Piercing Effect Module

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Revision as of 23:18, 10 September 2016 by Crimson-Artist (talk | contribs) (added a header, item description, basic info box, and usage information)

Piercing Effect Module
Piercing Effect Module.png
Hit Points100
Armor0.0%
Mass0.10
Luminositynone
Data Value (ID)419

Piercing Effect Modules are the enhancer modules for Piercing Effect systems. This effect system can either add bleed damage to a weapon or increase the armor rating of a ship's blocks. Connecting this module to its computer will increase the potency of the desired effect.

Item Description

"Connects to its Computer"

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Threns Capsule
x25
Threns Capsule.png Piercing Effect Module
x1
Piercing Effect Module.png
Hattel Capsule
x50
Hattel Capsule.png

Usage

Primary Computer
Piercing Effect Computer
Piercing Effect Computer.png

Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.

Piercing Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.

Offensively: Increasing the module count ratio on a piercing enhanced weapon will slightly increase the weapon's damage output as well as add a damage bleed effect. Damage to blocks will bleed into the adjacent block(s) if the block before it was destroyed. This damage bleed will continue until there is no more remaining damage to pass on. The module count ratio can be seen in the Weapons menu.

Defensively:Increasing the mass-to-module ratio on a ship will increase the effectiveness of you ship's block armor rating. At max efficiency (15%) the amount of damage that each block on your ship will be able to negate will have increased by 15%. At this state Advanced Armor blocks will negate 90% of incoming damage while standard armor will stop 75%.