Damage Pulse Module
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Revision as of 12:29, 29 June 2017 by Master chief 150 (talk | contribs) (Added Link to Damage Pulse Computer)
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Damage Pulse Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 417 |
The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing R on it.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Fertikeen Capsule | x100 |
Damage Pulse Module | x1 |
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Crystal Composite | x100 |