Difference between revisions of "Explosive Effect Module"
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{{infobox block/Explosive_Effect_Module}} | {{infobox block/Explosive_Effect_Module}} | ||
+ | '''Explosive Effect Modules''' are the enhancer modules for [[Explosive Effect Computer|Explosive Effect]] systems. This effect system can either add Area-of-Effect damage to a weapon system or add momentum defense to a ship. Connecting this module to its computer will increase the potency of the desired effect. | ||
− | + | ==Item Description== | |
+ | "Connects to its Computer" | ||
{{production/Explosive_Effect_Module}} | {{production/Explosive_Effect_Module}} | ||
+ | ==Usage== | ||
+ | {{main|Explosive Effect Computer}} | ||
+ | {| class="wikitable" | ||
+ | !width="200px" height="30px"|<big>Primary Computer</big> | ||
+ | |- | ||
+ | !style="text-align:center;"| [[Explosive Effect Computer]] | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Explosive Effect Computer.png|link=Explosive Effect Computer| 150px]] | ||
+ | |} | ||
+ | Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one. | ||
+ | |||
+ | '''Explosive Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system. | ||
+ | |||
+ | <big>'''Offensively''':</big> Increasing the module count ratio on an Explosive enhanced weapon will increase the amount of damage dealt to blocks surrounding a weapons point of impact. The area-of-effect damage is proportional to the weapon's damage output. Larger weapon arrays will deal significantly more area-of-effect damage. The module count ratio can be seen in the Weapons menu. | ||
+ | |||
+ | <big>'''Defensively''':</big>Increasing the mass-to-module ratio on a ship will increase its resistance to momentum altering effects such [[Push Effect Computer|push]], [[Pull Effect Computer|pull]], and [[Stop Effect Computer|stop]]. At max efficiency (100%) a ship will be completely immune to momentum damage. | ||
[[Category:Effect]] [[Category:Ship]] | [[Category:Effect]] [[Category:Ship]] |
Latest revision as of 11:06, 6 May 2018
Explosive Effect Module | |
---|---|
Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 421 |
Explosive Effect Modules are the enhancer modules for Explosive Effect systems. This effect system can either add Area-of-Effect damage to a weapon system or add momentum defense to a ship. Connecting this module to its computer will increase the potency of the desired effect.
Item Description
"Connects to its Computer"
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Jisper Capsule | x50 |
Explosive Effect Module | x1 |
||
Sintyr Capsule | x100 |
Usage
- Main article: Explosive Effect Computer
Primary Computer |
---|
Explosive Effect Computer |
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
Explosive Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.
Offensively: Increasing the module count ratio on an Explosive enhanced weapon will increase the amount of damage dealt to blocks surrounding a weapons point of impact. The area-of-effect damage is proportional to the weapon's damage output. Larger weapon arrays will deal significantly more area-of-effect damage. The module count ratio can be seen in the Weapons menu.
Defensively:Increasing the mass-to-module ratio on a ship will increase its resistance to momentum altering effects such push, pull, and stop. At max efficiency (100%) a ship will be completely immune to momentum damage.