{2}}} |link=White Rod Light|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Standard Armor={{#switch:{{{2}}} |link=White Standard Armor|Item={{White Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Standard Armor 1/2={{#switch:{{{2}}} |link=White Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Standard Armor 1/4={{#switch:{{{2}}} |link=White Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Standard Armor 3/4={{#switch:{{{2}}} |link=White Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Standard Armor Corner={{#switch:{{{2}}} |link=White Standard Armor Corner|Item={{White Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Standard Armor Hepta={{#switch:{{{2}}} |link=White Standard Armor Hepta|Item={{White Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Standard Armor Tetra={{#switch:{{{2}}} |link=White Standard Armor Tetra|Item={{White Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Standard Armor Wedge={{#switch:{{{2}}} |link=White Standard Armor Wedge|Item={{White Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |White Water={{#switch:{{{2}}} |link=White Water|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Wireless Logic Module={{#switch:{{{2}}} |link=Wireless Logic Module|Item={{Alloyed Metal Mesh=2 |Price=200 |Desc=Wireless blocks can be linked between seperate entities using C & V to connect them. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Wood= |Y={{#switch:{{{1}}} |Yellow Advanced Armor={{#switch:{{{2}}} |link=Yellow Advanced Armor|Item={{Yellow Standard Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Advanced Armor 1/2={{#switch:{{{2}}} |link=Yellow Advanced Armor 1/2|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Advanced Armor 1/4={{#switch:{{{2}}} |link=Yellow Advanced Armor 1/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Advanced Armor 3/4={{#switch:{{{2}}} |link=Yellow Advanced Armor 3/4|Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Advanced Armor Corner={{#switch:{{{2}}} |link=Yellow Advanced Armor Corner|Item={{Yellow Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Advanced Armor Hepta={{#switch:{{{2}}} |link=Yellow Advanced Armor Hepta|Item={{Yellow Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Advanced Armor Tetra={{#switch:{{{2}}} |link=Yellow Advanced Armor Tetra|Item={{Yellow Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Advanced Armor Wedge={{#switch:{{{2}}} |link=Yellow Advanced Armor Wedge|Item={{Yellow Advanced Armor=1 |Price=1000 |Desc=Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Crystal Armor={{#switch:{{{2}}} |link=Yellow Crystal Armor|Item={{Yellow Standard Armor=1 |Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Crystal Armor 1/2={{#switch:{{{2}}} |link=Yellow Crystal Armor 1/2|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Crystal Armor 1/4={{#switch:{{{2}}} |link=Yellow Crystal Armor 1/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Crystal Armor 3/4={{#switch:{{{2}}} |link=Yellow Crystal Armor 3/4|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Crystal Armor Corner={{#switch:{{{2}}} |link=Yellow Crystal Armor Corner|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Crystal Armor Hepta={{#switch:{{{2}}} |link=Yellow Crystal Armor Hepta|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Crystal Armor Tetra={{#switch:{{{2}}} |link=Yellow Crystal Armor Tetra|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Crystal Armor Wedge={{#switch:{{{2}}} |link=Yellow Crystal Armor Wedge|Price=1000 |Desc=Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Flowers={{#switch:{{{2}}} |link=Yellow Flowers|Price=1 |Desc=A small yellow flowering plant. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hazard Armor={{#switch:{{{2}}} |link=Yellow Hazard Armor|Item={{Yellow Hull=1 |Price=125 |Desc=Yellow Standard Armor that has been emblazoned with black caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hazard Armor 1/2={{#switch:{{{2}}} |link=Yellow Hazard Armor 1/2|Price=125 |Desc=Yellow Standard Armor that has been emblazoned with black caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hazard Armor 1/4={{#switch:{{{2}}} |link=Yellow Hazard Armor 1/4|Price=125 |Desc=Yellow Standard Armor that has been emblazoned with black caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hazard Armor 3/4={{#switch:{{{2}}} |link=Yellow Hazard Armor 3/4|Price=125 |Desc=Yellow Standard Armor that has been emblazoned with black caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hazard Armor Corner={{#switch:{{{2}}} |link=Yellow Hazard Armor Corner|Price=125 |Desc=Yellow Standard Armor that has been emblazoned with black caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hazard