Difference between revisions of "Cannon Computer"

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{{infobox block
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{{Ambox
|type=Cannon Computer
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| type = notice
|hp=50
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| text = [[File:Design.png|left|40px]]'''Pieces of information on this page are out of date.''' <br/>''If you would like to add/correct any data on this page press this [https://starmadepedia.net/index.php?title=Cannon_Computer&action=edit link].''
|armor=0%
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}}
|ahp=0
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{{infobox block/Cannon_Computer}}
|shp=75
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'''Cannon Computers''' are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant different slaving abilities.
|mass=0.1
 
|light=no
 
|dv=6
 
}}
 
 
 
The '''Cannon Computer''' is one of the four main weapons systems in StarMade and is the only weapon system provided to all new players who start the game.
 
  
 
==Item Description==
 
==Item Description==
 +
"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons
 +
and systems (cannon, beam, damage pulse, missile)
 +
to customize your weapon.
  
The '''Cannon Computer''' is required for creating functioning Cannon systems.
+
To link your Controller to its Modules, press C on the Controller, then X on the individual modules,
 +
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
  
It is capable of controlling any amount of [[Cannon Barrel|Cannon Barrels]], although using multiple groups imparts a 10% power consumption penalty for each group beyond the first. Once placed, you can select/deselect it with {{K|Select module}}, and link [[Cannon Barrel|Cannon Barrels]] using {{K|Connect module}} while it is selected and you are looking at a [[Cannon Barrel]].
+
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade
 +
with the weapon controller you just made.
 +
You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
  
Press {{K|Activate module}} to get in/out of the Computer."
+
Note that for the full effect,
 +
you need to connect 1:1 in size.
  
==Manufacturing==
+
Press R to get in/out of the Computer."
  
{{mfg
+
{{production/Cannon_Computer}}
|type=factory
 
|using=Standard Factory
 
|ic1=500
 
|ic2=1000
 
|it1=Hylat Capsule
 
|it2=Crystal Composite
 
|oc1=1
 
|ot1=Cannon Computer
 
}}
 
  
 
==Usage==
 
==Usage==
:''Main article: [[Weapon Systems]]''
+
{{main|Weapon Systems}}
 +
{|class="wikitable" style="float:right; margin-left: 10px;"
 +
!colspan="3"|Weapon Stats
 +
|-
 +
!Stat !! Value Per Module !! Value
 +
|-
 +
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| +20
 +
|-
 +
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
 +
|-
 +
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1875<span style="color: grey">.0</span>
 +
|-
 +
|Range<span style="color: grey"><small> (In Meters)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 4,000<span style="color: grey">.0</span>
 +
|-
 +
|Power Consumption<span style="color: grey"><small> (Resting)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +3<span style="color: grey">.0</span>
 +
|-
 +
|Power Consumption<span style="color: grey"><small> (Charging)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +20<span style="color: grey">.0</span>
 +
|-
 +
|Block Penetration<span style="color: grey"><small> (Based on Damage/Module count)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>|| 2 <span style="color: grey"><small> (Default)</small></span><br/>3 <span style="color: grey"><small> (At 60 Dmg/3 Modules)</small></span><br/>4 <span style="color: grey"><small> (at 200 Dmg/10 Modules)</small></span><br/>5 <span style="color: grey"><small> (at 500 Dmg/25 Modules)</small></span><br/>6 <span style="color: grey"><small> (at 1,020 Dmg/51 Modules)</small></span><br/>7 <span style="color: grey"><small> (at 1,800 Dmg/90 Modules)</small></span><br/>8 <span style="color: grey"><small> (at 2,900 Dmg/ 145 Modules)</small></span><br/>9 <span style="color: grey"><small> (at 4,340 Dmg/217 Modules)</small></span><br/>10 <span style="color: grey"><small> (at 6,220 Dmg/311 Modules)</small></span><br/>11 <span style="color: grey"><small> (at 8,540 Dmg/427 Modules)</small></span><br/>12 <span style="color: grey"><small> (at 11,360 Dmg/568 Modules)</small></span><br/>13 <span style="color: grey"><small> (at 14,720 Dmg/736 Modules)</small></span><br/>14 <span style="color: grey"><small> (at 18,680 Dmg/934 Modules)</small></span><br/>15 <span style="color: grey"><small> (at 23,260 Dmg/1,163 Modules)</small></span><br/>
 +
|}
 +
{| class="wikitable"
 +
!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
 +
|-
 +
!colspan="2" style="text-align:center;"| [[Cannon Barrel]]
 +
|-
 +
|colspan="2" style="text-align:center;"|[[File:Cannon Barrel.png|link=Cannon Barrel| 150px]]
 +
|-
 +
!colspan="2"|Connection Method
 +
|-
 +
|style="text-align:center;" colspan="2"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
 +
|-
 +
!colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
 +
|-
 +
|colspan="2" style="text-align:center;" height="40px"| ''Semi-Automatic Projectile''
 +
|-
 +
!colspan="2" width="200px" height="30px"|<big>Damage Percentages</big>
 +
|-
 +
!Kinetic (<span style="color: green">▲</span>)
 +
|style="text-align:center;"|50%
 +
|-
 +
!EM (<span style="color: grey">=</span>)
 +
|style="text-align:center;"|33%
 +
|-
 +
!Heat (<span style="color: red">▼</span>)
 +
|style="text-align:center;"|17%
 +
|-
 +
!colspan="2" width="200px" height="30px"|<big>Slaving Effect</big>
 +
|-
 +
![[Cannon Computer|Cannon]]
 +
| ''Increased Rate of Fire''
 +
|-
 +
![[Missile Computer|Missile]]
 +
|''Fire Heat-Seeking Missiles''
 +
|-
 +
![[Damage Beam Computer|Damage Beams]]
 +
|''Fire Continuous Beams''
 +
|-
 +
!colspan="2" style="text-align:center;"| Unique Property
 +
|-
 +
|colspan="2" height="40px"|''-Can shoot down [[Missile Computer|missiles]]<br/>-AoE damage dependent on the X and Y<br/> dimensions of an array''
 +
|}
  
