Difference between revisions of "Damage Beam Computer"
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{{infobox block/Damage_Beam_Computer}} | {{infobox block/Damage_Beam_Computer}} | ||
+ | '''Damage Beam Computers''' are the main terminals for Damage Beam weapon systems. This systems fires an instantaneously hitting laser beam at targets and damages them as long as the beam stays on them. Connecting this computer to another weapon computer will grant various slaving abilities. | ||
− | + | ==Item Description== | |
+ | "The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. This controller can be connected to other weapons | ||
and systems (cannon, beam, damage pulse, missile) | and systems (cannon, beam, damage pulse, missile) | ||
to customize your weapon. | to customize your weapon. | ||
− | To link your Controller to its Modules, press | + | To link your Controller to its Modules, press C on the Controller, then X on the individual modules, |
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules. | or alternatively Shift + $CONNECT_MODULE to mass select grouped modules. | ||
Line 16: | Line 17: | ||
you need to connect 1:1 in size. | you need to connect 1:1 in size. | ||
− | + | Press R to get in/out of the Computer." | |
{{production/Damage_Beam_Computer}} | {{production/Damage_Beam_Computer}} | ||
+ | ==Usage== | ||
+ | {{main|Weapon Systems}} | ||
+ | {|class="wikitable" style="float:right; margin-left: 10px;" | ||
+ | !colspan="3"|Weapon Stats | ||
+ | |- | ||
+ | !Stat !! Value Per Module !! Value | ||
+ | |- | ||
+ | |Damage Output <span style="color: grey"><small>(Per Tick/Per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" | +15/+75 | ||
+ | |- | ||
+ | |Tick Rate<span style="color: grey"><small> (Per Second)</small></span> ||style="text-align:center;"| -||style="text-align:center;" | 0.2 | ||
+ | |- | ||
+ | |Burst Time<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 5<span style="color: grey">.0</span> | ||
+ | |- | ||
+ | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 10<span style="color: grey">.0</span> | ||
+ | |- | ||
+ | |Range<span style="color: grey"><small> (In Meters)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 4,000 | ||
+ | |- | ||
+ | |Power Consumption<span style="color: grey"><small> (Resting)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +5<span style="color: grey">.0</span> | ||
+ | |- | ||
+ | |Power Consumption<span style="color: grey"><small> (Charging)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +25<span style="color: grey">.0</span> | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | !colspan="2" width="200px" height="30px"|<big>Primary Module</big> | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| [[Damage Beam Module]] | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;"|[[File:Damage Beam Module.png|link=Damage Beam Module| 150px]] | ||
+ | |- | ||
+ | !colspan="2"|Connection Method | ||
+ | |- | ||
+ | |style="text-align:center;" colspan="2"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small> | ||
+ | |- | ||
+ | !colspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small> | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| ''Hit-Scan Burst Laser'' | ||
+ | |- | ||
+ | !colspan="2" width="200px" height="30px"|<big>Damage Percentages</big> | ||
+ | |- | ||
+ | !Kinetic (<span style="color: red">▼</span>) | ||
+ | |style="text-align:center;"|17% | ||
+ | |- | ||
+ | !EM (<span style="color: green">▲</span>) | ||
+ | |style="text-align:center;"|50% | ||
+ | |- | ||
+ | !Heat (<span style="color: grey">=</span>) | ||
+ | |style="text-align:center;"|33% | ||
+ | |- | ||
+ | !colspan="2" width="200px" height="30px"|<big>Slaving Effect</big> | ||
+ | |- | ||
+ | ![[Cannon Computer|Cannon]] | ||
+ | | ''Fire Long Range, High Penetration,<br/> High Recoil Shot'' | ||
+ | |- | ||
+ | ![[Missile Computer|Missile]] | ||
+ | |''Fire Lock-On Missiles'' | ||
+ | |- | ||
+ | ![[Damage Beam Computer|Damage Beams]] | ||
+ | |''Fire Powerful Charged Death Beam <br/><span style="color: grey"><small> (with negative consequences)</small></span>'' | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| Unique Property | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| Damage drops off greatly at >400m | ||
+ | |} | ||
+ | ==Related== | ||
+ | {{Weapon Navigator}} | ||
[[Category:Weapons]] [[Category:Ship]] | [[Category:Weapons]] [[Category:Ship]] |
Latest revision as of 17:44, 17 February 2024
Damage Beam Computer | |
---|---|
Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 414 |
Damage Beam Computers are the main terminals for Damage Beam weapon systems. This systems fires an instantaneously hitting laser beam at targets and damages them as long as the beam stays on them. Connecting this computer to another weapon computer will grant various slaving abilities.
Contents
Item Description
"The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer."
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Zercaner Capsule | x500 |
Damage Beam Computer | x1 |
||
Crystal Composite | x500 |
Usage
- Main article: Weapon Systems
Weapon Stats | ||
---|---|---|
Stat | Value Per Module | Value |
Damage Output (Per Tick/Per Second) | Increases | +15/+75 |
Tick Rate (Per Second) | - | 0.2 |
Burst Time (In Seconds) | - | 5.0 |
Reload (In Seconds) | - | 10.0 |
Range (In Meters) | - | 4,000 |
Power Consumption (Resting) | Increases | +5.0 |
Power Consumption (Charging) | Increases | +25.0 |
Primary Module | |
---|---|
Damage Beam Module | |
Connection Method | |
Select computer withC and connect with V | |
Primary Fire Left Click Fire Right Click Zoom In/Out | |
Hit-Scan Burst Laser | |
Damage Percentages | |
Kinetic (▼) | 17% |
EM (▲) | 50% |
Heat (=) | 33% |
Slaving Effect | |
Cannon | Fire Long Range, High Penetration, High Recoil Shot |
Missile | Fire Lock-On Missiles |
Damage Beams | Fire Powerful Charged Death Beam (with negative consequences) |
Unique Property | |
Damage drops off greatly at >400m |