Difference between revisions of "Cannon Computer"

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{{Ambox
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| type = notice
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| text =  [[File:Design.png|left|40px]]'''Pieces of information on this page are out of date.''' <br/>''If you would like to add/correct any data on this page press this [https://starmadepedia.net/index.php?title=Cannon_Computer&action=edit link].''
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}}
 
{{infobox block/Cannon_Computer}}
 
{{infobox block/Cannon_Computer}}
'''Cannon Computers''' are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant a special slaving ability: Increased rate of fire.
+
'''Cannon Computers''' are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant different slaving abilities.
  
 
==Item Description==
 
==Item Description==
Line 28: Line 32:
 
!Stat !! Value Per Module !! Value
 
!Stat !! Value Per Module !! Value
 
|-
 
|-
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| +10
+
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| +20
 
|-
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|-
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
+
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1875<span style="color: grey">.0</span>
 
|-
 
|-
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 625
+
|Range<span style="color: grey"><small> (In Meters)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 4,000<span style="color: grey">.0</span>
 
|-
 
|-
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
+
|Power Consumption<span style="color: grey"><small> (Resting)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +3<span style="color: grey">.0</span>
 
|-
 
|-
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +100<span style="color: grey">.00</span>
+
|Power Consumption<span style="color: grey"><small> (Charging)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +20<span style="color: grey">.0</span>
 
|-
 
|-
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>|| Below 1,000 Damage (<100 modules) <br/>+3 <span style="color: grey"><small> (at 200 Dmg)</small></span> <br/> +1 <span style="color: grey"><small> (every odd multiple of 100 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 100 Dmg)</small></span><br/>Above 1,000 Damage (>100 modules)<br/> +1 <span style="color: grey"><small> (every odd multiple of 1,000 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 1,000 Dmg)</small></span><br/>Above 10,000 Damage (>1,000 modules)<br/>+1 <span style="color: grey"><small> (every odd multiple of 10,000 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 10,000 Dmg)</small></span><br/>Above 100,000 Damage (>10,000 modules)<br/>+1 <span style="color: grey"><small> (every odd multiple of 100,000 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 100,000 Dmg)</small></span><br/>Above 1,000,000 Damage (>100,000 modules)<br/>+1 <span style="color: grey"><small> (every odd multiple of 1,000,000 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 1,000,000 Dmg)</small></span>
+
|Block Penetration<span style="color: grey"><small> (Based on Damage/Module count)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>|| 2 <span style="color: grey"><small> (Default)</small></span><br/>3 <span style="color: grey"><small> (At 60 Dmg/3 Modules)</small></span><br/>4 <span style="color: grey"><small> (at 200 Dmg/10 Modules)</small></span><br/>5 <span style="color: grey"><small> (at 500 Dmg/25 Modules)</small></span><br/>6 <span style="color: grey"><small> (at 1,020 Dmg/51 Modules)</small></span><br/>7 <span style="color: grey"><small> (at 1,800 Dmg/90 Modules)</small></span><br/>8 <span style="color: grey"><small> (at 2,900 Dmg/ 145 Modules)</small></span><br/>9 <span style="color: grey"><small> (at 4,340 Dmg/217 Modules)</small></span><br/>10 <span style="color: grey"><small> (at 6,220 Dmg/311 Modules)</small></span><br/>11 <span style="color: grey"><small> (at 8,540 Dmg/427 Modules)</small></span><br/>12 <span style="color: grey"><small> (at 11,360 Dmg/568 Modules)</small></span><br/>13 <span style="color: grey"><small> (at 14,720 Dmg/736 Modules)</small></span><br/>14 <span style="color: grey"><small> (at 18,680 Dmg/934 Modules)</small></span><br/>15 <span style="color: grey"><small> (at 23,260 Dmg/1,163 Modules)</small></span><br/>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
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|colspan="2" style="text-align:center;"|[[File:Cannon Barrel.png|link=Cannon Barrel| 150px]]
 
|colspan="2" style="text-align:center;"|[[File:Cannon Barrel.png|link=Cannon Barrel| 150px]]
 
|-
 
|-
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
+
!colspan="2"|Connection Method
 +
|-
 +
|style="text-align:center;" colspan="2"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
 +
|-
 +
!colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
 
|-
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Semi-Automatic Projectile''
 
|colspan="2" style="text-align:center;" height="40px"| ''Semi-Automatic Projectile''
 
