Difference between revisions of "Explosive Effect Computer"
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{{infobox block/Explosive_Effect_Computer}} | {{infobox block/Explosive_Effect_Computer}} | ||
− | + | For '''damage beams''' and '''cannons''' an explosive effect is added. The damage dealt to the hit block is halved, the other 50% of the damage is spread over the six adjacent blocks. Damage to non-existent blocks is lost. This lowers the overall damage, since in most cases hit blocks are surrounded by less than six blocks. If a cannon projectile hits multiple blocks due to its inherent punch-through ability, an explosion is added to each hit. For beams, however, the explosive effect is only added to the first hit block, but not to further blocks hit by their innate piercing ability. The damage to directly hit blocks is halved for the entire beam, though, so the total damage is heavily reduced. | |
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+ | *Note that the effect for beams and cannons is currently capped at 10%. This means that the explosion radius is limited to one. Also, adding more than 10% effect blocks even reduces the explosion damage, since the damage, that would have been dealt to blocks further away is lost due to the cap. Less than 10%, on the other hand, has no effect at all. | ||
+ | *Note that the reduction of the regular non-explosive damage also reduces the penetration depth. Currently, the unmodified, incorrect values are listed in-game. However, the penetration of cannons can be even higher than without any effect, if the explosion damage is big enough to destroy blocks ahead of hit blocks. | ||
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+ | For '''missiles''' and '''pulses''' the radius of the blast is increased. | ||
{{production/Explosive_Effect_Computer}} | {{production/Explosive_Effect_Computer}} | ||
[[Category:Effect]] [[Category:Ship]] | [[Category:Effect]] [[Category:Ship]] |
Revision as of 22:33, 3 October 2016
Explosive Effect Computer | |
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Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 420 |
For damage beams and cannons an explosive effect is added. The damage dealt to the hit block is halved, the other 50% of the damage is spread over the six adjacent blocks. Damage to non-existent blocks is lost. This lowers the overall damage, since in most cases hit blocks are surrounded by less than six blocks. If a cannon projectile hits multiple blocks due to its inherent punch-through ability, an explosion is added to each hit. For beams, however, the explosive effect is only added to the first hit block, but not to further blocks hit by their innate piercing ability. The damage to directly hit blocks is halved for the entire beam, though, so the total damage is heavily reduced.
- Note that the effect for beams and cannons is currently capped at 10%. This means that the explosion radius is limited to one. Also, adding more than 10% effect blocks even reduces the explosion damage, since the damage, that would have been dealt to blocks further away is lost due to the cap. Less than 10%, on the other hand, has no effect at all.
- Note that the reduction of the regular non-explosive damage also reduces the penetration depth. Currently, the unmodified, incorrect values are listed in-game. However, the penetration of cannons can be even higher than without any effect, if the explosion damage is big enough to destroy blocks ahead of hit blocks.
For missiles and pulses the radius of the blast is increased.
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Jisper Capsule | x500 |
Explosive Effect Computer | x1 |
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Sintyr Capsule | x1000 |