The unslaved cannon is the most simple and straight forward weapon system in the game. When linked with [[Cannon Barrels|Cannon Barrel]], it will fire one projectile per reload. In many ways it is comparable to a semi-automatic rifle. All Cannon variations require the user to lead their target as the projectile does not hit instantaneously like [[Damage Beam Computer|Damage Beams]]. Unlike [[Damage Beam Computer|Damage Beams]], the Cannons offer more range and an overall better damage per block ratio.
+
==Weapon Slaving==
  
As of version 0.19282<ref>http://star-made.org/news/starmade-v0-19282-putting-more-fun-into-battles-also-boarding</ref>, Cannons' projectiles can destroy multiple blocks.
+
===Machine Gun===
 
+
{|class="wikitable" style="float:right; margin-left: 10px;"
==Weapon Slaves==
+
!colspan="4"|Weapon Stats
=== Machine Gun ===
+
|-
{| class="floatright" style="width: 21.5em;"
+
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 +
|-
 +
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1 ||style="text-align:center;"| x0.2
 +
|-
 +
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: green">Decreases</span> || style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|0.1
 +
|-
 +
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 +
|-
 +
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 937.5
 +
|-
 +
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 +
|-
 +
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: green">Decreases</span> ||style="text-align:center;"| x1 ||style="text-align:center;"| x0.2
 +
|-
 +
|Block Penetration<span style="color: grey"><small> (Based on Percent Ratio, Tier)</small></span>||style="text-align:center;"|<span style="color: red">Decreases</span>||colspan="2" style="text-align:right;"| -Latest Tier<span style="color: grey"><small> (starts at 11.2% ratio)</small></span> <br/> -Next Tier <span style="color: grey"><small> (at 39.4% ratio, 53.1% ratio,<br/> 63.6% ratio, 72.5% ratio,<br/> 80.3% ratio, 87.4% ratio,<br/> 94.0% ratio,)</small></span>
 +
|}
 +
{| class="wikitable"
 +
!colspan="2" width="200px" height="30px"|<big>Slaved Computer</big>
 +
|-
 +
!colspan="2" style="text-align:center;"| [[Cannon Computer]]
 +
|-
 +
|colspan="2" style="text-align:center;"|[[File:Cannon Computer.png|link=Cannon Computer| 150px]]
 +
|-
 +
!Connection Method
 +
|-
 +
|style="text-align:center;"|<small>Select primary computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
 +
|-
 +
!colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
 +
|-
 +
|colspan="2" style="text-align:center;" height="40px"| ''Automatic Rapid Fire Projectiles''
 +
|-
 +
!colspan="2" style="text-align:center;"| Unique Property
 +
|-
 +
|colspan="2" height="40px"| ''-Can shoot down [[Missile Computer|missiles]]<br/>-AoE damage dependent on the X and Y<br/> dimensions of an array''
 +
|}
 +
===Charge Shot===
 +
{|class="wikitable" style="float:right; margin-left: 10px;"
 +
!colspan="4"|Weapon Stats
 +
|-
 +
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 +
|-
 +
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x0.4
 +
|-
 +
|Total Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x4
 +
|-
 +
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|2<span style="color: grey">.0</span>
 +
|-
 +
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span>  ||style="text-align:center;"| 1||style="text-align:center;"|10
 +
|-
 +
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 937.5
 
|-
 
|-
| '''Slave:''' [[Cannon Computer|Cannon]]
+
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|-
| '''PROS:'''
+
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x4
* Extremely versatile
 
