Difference between revisions of "Shield Supply Module"

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'''Shield Supply Modules''' are the emitter modules for [[Shield Supply Computer|Shield Supply]] systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.
  
Mass: 0.1  System-HP for Structure: 0  Block-HP: 100  Block-Armor: <?>  The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing Activate Key on it.
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==Item Description==
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"The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing R on it."
  
 
{{production/Shield_Supply_Module}}
 
{{production/Shield_Supply_Module}}
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==Usage==
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{{main|Shield Supply Computer}}
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{| class="wikitable"
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!width="200px" height="30px"|<big>Primary Computer</big>
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|-
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!style="text-align:center;"| [[Shield Supply Computer]]
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|-
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|style="text-align:center;"|[[File:Shield Supply Computer.png|link=Shield Supply Computer| 150px]]
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|}
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This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer. 
  
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Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[Weapon Systems|combat]] and [[Support Tool Systems|support]] systems give a unique power multiplier penalty for each new non contiguous array. While [[Effects]] only increase their power requirements with each block connected. 
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{{SupportTools Navigator}}
 
[[Category:SupportTools]] [[Category:Ship]]
 
[[Category:SupportTools]] [[Category:Ship]]

Latest revision as of 11:08, 6 May 2018

Shield Supply Module
Shield Supply Module.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)48

Shield Supply Modules are the emitter modules for Shield Supply systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.

Item Description

"The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing R on it."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Sertise Capsule
x100
Sertise Capsule.png Shield Supply Module
x1
Shield Supply Module.png
Crystal Composite
x100
Crystal Composite.png

Usage

Primary Computer
Shield Supply Computer
Shield Supply Computer.png

This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with C and press V on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.

Players should take into account that every module that is added to a system also increases the energy usage of that system. Both combat and support systems give a unique power multiplier penalty for each new non contiguous array. While Effects only increase their power requirements with each block connected.

Support Tool Systems
Astrotech Computer.pngAstrotech ComputerAstrotech Module.pngAstrotech ModulePush Pulse Computer.pngPush Pulse ComputerPush Pulse Module.pngPush Pulse ModuleSalvage Computer.pngSalvage ComputerSalvage Module.pngSalvage ModuleTractor Beam Computer.pngTractor Beam ComputerTractor Beam Module.pngTractor Beam Module