Armor Hepta={{#switch:{{{2}}} |link=Yellow Hazard Armor Hepta|Price=125 |Desc=Yellow Standard Armor that has been emblazoned with black caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hazard Armor Tetra={{#switch:{{{2}}} |link=Yellow Hazard Armor Tetra|Price=125 |Desc=Yellow Standard Armor that has been emblazoned with black caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hazard Armor Wedge={{#switch:{{{2}}} |link=Yellow Hazard Armor Wedge|Price=125 |Desc=Yellow Standard Armor that has been emblazoned with black caution stripes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hull={{#switch:{{{2}}} |link=Yellow Hull|Item={{Grey Hull=1 |Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hull 1/2={{#switch:{{{2}}} |link=Yellow Hull 1/2|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hull 1/4={{#switch:{{{2}}} |link=Yellow Hull 1/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hull 3/4={{#switch:{{{2}}} |link=Yellow Hull 3/4|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hull Corner={{#switch:{{{2}}} |link=Yellow Hull Corner|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hull Hepta={{#switch:{{{2}}} |link=Yellow Hull Hepta|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hull Tetra={{#switch:{{{2}}} |link=Yellow Hull Tetra|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Hull Wedge={{#switch:{{{2}}} |link=Yellow Hull Wedge|Price=50 |Desc=Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Lava={{#switch:{{{2}}} |link=Yellow Lava|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Light={{#switch:{{{2}}} |link=Yellow Light|Item={{Glass=1 |Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |WildcardIds=340 |Chamber=Template:General=false |Yellow Light 1/2={{#switch:{{{2}}} |link=Yellow Light 1/2|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Light 1/4={{#switch:{{{2}}} |link=Yellow Light 1/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Light 3/4={{#switch:{{{2}}} |link=Yellow Light 3/4|Price=50 |Desc=Light blocks are an excellent way to add illumination to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Paint={{#switch:{{{2}}} |link=Yellow Paint|Item={{Lukrah Capsule=1 |Price=1 |Desc=A canister of yellow paint, used in various recipes. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Poison={{#switch:{{{2}}} |link=Yellow Poison|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Rod Light={{#switch:{{{2}}} |link=Yellow Rod Light|Price=25 |Desc=Simple to create, Light Rods are an easy way to add some lighting to the area. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Standard Armor={{#switch:{{{2}}} |link=Yellow Standard Armor|Item={{Yellow Hull=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Standard Armor 1/2={{#switch:{{{2}}} |link=Yellow Standard Armor 1/2|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Standard Armor 1/4={{#switch:{{{2}}} |link=Yellow Standard Armor 1/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Standard Armor 3/4={{#switch:{{{2}}} |link=Yellow Standard Armor 3/4|Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Standard Armor Corner={{#switch:{{{2}}} |link=Yellow Standard Armor Corner|Item={{Yellow Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Standard Armor Hepta={{#switch:{{{2}}} |link=Yellow Standard Armor Hepta|Item={{Yellow Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Standard Armor Tetra={{#switch:{{{2}}} |link=Yellow Standard Armor Tetra|Item={{Yellow Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Standard Armor Wedge={{#switch:{{{2}}} |link=Yellow Standard Armor Wedge|Item={{Yellow Standard Armor=1 |Price=125 |Desc=By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yellow Water={{#switch:{{{2}}} |link=Yellow Water|Price=1 |Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Yhole= |Z={{#switch:{{{1}}} |Zercaner Capsule={{#switch:{{{2}}} |link=Zercaner Capsule|Price=10 |Desc=Cubatoms of pure metalic Zercaner float suspended within this capsule. |BlockResourceType=6 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Zercaner Ingot={{#switch:{{{2}}} |link=Zercaner Ingot|Item={{Zercaner Capsule=5 |Item={{Zercaner Capsule=50 |Price=100 |Desc=An ingot of refined Zercaner. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Zercaner Ingot Wedge={{#switch:{{{2}}} |link=Zercaner Ingot Wedge|Price=100 |Desc=An wedged ingot of refined Zercaner. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Zercaner Motherboard={{#switch:{{{2}}} |link=Zercaner Motherboard|Item={{Alloyed Metal Mesh=1 |Price=100 |Desc=A motherboard, manufactured with Zercaner. |BlockResourceType=2 |FactoryBakeTime=5.0 |Chamber=Template:General=false |Zercaner Motherboard Wedge=