Difference between revisions of "Overdrive Effect Computer"

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{{infobox block/Overdrive_Effect_Computer}}
 
{{infobox block/Overdrive_Effect_Computer}}
'''{{PAGENAME}}s''' are the controller computer for [[Overdrive Effect Module|Overdrive Effect]] systems. The functionality of this system changes depending on whether or not it is linked to a weapon system. If it is slaved to a weapon system it multiples the overall damage of the weapon in exchange for increase power usage. If not then it can increase the max speed that a ship can achieve, even beyond the server default.
 
  
See [[Effects]] and [[Weapon Systems#Tertiary Systems|Tertiary Systems]] for more information.
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Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: <?>  NO_EFFECT(not parsed) 
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{{production/Overdrive_Effect_Computer}}
 
{{production/Overdrive_Effect_Computer}}
==Usage==
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Overdrive Effect Module]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Overdrive Effect Module.png|link=Overdrive Effect Module| 150px]]
 
|-
 
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
 
|-
 
!Offensive Effect!! Defensive Effect
 
|-
 
|style="text-align:center;" height="40px"| ''Increases overall<br/>weapon damage'' ||style="text-align:center;"| ''Increases maximum <br/>ship speed''
 
|}
 
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
 
 
'''Overdrive Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.
 
===Offensive Effect===
 
Increasing the module count ratio on an Overdrive enhanced weapon will increase the damage dealt to the target, while also making the weapon much more power-intensive to fire. The module count ratio can be seen in the Weapons menu.
 
  
Specifically, at 100% effect, your weapon system will be doing ''triple'' damage, but will cost ''six times'' as much energy. For main-gun weapons on board a ship, this is rarely the right effect to choose, as it is much easier to add blocks to a weapon system than it is to add reactor capability. However, Overdrive excels as a Turret weapon, since the turrets draw power from their host ship, and an Overdrive weapon can be 1/3rd the size of a similarly powerful weapon (or 1/6th the size of a similar-cost weapon). Smaller turrets can be harder to hit, leave more room for shield systems or armor, and/or can be easier to design for better coverage.
 
===Defensive Effect===
 
At maximum efficiency, Overdrive can improve your ship's maximum speed by 50%. It does not affect your acceleration, braking, etc which makes it more useful for already-nimble fighters and corvettes than it does for larger ships. It can also be useful for cargo-, mining- and travel-based ships in addition to the Jump Drive, or on ships where Jump Drives aren't feasible.
 
==Related==
 
{{Effects Navigator}}
 
 
[[Category:Effect]] [[Category:Ship]]
 
[[Category:Effect]] [[Category:Ship]]

Revision as of 02:53, 6 May 2018

Overdrive Effect Computer
Overdrive Effect Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)476

Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> NO_EFFECT(not parsed)

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Sapsun Capsule
x500
Sapsun Capsule.png Overdrive Effect Computer
x1
Overdrive Effect Computer.png
Parseen Capsule
x1000
Parseen Capsule.png