Overdrive Effect Computer
|Overdrive Effect Computer|
|Reactor Hit Points||0|
|Data Value (ID)||476|
Overdrive Effect Computers are the controller computer for Overdrive Effect systems. The functionality of this system changes depending on whether or not it is linked to a weapon system. If it is slaved to a weapon system it multiples the overall damage of the weapon in exchange for increase power usage. If not then it can increase the max speed that a ship can achieve, even beyond the server default.
|Produced in a||Advanced Factory|
|Overdrive Effect Computer||
|Overdrive Effect Module|
|Offensive Effect||Defensive Effect|
|Increases maximum |
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
Overdrive Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.
Increasing the module count ratio on an Overdrive enhanced weapon will increase the damage dealt to the target, while also making the weapon much more power-intensive to fire. The module count ratio can be seen in the Weapons menu.
Specifically, at 100% effect, your weapon system will be doing triple damage, but will cost six times as much energy. For main-gun weapons on board a ship, this is rarely the right effect to choose, as it is much easier to add blocks to a weapon system than it is to add reactor capability. However, Overdrive excels as a Turret weapon, since the turrets draw power from their host ship, and an Overdrive weapon can be 1/3rd the size of a similarly powerful weapon (or 1/6th the size of a similar-cost weapon). Smaller turrets can be harder to hit, leave more room for shield systems or armor, and/or can be easier to design for better coverage.
At maximum efficiency, Overdrive can improve your ship's maximum speed by 50%. It does not affect your acceleration, braking, etc which makes it more useful for already-nimble fighters and corvettes than it does for larger ships. It can also be useful for cargo-, mining- and travel-based ships in addition to the Jump Drive, or on ships where Jump Drives aren't feasible.