Pickup Point
From StarMade Wiki
| This page is currently a stub. Please help us out by expanding it. |
| Pickup Point | |
|---|---|
![]() | |
| Hit Points | 100 |
| Reactor Hit Points | 0 |
| Mass | 0.10 |
| Luminosity | none |
| Data Value (ID) | 937 |
Mass: 0.1 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Advanced Factory | ||||
| Requires | To create | ||||
| Sintyr Capsule | x10 |
Pickup Point | x1 |
||
