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  • ...s. All players spawn with a Laser, Healing Beam, Power Supply Beam, Marker Beam, Helmet, and Flashlight. All equipment (except the Logbook) can be purchase *Torch Beam - This weapon is used to slowly apply damage to a ship's core, ignoring shi
    4 KB (648 words) - 02:09, 7 January 2021
  • ...troller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.
    1 KB (193 words) - 05:39, 10 March 2020
  • ...handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Left Clicking on a Warp Gate Computer will “Mark” the departure str
    1 KB (180 words) - 21:13, 3 June 2021
  • ...handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Left Clicking on a Warp Gate Computer will “Mark” the departure str
    1 KB (182 words) - 21:17, 3 June 2021
  • ...troller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.
    1 KB (193 words) - 04:42, 6 May 2018
  • [[File:Marker Beam.png|thumb|Marker Beam Tool]] ...tes must be linked to each other using a [[Player Items#Marker Beam|Marker Beam]]. This is an [[Player Items|Astronaut Tool]] used for inter-structure link
    7 KB (1,037 words) - 03:30, 7 June 2021
  • ...ctioning Repair systems. It is capable of controlling any amount of Repair Beam Modules, although using multiple groups leads to escalating power costs. On ...ck outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage
    686 KB (65,641 words) - 21:12, 27 July 2018
  • ...ctioning Repair systems. It is capable of controlling any amount of Repair Beam Modules, although using multiple groups leads to escalating power costs. On ...ck outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage
    1,011 KB (91,613 words) - 10:37, 1 April 2020
  • * A [[Player Items#Marker%20Tool|Marker beam]] to connect the gates together To connect your gates and make a track, get out your Marker Beam. Fly over to the first gate and right-click on it with the tool. (Don’t w
    4 KB (682 words) - 03:12, 16 July 2020
  • |style="border-bottom: solid 1px;" |[[Player Items#Torch|Torch Beam]] ||style="text-align:right; border-bottom: solid 1px;"| 100,000''C'' |[[Player Items#Heal Beam|Healing Beam]] ||style="text-align:right;"| 100,000''C''
    3 KB (455 words) - 23:25, 21 July 2020
  • |style="text-align:center;" height="40px"| ''Long Range <br/>Hit-Scan Beam''||style="text-align:center;" |''Zoom in/out''||colspan="3"|-Buy from Trade ...e="text-align:center;" height="40px"| ''Short Ranged<br/> Shield bypassing Beam''||colspan="3" | -Buy from Trader at an Advanced Shop
    15 KB (2,299 words) - 19:32, 3 June 2021