Shield Supply Computer

From StarMade Wiki
Shield Supply Computer
Shield Supply Computer.png
Hit Points50
Data Value (ID)54

Shield Supply Computers are the main terminals of Shield supply systems. Shield supply systems fire beams similar to damage beams but instead of inflicting damage they transfer a portion of the parent entity's shield capacity to a target.

Effects cannot be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of Damage Beams.

Item Description=

"The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."


Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Sertise Capsule
Sertise Capsule.png Shield Supply Computer
Shield Supply Computer.png
Crystal Composite
Crystal Composite.png


Main article: Support Tool Systems
Primary Module
Shield Supply Module
Shield Supply Module.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Shield Supplying Beam
Unique Property
Transfers a percentage of the
parent entity's shields to a target


Support Tool Systems
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