* Requires fewer Power Capacitors
 
 
|-
 
|-
| '''CONS:'''
+
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Based on Weapon Array's <br/>Total Damage Output.<br/>Compounds with<br/> Master system's Damage''</span></small>
* Its low damage per shot may fail to overcome high shield regenerations
 
 
|}
 
|}
 
+
{| class="wikitable"
This combination is one of the most popular in the game. It fares well against armor, shields and systems alike and requires very few [[Power Capacitor|Power Capacitors]] to boot thanks to its low power consumption per shot.
+
!colspan="2" width="200px" height="30px"|<big>Slaved Computer</big>
 
+
|-
====Notable Uses====
+
!colspan="2" style="text-align:center;"| [[Missile Computer]]
* All-purpose<br>
+
|-
Often combined with a [[Punch Through Effect Computer|Punch-Through]] effect or more rarely with an [[Overdrive Effect Computer|Overdrive]] effect, this is your typical all-purpose weapon. They are sometimes found in groups of 891/891/891 or 443/443/443 (depending on whether you use Punch-Through or Overdrive) to destroy one [[Advanced Armor Block]] with full passives per shot.
+
|colspan="2" style="text-align:center;"|[[File:Missile Computer.png|link=Missile Computer| 150px]]
* Shield-Nullifier<br>
+
|-
High firerates help keeping an opponent's shields depleted, leaving its hull vulnerable. This is even more pronounced if combined with a [[Ion Effect Computer|Ion]] effect.
+
!Connection Method
* Momentum Guns<br>
+
|-
Combined with a [[Push Effect Computer|Push]], [[Pull Effect Computer|Pull]] or [[Stop Effect Computer|Stop]] effect, the Machine gun affects the target's movement at the expense of overall weapon damage.It's an effective means of position enemies where you want them(i.e pulling them in to get a better shot, pushing them away, or holding them in space).
+
|style="text-align:center;"|<small>Select primary computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
* Anti-missile system<br>
+
|-
Cannons are the only weapon able to hit missiles and missiles are always destroyed in one shot, hence small fast firing cannons are often used as anti-missile system.
+
!colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
* Flak Gun:<br>
 
AI turrets that feature Cannon+Cannon systems can completely fill the skies with projectiles and is a good way of pressuring your enemy.
 
 
 
===Shotgun===
 
{| class="floatright" style="width: 21.5em;"
 
 
|-
 
|-
| '''Slave:''' [[Missile Computer|Missile]]
+
|colspan="2" style="text-align:center;" height="40px"| ''Charge-able Projectile''
 
|-
 
|-
| '''PROS:'''
+
!colspan="2" style="text-align:center;"| Unique Property
* Capable of hitting multiple targets at once
 
 
|-
 
|-
| '''CONS:'''
+
|colspan="2" height="40px"| ''-Can shoot down [[Missile Computer|missiles]]<br/>-AoE damage dependent on the X and Y<br/> dimensions of an array''
* Extremely poor accuracy unless at point blank range
 
 
|}
 
|}
 
+
===Sniper Rifle===
 
+
{|class="wikitable" style="float:right; margin-left: 10px;"
One of the most unique weapon combinations, the Shotgun allows the cannon to damage more than one block at a time. Increasing the amount of Missile tubes connected to the slave will increase the amount of projectiles fired from a single grouping. At a 1:1 Master/Slave ratio the cannon will fire 10 bullets from every grouping although unfortunately more projectiles comes at the cost of damage per bullet. Current game limitations prevent shot spreads from being truly random thus making every bullet fly in the same pattern/direction.
+
!colspan="4"|Weapon Stats
At the present (Alpha Version 0.19174), the Shotgun is only useful in highly specialized weapon configurations.
+
|-
 
+
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
====Notable Uses====
+
|-
* Flak Cannon<br>
+
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x8
In large enough groupings, Shotgun arrays can fill the entire screen with bullets. They are sometimes used as an auxiliary anti-missile system.
+
|-
----
+
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|4<span style="color: grey">.0</span>
=== Sniper Cannon ===
+
|-
{| class="floatright" style="width: 21.5em;"
+
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 +
|-
 +
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 937.5||style="text-align:center;"|1875
 
|-
 
|-
| '''Slave:''' [[Damage Beam Computer|Damage Beam]]
+
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|3<span style="color: grey">.0</span>
 
|-
 
|-
| '''PROS:'''
+
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x8
* Second longest range in the game
 
