Difference between revisions of "Shield-Recharger"
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==Usage== | ==Usage== | ||
+ | Rechargers don't have any grouping rules, and unlike shield capacitors they don't suffer from diminishing returns either. | ||
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+ | Shield capacitors and rechargers have low block hitpoints, but also don’t contribute much to structural hitpoints - which is what determines the damage a ship can sustain before overheating. Because of this and their lack of grouping rules they are well placed as a layer underneath a warship’s armor, where they will help absorb fire intended for more vulnerable systems without instantly disabling the vessel. | ||
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The more shield-rechargers you use, the faster shield capacitors recharge, but the more power it consumes. Relation between charging speed, shield capacity and power consumption is explained in [[Defense Systems#Shields|Defense Systems]]. | The more shield-rechargers you use, the faster shield capacitors recharge, but the more power it consumes. Relation between charging speed, shield capacity and power consumption is explained in [[Defense Systems#Shields|Defense Systems]]. | ||
[[Category:Shields]] [[Category:Ship]] | [[Category:Shields]] [[Category:Ship]] |
Revision as of 13:16, 19 October 2016
This page is currently a stub. Please help us out by expanding it. |
Shield-Recharger | |
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Hit Points | 75 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 478 |
Shield-Recharger's are advanced defense systems responsible of recharging an entities shields. This block only recharges and does not increase shield capacity. To add additional shield capacity place Shield Capacitors down.
Item Description
"The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors."
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Parseen Capsule | x25 |
Shield-Recharger | x1 |
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Sapsun Capsule | x25 |
Usage
Rechargers don't have any grouping rules, and unlike shield capacitors they don't suffer from diminishing returns either.
Shield capacitors and rechargers have low block hitpoints, but also don’t contribute much to structural hitpoints - which is what determines the damage a ship can sustain before overheating. Because of this and their lack of grouping rules they are well placed as a layer underneath a warship’s armor, where they will help absorb fire intended for more vulnerable systems without instantly disabling the vessel.
The more shield-rechargers you use, the faster shield capacitors recharge, but the more power it consumes. Relation between charging speed, shield capacity and power consumption is explained in Defense Systems.