Difference between revisions of "Pickup Point"
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− | + | Mass: 0.1 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet. | |
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− | The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. | ||
− | Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet | ||
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{{production/Pickup_Point}} | {{production/Pickup_Point}} | ||
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[[Category:Docking]] [[Category:General]] | [[Category:Docking]] [[Category:General]] |
Revision as of 03:37, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Pickup Point | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 937 |
Mass: 0.1 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet.
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Sintyr Capsule | x10 |
Pickup Point | x1 |