Difference between revisions of "EMP Effect Module"
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Latest revision as of 11:07, 6 May 2018
EMP Effect Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 425 |
EMP Effect Computers are the controller computer for EMP Effect systems. This effect system can be slaved to a weapon system to convert weapon damage to power damage, which reduce the power of the entity hit.
They add energy capacity damage defense to your ship if used alone.
Connecting more of these modules to its computer will increase the potency of the desired effect.
See Effects and Tertiary Systems for more information.
Item Description
"Connects to its Computer"
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Fertikeen Capsule | x50 |
EMP Effect Module | x1 |
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Bastyn Capsule | x100 |
Usage
- Main article: EMP Effect Computer
Primary Computer |
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EMP Effect Computer |
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
EMP Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.
Offensively: Increasing the module count ratio on an EMP enhanced weapon will increase the damage dealt to the target's power capacity proportional to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.
Defensively:Increasing the mass-to-module ratio on a ship will decrease the amount of EMP damage you receive. At max efficiency (50%) a ship will only receive half of all energy capacity damage, even from an EMP enhanced weapon with 100% module count ratio.