Difference between revisions of "Jump Drive Computer"
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{{infobox block/Jump_Drive_Computer}} | {{infobox block/Jump_Drive_Computer}} | ||
+ | '''Jump Drives''' are the ship borne variants of [[Warp Gate]]s. Installing them on a ship will allow you to traverse up to 8 systems at once. | ||
− | == Description == | + | ==Item Description== |
− | Jump | + | "Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying)." |
+ | |||
+ | {{production/Jump_Drive_Computer}} | ||
+ | == Usage == | ||
+ | {| class="wikitable" | ||
+ | !colspan=2 width="200px" height="30px"|<big>Primary Module</big> | ||
+ | |- | ||
+ | !colspan=2 style="text-align:center;"| [[Jump Drive Module]] | ||
+ | |- | ||
+ | |colspan=2 style="text-align:center;"|[[File:Jump Drive Module.png|link=Jump Drive Module| 150px]] | ||
+ | |- | ||
+ | !width="130px"|<big>Primary Fire</big><br/><small><small>{{K|Attack}}</small></small> !!width="130px"| <big>Secondary Fire</big><br/> <small><small>{{K|break block}}</small></small> | ||
+ | |- | ||
+ | | height="60px" style="text-align:center;"| Charge Drive <br/><small>(Hold)</small> ||style="text-align:center;"| Activate Jump <br/><small>(Once fully charged)</small> | ||
+ | |} | ||
+ | Jump drives are placed like any other weapon or effect. They appear in the weapon panel to put in the hotbar for use. The Jump Drive Computer works in conjunction with [[Jump Drive Module]]s. To charge, hold the left mouse button like shooting a weapon. After it is charged, press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a 10 second cool-down after jumps. Moving the Jump Drive Computer resets the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). | ||
Jump destination can be set in two ways: | Jump destination can be set in two ways: | ||
* Either you jump in the direction you were looking at when engaging the jump drive, or | * Either you jump in the direction you were looking at when engaging the jump drive, or | ||
* You can enter a waypoint in the navigation panel. It will make you jump towards it, no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. | * You can enter a waypoint in the navigation panel. It will make you jump towards it, no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. | ||
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[[Category:Ship]] [[Category:Element]] | [[Category:Ship]] [[Category:Element]] |
Revision as of 22:28, 10 September 2016
This page is currently a stub. Please help us out by expanding it. |
Jump Drive Computer | |
---|---|
Hit Points | 50 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 544 |
Jump Drives are the ship borne variants of Warp Gates. Installing them on a ship will allow you to traverse up to 8 systems at once.
Item Description
"Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying)."
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Macet Capsule | x500 |
Jump Drive Computer | x1 |
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Crystal Composite | x1000 |
Usage
Primary Module | |
---|---|
Jump Drive Module | |
Primary Fire Left Click |
Secondary Fire Right Click |
Charge Drive (Hold) |
Activate Jump (Once fully charged) |
Jump drives are placed like any other weapon or effect. They appear in the weapon panel to put in the hotbar for use. The Jump Drive Computer works in conjunction with Jump Drive Modules. To charge, hold the left mouse button like shooting a weapon. After it is charged, press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a 10 second cool-down after jumps. Moving the Jump Drive Computer resets the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying).
Jump destination can be set in two ways:
- Either you jump in the direction you were looking at when engaging the jump drive, or
- You can enter a waypoint in the navigation panel. It will make you jump towards it, no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away.