* Faster Bullets
 
* Moderately high damage per shot
 
 
|-
 
|-
| '''CONS:'''
+
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
* Difficult to aim at longer distances
 
* High energy usage
 
 
|}
 
|}
 
+
{| class="wikitable"
Depending on the server size and ai accuracy settings you're playing with, the range boost can be negligible or an interesting asset. The increased projectile speed however is always useful and the moderate damage per shot increase nicely complements the Cannon slave version. Unfortunately, it is impossible to really benefit from the increased range when firing these weapons manually so it will often be left to turrets and other AI controlled weapons.
+
!colspan="2" width="200px" height="30px"|<big>Slaved Computer</big>
 
+
|-
====Notable Uses====
+
!colspan="2" style="text-align:center;"| [[Damage Beam Computer]]
 
+
|-
* Piercing cannon<br>
+
|colspan="2" style="text-align:center;"|[[File:Damage Beam Computer.png|link=Damage Beam Computer| 150px]]
While a Cannon slave is usually more efficient (since it requires fewer capacitors), the increased damage per shot of this combination makes it interesting to pierce through what could otherwise be near impenetrable defenses (like multiple layers of [[Advanced Armor Block|Advanced Armor]] or very high shield regeneration rates). It is especially efficient when paired with either [[Punch Through Effect Computer|Punch-Through]], partial or total [[Ion Effect Computer|Ion]] or even [[Piercing Effect Computer|Piercing]] effects depending on what kind of defenses you plan to overcome.
+
|-
* (AI only) Detection system<br>
+
!Connection Method
As of Alpha Version 0.19174, The AI's ability to detect a enemy is completely dependent on the range of its weapons. Even with the smallest possible configuration a 1:1 Sniper system will allow the AI to "see" targets coming at the maximum range the game allows.
+
|-
 
+
|style="text-align:center;"|<small>Select primary computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small>
----
+
|-
 
+
!colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
=== Siege Cannon ===
 
{| class="floatright" style="width: 21.5em;"
 
 
|-
 
|-
| '''Slave:''' [[Damage Pulse Computer|Damage Pulse]]
+
|colspan="2" style="text-align:center;" height="40px"| ''Single Long-Range Projectile''
 
|-
 
|-
| '''PROS:'''
+
!colspan="2" style="text-align:center;"| Unique Property
* High damage per shot
 
 
|-
 
|-
| '''CONS:'''
+
|colspan="2" height="40px"| ''-Can shoot down [[Missile Computer|missiles]]<br/>-AoE damage dependent on the X and Y<br/> dimensions of an array''
* Requires a lot of Power Capacitors
 
* Long reload time
 
 
|}
 
|}
 
+
==Related==
This combination suffers from the comparison with either the Sniper Cannon for low power capacity ships, or other power-hungry weapons like Smart Missiles for low power regeneration ships. It can however deal massive damage assuming you can reliably hit your target and may help deplete large shield pools.
+
{{Weapon Navigator}}
 
+
[[Category:Weapons]] [[Category:Ship]]
====Notable Uses====
 
 
 
* Heavy Anti-Shield Cannon<br>
 
Due to shields being a single entity a High damage cannon system can help deplete large portions of it.
 
 
 
==Trivia==
 
* Currently the Cannon is the only weapon in the game whose projectile changes in size to represent its damage output.
 
* Despite what one might think, Machine Gun system's(Cannon+Cannon) rapid fire speed can not be fully replicated via a logic clock.
 
* Prior to the Weapon update (Alpha Version 0.15), The Cannon (Formerly called "Anti-Matter Cannon") was extremely over powered. Adding more weapon modules increased virtually all stats (Damage, Range, Rate of fire). Massive groups were capable of firing faster than 1:1 Cannon+Cannon combos, Had ranges of multiple sectors, and each bullet doing thousands of points of damage.
 
 
 
==References==
 
<references/>
 

Latest revision as of 05:54, 27 October 2018

Cannon Computer
Cannon Computer.png
Hit Points50
Volume0.1
Reactor Hit Points0
Mass0.1
Luminositynone
Data Value (ID)6

Cannon Computers are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant different slaving abilities.

