Difference between revisions of "Faction"
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==Faction Properties== | ==Faction Properties== | ||
− | There are many benefits of having Factions. | + | There are many benefits of having Factions. Many of these are abstract, and are largely caused by the successful cooperation of a group of players, but the game provides certain mechanics which grant factions concrete advantages. |
− | ; Homebase invulnerability : The faction can choose one [[Space Station|space station]] or [[Planet|planet]] to be their '''homebase'''. This | + | ; Homebase invulnerability : The faction can choose one [[Space Station|space station]] or [[Planet|planet]] to be their '''homebase'''. This entity, and everything docked to it, becomes invulnerable. |
− | ; Resource gathering bonus : In any system claimed by a faction, the | + | ; Resource gathering bonus : In any system claimed by a faction, the quantity of resources which can be gathered by [[Support Tool Systems#Salvage|salvaging]] is greatly enhanced. |
− | ; Block Permissions : [[Faction Permission Module]]s can be used to allow access to doors, factories and other blocks, by placing them | + | ; Block Permissions : [[Faction Permission Module]]s can be used to allow access to doors, factories, and other blocks, by placing them adjacent to the block in question. Permissions inside a faction can be determined by using the menu in the faction block for a station, planet, or ship. |
==Creating A Faction== | ==Creating A Faction== | ||
− | To create a new Faction, open | + | To create a new Faction, open the Faction Menu by pressing {{K|Open faction menu}}. Next, click the tab labeled "Options". Under the heading "Personal Options" there is a button,"Create Faction". Click this button. Enter the name of the faction to be created in the text area. The number of characters for the faction name is limited to 23 characters. |
==Joining A Faction== | ==Joining A Faction== | ||
− | Open the | + | Press {{K|Open faction menu}} to open the Faction Menu. Click on the "Options" tab, and click the "Received Invites" button under the "Personal Options" heading. All invitations to a faction will appear here, listing the faction name, and the option to accept or deny an invitiation. A player can only be in one faction at a time. |
==Faction Relations== | ==Faction Relations== | ||
− | + | The game features 3 relationship states for factions, which can have varying impacts on player interactions. | |
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+ | * '''Friend''' | ||
+ | * '''Neutral''' | ||
* '''Enemy''' | * '''Enemy''' | ||
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+ | An alliance offer can be sent to a faction by the following steps. Factions which accept an alliance offer are changed to "Friend" relationship status. | ||
+ | # Open the Faction Menu by pressing {{K|Open faction menu}}. | ||
+ | # Click on the "Diplomacy" tab. | ||
+ | # Click on the list entry of the desired faction to ally with. | ||
+ | #*This list can be sorted by clicking on a list header to sort by that value (ascending or descending), as well as using the "Filter by Relation" and "Search" fields at the bottom. | ||
+ | # Click "Change Relation". | ||
+ | # Click "Offer Alliance" and optionally input a message to be sent with the offer (eg. pleasantries in order to "butter up" the faction in question). | ||
− | + | A faction can declare war on another by the following steps. Factions which are at war have "Enemy" relationship status. | |
− | # Open faction | + | # Open the Faction Menu by pressing {{K|Open faction menu}}. |
− | # Click on the | + | # Click on the "Diplomacy" tab. |
− | # | + | # Click on the list entry of the desired faction to declare war on. |
− | # Click Change Relation | + | # Click "Change Relation". |
− | # Click | + | # Click "Declare War" and optionally input a message to be sent with the war declaration (eg. a brief explanation of the reason for conflict). |
==Faction Points== | ==Faction Points== | ||
− | + | [WIP] | |
==NPC Factions== | ==NPC Factions== |
Revision as of 12:42, 17 October 2016
Factions are similar to guilds or clans of other games where players can invite and recruit members into a group. This group will share the alliances and enemies of the Faction. Factions can be at war with one another, causing players in those Factions to appear as enemies. There are also two NPC factions: Pirates and the Trading Guild. The faction menu can be opened with Error: Unknown keybinding.
Contents
Faction Properties
There are many benefits of having Factions. Many of these are abstract, and are largely caused by the successful cooperation of a group of players, but the game provides certain mechanics which grant factions concrete advantages.
- Homebase invulnerability
- The faction can choose one space station or planet to be their homebase. This entity, and everything docked to it, becomes invulnerable.
- Resource gathering bonus
- In any system claimed by a faction, the quantity of resources which can be gathered by salvaging is greatly enhanced.
- Block Permissions
- Faction Permission Modules can be used to allow access to doors, factories, and other blocks, by placing them adjacent to the block in question. Permissions inside a faction can be determined by using the menu in the faction block for a station, planet, or ship.
Creating A Faction
To create a new Faction, open the Faction Menu by pressing Error: Unknown keybinding. Next, click the tab labeled "Options". Under the heading "Personal Options" there is a button,"Create Faction". Click this button. Enter the name of the faction to be created in the text area. The number of characters for the faction name is limited to 23 characters.
Joining A Faction
Press Error: Unknown keybinding to open the Faction Menu. Click on the "Options" tab, and click the "Received Invites" button under the "Personal Options" heading. All invitations to a faction will appear here, listing the faction name, and the option to accept or deny an invitiation. A player can only be in one faction at a time.
Faction Relations
The game features 3 relationship states for factions, which can have varying impacts on player interactions.
- Friend
- Neutral
- Enemy
An alliance offer can be sent to a faction by the following steps. Factions which accept an alliance offer are changed to "Friend" relationship status.
- Open the Faction Menu by pressing Error: Unknown keybinding.
- Click on the "Diplomacy" tab.
- Click on the list entry of the desired faction to ally with.
- This list can be sorted by clicking on a list header to sort by that value (ascending or descending), as well as using the "Filter by Relation" and "Search" fields at the bottom.
- Click "Change Relation".
- Click "Offer Alliance" and optionally input a message to be sent with the offer (eg. pleasantries in order to "butter up" the faction in question).
A faction can declare war on another by the following steps. Factions which are at war have "Enemy" relationship status.
- Open the Faction Menu by pressing Error: Unknown keybinding.
- Click on the "Diplomacy" tab.
- Click on the list entry of the desired faction to declare war on.
- Click "Change Relation".
- Click "Declare War" and optionally input a message to be sent with the war declaration (eg. a brief explanation of the reason for conflict).
Faction Points
[WIP]
NPC Factions
There are two non-player factions in the game, Pirates and the Trading Guild. Players may not join either of these factions.
Pirates
Pirates are a hostile faction in StarMade. Upon seeing the player, members of the Pirates faction will shoot on sight. On the HUD, they will appear as RED as any other hostile would. Pirates can be destroyed and their ships salvaged. The Pirates have pre-defined ships that they can pilot, however they can also use other ship blueprints if the server admin so chooses.
Trading Guild
The Trading Guild is a neutral faction which composes of all the Shops in the area as well as trader ships. Similar to Pirates, they can be found flying around space. They are friendly unless fired upon, and will become aggressive if Shops are attacked. Traders and Pirates will fire upon one another if spotted. If you find yourself running from Pirates, looking for traders to assist in combat may prove useful.