Difference between revisions of "Pickup Rail"

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{{infobox block/Pickup_Rail}}
 
{{infobox block/Pickup_Rail}}
'''Pickup Rails''' are special intangible variations of [[Rail Basic]]s intended for use in carriers in [[Fleets]].  
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The '''Pickup Rail''' is a variation of the [[Rail Basic]]. They are invisible unless the player is in build mode on the same entity. Pickup Rails do not collide with other entities, ''however they can get hit by weapons fire under certain circumstances''. They will also prevent a player from interacting {{K|activate module}} with anything behind it.
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Pickup Rails are intended to be used for fleet docking, but can also be useful in situations where normal rails would be unfeasible.
 
==Item Description==
 
==Item Description==
 
Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail.  
 
Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail.  
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===Exchanging Rails===
 
===Exchanging Rails===
Using an [[Activation Module]] it is possible to replace or reorient rails.
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{{Exchanging_Rails}}
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module.
 
To ensure this works correctly, only one rail block should be adjacent to the Activation Module.
 
 
 
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Button]] in place of an Activation Module.
 
  
[[Rail Turret Axis]] can not be modified this way.
 
 
==Related==
 
==Related==
 
{{Docking Navigator}}
 
{{Docking Navigator}}
 
[[Category:Docking]] [[Category:General]]
 
[[Category:Docking]] [[Category:General]]

Latest revision as of 23:07, 7 November 2017

Pickup Rail
Pickup Rail.png
Hit Points100
Armor0.0%
Mass0.05
Luminositynone
Data Value (ID)938

The Pickup Rail is a variation of the Rail Basic. They are invisible unless the player is in build mode on the same entity. Pickup Rails do not collide with other entities, however they can get hit by weapons fire under certain circumstances. They will also prevent a player from interacting R with anything behind it.

Pickup Rails are intended to be used for fleet docking, but can also be useful in situations where normal rails would be unfeasible.

Item Description

Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail.

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Sintyr Capsule
x10
Sintyr Capsule.png Pickup Rail
x1
Pickup Rail.png

Usage

The Pickup Rail works in much the same way as the Rail Basic. Its major differences are that it is invisible and intangible, and that it is not possible to dock to it directly.

It is intended to be used in conjunction with a Pickup Point. If a Pickup Point is adjacent to a Pickup Rail, any Rail Docker that enters the Pickup Points radius will be docked to the adjacent Pickup Rail. Note that this behaviour can also be achieved using any other rail block except Rail Turret Axis.

Exchanging Rails

Using an Activation Module it is possible to replace or reorient rails. This is often used to switch the direction of rails, and for advanced manipulation of docked entities.

To exchange rails, place an Activation Module and link it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module. To ensure this works correctly, only one rail block should be adjacent to the Activation Module.

This also works when using Button, Inner Ship Remote, and Wireless Logic Module in place of an Activation Module.

Rail Turret Axis can not be modified this way.

Related

Docking
Rail BasicRail Basic.pngRail DockerRail Docker.pngRail LoadRail Load.pngRail Mass EnhancerRail Mass Enhancer.pngRail Rotator Clock WiseRail Rotator Clock Wise.pngRail Rotator Counter Clock WiseRail Rotator Counter Clock Wise.pngRail Speed ControllerRail Speed Controller.pngRail Turret AxisRail Turret Axis.pngRail UnloadRail Unload.pngPickup PointPickup Point.pngPickup RailPickup Rail.pngShootout RailShootout Rail.png