Difference between revisions of "Power Drain Computer"
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{{infobox block/Power_Drain_Computer}} | {{infobox block/Power_Drain_Computer}} | ||
+ | '''Power Drain Computers''' are the main terminals of Power drain systems. Power drain systems fire beams similar to [[Damage Beam Computer|damage beams]] but instead of inflicting damage they transfer energy from the target entity and add it to the parent entity. | ||
− | + | [[Effects]] '''cannot''' be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of [[Damage Beam Computer|Damage Beams]]. | |
+ | |||
+ | ==Item Description== | ||
+ | "The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. This controller can be connected to other weapons | ||
and systems (cannon, beam, damage pulse, missile) | and systems (cannon, beam, damage pulse, missile) | ||
to customize your weapon. | to customize your weapon. | ||
− | To link your Controller to its Modules, press | + | To link your Controller to its Modules, press C on the Controller, then X on the individual modules, |
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules. | or alternatively Shift + $CONNECT_MODULE to mass select grouped modules. | ||
Line 16: | Line 20: | ||
you need to connect 1:1 in size. | you need to connect 1:1 in size. | ||
− | + | Press R to get in/out of the Computer." | |
{{production/Power_Drain_Computer}} | {{production/Power_Drain_Computer}} | ||
− | + | ==Usage== | |
+ | {{main|Support Tool Systems}} | ||
+ | {| class="wikitable" | ||
+ | !colspan="2" width="200px" height="30px"|<big>Primary Module</big> | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| [[Power Drain Module]] | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;"|[[File:Power Drain Module.png|link=Power DrainModule| 150px]] | ||
+ | |- | ||
+ | !colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small> | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| ''Power Stealing Beam'' | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| Unique Property | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| ''Drains Power from target <br/>and adds it to the parent entity'' | ||
+ | |} | ||
+ | TBA | ||
+ | {{SupportTools Navigator}} | ||
[[Category:SupportTools]] [[Category:Ship]] | [[Category:SupportTools]] [[Category:Ship]] |
Latest revision as of 11:08, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Power Drain Computer | |
---|---|
Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 332 |
Power Drain Computers are the main terminals of Power drain systems. Power drain systems fire beams similar to damage beams but instead of inflicting damage they transfer energy from the target entity and add it to the parent entity.
Effects cannot be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of Damage Beams.
Item Description
"The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer."
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Jisper Capsule | x500 |
Power Drain Computer | x1 |
||
Crystal Composite | x500 |
Usage
- Main article: Support Tool Systems
Primary Module | |
---|---|
Power Drain Module | |
Primary Fire Left Click Focus Fire Right Click Unfocused Fire | |
Power Stealing Beam | |
Unique Property | |
Drains Power from target and adds it to the parent entity |
TBA
Support Tool Systems |
---|
Astrotech Computer • Astrotech Module • Push Pulse Computer • Push Pulse Module • Salvage Computer • Salvage Module • Tractor Beam Computer • Tractor Beam Module |