Difference between revisions of "Scavengers"

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<big>Arma Class Fighter<br/>
 
<big>Arma Class Fighter<br/>
 
This fighter for the Scavengers is primarily focused on armor plating. The plating is quite interesting, as it is largely separated from the rest of the hull. This additional armor slows the ship down quite a bit.</big>
 
This fighter for the Scavengers is primarily focused on armor plating. The plating is quite interesting, as it is largely separated from the rest of the hull. This additional armor slows the ship down quite a bit.</big>
 +
{| class="wikitable"
 +
|rowspan="9" colspan="3"|[[File:Arma.png|700px]]
 +
!colspan="3"|<big>Stats</big>
 +
|-
 +
!Class
 +
|colspan="2" style="text-align:center;"| Light Fighter
 +
|-
 +
!Mass
 +
|colspan="2" style="text-align:center;"| 356.4
 +
|-
 +
!Dimensions<br/> <small>(Length/Height/Width)</small>
 +
|colspan="2" style="text-align:center;"| 45m / 15m / 20m
 +
|-
 +
!Power <span style="color: cornflowerblue">■</span> <br/><small>(Total/Recharge)</small>
 +
|width="100px" style="text-align:center;"| 50,000|| style="text-align:center;"| 14,833.4e/sec
 +
|-
 +
!Thrust / Max Speed <span style="color: darkgreen">■</span>
 +
|style="text-align:center;"|282.2||style="text-align:center;"| 96.9
 +
|-
 +
!Shields <span style="color: orange">■</span><br/> <small>(Total/Recharge)</small>
 +
|style="text-align:center;"|0 || style="text-align:center;"| 0s/sec
 +
|-
 +
!Armor Hit Points <span style="color: grey">■</span>
 +
|colspan="3" style="text-align:center;"| 139,925
 +
|-
 +
!Structure Hit Points <span style="color: green">■</span>
 +
|colspan="3" style="text-align:center;"| 43,810
 +
|-
 +
!colspan="7"|<big>Systems</big>
 +
|-
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!style="border-bottom: solid 1px;" rowspan="9" |Weapons
 +
|rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png|100px]][[File:Piercing Effect Computer.png|100px]] ||rowspan="9" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Cannon Computer]]<br/>+[[Piercing Effect Computer|Piercing Effect]] (37.8%)
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Arrays ||colspan="2" style="text-align:center;"| 1
 +
|-
 +
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 1,020||style="text-align:center;"|1,020
 +
|-
 +
|Block Penetration||colspan="2" style="text-align:center;"| 16
 +
|-
 +
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 +
|-
 +
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 1
 +
|-
 +
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||colspan="2" style="text-align:center;"| 937.5
 +
|-
 +
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 +
|-
 +
|style="border-bottom: solid 1px;"| Power Usage<span style="color: grey"><small> (Per Array & Per Activation)</small></span> || colspan="2" style="border-bottom: solid 1px; text-align:center;"| 10,200<span style="color: grey">.00</span>
 +
|-
 +
!rowspan="15" width="30px"|Equipment
 +
|rowspan="6" style="text-align:center;"|[[File:Scanner Computer.png|100px]] ||rowspan="6"  style="text-align:center;"|[[Scanner Computer|Scanner System]]
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Blocks ||colspan="2" style="text-align:center;"| 14
 +
|-
 +
|Total Charged Needed ||colspan="2" style="text-align:center;"| 236,406<span style="color: grey">.78</span>
 +
|-
 +
|Charge Time<span style="color: grey"><small> (Approx.)</small></span> || colspan="2" style="text-align:center;"| 44<span style="color: grey">.00</span> sec
 +
|-
 +
|Power Usage<span style="color: grey"><small> (Per Second)</small></span> || colspan="2" style="text-align:center;"| 5,350<span style="color: grey">.00</span>
 +
|-
 +
|Modules/Modules Needed|| style="text-align:center;"| 14 ||style="text-align:center;"| 104
 +
|-
 +
|rowspan="6" style="text-align:center;"|[[File:Jump Drive Computer.png|100px]] ||rowspan="6"  style="text-align:center;"|[[Jump Drive Computer|Jump Drive System]]
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Blocks ||colspan="2" style="text-align:center;"| 33
 +
|-
 +
|Total Charged Needed ||colspan="2" style="text-align:center;"| 489,276<span style="color: grey">.1</span>
 +
|-
 +
|Charge Time<span style="color: grey"><small> (Approx.)</small></span> || colspan="2" style="text-align:center;"| 42<span style="color: grey">.00</span> sec
 +
|-
 +
|Power Usage<span style="color: grey"><small> (Per Second while Charging)</small></span> || colspan="2" style="text-align:center;"| 11,650<span style="color: grey">.00</span>
 +
|-
 +
|Modules/Modules Needed|| style="text-align:center;"| 33||style="text-align:center;"| 179
 +
|-
 +
| style="text-align:center;"|[[File:Inner Ship Remote.png|100px]] || style="text-align:center;"|[[Inner Ship Remote]]"Engine"
 +
|colspan="3" style="text-align:center;"|''Toggles the Engine lights on and off.''
 +
|-
 +
| style="text-align:center;"|[[File:Rail Docker.png|100px]] ||  style="text-align:center;"|[[Rail Docker]] <br/><small>(Location: 14,13,15)</small>
 +
|colspan="3" style="text-align:center;"|''Located underneath the vessel.''
 +
|}
 +
 
====Carrus====
 
====Carrus====
 
<big>Carrus Class Freighter<br/>
 
<big>Carrus Class Freighter<br/>

Revision as of 08:33, 25 December 2016

Scavengers are an overtly hostile faction that roam the universe in search of useful scrap to build their ships and infrastructure. They will attack the player upon site and will only yield if appeased through diplomacy.

