Shield Capacitor
This page is currently a stub. Please help us out by expanding it. |
Shield Capacitor | |
---|---|
Hit Points | 75 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 3 |
The Shield Capacitor is capable of generating a shield around the object it is attached to.
Item Description
"The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields."
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Rammet Capsule | x100 |
Shield Capacitor | x1 |
||
Sertise Capsule | x100 |
Usage
Shield capacitors don't obey any special grouping rules for increasing their effectiveness, although there is a very small diminishing return for shield capacitors placed on the same entity. For smallish ships with 200 shield capacitors, they each contribute 100 shield hitpoints. But with 14,000 shield capacitors in place, the capacitors give roughly 90 shield hitpoints each.
Shield capacitors and rechargers have low block hitpoints, but also don’t contribute much to structural hitpoints - which is what determines the damage a ship can sustain before overheating. Because of this and their lack of grouping rules they are well placed as a layer underneath a warship’s armor, where they will help absorb fire intended for more vulnerable systems without instantly disabling the vessel.
Shield capacitors are charged by Shield-Rechargers. Relation between charging speed, shield capacity and power consumption is explained in Defense Systems.