Item Description

"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Hylat Capsule
x500
Hylat Capsule.png Cannon Computer
x1
Cannon Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Weapon Systems
Weapon Stats
Stat Value Per Module Value
Damage Output (Per Activation) Increases +20
Reload (In Seconds) - 1.0
Projectile Speed (In Meters per Second) - 1875.0
Range (In Meters) - 4,000.0
Power Consumption (Resting) Increases +3.0
Power Consumption (Charging) Increases +20.0
Block Penetration (Based on Damage/Module count) Increases 2 (Default)
3 (At 60 Dmg/3 Modules)
4 (at 200 Dmg/10 Modules)
5 (at 500 Dmg/25 Modules)
6 (at 1,020 Dmg/51 Modules)
7 (at 1,800 Dmg/90 Modules)
8 (at 2,900 Dmg/ 145 Modules)
9 (at 4,340 Dmg/217 Modules)
10 (at 6,220 Dmg/311 Modules)
11 (at 8,540 Dmg/427 Modules)
12 (at 11,360 Dmg/568 Modules)
13 (at 14,720 Dmg/736 Modules)
14 (at 18,680 Dmg/934 Modules)
15 (at 23,260 Dmg/1,163 Modules)
Primary Module
Cannon Barrel
Cannon Barrel.png
Connection Method
Select computer withC
and connect with V
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Semi-Automatic Projectile
Damage Percentages
Kinetic () 50%
EM (=) 33%
Heat () 17%
Slaving Effect
Cannon Increased Rate of Fire
Missile Fire Heat-Seeking Missiles
Damage Beams Fire Continuous Beams
Unique Property
-Can shoot down missiles
-AoE damage dependent on the X and Y
dimensions of an array

Weapon Slaving

Machine Gun

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Activation) Decreases x1 x0.2
Reload (In Seconds) Decreases 1.0 0.1
Shots (Per Activation) - 1
Projectile Speed (In Meters per Second) - 937.5
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Decreases x1 x0.2
Block Penetration (Based on Percent Ratio, Tier) Decreases -Latest Tier (starts at 11.2% ratio)
-Next Tier (at 39.4% ratio, 53.1% ratio,
63.6% ratio, 72.5% ratio,
80.3% ratio, 87.4% ratio,
94.0% ratio,)
Slaved Computer
Cannon Computer
Cannon Computer.png
Connection Method
Select primary computer withC
and connect with V
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Automatic Rapid Fire Projectiles
Unique Property
-Can shoot down missiles
-AoE damage dependent on the X and Y
dimensions of an array

Charge Shot

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Decreases x1 x0.4
Total Damage Output (Per Activation) Increases x1 x4
Reload (In Seconds) Increases 1.0 2.0
Shots (Per Activation) Increases 1 10
Projectile Speed (In Meters per Second) - 937.5
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Increases x1 x4
Block Penetration (Based on Damage) Increases Based on Weapon Array's
Total Damage Output.
Compounds with
Master system's Damage
Slaved Computer
Missile Computer
Missile Computer.png
Connection Method
Select primary computer withC
and connect with V
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Charge-able Projectile
Unique Property
-Can shoot down missiles
-AoE damage dependent on the X and Y
dimensions of an array

Sniper Rifle

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Increases x1 x8
Reload (In Seconds) Increases 1.0 4.0
Shots (Per Activation) - 1
Projectile Speed (In Meters per Second) Increases 937.5 1875
Range (In Sector Lengths) Increases 1.0 3.0
Power Consumption (Per Activation) Increases x1 x8
Block Penetration (Based on Damage) Increases Compounds with
Master system's Damage
Slaved Computer
Damage Beam Computer
Damage Beam Computer.png
Connection Method
Select primary computer withC
and connect with V
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Single Long-Range Projectile
Unique Property
-Can shoot down missiles
-AoE damage dependent on the X and Y
dimensions of an array

Related

Weapons
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Effects EM Effect ComputerEM Effect Computer.pngEM EffectEM Effect.pngHeat Effect ComputerHeat Effect Computer.pngHeat EffectHeat Effect.pngKinetic Effect ComputerKinetic Effect Computer.pngKinetic EffectKinetic Effect.png
Mines Allied AI Mine-ModuleAllied AI Mine-Module.pngCannon Type Mine-ModuleCannon Type Mine-Module.pngMine CoreMine Core.pngMine LayerMine Layer.pngMissile Type Mine-ModuleMissile Type Mine-Module.pngPersonal AI Mine-ModulePersonal AI Mine-Module.pngProximity Type Mine-ModuleProximity Type Mine-Module.pngStealth Mine-ModuleStealth Mine-Module.pngStrength Mine-ModuleStrength Mine-Module.png