Difference between revisions of "Pickup Rail"
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{{infobox block/Pickup_Rail}} | {{infobox block/Pickup_Rail}} | ||
+ | The '''Pickup Rail''' is a variation of the [[Rail Basic]]. They are invisible unless the player is in build mode on the same entity. Pickup Rails do not collide with other entities, ''however they can get hit by weapons fire under certain circumstances''. They will also prevent a player from interacting {{K|activate module}} with anything behind it. | ||
+ | Pickup Rails are intended to be used for fleet docking, but can also be useful in situations where normal rails would be unfeasible. | ||
+ | ==Item Description== | ||
Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail. | Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail. | ||
{{production/Pickup_Rail}} | {{production/Pickup_Rail}} | ||
+ | ==Usage== | ||
+ | The Pickup Rail works in much the same way as the [[Rail Basic]]. Its major differences are that it is invisible and intangible, and that it is not possible to dock to it directly. | ||
+ | It is intended to be used in conjunction with a [[Pickup Point]]. If a Pickup Point is adjacent to a Pickup Rail, any [[Rail Docker]] that enters the Pickup Points radius will be docked to the adjacent Pickup Rail. Note that this behaviour can also be achieved using any other rail block except [[Rail Turret Axis]]. | ||
+ | |||
+ | ===Exchanging Rails=== | ||
+ | {{Exchanging_Rails}} | ||
+ | |||
+ | ==Related== | ||
+ | {{Docking Navigator}} | ||
[[Category:Docking]] [[Category:General]] | [[Category:Docking]] [[Category:General]] |
Latest revision as of 23:07, 7 November 2017
This page is currently a stub. Please help us out by expanding it. |
Pickup Rail | |
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Hit Points | 100 |
Armor | 0.0% |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 938 |
The Pickup Rail is a variation of the Rail Basic. They are invisible unless the player is in build mode on the same entity. Pickup Rails do not collide with other entities, however they can get hit by weapons fire under certain circumstances. They will also prevent a player from interacting R with anything behind it.
Pickup Rails are intended to be used for fleet docking, but can also be useful in situations where normal rails would be unfeasible.
Item Description
Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail.
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Sintyr Capsule | x10 |
Pickup Rail | x1 |
Usage
The Pickup Rail works in much the same way as the Rail Basic. Its major differences are that it is invisible and intangible, and that it is not possible to dock to it directly.
It is intended to be used in conjunction with a Pickup Point. If a Pickup Point is adjacent to a Pickup Rail, any Rail Docker that enters the Pickup Points radius will be docked to the adjacent Pickup Rail. Note that this behaviour can also be achieved using any other rail block except Rail Turret Axis.
Exchanging Rails
Using an Activation Module it is possible to replace or reorient rails. This is often used to switch the direction of rails, and for advanced manipulation of docked entities.
To exchange rails, place an Activation Module and link it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module. To ensure this works correctly, only one rail block should be adjacent to the Activation Module.
This also works when using Button, Inner Ship Remote, and Wireless Logic Module in place of an Activation Module.
Rail Turret Axis can not be modified this way.