|-
 
|-
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
+
!colspan="2" width="200px" height="30px"|<big>Damage Percentages</big>
 +
|-
 +
!Kinetic (<span style="color: green">▲</span>)
 +
|style="text-align:center;"|50%
 +
|-
 +
!EM (<span style="color: grey">=</span>)
 +
|style="text-align:center;"|33%
 +
|-
 +
!Heat (<span style="color: red">▼</span>)
 +
|style="text-align:center;"|17%
 +
|-
 +
!colspan="2" width="200px" height="30px"|<big>Slaving Effect</big>
 
|-
 
|-
!Slaving Effect!! Innate Effect
+
![[Cannon Computer|Cannon]]
 +
| ''Increased Rate of Fire''
 
|-
 
|-
|style="text-align:center;" height="40px"| ''Increased <br/>Rate of Fire'' ||style="text-align:center;"| ''[[Punch-Through Effect Computer| Punch-Through]]''
+
![[Missile Computer|Missile]]
 +
|''Fire Heat-Seeking Missiles''
 +
|-
 +
![[Damage Beam Computer|Damage Beams]]
 +
|''Fire Continuous Beams''
 
|-
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
+
|colspan="2" height="40px"|''-Can shoot down [[Missile Computer|missiles]]<br/>-AoE damage dependent on the X and Y<br/> dimensions of an array''
 
|}
 
|}
 +
 
==Weapon Slaving==
 
==Weapon Slaving==
  
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|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|-
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625
+
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 937.5
 
|-
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
Line 92: Line 117:
 
|colspan="2" style="text-align:center;"|[[File:Cannon Computer.png|link=Cannon Computer| 150px]]
 
|colspan="2" style="text-align:center;"|[[File:Cannon Computer.png|link=Cannon Computer| 150px]]
 
|-
 
|-
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
+
!Connection Method
 +
|-
 +
|style="text-align:center;"|<small>Select primary computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
 +
|-
 +
!colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
 
|-
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Automatic Rapid Fire Projectiles''
 
|colspan="2" style="text-align:center;" height="40px"| ''Automatic Rapid Fire Projectiles''
Line 98: Line 127:
 
!colspan="2" style="text-align:center;"| Unique Property
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
+
|colspan="2" height="40px"| ''-Can shoot down [[Missile Computer|missiles]]<br/>-AoE damage dependent on the X and Y<br/> dimensions of an array''
 
|}
 
|}
===Shotgun===
+
===Charge Shot===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="4"|Weapon Stats
 
!colspan="4"|Weapon Stats
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|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span>  ||style="text-align:center;"| 1||style="text-align:center;"|10
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span>  ||style="text-align:center;"| 1||style="text-align:center;"|10
 
|-
 
|-
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625
+
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 937.5
 
|-
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
Line 129: Line 158:
 
|colspan="2" style="text-align:center;"|[[File:Missile Computer.png|link=Missile Computer| 150px]]
 
|colspan="2" style="text-align:center;"|[[File:Missile Computer.png|link=Missile Computer| 150px]]
 
|-
 
|-
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
+
!Connection Method
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Spread Fire Projectiles''
+
|style="text-align:center;"|<small>Select primary computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
 +
|-
 +
!colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
 +
|-
 +
|colspan="2" style="text-align:center;" height="40px"| ''Charge-able Projectile''
 
|-
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
+
|colspan="2" height="40px"| ''-Can shoot down [[Missile Computer|missiles]]<br/>-AoE damage dependent on the X and Y<br/> dimensions of an array''
 
|}
 
|}
 
===Sniper Rifle===
 
===Sniper Rifle===
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|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|-
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 625||style="text-align:center;"|1250
+
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 937.5||style="text-align:center;"|1875
 
|-
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|3<span style="color: grey">.0</span>
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|3<span style="color: grey">.0</span>
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|colspan="2" style="text-align:center;"|[[File:Damage Beam Computer.png|link=Damage Beam Computer| 150px]]
 
|colspan="2" style="text-align:center;"|[[File:Damage Beam Computer.png|link=Damage Beam Computer| 150px]]
 
|-
 
|-
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
+
!Connection Method
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Single Long-Range Projectile''
+
|style="text-align:center;"|<small>Select primary computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
 
|-
 
|-
!colspan="2" style="text-align:center;"| Unique Property
+
!colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
+
|colspan="2" style="text-align:center;" height="40px"| ''Single Long-Range Projectile''
|}
 
===Siege Cannon===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="4"|Weapon Stats
 
|-
 
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x32
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|16<span style="color: grey">.0</span>
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x32
 
|-
 
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Slaved Computer</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Damage Pulse Computer]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Damage Pulse Computer.png|link=Damage Pulse Computer| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Single Powerful Projectile''
 
 
|-
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
+
|colspan="2" height="40px"| ''-Can shoot down [[Missile Computer|missiles]]<br/>-AoE damage dependent on the X and Y<br/> dimensions of an array''
 
|}
 
|}
 +
==Related==
 +
{{Weapon Navigator}}
 
[[Category:Weapons]] [[Category:Ship]]
 
[[Category:Weapons]] [[Category:Ship]]

Latest revision as of 05:54, 27 October 2018

Cannon Computer
Cannon Computer.png
Hit Points50
Volume0.1
Reactor Hit Points0
Mass0.1
Luminositynone
Data Value (ID)6

Cannon Computers are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant different slaving abilities.

