Difference between revisions of "Asteroid"
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|Volcanic | |Volcanic | ||
|[[Tekt]] | |[[Tekt]] | ||
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|[[Mattise Shard Raw|Mattise]] | |[[Mattise Shard Raw|Mattise]] | ||
|[[Jisper Ore Raw|Jisper]] | |[[Jisper Ore Raw|Jisper]] |
Revision as of 00:31, 30 August 2016
This article is a work-in-progress. Edits are welcome, however please keep in mind that they may be overwritten or removed if they are not in line with the intention of the article. |
Asteroids are highly concentrated deposits of Raw Material found in space orbiting stars. They are harvested with ship-based Salvage Modules.
Contents
Types
Asteroids are a vital part of mining, and resource acquisition in Starmade. There are eight types of asteroids, each with different mineral, crystal, and ore composition. They are located in asteroid orbital sectors in solar systems. Orbital sectors will have multiple asteroids at the center of them. If all the asteroids are destroyed, new ones will be generated eventually on a sector reload.
Appearance | Mineral | Crystal | Ore | Location | Notes |
---|---|---|---|---|---|
Volcanic | Tekt | Mattise | Jisper | Inner belts | Also contains Lava. |
Icy | Dolom | Hattel | Hylat | Outer belts | Also contains Ice. |
Purple | Sugil | Sintyr | Threns | Inner, middle and
outer belts |
Also contains Lava. |
Blue | Larimar | Rammet | Sertise | Outer belts | Hard to find due to the extreme
distance from the star. Mostly in systems with distant belts and very slanted orbits. |
Sandy
(Yellow) |
Lukrah | Bastyn | Fertikeen | Inner, middle and
outer belts |
|
Green | Varis | Nocx | Macet | Middle and outer
belts |
Also contains Sand and Lava. |
Sandy
(Orange) |
Chabaz | Parseen | Sapsun | Outer belts | Also contains Ice. |
Sandy (Red) | Cinnabar | Varat | Zercaner | Middle and outer
belts |
Also contains Lava. |
Asteroid Spawning
Asteroids spawn throughout star-systems in a very predictable, and structured manner, making it easy to find resources.
Trivia
- Asteroids cannot be inhabited like planets or stations, but Faction Modules may be placed on them and the asteroid can then become associated with a faction. This can allow players to make a weapon entity that is mobile through the use of Pull/Push effects or a Push-Pulse System and appears neutral, but houses weapons or turrets.
- Asteroids can be moved around using Pull/Push effects or a Push-Pulse System to be utilized as a weapon on its own by being "thrown" towards enemy structures or ships (so long as collision damage is turned on).