Overview

TBA

Blueprints

Ships

Arma

Arma Class Fighter
This fighter for the Scavengers is primarily focused on armor plating. The plating is quite interesting, as it is largely separated from the rest of the hull. This additional armor slows the ship down quite a bit.

Arma.png Stats
Class Light Fighter
Mass 356.4
Dimensions
(Length/Height/Width)
45m / 15m / 20m
Power
(Total/Recharge)
50,000 14,833.4e/sec
Thrust / Max Speed 282.2 96.9
Shields
(Total/Recharge)
0 0s/sec
Armor Hit Points 139,925
Structure Hit Points 43,810
Systems
Weapons Cannon Computer.pngPiercing Effect Computer.png Cannon Computer
+Piercing Effect (37.8%)
Stat Value
Number of Arrays 1
Damage Output (Per Array/Total DPS) 1,020 1,020
Block Penetration 16
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array & Per Activation) 10,200.00
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 14
Total Charged Needed 236,406.78
Charge Time (Approx.) 44.00 sec
Power Usage (Per Second) 5,350.00
Modules/Modules Needed 14 104
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 33
Total Charged Needed 489,276.1
Charge Time (Approx.) 42.00 sec
Power Usage (Per Second while Charging) 11,650.00
Modules/Modules Needed 33 179
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 14,13,15)
Located underneath the vessel.

Carrus

Carrus Class Freighter
The Carrus is a small freighter designed to transport scrap and salvage for the Scavengers. It is relatively small, and does not boast a noteworthy cargo capacity, but it gets the job done for small Scavenger operations.

Cestus

Cestus Class Scout Craft
The Scavengers prey on defenseless traders and travelers. In order to find these targets among the stars, the Scavengers make use of various scout ships to track down their marks. This particular vessel is comprised of salvaged ship parts.

Chakram

Chakram Class Fighter
This ship is one of the more popular designs in the Scavenger lineup. The ship was built with speed in mind. The entire ship is built around a ring structure in the center. The ring could be made from anything, but forms the basis for the rest of the ship.

Hanbo

Hanbo Class Fighter
The Hanbo is one of the few symmetrical ships in the Scavenger lineups. It is created using the remains of large cannon barrels. The systems are massive for a fighter sized vessel, and comprise most of the structure.

Hwatcha

Hwacha Class Missile Boat
The missile boat is an almalgamation of multiple components and vessels. The bridge formed part of the decks on a larger structure. The engines and nearby components were fitted on the rear. Along the ship runs a large power core, taken from another large vessel. Along each side are armor plates.

Karambit

Karambit Class Fighter
The Scavengers often try to replicate successful designs with new salvage. Without having the same components, this often results in variants of what is essentially the same hull. The Karambit is one of a few different takes on the popular Chakram hull.

Kestros

Kestros Class Scout
This is the smallest scout in the Scavenger fleet. This ship comes with no jump drive, and is solely used for scanning space for targets. The ship is uncomfortable to sit in, and best used on short term missions. It is not expected for a pilot to use this ship for more than a few hours.

Kontos

Kontos Class Bomber
Why have one missile, when you can have two? The Kontos answers that question, with twice the launch tubes as the Xyston. The Kontos is a very similar design, however several major modifications have been made to the hull. The cockpit for example is moved into the compartment where the barrel on the Xyston used to be.

Kukri

Kukri Class Frigate
This particular frigate in the Scavenger fleet is a partially destroyed and reconfigured Trading Guild Frigate. The vessel has been heavily modified with new structures and systems. From the starboard side it is intended to appear as a damaged version of the original ship. Upon closer inspection one will discover this is not a vessel of peace.

Mantlet

Mantlet Class Fighter Bomber
The Mantlet is a variation of the Arma class fighter, but is technically a bomber. The Arma was built to withstand severe missile impacts with it's armor shield. The Mantlet takes it a step farther.

Sparth

Sparth Class Small Boarding Vessel
The Scavengers often take to boarding enemy ships, in the hopes that they can salvage more than just a destroyed husk of a ship. This requires dedicated boarding craft however, and so this is where the Sparth comes into play.

Tessen

Tessen Class Fighter
This variant of the Chakram hull has been fitted with heavy Jump Drive modifications. This is an unusual and variation of the design and is seen rarely.

Xyston

Xyston Class Bomber
The Scavengers primarily use rockets and missiles for their hardest hitting ships. These systems aren't as complex as cannons or damage beams, and so are easily fit onto ships. The Xyston is the smallest dedicated bomber in the Scavenger lineup.