Difference between revisions of "Pull Effect Module"
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Latest revision as of 11:08, 6 May 2018
Pull Effect Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 465 |
Pull Effect Modules are the enhancer modules for Pull Effect systems. This effect system can either add pulling momentum to a weapon system or fire sudden reverse thrusters that push your ship backwards. Connecting this module to its computer will increase the potency of the desired effect.
Item Description
"Connects to its Computer"
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Zercaner Capsule | x50 |
Pull Effect Module | x1 |
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Mattise Capsule | x100 |
Usage
- Main article: Pull Effect Computer
Primary Computer |
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Pull Effect Computer |
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
Pull Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.
Offensively: Increasing the module count ratio on an Pull enhanced weapon will increase the amount of momentum damage dealt to a target in proportion to the weapon's damage output. At 100% ratio all of the weapon system's damage will be converted into pulling momentum. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.
Defensively:Increasing the mass-to-module ratio on a ship will increase the reverse thrust added every tick. This effect has no limit to how fast you can go, adding more modules only allows you to achieve max speed faster.