Rail Load

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Revision as of 19:00, 6 November 2017 by Jim Clonk (talk | contribs)

Rail Load
Rail Load.png
Hit Points100
Armor60.0%
Mass0.05
Luminositynone
Data Value (ID)1104

Rail Loads are special rail docks that are designed to allow an entity to automatically transfer items to a docked entity. The process requires permission from the parent entity as well as having Storage containers connected to the Rail Unload. It has the opposite function of Rail Unloads.

Item Description

"This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Sintyr Capsule
x10
Sintyr Capsule.png Rail Load
x1
Rail Load.png

Usage

A Rail Docker can be attached to a Rail Load by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.

Cargo Transfer

The primary purpose of the Rail Load is to allow for cargo transfer between docked entities. The Rail Load will transfer cargo to the docked entity.

To transfer cargo, first both the Rail Load and the Rail Docker that is docked to it must be linked to at least one Storage block on their entity. Second, the linked storage on the docked entity must have its Auto-Pull active and defined items to pull. This will cause items to be transferred to the docked entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Load.

Unlike the Rail Unload, the Rail Load does not require either entity to give permission to transfer items.

Logic Functions

When the Rail Load receives a high signal from any logic block that is linked to it, it will release the entity that is docked to it.

Exchanging Rails

Using an Activation Module it is possible to replace or reorient rails. This is often used to switch the direction of rails, and for advanced manipulation of docked entities.

To exchange rails, place an Activation Module and link it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module. To ensure this works correctly, only one rail block should be adjacent to the Activation Module.

This also works when using Button, Inner Ship Remote, and Wireless Logic Module in place of an Activation Module.

Rail Turret Axis can not be modified this way.

Related

Docking
Rail BasicRail Basic.pngRail DockerRail Docker.pngRail LoadRail Load.pngRail Mass EnhancerRail Mass Enhancer.pngRail Rotator Clock WiseRail Rotator Clock Wise.pngRail Rotator Counter Clock WiseRail Rotator Counter Clock Wise.pngRail Speed ControllerRail Speed Controller.pngRail Turret AxisRail Turret Axis.pngRail UnloadRail Unload.pngPickup PointPickup Point.pngPickup RailPickup Rail.pngShootout RailShootout Rail.png