Difference between revisions of "Missile Capacity Module"
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'''{{PAGENAME}}s''' are an enhancer type module designed to increase the amount of missiles a entity may have loaded at a given time. The amount of missiles added is based on a mass/module ratio. | '''{{PAGENAME}}s''' are an enhancer type module designed to increase the amount of missiles a entity may have loaded at a given time. The amount of missiles added is based on a mass/module ratio. | ||
==Item Description== | ==Item Description== | ||
− | Increases the amount of missiles stored. Requires | + | Increases the amount of missiles stored. Requires 20e/s per module by default to function. |
{{production/Missile_Capacity_Module}} | {{production/Missile_Capacity_Module}} |
Latest revision as of 03:30, 7 June 2021
This page is currently a stub. Please help us out by expanding it. |
Missile Capacity Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 362 |
Missile Capacity Modules are an enhancer type module designed to increase the amount of missiles a entity may have loaded at a given time. The amount of missiles added is based on a mass/module ratio.
Contents
Item Description
Increases the amount of missiles stored. Requires 20e/s per module by default to function.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Threns Capsule | x50 |
Missile Capacity Module | x1 |
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Crystal Composite | x50 |
Usage
TBA