Difference between revisions of "Power Drain Computer"

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{{infobox block/Power_Drain_Computer}}
 
{{infobox block/Power_Drain_Computer}}
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'''Power Drain Computers'''  are the main terminals of Power drain systems. Power drain systems fire beams similar to [[Damage Beam Computer|damage beams]] but instead of inflicting damage they transfer energy from the target entity and add it to the parent entity.
  
Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: <?>  The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. This controller can be connected to other weapons
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[[Effects]] '''cannot''' be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of [[Damage Beam Computer|Damage Beams]].
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==Item Description==
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"The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. This controller can be connected to other weapons
 
and systems (cannon, beam, damage pulse, missile)
 
and systems (cannon, beam, damage pulse, missile)
 
to customize your weapon.
 
to customize your weapon.
  
To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules,  
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To link your Controller to its Modules, press C on the Controller, then X on the individual modules,  
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
  
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you need to connect 1:1 in size.
 
you need to connect 1:1 in size.
  
Press Activate Key to get in/out of the Computer.
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Press R to get in/out of the Computer."
  
 
{{production/Power_Drain_Computer}}
 
{{production/Power_Drain_Computer}}
 
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==Usage==
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{{main|Support Tool Systems}}
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{| class="wikitable"
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!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
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|-
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!colspan="2" style="text-align:center;"| [[Power Drain Module]]
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|-
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|colspan="2" style="text-align:center;"|[[File:Power Drain Module.png|link=Power DrainModule| 150px]]
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|-
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
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|-
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|colspan="2" style="text-align:center;" height="40px"| ''Power Stealing Beam''
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|-
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!colspan="2" style="text-align:center;"| Unique Property
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|-
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|colspan="2" style="text-align:center;" height="40px"| ''Drains Power from target <br/>and adds it to the parent entity''
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|}
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TBA
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{{SupportTools Navigator}}
 
[[Category:SupportTools]] [[Category:Ship]]
 
[[Category:SupportTools]] [[Category:Ship]]

Latest revision as of 11:08, 6 May 2018

Power Drain Computer
Power Drain Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)332

Power Drain Computers are the main terminals of Power drain systems. Power drain systems fire beams similar to damage beams but instead of inflicting damage they transfer energy from the target entity and add it to the parent entity.

Effects cannot be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of Damage Beams.

Item Description

"The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Jisper Capsule
x500
Jisper Capsule.png Power Drain Computer
x1
Power Drain Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Support Tool Systems
Primary Module
Power Drain Module
Power Drain Module.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Power Stealing Beam
Unique Property
Drains Power from target
and adds it to the parent entity

TBA

Support Tool Systems
Astrotech Computer.pngAstrotech ComputerAstrotech Module.pngAstrotech ModulePush Pulse Computer.pngPush Pulse ComputerPush Pulse Module.pngPush Pulse ModuleSalvage Computer.pngSalvage ComputerSalvage Module.pngSalvage ModuleTractor Beam Computer.pngTractor Beam ComputerTractor Beam Module.pngTractor Beam Module