Difference between revisions of "Missile Capacity Module"
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'''{{PAGENAME}}s''' are an enhancer type module designed to increase the amount of missiles a entity may have loaded at a given time. The amount of missiles added is based on a mass/module ratio. | '''{{PAGENAME}}s''' are an enhancer type module designed to increase the amount of missiles a entity may have loaded at a given time. The amount of missiles added is based on a mass/module ratio. | ||
==Item Description== | ==Item Description== | ||
| − | Increases the amount of missiles stored. Requires | + | Increases the amount of missiles stored. Requires 20e/s per module by default to function. |
{{production/Missile_Capacity_Module}} | {{production/Missile_Capacity_Module}} | ||
Revision as of 03:30, 7 June 2021
| This page is currently a stub. Please help us out by expanding it. |
| Missile Capacity Module | |
|---|---|
![]() | |
| Hit Points | 100 |
| Reactor Hit Points | 0 |
| Mass | 0.10 |
| Luminosity | none |
| Data Value (ID) | 362 |
Missile Capacity Modules are an enhancer type module designed to increase the amount of missiles a entity may have loaded at a given time. The amount of missiles added is based on a mass/module ratio.
Contents
Item Description
Increases the amount of missiles stored. Requires 20e/s per module by default to function.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Threns Capsule | x50 |
Missile Capacity Module | x1 |
||
| Crystal Composite | x50 |
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Usage
TBA