Item Description

"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Hylat Capsule
x500
Hylat Capsule.png Cannon Computer
x1
Cannon Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Weapon Systems
Weapon Stats
Stat Value Per Module Value
Damage Output (Per Activation) Increases +20
Reload (In Seconds) - 1.0
Projectile Speed (In Meters per Second) - 1875.0
Range (In Meters) - 4,000.0
Power Consumption (Resting) Increases +3.0
Power Consumption (Charging) Increases +20.0
Block Penetration (Based on Damage/Module count) Increases 2 (Default)
3 (At 60 Dmg/3 Modules)
4 (at 200 Dmg/10 Modules)
5 (at 500 Dmg/25 Modules)
6 (at 1,020 Dmg/51 Modules)
7 (at 1,800 Dmg/90 Modules)
8 (at 2,900 Dmg/ 145 Modules)
9 (at 4,340 Dmg/217 Modules)
10 (at 6,220 Dmg/311 Modules)
11 (at 8,540 Dmg/427 Modules)
12 (at 11,360 Dmg/568 Modules)
13 (at 14,720 Dmg/736 Modules)
14 (at 18,680 Dmg/934 Modules)
15 (at 23,260 Dmg/1,163 Modules)
Primary Module
Cannon Barrel
Cannon Barrel.png
Connection Method
Select computer withC
and connect with V
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Semi-Automatic Projectile
Damage Percentages
Kinetic () 50%
EM (=) 33%
Heat () 17%
Slaving Effect
Cannon Increased Rate of Fire
Missile Fire Heat-Seeking Missiles
Damage Beams Fire Continuous Beams
Unique Property
-Can shoot down missiles
-AoE damage dependent on the X and Y
dimensions of an array

Weapon Slaving

Machine Gun

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Activation) Decreases x1 x0.2
Reload (In Seconds) Decreases 1.0 0.1
Shots (Per Activation) - 1
Projectile Speed (In Meters per Second) - 937.5
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Decreases x1 x0.2
Block Penetration (Based on Percent Ratio, Tier) Decreases -Latest Tier (starts at 11.2% ratio)
-Next Tier (at 39.4% ratio, 53.1% ratio,
63.6% ratio, 72.5% ratio,
80.3% ratio, 87.4% ratio,
94.0% ratio,)
Slaved Computer
Cannon Computer
Cannon Computer.png
Connection Method
Select primary computer withC
and connect with V
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Automatic Rapid Fire Projectiles
Unique Property
-Can shoot down missiles
-AoE damage dependent on the X and Y
dimensions of an array

Charge Shot

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Decreases x1 x0.4
Total Damage Output (Per Activation) Increases x1 x4
Reload (In Seconds) Increases 1.0 2.0
Shots (Per Activation) Increases 1 10
Projectile Speed (In Meters per Second) - 937.5
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Increases x1 x4
Block Penetration (Based on Damage) Increases Based on Weapon Array's
Total Damage Output.
Compounds with
Master system's Damage
Slaved Computer
Missile Computer
Missile Computer.png
Connection Method
Select primary computer withC
and connect with V
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Charge-able Projectile
Unique Property
-Can shoot down missiles
-AoE damage dependent on the X and Y
dimensions of an array

Sniper Rifle

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Increases x1 x8
Reload (In Seconds) Increases 1.0 4.0
Shots (Per Activation) - 1
Projectile Speed (In Meters per Second) Increases 937.5 1875
Range (In Sector Lengths) Increases 1.0 3.0
Power Consumption (Per Activation) Increases x1 x8
Block Penetration (Based on Damage) Increases Compounds with
Master system's Damage
Slaved Computer
Damage Beam Computer
Damage Beam Computer.png
Connection Method
Select primary computer withC
and connect with V
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Single Long-Range Projectile
Unique Property
-Can shoot down missiles
-AoE damage dependent on the X and Y
dimensions of an array

Related

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Effects EM Effect ComputerEM Effect Computer.pngEM EffectEM Effect.pngHeat Effect ComputerHeat Effect Computer.pngHeat EffectHeat Effect.pngKinetic Effect ComputerKinetic Effect Computer.pngKinetic EffectKinetic Effect.png
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