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Pickup Points are special rail blocks that can dock an entity to an adjacent rail block if its Rail Docker comes within 3 metres of the Pickup Point. Pickup Points are intangible to other entities, and are invisible unless the player is in build mode on the same entity. They can still be damaged by weapons fire under certain circumstances.
Pickup Points are intended to be used in fleet docking. Entities will try to return to their last used Pickup Point when the "Carrier Recall" fleet order is issued.
The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet.
Pickup Points can be deactivated via logic. But unlike most other rail block types, they can't be transformed into another rail type or get their orientation changed.
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The Pickup Point will pick up an entity, if one of its Rail Dockers comes within the Pickup Points 3 metre pickup radius, and place it on an adjacent rail block. This does not work with Rail Turret Axis blocks, but does work with Shootout Rails, which would immediately launch the docked entity again.
Pickup Points are mainly intended to be used for fleet docking.
An entity that has previously docked to a Pickup Point, will remember the Pickup Point it has docked to. When the "Carrier Recall" fleet order is issued, all entities that remember a Pickup Point on the flagship of their fleet, will try to return to it. The carrier and the entity that should dock to it must be in the same fleet.
For more information, see Fleet Docking.
|Rail Basic | Rail Docker | Rail Load | Rail Mass Enhancer | Rail Rotator Clock Wise | Rail Rotator Counter Clock Wise | Rail Speed Controller | Rail Turret Axis | Rail Unload | Pickup Point | Pickup Rail | Shootout Rail|