Difference between revisions of "Kinetic Effect"
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{{infobox block/Kinetic_Effect}} | {{infobox block/Kinetic_Effect}} | ||
+ | '''{{PAGENAME}}s''' are the enhancer type modules for Kinetic damage enhancing systems. Connect these modules to a [[Kinetic Effect Computer]] connected to a weapon system to increase the kinetic damage output of that weapon. | ||
+ | ==Item Description== | ||
+ | Increases Kinetic damage of a linked weapon. | ||
− | + | {{production/Kinetic_Effect}} | |
+ | ==Usage== | ||
+ | {| class="wikitable" | ||
+ | !width="200px" height="30px"|<big>Primary Computer</big> | ||
+ | |- | ||
+ | !style="text-align:center;"| [[Kinetic Effect Computer]] | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Kinetic Effect Computer.png|link=Kinetic Effect Computer| 150px]] | ||
+ | |- | ||
+ | !Connection Method | ||
+ | |- | ||
+ | |style="text-align:center;"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small> | ||
+ | |} | ||
+ | This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. | ||
− | + | Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[Weapons|combat]] and [[Support Tool Systems|support]] systems give a unique power multiplier penalty for each new non contiguous array. While [[Effects]] only increase their power requirements with each block connected. | |
+ | ==Related== | ||
+ | {{Weapon Navigator}} | ||
[[Category:Effect]] [[Category:Ship]] | [[Category:Effect]] [[Category:Ship]] |
Latest revision as of 22:46, 12 August 2018
Kinetic Effect | |
---|---|
Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 354 |
Kinetic Effects are the enhancer type modules for Kinetic damage enhancing systems. Connect these modules to a Kinetic Effect Computer connected to a weapon system to increase the kinetic damage output of that weapon.
Contents
Item Description
Increases Kinetic damage of a linked weapon.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Hylat Capsule | x50 |
Kinetic Effect | x1 |
||
Fertikeen Capsule | x50 |
Usage
Primary Computer |
---|
Kinetic Effect Computer |
Connection Method |
Select computer withC and connect with V |
This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with C and press V on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system.
Players should take into account that every module that is added to a system also increases the energy usage of that system. Both combat and support systems give a unique power multiplier penalty for each new non contiguous array. While Effects only increase their power requirements with each block connected.