Pickup Point

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Revision as of 22:29, 15 September 2016 by Malacodor (talk | contribs) (added info regarding logic)

Pickup Point
Pickup Point.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)937

The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet.

Pickup Points can be deactivated via logic. But unlike most other rail block types, they can't be transformed into another rail type or get their orientation changed.

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Sintyr Capsule
x10
Sintyr Capsule.png Pickup Point
x1
Pickup Point.png