Difference between revisions of "Ship Design"

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(The Basics)
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This article describes basic ship design.
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This article describes basic and intermediate ship design.
  
 
==The Basics==
 
==The Basics==
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While a ship can technically consist of just a [[Ship Core]], this has mediocre thrust, no defense should it be attacked, and serves no functional purpose other than quick transport over small distances. The same can be said for a ship with just a [[Ship Core]], a single [[Power Reactor Module]] and a single [[Thruster Module]], which is more commonly made to serve the same purpose as just having the [[Ship Core]].
 
While a ship can technically consist of just a [[Ship Core]], this has mediocre thrust, no defense should it be attacked, and serves no functional purpose other than quick transport over small distances. The same can be said for a ship with just a [[Ship Core]], a single [[Power Reactor Module]] and a single [[Thruster Module]], which is more commonly made to serve the same purpose as just having the [[Ship Core]].
  
===Defense===
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==Hull and Armour==
  
To survive attacks from pirates (AI) and other players, ships require some form of [[Defense Systems|defense]].
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Hulls and Armour is the primary means of defending against incoming attacks, providing basic protection and will generally increase the survivability of a ship. There are four types of Hull/Armour:
  
==Offense==
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*[[Basic Hull]] with 0.05 Mass, 5 System HP, 50 Armour HP, 75 Block HP and 0 Block Armour (Per block)
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*[[Standard Armour]] with 0.15 Mass, 5 System HP, 75 Armour HP, 100 Block HP and 0.6 Block Armour (Per block)
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*[[Advanced Armour]] with 0.25 Mass, 5 System HP, 100 Armour HP, 250 Block HP and 0.8 Block Armour (Per Block)
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*[[Crystal Armour]] with the same stats as Advanced Armour, however is transparent (Somewhat Opaque)
  
A ship , space station or planet can be equipped with [[Weapon Systems|weapons]]. These are also often considered mandatory for a good defense.
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The cost of the armour increases as the quality does, with [[Basic Hull]] requiring only [[Alloyed Metal Mesh]] and [[Crystal Composite]] to be made, with [[Standard Armour]] requiring the [[Basic Hull]] and a [[Standard hardener]], [[Advanced Armour]] requiring [[Standard Armour]] and an [[Advanced Hardener]] and [[Crystal Armour]] requiring [[Advanced Armour]] and a Crystal Block.
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Most times it's best to vary between the different armour types, as each provides their own look and allows for making the outer hull of a ship look better. Often times [[Standard Armour]] is used for the primary armour shell that covers the majority of the ship, with [[Advanced Armour]] claiming the interior and the central systems and [[Basic Hull]] being used for details, while [[Crystal Armour]] is used for glass/windows. However, the player is encouraged to vary between them all for every part of the ship to attain the best decorative value, and sometimes using only one armour type can be useful.
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Hull/Armour can also be coloured, though with rather tedious methods. In order to get coloured [[Basic Hull]], a player must run both [[Grey Hull]] and the [[Paint]] of their choice through a [[Basic Factory]], producing the [[Basic Hull]] of that colour. To attain coloured [[Standard Armour]], a player must run the coloured hull of their choice and a [[Standard Hardener]] through a [[Standard Factory]]. To produce coloured [[Advanced Armour]], a player must run the coloured [[Standard Armour]] of their choice and an [[Advanced Hardener]] through an [[Advanced Factory]]. To gain [[Crystal Armour]], a player must run the coloured [[Advanced Armour]] of their choice and the corresponding Crystal Block of that colour.
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==Weaponry==
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Weaponry is often
  
 
==Utility==
 
==Utility==

Revision as of 06:27, 9 July 2016

This article describes basic and intermediate ship design.

The Basics

For a ship to be considered a ship, it must have the following components


While a ship can technically consist of just a Ship Core, this has mediocre thrust, no defense should it be attacked, and serves no functional purpose other than quick transport over small distances. The same can be said for a ship with just a Ship Core, a single Power Reactor Module and a single Thruster Module, which is more commonly made to serve the same purpose as just having the Ship Core.

Hull and Armour

Hulls and Armour is the primary means of defending against incoming attacks, providing basic protection and will generally increase the survivability of a ship. There are four types of Hull/Armour:

  • Basic Hull with 0.05 Mass, 5 System HP, 50 Armour HP, 75 Block HP and 0 Block Armour (Per block)
  • Standard Armour with 0.15 Mass, 5 System HP, 75 Armour HP, 100 Block HP and 0.6 Block Armour (Per block)
  • Advanced Armour with 0.25 Mass, 5 System HP, 100 Armour HP, 250 Block HP and 0.8 Block Armour (Per Block)
  • Crystal Armour with the same stats as Advanced Armour, however is transparent (Somewhat Opaque)


The cost of the armour increases as the quality does, with Basic Hull requiring only Alloyed Metal Mesh and Crystal Composite to be made, with Standard Armour requiring the Basic Hull and a Standard hardener, Advanced Armour requiring Standard Armour and an Advanced Hardener and Crystal Armour requiring Advanced Armour and a Crystal Block.

Most times it's best to vary between the different armour types, as each provides their own look and allows for making the outer hull of a ship look better. Often times Standard Armour is used for the primary armour shell that covers the majority of the ship, with Advanced Armour claiming the interior and the central systems and Basic Hull being used for details, while Crystal Armour is used for glass/windows. However, the player is encouraged to vary between them all for every part of the ship to attain the best decorative value, and sometimes using only one armour type can be useful.

Hull/Armour can also be coloured, though with rather tedious methods. In order to get coloured Basic Hull, a player must run both Grey Hull and the Paint of their choice through a Basic Factory, producing the Basic Hull of that colour. To attain coloured Standard Armour, a player must run the coloured hull of their choice and a Standard Hardener through a Standard Factory. To produce coloured Advanced Armour, a player must run the coloured Standard Armour of their choice and an Advanced Hardener through an Advanced Factory. To gain Crystal Armour, a player must run the coloured Advanced Armour of their choice and the corresponding Crystal Block of that colour.

Weaponry

Weaponry is often

Utility

Other considerations

  • Multiple people on a single ship
  • Damage and repair

Instructional Videos

The following YouTubers are known to make high quality builds and instructional videos for building ships.