Difference between revisions of "Damage Beam Module"

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{{infobox block/Damage_Beam_Module}}
 
{{infobox block/Damage_Beam_Module}}
 
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'''{{PAGENAME}}s''' are the output modules for [[Damage Beam Computer|Damage Beam]] systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.
The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing R on it.   
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==Item Description==
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The Damage Beam Module, when used in conjunction with a [[Damage Beam Computer]], can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing R on it.   
  
 
{{production/Damage_Beam_Module}}
 
{{production/Damage_Beam_Module}}
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==Usage==
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{| class="wikitable"
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!width="200px" height="30px"|<big>Primary Computer</big>
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|-
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!style="text-align:center;"| [[Damage Beam Computer]]
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|-
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|style="text-align:center;"|[[File:Damage Beam Computer.png|link=Damage Beam Computer| 150px]]
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|-
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!Connection Method
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|-
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|style="text-align:center;"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
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|}
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This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer. 
  
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Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[Weapon Systems|combat]] and [[Support Tool Systems|support]] systems give a unique power multiplier penalty for each new non contiguous array. While [[Effects]] only increase their power requirements with each block connected.
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==Related==
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{{Weapon Navigator}}
 
[[Category:Weapons]] [[Category:Ship]]
 
[[Category:Weapons]] [[Category:Ship]]

Latest revision as of 23:53, 12 August 2018

Damage Beam Module
Damage Beam Module.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)415

Damage Beam Modules are the output modules for Damage Beam systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.

Item Description

The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing R on it.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Zercaner Capsule
x100
Zercaner Capsule.png Damage Beam Module
x1
Damage Beam Module.png
Crystal Composite
x100
Crystal Composite.png

Usage

Primary Computer
Damage Beam Computer
Damage Beam Computer.png
Connection Method
Select computer withC
and connect with V

This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with C and press V on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.

Players should take into account that every module that is added to a system also increases the energy usage of that system. Both combat and support systems give a unique power multiplier penalty for each new non contiguous array. While Effects only increase their power requirements with each block connected.

Related

Weapons
Cannon ComputerCannon Computer.pngCannon BarrelCannon Barrel.pngDamage Beam ComputerDamage Beam Computer.pngDamage Beam ModuleDamage Beam Module.pngMissile ComputerMissile Computer.pngMissile TubeMissile Tube.pngMissile Capacity ModuleMissile Capacity Module.pngWarheadWarhead.png
Effects EM Effect ComputerEM Effect Computer.pngEM EffectEM Effect.pngHeat Effect ComputerHeat Effect Computer.pngHeat EffectHeat Effect.pngKinetic Effect ComputerKinetic Effect Computer.pngKinetic EffectKinetic Effect.png
Mines Allied AI Mine-ModuleAllied AI Mine-Module.pngCannon Type Mine-ModuleCannon Type Mine-Module.pngMine CoreMine Core.pngMine LayerMine Layer.pngMissile Type Mine-ModuleMissile Type Mine-Module.pngPersonal AI Mine-ModulePersonal AI Mine-Module.pngProximity Type Mine-ModuleProximity Type Mine-Module.pngStealth Mine-ModuleStealth Mine-Module.pngStrength Mine-ModuleStrength Mine-Module.png