Rail Basic
This page is currently a stub. Please help us out by expanding it. |
Rail Basic | |
---|---|
Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 662 |
The Rail Basic is one of the main blocks of the rail docking system.
This block allows another entity to dock to it. Docked entities will move together as one vessel, and share power and shields. A single Rail Basic can create a static docking. If several rails are placed in a line, docked entities will move along them in the direction the arrows are pointing. Entities docked to their factions homebase will also gain its homebase invulnerability.
- Main article: Docking
Item Description
"This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block."
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Sintyr Capsule | x10 |
Rail Basic | x1 |
Usage
A Rail Docker can be attached to a Rail Basic using the Rail Docker's docking beam on the rail you wish to dock to. The arrows on the rail and docker indicate which way the docked entities will align.
If several Rail Basics are placed in a line adjacent to each other, docked entities will travel along the rails in the direction the arrows on the rail blocks are pointing. If a docked entity is pushed onto a rail facing a different direction, the docked entity will begin moving in the new direction, but it will not rotate to face the new direction. To achieve this Rail Rotator Clock Wise, and Rail Rotator Counter Clock Wise must be used respectively.
Once a Rail Docker is docked to a rail, it can travel along a rail adjacent to any side of the block, not only the side on which the arrows are shown on the docker. This allows docked entities to begin travelling up or down if the docker is moved into a "corner" of rails. Again, this will not change the orientation of the docked entity.
Logic Functions
If an Activation Module or Button is placed next to a rail, it will output a high signal when a docker is attached to or moving over the rail block the Activation Module is adjacent to.
A docked entity will be undocked if the Rail Basic receives a high signal from any logic block.
Exchanging Rails
Using an Activation Module it is possible to replace or reorient rails. This is often used to switch the direction of rails, and for advanced manipulation of docked entities.
To exchange rails, place an Activation Module and link it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module. To ensure this works correctly, only one rail block should be adjacent to the Activation Module.
This also works when using Button, Inner Ship Remote, and Wireless Logic Module in place of an Activation Module.
Rail Turret Axis can not be modified this way.